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authorrubidium <rubidium@openttd.org>2008-05-25 12:57:39 +0000
committerrubidium <rubidium@openttd.org>2008-05-25 12:57:39 +0000
commitce821b1adac69e91598f48217da42405ca08eb34 (patch)
tree025594bdaef0e1efcf18e01f88e9d25a469cdb7c /src
parent4ea34e778c4ae194f147b28c327d011207b126ed (diff)
downloadopenttd-ce821b1adac69e91598f48217da42405ca08eb34.tar.xz
(svn r13242) -Codechange: remove _opt_ptr.
Diffstat (limited to 'src')
-rw-r--r--src/currency.h2
-rw-r--r--src/genworld_gui.cpp1
-rw-r--r--src/misc_cmd.cpp8
-rw-r--r--src/network/network_client.cpp2
-rw-r--r--src/openttd.cpp8
-rw-r--r--src/road_cmd.cpp6
-rw-r--r--src/settings.cpp1
-rw-r--r--src/settings_gui.cpp39
-rw-r--r--src/settings_type.h3
-rw-r--r--src/strings.cpp60
10 files changed, 64 insertions, 66 deletions
diff --git a/src/currency.h b/src/currency.h
index 08b839a72..f2ff11650 100644
--- a/src/currency.h
+++ b/src/currency.h
@@ -39,7 +39,7 @@ extern CurrencySpec _currency_specs[NUM_CURRENCY];
// XXX small hack, but makes the rest of the code a bit nicer to read
#define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
-#define _currency ((const CurrencySpec*)&_currency_specs[_opt_ptr->currency])
+#define _currency ((const CurrencySpec*)&_currency_specs[(_game_mode == GM_MENU) ? _opt_newgame.currency : _opt.currency])
uint GetMaskOfAllowedCurrencies();
void CheckSwitchToEuro();
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp
index 42336d9f9..114218f57 100644
--- a/src/genworld_gui.cpp
+++ b/src/genworld_gui.cpp
@@ -207,7 +207,6 @@ void StartGeneratingLandscape(glwp_modes mode)
/* Copy all XXX_newgame to XXX when coming from outside the editor */
UpdatePatches();
_opt = _opt_newgame;
- _opt_ptr = &_opt;
ResetGRFConfig(true);
SndPlayFx(SND_15_BEEP);
diff --git a/src/misc_cmd.cpp b/src/misc_cmd.cpp
index 0e6c2bc22..2dad0e297 100644
--- a/src/misc_cmd.cpp
+++ b/src/misc_cmd.cpp
@@ -395,12 +395,14 @@ CommandCost CmdChangeDifficultyLevel(TileIndex tile, uint32 flags, uint32 p1, ui
{
if (p1 != (uint32)-1L && ((int32)p1 >= GAME_DIFFICULTY_NUM || (int32)p1 < 0)) return CMD_ERROR;
+ GameOptions *opt_ptr = (_game_mode == GM_MENU) ? &_opt_newgame : &_opt;
+
if (flags & DC_EXEC) {
if (p1 != (uint32)-1L) {
- ((GDType*)&_opt_ptr->diff)[p1] = p2;
- _opt_ptr->diff_level = 3; // custom difficulty level
+ ((GDType*)&opt_ptr->diff)[p1] = p2;
+ opt_ptr->diff_level = 3; // custom difficulty level
} else {
- _opt_ptr->diff_level = p2;
+ opt_ptr->diff_level = p2;
}
/* Since the tolerance of the town council has a direct impact on the noise generation/tolerance,
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index b9a1ea35c..d9fcb9a60 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -622,8 +622,6 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
/* If the savegame has successfully loaded, ALL windows have been removed,
* only toolbar/statusbar and gamefield are visible */
- _opt_ptr = &_opt; // during a network game you are always in-game
-
// Say we received the map and loaded it correctly!
