diff options
author | peter1138 <peter1138@openttd.org> | 2007-01-14 19:57:49 +0000 |
---|---|---|
committer | peter1138 <peter1138@openttd.org> | 2007-01-14 19:57:49 +0000 |
commit | ca9843424be6008d9b8019423f2ead65fdb75fe2 (patch) | |
tree | c62990da208a45b3bd1c7379a1835190458d5a49 /src | |
parent | c04c2b28245770aa7729b818fb876cd23c880620 (diff) | |
download | openttd-ca9843424be6008d9b8019423f2ead65fdb75fe2.tar.xz |
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
Diffstat (limited to 'src')
60 files changed, 671 insertions, 510 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index a0c59ad67..098162c1d 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -136,11 +136,11 @@ SpriteID GetRotorImage(const Vehicle *v) return SPR_ROTOR_STOPPED + w->u.air.state; } -void DrawAircraftEngine(int x, int y, EngineID engine, uint32 image_ormod) +void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal) { const AircraftVehicleInfo* avi = AircraftVehInfo(engine); int spritenum = avi->image_index; - int sprite = (6 + _aircraft_sprite[spritenum]); + SpriteID sprite = (6 + _aircraft_sprite[spritenum]); if (is_custom_sprite(spritenum)) { sprite = GetCustomVehicleIcon(engine, DIR_W); @@ -150,12 +150,12 @@ void DrawAircraftEngine(int x, int y, EngineID engine, uint32 image_ormod) } } - DrawSprite(sprite | image_ormod, x, y); + DrawSprite(sprite, pal, x, y); if (!(avi->subtype & AIR_CTOL)) { SpriteID rotor_sprite = GetCustomRotorIcon(engine); if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED; - DrawSprite(rotor_sprite, x, y - 5); + DrawSprite(rotor_sprite, PAL_NONE, x, y - 5); } } diff --git a/src/aircraft_gui.cpp b/src/aircraft_gui.cpp index ded25b463..f9e49b9a9 100644 --- a/src/aircraft_gui.cpp +++ b/src/aircraft_gui.cpp @@ -266,7 +266,7 @@ static void AircraftViewWndProc(Window *w, WindowEvent *e) } /* draw the flag plus orders */ - DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, 2, w->widget[5].top + 1); + DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, 2, w->widget[5].top + 1); DrawStringCenteredTruncated(w->widget[5].left + 8, w->widget[5].right, w->widget[5].top + 1, str, 0); DrawWindowViewport(w); } break; diff --git a/src/bridge.h b/src/bridge.h index 7a63e28d7..0a493781d 100644 --- a/src/bridge.h +++ b/src/bridge.h @@ -17,7 +17,8 @@ typedef struct Bridge { byte max_length; ///< the maximum length of the bridge (not counting start and end tile) uint16 price; ///< the relative price of the bridge uint16 speed; ///< maximum travel speed - PalSpriteID sprite; ///< the sprite which is used in the GUI (possibly with a recolor sprite) + SpriteID sprite; ///< the sprite which is used in the GUI + SpriteID pal; ///< the palette which is used in the GUI StringID material; ///< the string that contains the bridge description PalSpriteID **sprite_table; ///< table of sprites for drawing the bridge byte flags; ///< bit 0 set: disable drawing of far pillars. diff --git a/src/bridge_gui.cpp b/src/bridge_gui.cpp index f426da18e..57e404e8a 100644 --- a/src/bridge_gui.cpp +++ b/src/bridge_gui.cpp @@ -52,7 +52,7 @@ static void BuildBridgeWndProc(Window *w, WindowEvent *e) SetDParam(2, _bridgedata.costs[i + w->vscroll.pos]); SetDParam(1, b->speed); SetDParam(0, b->material); - DrawSprite(b->sprite, 3, 15 + i * 22); + DrawSprite(b->sprite, b->pal, 3, 15 + i * 22); DrawString(44, 15 + i * 22 , STR_500D, 0); } diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index 6c0632564..a08dbc07b 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -252,12 +252,12 @@ void DrawAircraftPurchaseInfo(int x, int y, uint w, EngineID engine_number) void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection) { - PalSpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); - DrawSprite(GetAircraftImage(v, DIR_W) | pal, x + 25, y + 10); + SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); + DrawSprite(GetAircraftImage(v, DIR_W), pal, x + 25, y + 10); if (v->subtype == 0) { SpriteID rotor_sprite = GetCustomRotorSprite(v, true); if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED; - DrawSprite(rotor_sprite, x + 25, y + 5); + DrawSprite(rotor_sprite, PAL_NONE, x + 25, y + 5); } if (v->index == selection) { DrawFrameRect(x - 1, y - 1, x + 58, y + 21, 0xF, FR_BORDERONLY); diff --git a/src/clear_cmd.cpp b/src/clear_cmd.cpp index 08f5873b5..ef5eef730 100644 --- a/src/clear_cmd.cpp +++ b/src/clear_cmd.cpp @@ -483,15 +483,15 @@ int32 CmdSellLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) void DrawClearLandTile(const TileInfo *ti, byte set) { - DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19); + DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19, PAL_NONE); } void DrawHillyLandTile(const TileInfo *ti) { if (ti->tileh != SLOPE_FLAT) { - DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh]); + DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh], PAL_NONE); } else { - DrawGroundSprite(_landscape_clear_sprites[GB(ti->x ^ ti->y, 4, 3)]); + DrawGroundSprite(_landscape_clear_sprites[GB(ti->x ^ ti->y, 4, 3)], PAL_NONE); } } @@ -505,11 +505,11 @@ void DrawClearLandFence(const TileInfo *ti) } if (GetFenceSW(ti->tile) != 0) { - DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z); + DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh[ti->tileh], PAL_NONE, ti->x, ti->y, z); } if (GetFenceSE(ti->tile) != 0) { - DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z); + DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_2[ti->tileh], PAL_NONE, ti->x, ti->y, z); } } @@ -525,19 +525,19 @@ static void DrawTile_Clear(TileInfo *ti) break; case CLEAR_ROCKS: - DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh]); + DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh], PAL_NONE); break; case CLEAR_FIELDS: - DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh]); + DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break; case CLEAR_SNOW: - DrawGroundSprite(_clear_land_sprites_2[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]); + DrawGroundSprite(_clear_land_sprites_2[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break; case CLEAR_DESERT: - DrawGroundSprite(_clear_land_sprites_3[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]); + DrawGroundSprite(_clear_land_sprites_3[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break; } diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp index 395ef99e6..00e5d9d96 100644 --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -184,7 +184,7 @@ static void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y) diff_y = 12; } - DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x + diff_x, y + diff_y); + DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, x + diff_x, y + diff_y); SetDParam(0, v->unitnumber); DrawString(x, y + 2, (uint16)(v->max_age-366) >= v->age ? STR_00E2 : STR_00E3, 0); @@ -431,7 +431,7 @@ static void DepotClick(Window *w, int x, int y) WP(w, depot_d).sel = v->index; SetWindowDirty(w); - SetObjectToPlaceWnd(GetVehiclePalette(v) | image, 4, w); + SetObjectToPlaceWnd(image, GetVehiclePalette(v), 4, w); } } break; @@ -757,7 +757,7 @@ static void DepotWndProc(Window *w, WindowEvent *e) }; _place_clicked_vehicle = NULL; - SetObjectToPlaceWnd(clone_icons[WP(w, depot_d).type - VEH_Train], VHM_RECT, w); + SetObjectToPlaceWnd(clone_icons[WP(w, depot_d).type - VEH_Train], PAL_NONE, VHM_RECT, w); } else { ResetObjectToPlace(); } diff --git a/src/dummy_land.cpp b/src/dummy_land.cpp index aa9a72d99..29b321d83 100644 --- a/src/dummy_land.cpp +++ b/src/dummy_land.cpp @@ -10,7 +10,7 @@ static void DrawTile_Dummy(TileInfo *ti) { - DrawGroundSpriteAt(SPR_SHADOW_CELL, ti->x, ti->y, ti->z); + DrawGroundSpriteAt(SPR_SHADOW_CELL, PAL_NONE, ti->x, ti->y, ti->z); } diff --git a/src/economy.cpp b/src/economy.cpp index c638ba96e..4006fc059 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -468,7 +468,7 @@ void DrawNewsBankrupcy(Window *w) p = GetPlayer((PlayerID)GB(WP(w,news_d).ni->string_id, 0, 4)); DrawPlayerFace(p->face, p->player_color, 2, 23); - GfxFillRect(3, 23, 3+91, 23+118, 0x323 | USE_COLORTABLE); + GfxFillRect(3, 23, 3 + 91, 23 + 118, PALETTE_TO_STRUCT_GREY | (1 << USE_COLORTABLE)); SetDParam(0, p->president_name_1); SetDParam(1, p->president_name_2); diff --git a/src/elrail.cpp b/src/elrail.cpp index 97d4b1550..f015f5d51 100644 --- a/src/elrail.cpp +++ b/src/elrail.cpp @@ -273,7 +273,7 @@ static void DrawCatenaryRailway(const TileInfo *ti) continue; /* No neighbour, go looking for a better position */ } - AddSortableSpriteToDraw(pylons_normal[temp], x, y, 1, 1, 10, + AddSortableSpriteToDraw(pylons_normal[temp], PAL_NONE, x, y, 1, 1, 10, GetSlopeZ(ti->x + x_pcp_offsets[i], ti->y + y_pcp_offsets[i])); break; /* We already have drawn a pylon, bail out */ } @@ -302,7 +302,7 @@ static void DrawCatenaryRailway(const TileInfo *ti) assert(!IsSteepSlope(tileh[TS_HOME])); sss = &CatenarySpriteData[Wires[tileh_selector][t][PCPconfig]]; - AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset, + AddSortableSpriteToDraw( sss->image, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset, sss->x_size, sss->y_size, sss->z_size, GetSlopeZ(ti->x + min(sss->x_offset, TILE_SIZE - 1), ti->y + min(sss->y_offset, TILE_SIZE - 1)) + sss->z_offset); } } @@ -334,7 +334,7 @@ static void DrawCatenaryOnBridge(const TileInfo *ti) height = GetBridgeHeight(end); - AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset, + AddSortableSpriteToDraw( sss->image, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset, sss->x_size, sss->y_size, sss->z_size, height + sss->z_offset ); @@ -342,18 +342,18 @@ static void DrawCatenaryOnBridge(const TileInfo *ti) /* every other tile needs a pylon on the northern end */ if (num % 2) { if (axis == AXIS_X) { - AddSortableSpriteToDraw(pylons_bridge[0 + HASBIT(tlg, 0)], ti->x, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, height); + AddSortableSpriteToDraw(pylons_bridge[0 + HASBIT(tlg, 0)], PAL_NONE, ti->x, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, height); } else { - AddSortableSpriteToDraw(pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y, 1, 1, 10, height); + AddSortableSpriteToDraw(pylons_bridge[2 + HASBIT(tlg, 1)], PAL_NONE, ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y, 1, 1, 10, height); } } /* need a pylon on the southern end of the bridge */ if (DistanceMax(ti->tile, start) == length) { if (axis == AXIS_X) { - AddSortableSpriteToDraw(pylons_bridge[0 + HASBIT(tlg, 0)], ti->x + 16, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, height); + AddSortableSpriteToDraw(pylons_bridge[0 + HASBIT(tlg, 0)], PAL_NONE, ti->x + 16, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, height); } else { - AddSortableSpriteToDraw(pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y + 16, 1, 1, 10, height); + AddSortableSpriteToDraw(pylons_bridge[2 + HASBIT(tlg, 1)], PAL_NONE, ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y + 16, 1, 1, 10, height); } } } @@ -375,7 +375,7 @@ void DrawCatenary(const TileInfo *ti) const SortableSpriteStruct* sss = &CatenarySpriteData_Depot[GetRailDepotDirection(ti->tile)]; AddSortableSpriteToDraw( - sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset, + sss->image, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset, sss->x_size, sss->y_size, sss->z_size, GetTileMaxZ(ti->tile) + sss->z_offset ); diff --git a/src/engine.h b/src/engine.h index c2dca0b9b..053527be0 100644 --- a/src/engine.h +++ b/src/engine.h @@ -131,10 +131,10 @@ void AddTypeToEngines(void); void StartupEngines(void); -void DrawTrainEngine(int x, int y, EngineID engine, uint32 image_ormod); -void DrawRoadVehEngine(int x, int y, EngineID engine, uint32 image_ormod); -void DrawShipEngine(int x, int y, EngineID engine, uint32 image_ormod); -void DrawAircraftEngine(int x, int y, EngineID engine, uint32 image_ormod); +void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal); +void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal); +void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal); +void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal); void LoadCustomEngineNames(void); void DeleteCustomEngineNames(void); diff --git a/src/engine_gui.cpp b/src/engine_gui.cpp index 91db313f6..08186b822 100644 --- a/src/engine_gui.cpp +++ b/src/engine_gui.cpp @@ -46,7 +46,7 @@ static const Widget _engine_preview_widgets[] = { { WIDGETS_END}, }; -typedef void DrawEngineProc(int x, int y, EngineID engine, uint32 image_ormod); +typedef void DrawEngineProc(int x, int y, EngineID engine, SpriteID pal); typedef void DrawEngineInfoProc(EngineID, int x, int y, int maxw); typedef struct DrawEngineInfo { @@ -156,7 +156,7 @@ void DrawNewsNewTrainAvail(Window *w) DrawStringMultiCenter(w->width >> 1, 57, STR_885A, w->width - 2); DrawTrainEngine(w->width >> 1, 88, engine, 0); - GfxFillRect(25, 56, w->width - 56, 112, 0x323 | USE_COLORTABLE); + GfxFillRect(25, 56, w->width - 56, 112, PALETTE_TO_STRUCT_GREY | (1 << USE_COLORTABLE)); DrawTrainEngineInfo(engine, w->width >> 1, 129, w->width - 52); } @@ -196,7 +196,7 @@ void DrawNewsNewAircraftAvail(Window *w) DrawStringMultiCenter(w->width >> 1, 57, STR_A02D, w->width - 2); DrawAircraftEngine(w->width >> 1, 93, engine, 0); - GfxFillRect(25, 56, w->width - 56, 110, 0x323 | USE_COLORTABLE); + GfxFillRect(25, 56, w->width - 56, 110, PALETTE_TO_STRUCT_GREY | (1 << USE_COLORTABLE)); DrawAircraftEngineInfo(engine, w->width >> 1, 131, w->width - 52); } @@ -235,7 +235,7 @@ void DrawNewsNewRoadVehAvail(Window *w) DrawStringMultiCenter(w->width >> 1, 57, STR_9029, w->width - 2); DrawRoadVehEngine(w->width >> 1, 88, engine, 0); - GfxFillRect(25, 56, w->width - 56, 112, 0x323 | USE_COLORTABLE); + GfxFillRect(25, 56, w->width - 56, 112, PALETTE_TO_STRUCT_GREY | (1 << USE_COLORTABLE)); DrawRoadVehEngineInfo(engine, w->width >> 1, 129, w->width - 52); } @@ -273,7 +273,7 @@ void DrawNewsNewShipAvail(Window *w) DrawStringMultiCenter(w->width >> 1, 57, STR_982D, w->width - 2); DrawShipEngine(w->width >> 1, 93, engine, 0); - GfxFillRect(25, 56, w->width - 56, 110, 0x323 | USE_COLORTABLE); + GfxFillRect(25, 56, w->width - 56, 110, PALETTE_TO_STRUCT_GREY | (1 << USE_COLORTABLE)); DrawShipEngineInfo(engine, w->width >> 1, 131, w->width - 52); } diff --git a/src/functions.h b/src/functions.h index 87e540a7b..f355a7764 100644 --- a/src/functions.h +++ b/src/functions.h @@ -155,8 +155,8 @@ void InvalidateWindowClassesData(WindowClass cls); void DeleteWindowById(WindowClass cls, WindowNumber number); void DeleteWindowByClass(WindowClass cls); -void SetObjectToPlaceWnd(CursorID icon, byte mode, Window *w); -void SetObjectToPlace(CursorID icon, byte mode, WindowClass window_class, WindowNumber window_num); +void SetObjectToPlaceWnd(CursorID icon, SpriteID pal, byte mode, Window *w); +void SetObjectToPlace(CursorID icon, SpriteID pal, byte mode, WindowClass window_class, WindowNumber window_num); void ResetObjectToPlace(void); @@ -164,7 +164,7 @@ bool ScrollWindowTo(int x, int y, Window * w); bool ScrollMainWindowToTile(TileIndex tile); bool ScrollMainWindowTo(int x, int y); -void DrawSprite(uint32 img, int x, int y); +void DrawSprite(SpriteID img, SpriteID pal, int x, int y); bool EnsureNoVehicle(TileIndex tile); bool EnsureNoVehicleOnGround(TileIndex tile); void MarkAllViewportsDirty(int left, int top, int right, int bottom); diff --git a/src/genworld.cpp b/src/genworld.cpp index eef47eaed..f67fc2a4f 100644 --- a/src/genworld.cpp +++ b/src/genworld.cpp @@ -84,7 +84,7 @@ static void *_GenerateWorld(void *arg) if (_patches.generation_seed == GENERATE_NEW_SEED) _patches.generation_seed = _patches_newgame.generation_seed = InteractiveRandom(); _random_seeds[0][0] = _random_seeds[0][1] = _patches.generation_seed; SetGeneratingWorldProgress(GWP_MAP_INIT, 2); - SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0); + SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, 0, 0, 0); IncreaseGeneratingWorldProgress(GWP_MAP_INIT); // Must start economy early because of the costs. @@ -140,7 +140,7 @@ static void *_GenerateWorld(void *arg) if (_gw.proc != NULL) _gw.proc(); IncreaseGeneratingWorldProgress(GWP_GAME_START); - if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE); + if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE); /* Show all vital windows again, because we have hidden them */ if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows(); _gw.active = false; @@ -213,7 +213,7 @@ void HandleGeneratingWorldAbortion(void) if (_gw.abortp != NULL) _gw.abortp(); - if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE); + if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE); /* Show all vital windows again, because we have hidden them */ if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows(); _gw.active = false; diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 65cbbd6da..b193f5e9f 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -727,7 +727,7 @@ static void AbortGeneratingWorldCallback(Window *w, bool confirmed) if (confirmed) { AbortGeneratingWorld(); } else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) { - SetMouseCursor(SPR_CURSOR_ZZZ); + SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE); } } @@ -737,7 +737,7 @@ static void ShowTerrainProgressProc(Window* w, WindowEvent* e) case WE_CLICK: switch (e->we.click.widget) { case 2: - if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE); + if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE); ShowQuery( STR_GENERATION_ABORT_CAPTION, STR_GENERATION_ABORT_MESSAGE, diff --git a/src/gfx.cpp b/src/gfx.cpp index ba6de033a..cd34361a9 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -170,15 +170,15 @@ void GfxFillRect(int left, int top, int right, int bottom, int color) dst = dpi->dst_ptr + top * dpi->pitch + left; - if (!(color & PALETTE_MODIFIER_GREYOUT)) { - if (!(color & USE_COLORTABLE)) { + if (!HASBIT(color, PALETTE_MODIFIER_GREYOUT)) { + if (!HASBIT(color, USE_COLORTABLE)) { do { memset(dst, color, right); dst += dpi->pitch; } while (--bottom); } else { /* use colortable mode */ - const byte* ctab = GetNonSprite(color & COLORTABLE_MASK) + 1; + const byte* ctab = GetNonSprite(GB(color, 0, PALETTE_WIDTH)) + 1; do { int i; @@ -695,16 +695,16 @@ int DoDrawStringTruncated(const char *str, int x, int y, uint16 color, uint maxw return DoDrawString(buffer, x, y, color); } -void DrawSprite(uint32 img, int x, int y) +void DrawSprite(SpriteID img, SpriteID pal, int x, int y) { - if (img & PALETTE_MODIFIER_COLOR) { - _color_remap_ptr = GetNonSprite(GB(img, PALETTE_SPRITE_START, PALETTE_SPRITE_WIDTH)) + 1; - GfxMainBlitter(GetSprite(img & SPRITE_MASK), x, y, BM_COLOUR_REMAP); - } else if (img & PALETTE_MODIFIER_TRANSPARENT) { - _color_remap_ptr = GetNonSprite(GB(img, PALETTE_SPRITE_START, PALETTE_SPRITE_WIDTH)) + 1; - GfxMainBlitter(GetSprite(img & SPRITE_MASK), x, y, BM_TRANSPARENT); + if (HASBIT(img, PALETTE_MODIFIER_TRANSPARENT)) { + _color_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH)) + 1; + GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_TRANSPARENT); + } else if (pal != PAL_NONE) { + _color_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH)) + 1; + GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_COLOUR_REMAP); } else { - GfxMainBlitter(GetSprite(img & SPRITE_MASK), x, y, BM_NORMAL); + GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_NORMAL); } } @@ -1739,7 +1739,7 @@ void DrawMouseCursor(void) // Draw cursor on screen _cur_dpi = &_screen; - DrawSprite(_cursor.sprite, _cursor.pos.x, _cursor.pos.y); + DrawSprite(_cursor.sprite, _cursor.pal, _cursor.pos.x, _cursor.pos.y); _video_driver->make_dirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y); @@ -1967,15 +1967,16 @@ bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int heigh return true; } -static void SetCursorSprite(CursorID cursor) +static void SetCursorSprite(SpriteID cursor, SpriteID pal) { CursorVars *cv = &_cursor; const Sprite *p; if (cv->sprite == cursor) return; - p = GetSprite(cursor & SPRITE_MASK); + p = GetSprite(GB(cursor, 0, SPRITE_WIDTH)); cv->sprite = cursor; + cv->pal = pal; cv->size.y = p->height; cv->size.x = p->width; cv->offs.x = p->x_offs; @@ -1997,7 +1998,7 @@ static void SwitchAnimatedCursor(void) cv->animate_timeout = cur[1]; cv->animate_cur = cur + 2; - SetCursorSprite(sprite); + SetCursorSprite(sprite, cv->pal); } void CursorTick(void) @@ -2006,18 +2007,19 @@ void CursorTick(void) SwitchAnimatedCursor(); } -void SetMouseCursor(CursorID cursor) +void SetMouseCursor(SpriteID sprite, SpriteID pal) { // Turn off animation _cursor.animate_timeout = 0; // Set cursor - SetCursorSprite(cursor); + SetCursorSprite(sprite, pal); } void SetAnimatedMouseCursor(const CursorID *table) { _cursor.animate_list = table; _cursor.animate_cur = NULL; + _cursor.pal = PAL_NONE; SwitchAnimatedCursor(); } @@ -108,7 +108,8 @@ typedef struct Rect { typedef struct CursorVars { Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement Point draw_pos, draw_size; ///< position and size bounding-box for drawing - CursorID sprite; ///< current image of cursor + SpriteID sprite; ///< current image of cursor + SpriteID pal; int wheel; ///< mouse wheel movement const CursorID *animate_list, *animate_cur; ///< in case of animated cursor, list of frames @@ -236,6 +237,7 @@ bool FillDrawPixelInfo(DrawPixelInfo* n, int left, int top, int width, int heigh void DrawOverlappedWindowForAll(int left, int top, int right, int bottom); void SetMouseCursor(CursorID cursor); +void SetMouseCursor(SpriteID sprite, SpriteID pal); void SetAnimatedMouseCursor(const CursorID *table); void CursorTick(void); void DrawMouseCursor(void); diff --git a/src/graph_gui.cpp b/src/graph_gui.cpp index 53ebd1fc2..4ba8df21e 100644 --- a/src/graph_gui.cpp +++ b/src/graph_gui.cpp @@ -218,7 +218,7 @@ static void DrawGraph(const GraphDrawer *gw) void DrawPlayerIcon(PlayerID p, int x, int y) { - DrawSprite(SPRITE_PALETTE(PLAYER_SPRITE_COLOR(p) + 0x2EB), x, y); + DrawSprite(0x2EB, PLAYER_SPRITE_COLOR(p), x, y); } static void GraphLegendWndProc(Window *w, WindowEvent *e) diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 5b37939c0..fe9b3d580 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -125,14 +125,14 @@ static void IndustryDrawSugarMine(const TileInfo *ti) d = &_draw_industry_spec1[GetIndustryAnimationState(ti->tile)]; - AddChildSpriteScreen(SPR_IT_SUGAR_MINE_SIEVE + d->image_1, d->x, 0); + AddChildSpriteScreen(SPR_IT_SUGAR_MINE_SIEVE + d->image_1, PAL_NONE, d->x, 0); image = d->image_2; - if (image != 0) AddChildSpriteScreen(SPR_IT_SUGAR_MINE_CLOUDS + image - 1, 8, 41); + if (image != 0) AddChildSpriteScreen(SPR_IT_SUGAR_MINE_CLOUDS + image - 1, PAL_NONE, 8, 41); image = d->image_3; if (image != 0) { - AddChildSpriteScreen(SPR_IT_SUGAR_MINE_PILE + image - 1, + AddChildSpriteScreen(SPR_IT_SUGAR_MINE_PILE + image - 1, PAL_NONE, _drawtile_proc1_x[image - 1], _drawtile_proc1_y[image - 1]); } } @@ -147,16 +147,16 @@ static void IndustryDrawToffeeQuarry(const TileInfo *ti) x = 0; } - AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_SHOVEL, 22 - x, 24 + x); - AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_TOFFEE, 6, 14); + AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_SHOVEL, PAL_NONE, 22 - x, 24 + x); + AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_TOFFEE, PAL_NONE, 6, 14); } static void IndustryDrawBubbleGenerator( const TileInfo *ti) { if (IsIndustryCompleted(ti->tile)) { - AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_BUBBLE, 5, _industry_anim_offs_2[GetIndustryAnimationState(ti->tile)]); + AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_BUBBLE, PAL_NONE, 5, _industry_anim_offs_2[GetIndustryAnimationState(ti->tile)]); } else { - AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_SPRING, 3, 67); + AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_SPRING, PAL_NONE, 3, 67); } } @@ -167,15 +167,15 @@ static void IndustryDrawToyFactory(const TileInfo *ti) d = &_industry_anim_offs_3[GetIndustryAnimationState(ti->tile)]; if (d->image_1 != 0xFF) { - AddChildSpriteScreen(SPR_IT_TOY_FACTORY_CLAY, 50 - d->image_1 * 2, 96 + d->image_1); + AddChildSpriteScreen(SPR_IT_TOY_FACTORY_CLAY, PAL_NONE, 50 - d->image_1 * 2, 96 + d->image_1); } if (d->image_2 != 0xFF) { - AddChildSpriteScreen(SPR_IT_TOY_FACTORY_ROBOT, 16 - d->image_2 * 2, 100 + d->image_2); + AddChildSpriteScreen(SPR_IT_TOY_FACTORY_ROBOT, PAL_NONE, 16 - d->image_2 * 2, 100 + d->image_2); } - AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP, 7, d->image_3); - AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP_HOLDER, 0, 42); + AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP, PAL_NONE, 7, d->image_3); + AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP_HOLDER, PAL_NONE, 0, 42); } static void IndustryDrawCoalPlantSparks(const TileInfo *ti) @@ -185,6 +185,7 @@ static void IndustryDrawCoalPlantSparks(const TileInfo *ti) if (image != 0 && image < 7) { AddChildSpriteScreen(image + SPR_IT_POWER_PLANT_TRANSFORMERS, + PAL_NONE, _coal_plant_sparks_x[image - 1], _coal_plant_sparks_y[image - 1] ); @@ -207,41 +208,46 @@ static void DrawTile_Industry(TileInfo *ti) const Industry *ind; const DrawBuildingsTileStruct *dits; byte z; - uint32 image, ormod; + SpriteID image; + SpriteID pal; /* Pointer to industry */ ind = GetIndustryByTile(ti->tile); - ormod = GENERAL_SPRITE_COLOR(ind->random_color); /* Retrieve pointer to the draw industry tile struct */ dits = &_industry_draw_tile_data[gfx << 2 | (_industry_section_draw_animation_state[gfx] ? GetIndustryAnimationState(ti->tile) & 3 : GetIndustryConstructionStage(ti->tile))]; - image = dits->ground; - if (image & PALETTE_MODIFIER_COLOR && (image & PALETTE_SPRITE_MASK) == 0) - image |= ormod; + image = dits->ground.sprite; + if (HASBIT(image, PALETTE_MODIFIER_COLOR) && dits->ground.pal == PAL_NONE) { + pal = GENERAL_SPRITE_COLOR(ind->random_color); + } else { + pal = dits->ground.pal; + } z = ti->z; /* Add bricks below the industry? */ if (ti->tileh != SLOPE_FLAT) { - AddSortableSpriteToDraw(SPR_FOUNDATION_BASE + ti->tileh, ti->x, ti->y, 16, 16, 7, z); - AddChildSpriteScreen(image, 31, 1); + AddSortableSpriteToDraw(SPR_FOUNDATION_BASE + ti->tileh, PAL_NONE, ti->x, ti->y, 16, 16, 7, z); + AddChildSpriteScreen(image, pal, 31, 1); z += TILE_HEIGHT; } else { /* Else draw regular ground */ - DrawGroundSprite(image); + DrawGroundSprite(image, pal); } /* Add industry on top of the ground? */ - image = dits->building; + image = dits->building.sprite; if (image != 0) { - if (image & PALETTE_MODIFIER_COLOR && (image & PALETTE_SPRITE_MASK) == 0) - image |= ormod; - - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); + if (_display_opt & DO_TRANS_BUILDINGS) { + SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); + pal = PALETTE_TO_TRANSPARENT; + } else { + pal = dits->building.pal; + } - AddSortableSpriteToDraw(image, + AddSortableSpriteToDraw(image, pal, ti->x + dits->subtile_x, ti->y + dits->subtile_y, dits->width + 1, diff --git a/src/landscape.cpp b/src/landscape.cpp index 2b8a2033b..171e1718b 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -212,7 +212,7 @@ static bool HasFoundationNE(TileIndex tile, Slope slope_here, uint z_here) void DrawFoundation(TileInfo *ti, uint f) { - uint32 sprite_base = SPR_SLOPES_BASE - 15; + SpriteID sprite_base = SPR_SLOPES_BASE - 15; Slope slope; uint z; @@ -221,26 +221,26 @@ void DrawFoundation(TileInfo *ti, uint f) if (!HasFoundationNE(ti->tile, slope, z)) sprite_base += 44; if (IsSteepSlope(ti->tileh)) { - uint32 lower_base; + SpriteID lower_base; // Lower part of foundation lower_base = sprite_base; if (lower_base == SPR_SLOPES_BASE - 15) lower_base = SPR_FOUNDATION_BASE; AddSortableSpriteToDraw( - lower_base + (ti->tileh & ~SLOPE_STEEP), ti->x, ti->y, 16, 16, 7, ti->z + lower_base + (ti->tileh & ~SLOPE_STEEP), PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z ); ti->z += TILE_HEIGHT; ti->tileh = _inclined_tileh[f - 15]; if (f < 15 + 8) { // inclined - AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 1, ti->z); + AddSortableSpriteToDraw(sprite_base + f, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z); OffsetGroundSprite(31, 9); } else if (f >= 15 + 8 + 4) { // three corners raised - uint32 upper = sprite_base + 15 + (f - 15 - 8 - 4) * 2; + SpriteID upper = sprite_base + 15 + (f - 15 - 8 - 4) * 2; - AddSortableSpriteToDraw(upper, ti->x, ti->y, 16, 16, 1, ti->z); - AddChildSpriteScreen(upper + 1, 31, 9); + AddSortableSpriteToDraw(upper, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z); + AddChildSpriteScreen(upper + 1, PAL_NONE, 31, 9); OffsetGroundSprite(31, 9); } else { // one corner raised @@ -252,13 +252,13 @@ void DrawFoundation(TileInfo *ti, uint f) // Use the original slope sprites if NW and NE borders should be visible if (sprite_base == SPR_SLOPES_BASE - 15) sprite_base = SPR_FOUNDATION_BASE; - AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 7, ti->z); + AddSortableSpriteToDraw(sprite_base + f, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z); ti->z += TILE_HEIGHT; ti->tileh = SLOPE_FLAT; OffsetGroundSprite(31, 1); } else { // inclined foundation - AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 1, ti->z); + AddSortableSpriteToDraw(sprite_base + f, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z); ti->tileh = _inclined_tileh[f - 15]; OffsetGroundSprite(31, 9); } diff --git a/src/macros.h b/src/macros.h index a66220154..cd644b579 100644 --- a/src/macros.h +++ b/src/macros.h @@ -79,9 +79,8 @@ static inline int64 BIGMULS(int32 a, int32 b) { #define SETBITS(x,y) ((x) |= (y)) #define CLRBITS(x,y) ((x) &= ~(y)) -#define GENERAL_SPRITE_COLOR(color) ( ((color) + PALETTE_RECOLOR_START) << PALETTE_SPRITE_START) -#define PLAYER_SPRITE_COLOR(owner) ( GENERAL_SPRITE_COLOR(_player_colors[owner])) -#define SPRITE_PALETTE(x) ((x) | PALETTE_MODIFIER_COLOR) +#define GENERAL_SPRITE_COLOR(color) ((color) + PALETTE_RECOLOR_START) +#define PLAYER_SPRITE_COLOR(owner) (GENERAL_SPRITE_COLOR(_player_colors[owner])) extern const byte _ffb_64[128]; /* Returns the position of the first bit that is not zero, counted from the diff --git a/src/main_gui.cpp b/src/main_gui.cpp index 9b34cda56..b333d6ec1 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -118,7 +118,7 @@ bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, int mode, Pla return false; } - SetObjectToPlace(cursor, mode, w->window_class, w->window_number); + SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number); LowerWindowWidget(w, widget); _place_proc = placeproc; return true; @@ -340,7 +340,7 @@ static void SelectSignTool(void) if (_cursor.sprite == SPR_CURSOR_SIGN) { ResetObjectToPlace(); } else { - SetObjectToPlace(SPR_CURSOR_SIGN, 1, 1, 0); + SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, 1, 1, 0); _place_proc = PlaceProc_Sign; } } @@ -1256,7 +1256,7 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e) assert(n != 0); do { - DrawSprite(SPR_WHITE_POINT, 77 + coords[0], 55 + coords[1]); + DrawSprite(SPR_WHITE_POINT, PAL_NONE, 77 + coords[0], 55 + coords[1]); coords += 2; } while (--n); } @@ -1771,7 +1771,7 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e) case WE_PAINT: // Draw brown-red toolbar bg. GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); - GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | PALETTE_MODIFIER_GREYOUT); + GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT)); /* If spectator, disable all construction buttons * ie : Build road, rail, ships, airports and landscaping @@ -1984,7 +1984,7 @@ static void ScenEditToolbarWndProc(Window *w, WindowEvent *e) // Draw