SEND_COMMAND(PACKET_CLIENT_MAP_OK)();
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 0466f0716..2b64822a1 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -330,7 +330,6 @@ static void LoadIntroGame()
{
_game_mode = GM_MENU;
- _opt_ptr = &_opt_newgame;
ResetGRFConfig(false);
/* Setup main window */
@@ -584,7 +583,6 @@ int ttd_main(int argc, char *argv[])
ScanNewGRFFiles();
- _opt_ptr = &_opt_newgame;
ResetGRFConfig(false);
/* XXX - ugly hack, if diff_level is 9, it means we got no setting from the config file */
@@ -769,8 +767,7 @@ static void StartScenario()
ShowErrorMessage(INVALID_STRING_ID, STR_012D, 0, 0);
}
- _opt_ptr = &_opt;
- _opt_ptr->diff = _opt_newgame.diff;
+ _opt.diff = _opt_newgame.diff;
_opt.diff_level = _opt_newgame.diff_level;
/* Inititalize data */
@@ -877,7 +874,6 @@ void SwitchMode(int new_mode)
break;
case SM_LOAD: { /* Load game, Play Scenario */
- _opt_ptr = &_opt;
ResetGRFConfig(true);
ResetWindowSystem();
@@ -921,8 +917,6 @@ void SwitchMode(int new_mode)
case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */
if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
- _opt_ptr = &_opt;
-
SetLocalPlayer(OWNER_NONE);
_patches_newgame.starting_year = _cur_year;
} else {
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp
index 26a36544f..ef193720d 100644
--- a/src/road_cmd.cpp
+++ b/src/road_cmd.cpp
@@ -68,7 +68,11 @@ CommandCost CmdSetRoadDriveSide(TileIndex tile, uint32 flags, uint32 p1, uint32
if (p1 > 1 || (_game_mode != GM_MENU && RoadVehiclesAreBuilt())) return CMD_ERROR;
if (flags & DC_EXEC) {
- _opt_ptr->road_side = p1;
+ if (_game_mode == GM_MENU) {
+ _opt_newgame.road_side = p1;
+ } else {
+ _opt.road_side = p1;
+ }
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
return CommandCost();
diff --git a/src/settings.cpp b/src/settings.cpp
index a8096a75d..ee9a4c8e8 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -65,7 +65,6 @@
GameOptions _opt;
GameOptions _opt_newgame;
-GameOptions *_opt_ptr;
Patches _patches;
Patches _patches_newgame;
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index e294397d3..c0e36321f 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -142,8 +142,11 @@ static void ShowTownnameDropdown(Window *w, int sel)
static void ShowCustCurrency();
struct GameOptionsWindow : Window {
+ GameOptions *opt;
+
GameOptionsWindow(const WindowDesc *desc) : Window(desc)
{
+ this->opt = (_game_mode == GM_MENU) ? &_opt_newgame : &_opt;
this->FindWindowPlacementAndResize(desc);
}
@@ -159,11 +162,11 @@ struct GameOptionsWindow : Window {
this->SetWidgetDisabledState(GAMEOPT_VEHICLENAME_SAVE, !(_vehicle_design_names & 1));
if (!this->IsWidgetDisabled(GAMEOPT_VEHICLENAME_SAVE)) str = STR_02BF_CUSTOM;
SetDParam(0, str);
- SetDParam(1, _currency_specs[_opt_ptr->currency].name);
- SetDParam(2, STR_UNITS_IMPERIAL + _opt_ptr->units);
- SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_ptr->road_side);
- SetDParam(4, TownName(_opt_ptr->town_name));
- SetDParam(5, _autosave_dropdown[_opt_ptr->autosave]);
+ SetDParam(1, _currency_specs[this->opt->currency].name);
+ SetDParam(2, STR_UNITS_IMPERIAL + this->opt->units);
+ SetDParam(3, STR_02E9_DRIVE_ON_LEFT + this->opt->road_side);
+ SetDParam(4, TownName(this->opt->town_name));
+ SetDParam(5, _autosave_dropdown[this->opt->autosave]);
SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
int i = GetCurRes();
SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
@@ -178,11 +181,11 @@ struct GameOptionsWindow : Window {
{
switch (widget) {
case GAMEOPT_CURRENCY_BTN: // Setup currencies dropdown
- ShowDropDownMenu(this, BuildCurrencyDropdown(), _opt_ptr->currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);
+ ShowDropDownMenu(this, BuildCurrencyDropdown(), this->opt->currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);
break;
case GAMEOPT_DISTANCE_BTN: // Setup distance unit dropdown
- ShowDropDownMenu(this, _units_dropdown, _opt_ptr->units, GAMEOPT_DISTANCE_BTN, 0, 0);
+ ShowDropDownMenu(this, _units_dropdown, this->opt->units, GAMEOPT_DISTANCE_BTN, 0, 0);
break;
case GAMEOPT_ROADSIDE_BTN: { // Setup road-side dropdown
@@ -192,18 +195,18 @@ struct GameOptionsWindow : Window {
/* You can only change the drive side if you are in the menu or ingame with
* no vehicles present. In a networking game only the server can change it */
if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) {
- i = (-1) ^ (1 << _opt_ptr->road_side); // disable the other value
+ i = (-1) ^ (1 << this->opt->road_side); // disable the other value
}
- ShowDropDownMenu(this, _driveside_dropdown, _opt_ptr->road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
+ ShowDropDownMenu(this, _driveside_dropdown, this->opt->road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
} break;
case GAMEOPT_TOWNNAME_BTN: // Setup townname dropdown
- ShowTownnameDropdown(this, _opt_ptr->town_name);
+ ShowTownnameDropdown(this, this->opt->town_name);
break;
case GAMEOPT_AUTOSAVE_BTN: // Setup autosave dropdown
- ShowDropDownMenu(this, _autosave_dropdown, _opt_ptr->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
+ ShowDropDownMenu(this, _autosave_dropdown, this->opt->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
break;
case GAMEOPT_VEHICLENAME_BTN: // Setup customized vehicle-names dropdown
@@ -262,17 +265,17 @@ struct GameOptionsWindow : Window {
case GAMEOPT_CURRENCY_BTN: /* Currency */
if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
- _opt_ptr->currency = index;
+ this->opt->currency = index;
MarkWholeScreenDirty();
break;
case GAMEOPT_DISTANCE_BTN: // Measuring units
- _opt_ptr->units = index;
+ this->opt->units = index;
MarkWholeScreenDirty();
break;
case GAMEOPT_ROADSIDE_BTN: // Road side
- if (_opt_ptr->road_side != index) { // only change if setting changed
+ if (this->opt->road_side != index) { // only change if setting changed
DoCommandP(0, index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
MarkWholeScreenDirty();
}
@@ -280,7 +283,7 @@ struct GameOptionsWindow : Window {
case GAMEOPT_TOWNNAME_BTN: // Town names
if (_game_mode == GM_MENU) {
- _opt_ptr->town_name = index;
+ this->opt->town_name = index;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
break;
@@ -507,7 +510,7 @@ public:
{
/* Copy current settings (ingame or in intro) to temporary holding place
* change that when setting stuff, copy back on clicking 'OK' */
- this->opt_mod_temp = *_opt_ptr;
+ this->opt_mod_temp = (_game_mode == GM_MENU) ? _opt_newgame : _opt;
this->clicked_increase = false;
this->clicked_button = NO_SETTINGS_BUTTON;
this->timeout = 0;
@@ -624,11 +627,13 @@ public:
case GDW_ACCEPT: { // Save button - save changes
GDType btn, val;
+ GameOptions *opt_ptr = (_game_mode == GM_MENU) ? &_opt_newgame : &_opt;
for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
val = ((GDType*)&this->opt_mod_temp.diff)[btn];
/* if setting has changed, change it */
- if (val != ((GDType*)&_opt_ptr->diff)[btn])