brown-red toolbar bg. GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); - GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | PALETTE_MODIFIER_GREYOUT); + GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT)); DrawWindowWidgets(w); @@ -2145,7 +2145,7 @@ static void StatusBarWndProc(Window *w, WindowEvent *e) } } - if (WP(w, def_d).data_2 > 0) DrawSprite(SPR_BLOT | PALETTE_TO_RED, 489, 2); + if (WP(w, def_d).data_2 > 0) DrawSprite(SPR_BLOT, PALETTE_TO_RED, 489, 2); } break; case WE_MESSAGE: @@ -2208,14 +2208,14 @@ static void MainWindowWndProc(Window *w, WindowEvent *e) if (_game_mode == GM_MENU) { off_x = _screen.width / 2; - DrawSprite(SPR_OTTD_O, off_x - 120, 50); - DrawSprite(SPR_OTTD_P, off_x - 86, 50); - DrawSprite(SPR_OTTD_E, off_x - 53, 50); - DrawSprite(SPR_OTTD_N, off_x - 22, 50); + DrawSprite(SPR_OTTD_O, PAL_NONE, off_x - 120, 50); + DrawSprite(SPR_OTTD_P, PAL_NONE, off_x - 86, 50); + DrawSprite(SPR_OTTD_E, PAL_NONE, off_x - 53, 50); + DrawSprite(SPR_OTTD_N, PAL_NONE, off_x - 22, 50); - DrawSprite(SPR_OTTD_T, off_x + 34, 50); - DrawSprite(SPR_OTTD_T, off_x + 65, 50); - DrawSprite(SPR_OTTD_D, off_x + 96, 50); + DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 34, 50); + DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 65, 50); + DrawSprite(SPR_OTTD_D, PAL_NONE, off_x + 96, 50); /* DrawSprite(SPR_OTTD_R, off_x + 119, 50); @@ -2434,3 +2434,4 @@ void InitializeMainGui(void) } + diff --git a/src/misc.cpp b/src/misc.cpp index 921e267b1..23855221a 100644 --- a/src/misc.cpp +++ b/src/misc.cpp @@ -100,7 +100,7 @@ void InitializeGame(int mode, uint size_x, uint size_y) AddTypeToEngines(); // make sure all engines have a type - SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0); + SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, 0, 0, 0); _pause = 0; _fast_forward = 0; diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp index 0c33fa831..5e61b1725 100644 --- a/src/misc_gui.cpp +++ b/src/misc_gui.cpp @@ -193,7 +193,7 @@ void PlaceLandBlockInfo(void) ResetObjectToPlace(); } else { _place_proc = Place_LandInfo; - SetObjectToPlace(SPR_CURSOR_QUERY, 1, 1, 0); + SetObjectToPlace(SPR_CURSOR_QUERY, PAL_NONE, 1, 1, 0); } } @@ -308,11 +308,17 @@ void ShowAboutWindow(void) static int _tree_to_plant; -static const uint32 _tree_sprites[] = { - 0x655, 0x663, 0x678, 0x62B, 0x647, 0x639, 0x64E, 0x632, 0x67F, 0x68D, 0x69B, 0x6A9, - 0x6AF, 0x6D2, 0x6D9, 0x6C4, 0x6CB, 0x6B6, 0x6BD, 0x6E0, - 0x72E, 0x734, 0x74A, 0x74F, 0x76B, 0x78F, 0x788, 0x77B, 0x75F, 0x774, 0x720, 0x797, - 0x79E, 0x7A5 | PALETTE_TO_GREEN, 0x7AC | PALETTE_TO_RED, 0x7B3, 0x7BA, 0x7C1 | PALETTE_TO_RED, 0x7C8 | PALETTE_TO_PALE_GREEN, 0x7CF | PALETTE_TO_YELLOW, 0x7D6 | PALETTE_TO_RED +static const PalSpriteID _tree_sprites[] = { + { 0x655, PAL_NONE }, { 0x663, PAL_NONE }, { 0x678, PAL_NONE }, { 0x62B, PAL_NONE }, + { 0x647, PAL_NONE }, { 0x639, PAL_NONE }, { 0x64E, PAL_NONE }, { 0x632, PAL_NONE }, + { 0x67F, PAL_NONE }, { 0x68D, PAL_NONE }, { 0x69B, PAL_NONE }, { 0x6A9, PAL_NONE }, + { 0x6AF, PAL_NONE }, { 0x6D2, PAL_NONE }, { 0x6D9, PAL_NONE }, { 0x6C4, PAL_NONE }, + { 0x6CB, PAL_NONE }, { 0x6B6, PAL_NONE }, { 0x6BD, PAL_NONE }, { 0x6E0, PAL_NONE }, + { 0x72E, PAL_NONE }, { 0x734, PAL_NONE }, { 0x74A, PAL_NONE }, { 0x74F, PAL_NONE }, + { 0x76B, PAL_NONE }, { 0x78F, PAL_NONE }, { 0x788, PAL_NONE }, { 0x77B, PAL_NONE }, + { 0x75F, PAL_NONE }, { 0x774, PAL_NONE }, { 0x720, PAL_NONE }, { 0x797, PAL_NONE }, + { 0x79E, PAL_NONE }, { 0x7A5, PALETTE_TO_GREEN }, { 0x7AC, PALETTE_TO_RED }, { 0x7B3, PAL_NONE }, + { 0x7BA, PAL_NONE }, { 0x7C1, PALETTE_TO_RED, }, { 0x7C8, PALETTE_TO_PALE_GREEN }, { 0x7CF, PALETTE_TO_YELLOW }, { 0x7D6, PALETTE_TO_RED } }; static void BuildTreesWndProc(Window *w, WindowEvent *e) @@ -330,7 +336,7 @@ static void BuildTreesWndProc(Window *w, WindowEvent *e) x = 18; y = 54; do { - DrawSprite(_tree_sprites[i], x, y); + DrawSprite(_tree_sprites[i].sprite, _tree_sprites[i].pal, x, y); x += 35; if (!(++i & 3)) { x -= 35 * 4; @@ -1619,7 +1625,7 @@ void ShowSaveLoadDialog(int mode) const WindowDesc *sld = &_save_dialog_desc; - SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0); + SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, 0, 0, 0); DeleteWindowById(WC_QUERY_STRING, 0); DeleteWindowById(WC_SAVELOAD, 0); @@ -1802,7 +1808,7 @@ static void CheatsWndProc(Window *w, WindowEvent *e) for (i = 0; i != lengthof(_cheats_ui); i++) { const CheatEntry *ce = &_cheats_ui[i]; - DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, x + 5, y + 2); + DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, x + 5, y + 2); switch (ce->type) { case SLE_BOOL: { diff --git a/src/newgrf.cpp b/src/newgrf.cpp index 4d0982d93..0861970f3 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -885,8 +885,13 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int uint seq_count = 0; dts->seq = NULL; - dts->ground_sprite = grf_load_dword(&buf); + dts->ground_sprite = grf_load_word(&buf); + dts->ground_pal = grf_load_word(&buf); if (dts->ground_sprite == 0) continue; + if (HASBIT(dts->ground_pal, 15)) { + CLRBIT(dts->ground_pal, 15); + SETBIT(dts->ground_sprite, SPRITE_MODIFIER_USE_OFFSET); + } while (buf < *bufp + len) { DrawTileSeqStruct *dtss; @@ -902,16 +907,22 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int dtss->size_x = grf_load_byte(&buf); dtss->size_y = grf_load_byte(&buf); dtss->size_z = grf_load_byte(&buf); - dtss->image = grf_load_dword(&buf); + dtss->image = grf_load_word(&buf); + dtss->pal = grf_load_word(&buf); /* Remap flags as ours collide */ - if (HASBIT(dtss->image, 31)) { - CLRBIT(dtss->image, 31); - SETBIT(dtss->image, 30); + if (HASBIT(dtss->pal, 15)) { + CLRBIT(dtss->pal, 15); + SETBIT(dtss->image, SPRITE_MODIFIER_USE_OFFSET); + } + + if (HASBIT(dtss->image, 15)) { + CLRBIT(dtss->image, 15); + SETBIT(dtss->image, PALETTE_MODIFIER_COLOR); } if (HASBIT(dtss->image, 14)) { CLRBIT(dtss->image, 14); - SETBIT(dtss->image, 31); + SETBIT(dtss->image, PALETTE_MODIFIER_TRANSPARENT); } } } @@ -1092,8 +1103,20 @@ static bool BridgeChangeInfo(uint brid, int numinfo, int prop, byte **bufp, int bridge->sprite_table[tableid] = MallocT<PalSpriteID>(32); } - for (sprite = 0; sprite < 32; sprite++) - bridge->sprite_table[tableid][sprite] = grf_load_dword(&buf); + for (sprite = 0; sprite < 32; sprite++) { + SpriteID image = grf_load_word(&buf); + SpriteID pal = grf_load_word(&buf); + + if (HASBIT(pal, 15)) { + SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); + } + + /* Clear old color modifer bit */ + CLRBIT(image, 15); + + bridge->sprite_table[tableid][sprite].sprite = image; + bridge->sprite_table[tableid][sprite].pal = pal; + } } } break; @@ -3777,3 +3800,4 @@ void LoadNewGRF(uint load_index, uint file_index) + diff --git a/src/newgrf_gui.cpp b/src/newgrf_gui.cpp index 126b4b4fb..a06bddaf6 100644 --- a/src/newgrf_gui.cpp +++ b/src/newgrf_gui.cpp @@ -312,7 +312,7 @@ static void NewGRFWndProc(Window *w, WindowEvent *e) for (c = *WP(w, newgrf_d).list, i = 0; c != NULL; c = c->next, i++) { if (i >= w->vscroll.pos && i < w->vscroll.pos + w->vscroll.cap) { const char *text = (c->name != NULL && !StrEmpty(c->name)) ? c->name : c->filename; - PalSpriteID pal; + SpriteID pal; /* Pick a colour */ if (HASBIT(c->flags, GCF_NOT_FOUND) || HASBIT(c->flags, GCF_DISABLED)) { @@ -327,7 +327,7 @@ static void NewGRFWndProc(Window *w, WindowEvent *e) pal = PALETTE_TO_BLUE; } - DrawSprite(SPRITE_PALETTE(SPR_SQUARE | pal), 5, y + 2); + DrawSprite(SPR_SQUARE, pal, 5, y + 2); DoDrawString(text, 25, y + 3, WP(w, newgrf_d).sel == c ? 