+ if (val != ((GDType*)&opt_ptr->diff)[btn]) {
DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
+ }
}
DoCommandP(0, UINT_MAX, this->opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
delete this;
diff --git a/src/settings_type.h b/src/settings_type.h
index 2233c856d..d3f3b611e 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -74,9 +74,6 @@ extern GameOptions _opt;
/* These are the default options for a new game */
extern GameOptions _opt_newgame;
-/* Pointer to one of the two _opt OR _opt_newgame structs */
-extern GameOptions *_opt_ptr;
-
struct Patches {
bool modified_catchment; ///< different-size catchment areas
bool vehicle_speed; ///< show vehicle speed
diff --git a/src/strings.cpp b/src/strings.cpp
index 06681ea00..6deec5263 100644
--- a/src/strings.cpp
+++ b/src/strings.cpp
@@ -546,7 +546,7 @@ static const Units units[] = {
*/
uint ConvertSpeedToDisplaySpeed(uint speed)
{
- return (speed * units[_opt_ptr->units].s_m) >> units[_opt_ptr->units].s_s;
+ return (speed * units[_opt.units].s_m) >> units[_opt.units].s_s;
}
/**
@@ -556,7 +556,7 @@ uint ConvertSpeedToDisplaySpeed(uint speed)
*/
uint ConvertDisplaySpeedToSpeed(uint speed)
{
- return ((speed << units[_opt_ptr->units].s_s) + units[_opt_ptr->units].s_m / 2) / units[_opt_ptr->units].s_m;
+ return ((speed << units[_opt.units].s_s) + units[_opt.units].s_m / 2) / units[_opt.units].s_m;
}
static char* FormatString(char* buff, const char* str, const int64* argv, uint casei, const char* last)
@@ -602,9 +602,9 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c
case SCC_VELOCITY: {// {VELOCITY}
int64 args[1];
- assert(_opt_ptr->units < lengthof(units));
+ assert(_opt.units < lengthof(units));
args[0] = ConvertSpeedToDisplaySpeed(GetInt32(&argv));
- buff = FormatString(buff, GetStringPtr(units[_opt_ptr->units].velocity), args, modifier >> 24, last);
+ buff = FormatString(buff, GetStringPtr(units[_opt.units].velocity), args, modifier >> 24, last);
modifier = 0;
break;
}
@@ -625,18 +625,18 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c
switch (cargo_str) {
case STR_TONS: {
int64 args[1];
- assert(_opt_ptr->units < lengthof(units));
- args[0] = GetInt32(&argv) * units[_opt_ptr->units].w_m >> units[_opt_ptr->units].w_s;
- buff = FormatString(buff, GetStringPtr(units[_opt_ptr->units].l_weight), args, modifier >> 24, last);
+ assert(_opt.units < lengthof(units));
+ args[0] = GetInt32(&argv) * units[_opt.units].w_m >> units[_opt.units].w_s;
+ buff = FormatString(buff, GetStringPtr(units[_opt.units].l_weight), args, modifier >> 24, last);
modifier = 0;
break;
}
case STR_LITERS: {
int64 args[1];
- assert(_opt_ptr->units < lengthof(units));
- args[0] = GetInt32(&argv) * units[_opt_ptr->units].v_m >> units[_opt_ptr->units].v_s;
- buff = FormatString(buff, GetStringPtr(units[_opt_ptr->units].l_volume), args, modifier >> 24, last);
+ assert(_opt.units < lengthof(units));
+ args[0] = GetInt32(&argv) * units[_opt.units].v_m >> units[_opt.units].v_s;
+ buff = FormatString(buff, GetStringPtr(units[_opt.units].l_volume), args, modifier >> 24, last);
modifier = 0;
break;
}
@@ -718,9 +718,9 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c
case SCC_VOLUME: { // {VOLUME}
int64 args[1];
- assert(_opt_ptr->units < lengthof(units));
- args[0] = GetInt32(&argv) * units[_opt_ptr->units].v_m >> units[_opt_ptr->units].v_s;
- buff = FormatString(buff, GetStringPtr(units[_opt_ptr->units].l_volume), args, modifier >> 24, last);
+ assert(_opt.units < lengthof(units));