0xC : 0x10); y += 14; } diff --git a/src/newgrf_station.cpp b/src/newgrf_station.cpp index 0b910da58..1e0ed1ef0 100644 --- a/src/newgrf_station.cpp +++ b/src/newgrf_station.cpp @@ -676,8 +676,8 @@ bool DrawStationTile(int x, int y, RailType railtype, Axis axis, StationClassID const DrawTileSeqStruct *seq; const RailtypeInfo *rti = GetRailTypeInfo(railtype); SpriteID relocation; - PalSpriteID image; - PalSpriteID colourmod = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)); + SpriteID image; + SpriteID pal = PLAYER_SPRITE_COLOR(_local_player); uint tile = 2; statspec = GetCustomStationSpec(sclass, station); @@ -697,22 +697,19 @@ bool DrawStationTile(int x, int y, RailType railtype, Axis axis, StationClassID } image = sprites->ground_sprite; - if (HASBIT(image, 31)) { - CLRBIT(image, 31); + if (HASBIT(image, SPRITE_MODIFIER_USE_OFFSET)) { image += GetCustomStationGroundRelocation(statspec, NULL, INVALID_TILE); image += rti->custom_ground_offset; } else { image += rti->total_offset; } - if (image & PALETTE_MODIFIER_COLOR) image &= SPRITE_MASK; - DrawSprite(image, x, y); + DrawSprite(image, PAL_NONE, x, y); foreach_draw_tile_seq(seq, sprites->seq) { Point pt; image = seq->image; - if (HASBIT(image, 30)) { - CLRBIT(image, 30); + if (HASBIT(image, SPRITE_MODIFIER_USE_OFFSET)) { image += rti->total_offset; } else { image += relocation; @@ -720,7 +717,7 @@ bool DrawStationTile(int x, int y, RailType railtype, Axis axis, StationClassID if ((byte)seq->delta_z != 0x80) { pt = RemapCoords(seq->delta_x, seq->delta_y, seq->delta_z); - DrawSprite((image & SPRITE_MASK) | colourmod, x + pt.x, y + pt.y); + DrawSprite(image, pal, x + pt.x, y + pt.y); } } diff --git a/src/news_gui.cpp b/src/news_gui.cpp index c8357396a..0119429ca 100644 --- a/src/news_gui.cpp +++ b/src/news_gui.cpp @@ -146,7 +146,7 @@ static void NewsWindowProc(Window *w, WindowEvent *e) vp = w->viewport; GfxFillRect(vp->left - w->left, vp->top - w->top, vp->left - w->left + vp->width - 1, vp->top - w->top + vp->height - 1, - (ni->flags & NF_INCOLOR ? 0x322 : 0x323) | USE_COLORTABLE + (ni->flags & NF_INCOLOR ? PALETTE_TO_TRANSPARENT : PALETTE_TO_STRUCT_GREY) | (1 << USE_COLORTABLE) ); COPY_IN_DPARAM(0, ni->params, lengthof(ni->params)); diff --git a/src/openttd.h b/src/openttd.h index e87ad09a5..cfb4040bd 100644 --- a/src/openttd.h +++ b/src/openttd.h @@ -44,7 +44,10 @@ typedef byte VehicleOrderID; ///< The index of an order within its current vehi typedef byte CargoID; typedef byte LandscapeID; typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colortables -typedef uint32 PalSpriteID; ///< The number of a sprite plus all the mapping bits and colortables +typedef struct PalSpriteID { + SpriteID sprite; + SpriteID pal; +} PalSpriteID; typedef uint16 EngineID; typedef uint16 UnitID; typedef uint16 StringID; diff --git a/src/order_gui.cpp b/src/order_gui.cpp index adcaadba0..038309924 100644 --- a/src/order_gui.cpp +++ b/src/order_gui.cpp @@ -342,7 +342,7 @@ static void OrderClick_Goto(Window *w, const Vehicle *v) ToggleWidgetLoweredState(w, 7); if (IsWindowWidgetLowered(w, 7)) { _place_clicked_vehicle = NULL; - SetObjectToPlaceWnd(ANIMCURSOR_PICKSTATION, 1, w); + SetObjectToPlaceWnd(ANIMCURSOR_PICKSTATION, PAL_NONE, 1, w); } else { ResetObjectToPlace(); } diff --git a/src/player_gui.cpp b/src/player_gui.cpp index 1a2563d3b..e51a6d4f9 100644 --- a/src/player_gui.cpp +++ b/src/player_gui.cpp @@ -353,16 +353,16 @@ static void SelectPlayerLiveryWndProc(Window *w, WindowEvent *e) bool sel = HASBIT(WP(w, livery_d).sel, scheme) != 0; if (scheme != LS_DEFAULT) { - DrawSprite(p->livery[scheme].in_use ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, 2, y); + DrawSprite(p->livery[scheme].in_use ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, 2, y); } DrawString(15, y, STR_LIVERY_DEFAULT + scheme, sel ? 0xC : 0x10); - DrawSprite(SPR_SQUARE | GENERAL_SPRITE_COLOR(p->livery[scheme].colour1) | PALETTE_MODIFIER_COLOR, 152, y); + DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(p->livery[scheme].colour1), 152, y); DrawString(165, y, STR_00D1_DARK_BLUE + p->livery[scheme].colour1, sel ? 0xC : 2); if (_have_2cc) { - DrawSprite(SPR_SQUARE | GENERAL_SPRITE_COLOR(p->livery[scheme].colour2) | PALETTE_MODIFIER_COLOR, 277, y); + DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(p->livery[scheme].colour2), 277, y); DrawString(290, y, STR_00D1_DARK_BLUE + p->livery[scheme].colour2, sel ? 0xC : 2); } @@ -722,7 +722,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e) DrawString(110,48, STR_7006_COLOR_SCHEME, 0); // Draw company-colour bus - DrawSprite(PLAYER_SPRITE_COLOR(p->index) + SPRITE_PALETTE(SPR_VEH_BUS_SW_VIEW), 215, 49); + DrawSprite(SPR_VEH_BUS_SW_VIEW, PLAYER_SPRITE_COLOR(p->index), 215, 49); DrawPlayerFace(p->face, p->player_color, 2, 16); @@ -782,7 +782,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e) if (tile == 0) { if ((byte)w->window_number != _local_player) return; - SetObjectToPlaceWnd(SPR_CURSOR_HQ, 1, w); + SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, 1, w); SetTileSelectSize(2, 2); LowerWindowWidget(w, PCW_WIDGET_BUILD_VIEW_HQ); InvalidateWidget(w, PCW_WIDGET_BUILD_VIEW_HQ); @@ -793,7 +793,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e) } case PCW_WIDGET_RELOCATE_HQ: - SetObjectToPlaceWnd(SPR_CURSOR_HQ, 1, w); + SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, 1, w); SetTileSelectSize(2, 2); LowerWindowWidget(w, PCW_WIDGET_RELOCATE_HQ); InvalidateWidget(w, PCW_WIDGET_RELOCATE_HQ); @@ -959,7 +959,7 @@ static void SetupHighScoreEndWindow(Window *w, uint *x, uint *y) *x = max(0, (_screen.width / 2) - (640 / 2)); *y = max(0, (_screen.height / 2) - (480 / 2)); for (i = 0; i < 10; i++) // the image is split into 10 50px high parts - DrawSprite(WP(w, highscore_d).background_img + i, *x, *y + (i * 50)); + DrawSprite(WP(w, highscore_d).background_img + i, PAL_NONE, *x, *y + (i * 50)); } extern StringID EndGameGetPerformanceTitleFromValue(uint value); diff --git a/src/players.cpp b/src/players.cpp index 6d295d87d..be83763d8 100644 --- a/src/players.cpp +++ b/src/players.cpp @@ -80,44 +80,46 @@ void DrawPlayerFace(uint32 face, int color, int x, int y) flag |= 2; /* draw the gradient */ - DrawSprite(GENERAL_SPRITE_COLOR(color) + SPRITE_PALETTE(SPR_GRADIENT), x, y); + DrawSprite(SPR_GRADIENT, GENERAL_SPRITE_COLOR(color), x, y); /* draw the cheeks */ - DrawSprite(cheeks_table[flag&3], x, y); + DrawSprite(cheeks_table[flag&3], PAL_NONE, x, y); /* draw the chin */ /* FIXME: real code uses -2 in zoomlevel 1 */ { uint val = GB(face, 4, 2); if (!(flag & 2)) { - DrawSprite(0x327 + (flag&1?0:val), x, y); + DrawSprite(0x327 + (flag&1?0:val), PAL_NONE, x, y); } else { - DrawSprite((flag&1?0x3B1:0x391) + (val>>1), x, y); + DrawSprite((flag&1?0x3B1:0x391) + (val>>1), PAL_NONE, x, y); } } /* draw the eyes */ { uint val1 = GB(face, 6, 4); uint val2 = GB(face, 20, 3); - uint32 high = 0x314 << PALETTE_SPRITE_START; + SpriteID pal; - if (val2 >= 6) { - high = 0x30F << PALETTE_SPRITE_START; - if (val2 != 6) - high = 0x30D << PALETTE_SPRITE_START; + if (val2 < 6) { + pal = PALETTE_TO_BROWN; + } else if (val2 == 6) { + pal = PALETTE_TO_BLUE; + } else { + pal = PALETTE_TO_GREEN; } if (!(flag & 2)) { if (!(flag & 1)) { - DrawSprite(high+((val1 * 12 >> 4) + SPRITE_PALETTE(0x32B)), x, y); + DrawSprite(0x32B + (val1 * 12 >> 4), pal, x, y); } else { - DrawSprite(high+(val1 + SPRITE_PALETTE(0x337)), x, y); + DrawSprite(0x337 + val1, pal, x, y); } } else { if (!(flag & 1)) { - DrawSprite(high+((val1 * 11 >> 4) + SPRITE_PALETTE(0x39A)), x, y); + DrawSprite(0x39A + (val1 * 11 >> 4), pal, x, y); } else { - DrawSprite(high+(val1 + SPRITE_PALETTE(0x3B8)), x, y); + DrawSprite(0x3B8 + val1, pal, x, y); } } } @@ -131,7 +133,7 @@ void DrawPlayerFace(uint32 face, int color, int x, int y) val2 = ((val&0xF) * 15 >> 4); if (val2 < 3) { - DrawSprite((flag&2 ? 0x397 : 0x367) + val2, x, y); + DrawSprite((flag&2 ? 0x397 : 0x367) + val2, PAL_NONE, x, y); /* skip the rest */ goto skip_mouth; } @@ -141,26 +143,26 @@ void DrawPlayerFace(uint32 face, int color, int x, int y) if (val2 > 8) val2 = 0; val2 += 0x3A5 - 0x35B; } - DrawSprite(val2 + 0x35B, x, y); + DrawSprite(val2 + 0x35B, PAL_NONE, x, y); } else if (!