+ args[0] = GetInt32(&argv) * units[_opt.units].v_m >> units[_opt.units].v_s;
+ buff = FormatString(buff, GetStringPtr(units[_opt.units].l_volume), args, modifier >> 24, last);
modifier = 0;
break;
}
@@ -763,45 +763,45 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c
case SCC_POWER: { // {POWER}
int64 args[1];
- assert(_opt_ptr->units < lengthof(units));
- args[0] = GetInt32(&argv) * units[_opt_ptr->units].p_m >> units[_opt_ptr->units].p_s;
- buff = FormatString(buff, GetStringPtr(units[_opt_ptr->units].power), args, modifier >> 24, last);
+ assert(_opt.units < lengthof(units));
+ args[0] = GetInt32(&argv) * units[_opt.units].p_m >> units[_opt.units].p_s;
+ buff = FormatString(buff, GetStringPtr(units[_opt.units].power), args, modifier >> 24, last);
modifier = 0;
break;
}
case SCC_VOLUME_SHORT: { // {VOLUME_S}
int64 args[1];
- assert(_opt_ptr->units < lengthof(units));
- args[0] = GetInt32(&argv) * units[_opt_ptr->units].v_m >> units[_opt_ptr->units].v_s;
- buff = FormatString(buff, GetStringPtr(units[_opt_ptr->units].s_volume), args, modifier >> 24, last);
+ assert(_opt.units < lengthof(units));
+ args[0] = GetInt32(&argv) * units[_opt.units].v_m >> units[_opt.units].v_s;
+ buff = FormatString(buff, GetStringPtr(units[_opt.units].s_volume), args, modifier >> 24, last);
modifier = 0;
break;
}
case SCC_WEIGHT: { // {WEIGHT}
int64 args[1];
- assert(_opt_ptr->units < lengthof(units));
- args[0] = GetInt32(&argv) * units[_opt_ptr->units].w_m >> units[_opt_ptr->units].w_s;
- buff = FormatString(buff, GetStringPtr(units[_opt_ptr->units].l_weight), args, modifier >> 24, last);
+ assert(_opt.units < lengthof(units));
+ args[0] = GetInt32(&argv) * units[_opt.units].w_m >> units[_opt.units].w_s;
+ buff = FormatString(buff, GetStringPtr(units[_opt.units].l_weight), args, modifier >> 24, last);
modifier = 0;
break;
}
case SCC_WEIGHT_SHORT: { // {WEIGHT_S}
int64 args[1];
- assert(_opt_ptr->units < lengthof(units));
- args[0] = GetInt32(&argv) * units[_opt_ptr->units].w_m >> units[_opt_ptr->units].w_s;
- buff = FormatString(buff, GetStringPtr(units[_opt_ptr->units].s_weight), args, modifier >> 24, last);
+ assert(_opt.units < lengthof(units));
+ args[0] = GetInt32(&argv) * units[_opt.units].w_m >> units[_opt.units].w_s;
+ buff = FormatString(buff, GetStringPtr(units[_opt.units].s_weight), args, modifier >> 24, last);
modifier = 0;
break;
}
case SCC_FORCE: { // {FORCE}
int64 args[1];
- assert(_opt_ptr->units < lengthof(units));
- args[0] = GetInt32(&argv) * units[_opt_ptr->units].f_m >> units[_opt_ptr->units].f_s;
- buff = FormatString(buff, GetStringPtr(units[_opt_ptr->units].force), args, modifier >> 24, last);
+ assert(_opt.units < lengthof(units));
+ args[0] = GetInt32(&argv) * units[_opt.units].f_m >> units[_opt.units].f_s;
+ buff = FormatString(buff, GetStringPtr(units[_opt.units].force), args, modifier >> 24, last);
modifier = 0;
break;
}
@@ -1137,7 +1137,7 @@ static char *GenAndCoName(char *buff, uint32 arg, const char* last)
const char* const* base;
uint num;
- if (_opt_ptr->landscape == LT_TOYLAND) {
+ if (_opt.landscape == LT_TOYLAND) {
base = _silly_surname_list;
num = lengthof(_silly_surname_list);
} else {
@@ -1167,7 +1167,7 @@ static char *GenPresidentName(char *buff, uint32 x, const char* last)
buff = strecpy(buff, initial, last);
}
- if (_opt_ptr->landscape == LT_TOYLAND) {
+ if (_opt.landscape == LT_TOYLAND) {
base = _silly_surname_list;
num = lengthof(_silly_surname_list);
} else {