(flag&2)) { - DrawSprite(((val&0xF) * 10 >> 4) + 0x351, x, y); + DrawSprite(((val&0xF) * 10 >> 4) + 0x351, PAL_NONE, x, y); } else { - DrawSprite(((val&0xF) * 9 >> 4) + 0x3C8, x, y); + DrawSprite(((val&0xF) * 9 >> 4) + 0x3C8, PAL_NONE, x, y); } val >>= 3; if (!(flag&2)) { if (!(flag&1)) { - DrawSprite(0x349 + val, x, y); + DrawSprite(0x349 + val, PAL_NONE, x, y); } else { - DrawSprite( mouth_table[(val*3>>3)], x, y); + DrawSprite( mouth_table[(val*3>>3)], PAL_NONE, x, y); } } else { if (!(flag&1)) { - DrawSprite(0x393 + (val&3), x, y); + DrawSprite(0x393 + (val&3), PAL_NONE, x, y); } else { - DrawSprite(0x3B3 + (val*5>>3), x, y); + DrawSprite(0x3B3 + (val*5>>3), PAL_NONE, x, y); } } @@ -173,15 +175,15 @@ void DrawPlayerFace(uint32 face, int color, int x, int y) uint val = GB(face, 16, 4); if (flag & 2) { if (flag & 1) { - DrawSprite(0x3D9 + (val * 5 >> 4), x, y); + DrawSprite(0x3D9 + (val * 5 >> 4), PAL_NONE, x, y); } else { - DrawSprite(0x3D4 + (val * 5 >> 4), x, y); + DrawSprite(0x3D4 + (val * 5 >> 4), PAL_NONE, x, y); } } else { if (flag & 1) { - DrawSprite(0x38B + (val * 5 >> 4), x, y); + DrawSprite(0x38B + (val * 5 >> 4), PAL_NONE, x, y); } else { - DrawSprite(0x382 + (val * 9 >> 4), x, y); + DrawSprite(0x382 + (val * 9 >> 4), PAL_NONE, x, y); } } } @@ -191,15 +193,15 @@ void DrawPlayerFace(uint32 face, int color, int x, int y) uint val = GB(face, 20, 8); if (!(flag&1)) { - DrawSprite(0x36B + (GB(val, 0, 2) * 3 >> 2), x, y); - DrawSprite(0x36E + (GB(val, 2, 2) * 4 >> 2), x, y); - DrawSprite(0x372 + (GB(val, 4, 4) * 6 >> 4), x, y); + DrawSprite(0x36B + (GB(val, 0, 2) * 3 >> 2), PAL_NONE, x, y); + DrawSprite(0x36E + (GB(val, 2, 2) * 4 >> 2), PAL_NONE, x, y); + DrawSprite(0x372 + (GB(val, 4, 4) * 6 >> 4), PAL_NONE, x, y); } else { - DrawSprite(0x378 + (GB(val, 0, 2) * 3 >> 2), x, y); - DrawSprite(0x37B + (GB(val, 2, 2) * 4 >> 2), x, y); + DrawSprite(0x378 + (GB(val, 0, 2) * 3 >> 2), PAL_NONE, x, y); + DrawSprite(0x37B + (GB(val, 2, 2) * 4 >> 2), PAL_NONE, x, y); val >>= 4; - if (val < 3) DrawSprite((flag & 2 ? 0x3D1 : 0x37F) + val, x, y); + if (val < 3) DrawSprite((flag & 2 ? 0x3D1 : 0x37F) + val, PAL_NONE, x, y); } } @@ -208,9 +210,9 @@ void DrawPlayerFace(uint32 face, int color, int x, int y) uint val = GB(face, 28, 3); if (flag & 2) { - if (val <= 1) DrawSprite(0x3AE + val, x, y); + if (val <= 1) DrawSprite(0x3AE + val, PAL_NONE, x, y); } else { - if (val <= 1) DrawSprite(0x347 + val, x, y); + if (val <= 1) DrawSprite(0x347 + val, PAL_NONE, x, y); } } } diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index 9d467377b..ccc51dca2 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -1053,7 +1053,7 @@ static void DrawSingleSignal(TileIndex tile, byte condition, uint image, uint po sprite = _signal_base + (GetSignalType(tile) - 1) * 16 + GetSignalVariant(tile) * 64 + image + condition; } - AddSortableSpriteToDraw(sprite, x, y, 1, 1, 10, GetSlopeZ(x,y)); + AddSortableSpriteToDraw(sprite, PAL_NONE, x, y, 1, 1, 10, GetSlopeZ(x,y)); } static uint32 _drawtile_track_palette; @@ -1061,17 +1061,17 @@ static uint32 _drawtile_track_palette; static void DrawTrackFence_NW(const TileInfo *ti) { - uint32 image = 0x515; + SpriteID image = 0x515; if (ti->tileh != SLOPE_FLAT) image = (ti->tileh & SLOPE_S) ? 0x519 : 0x51B; - AddSortableSpriteToDraw(image | _drawtile_track_palette, + AddSortableSpriteToDraw(image, _drawtile_track_palette, ti->x, ti->y + 1, 16, 1, 4, ti->z); } static void DrawTrackFence_SE(const TileInfo *ti) { - uint32 image = 0x515; + SpriteID image = 0x515; if (ti->tileh != SLOPE_FLAT) image = (ti->tileh & SLOPE_S) ? 0x519 : 0x51B; - AddSortableSpriteToDraw(image | _drawtile_track_palette, + AddSortableSpriteToDraw(image, _drawtile_track_palette, ti->x, ti->y + TILE_SIZE - 1, 16, 1, 4, ti->z); } @@ -1083,17 +1083,17 @@ static void DrawTrackFence_NW_SE(const TileInfo *ti) static void DrawTrackFence_NE(const TileInfo *ti) { - uint32 image = 0x516; + SpriteID image = 0x516; if (ti->tileh != SLOPE_FLAT) image = (ti->tileh & SLOPE_S) ? 0x51A : 0x51C; - AddSortableSpriteToDraw(image | _drawtile_track_palette, + AddSortableSpriteToDraw(image, _drawtile_track_palette, ti->x + 1, ti->y, 1, 16, 4, ti->z); } static void DrawTrackFence_SW(const TileInfo *ti) { - uint32 image = 0x516; + SpriteID image = 0x516; if (ti->tileh != SLOPE_FLAT) image = (ti->tileh & SLOPE_S) ? 0x51A : 0x51C; - AddSortableSpriteToDraw(image | _drawtile_track_palette, + AddSortableSpriteToDraw(image, _drawtile_track_palette, ti->x + TILE_SIZE - 1, ti->y, 1, 16, 4, ti->z); } @@ -1107,7 +1107,7 @@ static void DrawTrackFence_NS_1(const TileInfo *ti) { int z = ti->z; if (ti->tileh & SLOPE_W) z += TILE_HEIGHT; - AddSortableSpriteToDraw(0x517 | _drawtile_track_palette, + AddSortableSpriteToDraw(0x517, _drawtile_track_palette, ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z); } @@ -1115,7 +1115,7 @@ static void DrawTrackFence_NS_2(const TileInfo *ti) { int z = ti->z; if (ti->tileh & SLOPE_E) z += TILE_HEIGHT; - AddSortableSpriteToDraw(0x517 | _drawtile_track_palette, + AddSortableSpriteToDraw(0x517, _drawtile_track_palette, ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z); } @@ -1123,7 +1123,7 @@ static void DrawTrackFence_WE_1(const TileInfo *ti) { int z = ti->z; if (ti->tileh & SLOPE_N) z += TILE_HEIGHT; - AddSortableSpriteToDraw(0x518 | _drawtile_track_palette, + AddSortableSpriteToDraw(0x518, _drawtile_track_palette, ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z); } @@ -1131,7 +1131,7 @@ static void DrawTrackFence_WE_2(const TileInfo *ti) { int z = ti->z; if (ti->tileh & SLOPE_S) z += TILE_HEIGHT; - AddSortableSpriteToDraw(0x518 | _drawtile_track_palette, + AddSortableSpriteToDraw(0x518, _drawtile_track_palette, ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z); } @@ -1165,7 +1165,8 @@ static void DrawTrackDetails(const TileInfo* ti) static void DrawTrackBits(TileInfo* ti, TrackBits track) { const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile)); - PalSpriteID image; + SpriteID image; + SpriteID pal = PAL_NONE; bool junction = false; // Select the sprite to use. @@ -1199,21 +1200,21 @@ static void DrawTrackBits(TileInfo* ti, TrackBits track) } switch (GetRailGroundType(ti->tile)) { - case RAIL_GROUND_BARREN: image |= PALETTE_TO_BARE_LAND; break; + case RAIL_GROUND_BARREN: pal = PALETTE_TO_BARE_LAND; break; case RAIL_GROUND_ICE_DESERT: image += rti->snow_offset; break; default: break; } - DrawGroundSprite(image); + DrawGroundSprite(image, pal); // Draw track pieces individually for junction tiles if (junction) { - if (track & TRACK_BIT_X) DrawGroundSprite(rti->base_sprites.single_y); - if (track & TRACK_BIT_Y) DrawGroundSprite(rti->base_sprites.single_x); - if (track & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n); - if (track & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s); - if (track & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w); - if (track & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e); + if (track & TRACK_BIT_X) DrawGroundSprite(rti->base_sprites.single_y, PAL_NONE); + if (track & TRACK_BIT_Y) DrawGroundSprite(rti->base_sprites.single_x, PAL_NONE); + if (track & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n, PAL_NONE); + if (track & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s, PAL_NONE); + if (track & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w, PAL_NONE); + if (track & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e, PAL_NONE); } if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti); @@ -1255,9 +1256,9 @@ static void DrawSignals(TileIndex tile, TrackBits rails) static void DrawTile_Track(TileInfo *ti) { const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile)); - PalSpriteID image; + SpriteID image; - _drawtile_track_palette = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile))); + _drawtile_track_palette = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); if (IsPlainRailTile(ti->tile)) { TrackBits rails = GetTrackBits(ti->tile); @@ -1337,20 +1338,25 @@ default_waypoint: } } - DrawGroundSprite(image); + DrawGroundSprite(image, PAL_NONE); if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti); foreach_draw_tile_seq(dtss, dts->seq) { - uint32 image = dtss->image + relocation; + SpriteID image = dtss->image + relocation; + SpriteID pal; if (_display_opt & DO_TRANS_BUILDINGS) { - MAKE_TRANSPARENT(image); - } else if (image & PALETTE_MODIFIER_COLOR) { - image |= _drawtile_track_palette; + SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); + pal = PALETTE_TO_TRANSPARENT; + } else if (HASBIT(image, PALETTE_MODIFIER_COLOR)) { + pal = _drawtile_track_palette; + } else { + pal = dtss->pal; } + AddSortableSpriteToDraw( - image, + image, pal, ti->x + dtss->delta_x, ti->y + dtss->delta_y, dtss->size_x, dtss->size_y, dtss->size_z, ti->z + dtss->delta_z @@ -1361,24 +1367,23 @@ default_waypoint: } -static void DrawTileSequence(int x, int y, uint32 ground, const DrawTileSeqStruct* dtss, uint32 offset) +static void DrawTileSequence(int x, int y, SpriteID ground, const DrawTileSeqStruct* dtss, uint32 offset) { - uint32 palette = PLAYER_SPRITE_COLOR(_local_player); + SpriteID palette = PLAYER_SPRITE_COLOR(_local_player); - DrawSprite(ground, x, y); + DrawSprite(ground, PAL_NONE, x, y); for (; dtss->image != 0; dtss++) { Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z); - uint32 image = dtss->image + offset; + SpriteID image = dtss->image + offset; - if (image & PALETTE_MODIFIER_COLOR) image |= palette; - DrawSprite(image, x + pt.x, y + pt.y); + DrawSprite(image, HASBIT(image, PALETTE_MODIFIER_COLOR) ? palette : PAL_NONE, x + pt.x, y + pt.y); } } void DrawTrainDepotSprite(int x, int y, int dir, RailType railtype) { const DrawTileSprites* dts = &_depot_gfx_table[dir]; - uint32 image = dts->ground_sprite; + SpriteID image = dts->ground_sprite; uint32 offset = GetRailTypeInfo(railtype)->total_offset; if (image != SPR_FLAT_GRASS_TILE) image += offset; diff --git a/src/rail_gui.cpp b/src/rail_gui.cpp index a84b4f212..357ccfaea 100644 --- a/src/rail_gui.cpp +++ b/src/rail_gui.cpp @@ -765,7 +765,7 @@ static void StationBuildWndProc(Window *w, WindowEvent *e) if (statspec != NULL && statspec->name != 0) { if (HASBIT(statspec->callbackmask, CBM_STATION_AVAIL) && GetStationCallback(CBID_STATION_AVAILABILITY, 0, 0, statspec, NULL, INVALID_TILE) == 0) { - GfxFillRect(8, y - 2, 127, y + 10, PALETTE_MODIFIER_GREYOUT); + GfxFillRect(8, y - 2, 127, y + 10, (1 << PALETTE_MODIFIER_GREYOUT)); } DrawStringTruncated(9, y, statspec->name, i == _railstation.station_type ? 12 : 16, 118); @@ -1087,7 +1087,7 @@ static void BuildWaypointWndProc(Window *w, WindowEvent *e) if (statspec != NULL && HASBIT(statspec->callbackmask, CBM_STATION_AVAIL) && GetStationCallback(CBID_STATION_AVAILABILITY, 0, 0, statspec, NULL, INVALID_TILE) == 0) { - GfxFillRect(4 + i * 68, 18, 67 + i * 68, 75, PALETTE_MODIFIER_GREYOUT); + GfxFillRect(4 + i * 68, 18, 67 + i * 68, 75, (1 << PALETTE_MODIFIER_GREYOUT)); } } } diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index b09bf76c8..3fb8034c7 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -656,7 +656,8 @@ static void DrawRoadBits(TileInfo* ti) { RoadBits road = GetRoadBits(ti->tile); const DrawRoadTileStruct *drts; - PalSpriteID image = 0; + SpriteID image = 0; + SpriteID pal = PAL_NONE; Roadside roadside; if (ti->tileh != SLOPE_FLAT) { @@ -677,18 +678,18 @@ static void DrawRoadBits(TileInfo* ti) image += 19; } else { switch (roadside) { - case ROADSIDE_BARREN: image |= PALETTE_TO_BARE_LAND; break; + case ROADSIDE_BARREN: pal = PALETTE_TO_BARE_LAND; break; case ROADSIDE_GRASS: break; case ROADSIDE_GRASS_ROAD_WORKS: break; default: image -= 19; break; // Paved } } - DrawGroundSprite(image); + DrawGroundSprite(image, pal); if (HasRoadWorks(ti->tile)) { // Road works - DrawGroundSprite(road & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y); + DrawGroundSprite(road & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y, PAL_NONE); return; } @@ -701,7 +702,7 @@ static void DrawRoadBits(TileInfo* ti) int y = ti->y | drts->subcoord_y; byte z = ti->z; if (ti->tileh != SLOPE_FLAT) z = GetSlopeZ(x, y); - AddSortableSpriteToDraw(drts->image, x, y, 2, 2, 0x10, z); + AddSortableSpriteToDraw(drts->image, PAL_NONE, x, y, 2, 2, 0x10, z); } } @@ -713,7 +714,8 @@ static void DrawTile_Road(TileInfo *ti) break; case ROAD_TILE_CROSSING: { - PalSpriteID image; + SpriteID image; + SpriteID pal = PAL_NONE; if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh); @@ -726,13 +728,13 @@ static void DrawTile_Road(TileInfo *ti) image += 8; } else { switch (GetRoadside(ti->tile)) { - case ROADSIDE_BARREN: image |= PALETTE_TO_BARE_LAND; break; + case ROADSIDE_BARREN: pal = PALETTE_TO_BARE_LAND; break; case ROADSIDE_GRASS: break; default: image += 4; break; // Paved } } - DrawGroundSprite(image); + DrawGroundSprite(image, pal); if (GetRailTypeCrossing(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti); break; } @@ -741,26 +743,30 @@ static void DrawTile_Road(TileInfo *ti) case ROAD_TILE_DEPOT: { const DrawTileSprites* dts; const DrawTileSeqStruct* dtss; - uint32 palette; + SpriteID palette; if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh); palette = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); dts = &_road_depot[GetRoadDepotDirection(ti->tile)]; - DrawGroundSprite(dts->ground_sprite); + DrawGroundSprite(dts->ground_sprite, PAL_NONE); for (dtss = dts->seq; dtss->image != 0; dtss++) { - uint32 image = dtss->image; + SpriteID image = dtss->image; + SpriteID pal; if (_display_opt & DO_TRANS_BUILDINGS) { - MAKE_TRANSPARENT(image); - } else if (image & PALETTE_MODIFIER_COLOR) { - image |= palette; + SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); + pal = PALETTE_TO_TRANSPARENT; + } else if (HASBIT(image, PALETTE_MODIFIER_COLOR)) { + pal = palette; + } else { + pal = PAL_NONE; } AddSortableSpriteToDraw( - image, + image, pal, ti->x + dtss->delta_x, ti->y + dtss->delta_y, dtss->size_x, dtss->size_y, dtss->size_z, ti->z @@ -774,22 +780,20 @@ static void DrawTile_Road(TileInfo *ti) void DrawRoadDepotSprite(int x, int y, DiagDirection dir) { - uint32 palette = PLAYER_SPRITE_COLOR(_local_player); + SpriteID palette = PLAYER_SPRITE_COLOR(_local_player); const DrawTileSprites* dts = &_road_depot[dir]; const DrawTileSeqStruct* dtss; x += 33; y += 17; - DrawSprite(dts->ground_sprite, x, y); + DrawSprite(dts->ground_sprite, PAL_NONE, x, y); for (dtss = dts->seq; dtss->image != 0; dtss++) { Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z); - uint32 image = dtss->image; - - if (image & PALETTE_MODIFIER_COLOR) image |= palette; + SpriteID image = dtss->image; - DrawSprite(image, x + pt.x, y + pt.y); + DrawSprite(image, HASBIT(image, PALETTE_MODIFIER_COLOR) ? palette : PAL_NONE, x + pt.x, y + pt.y); } } diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index f5cb88121..4e35d0a41 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -82,7 +82,7 @@ int GetRoadVehImage(const Vehicle* v, Direction direction) return image; } -void DrawRoadVehEngine(int x, int y, EngineID engine, uint32 image_ormod) +void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal) { int spritenum = RoadVehInfo(engine)->image_index; @@ -90,12 +90,12 @@ void DrawRoadVehEngine(int x, int y, EngineID engine, uint32 image_ormod) int sprite = GetCustomVehicleIcon(engine, DIR_W); if (sprite != 0) { - DrawSprite(sprite | image_ormod, x, y); + DrawSprite(sprite, pal, x, y); return; } spritenum = orig_road_vehicle_info[engine - ROAD_ENGINES_INDEX].image_index; } - DrawSprite((6 + _roadveh_images[spritenum]) | image_ormod, x, y); + DrawSprite(6 + _roadveh_images[spritenum], pal, x, y); } static int32 EstimateRoadVehCost(EngineID engine_type) diff --git a/src/roadveh_gui.cpp b/src/roadveh_gui.cpp index ba382b04a..c112f5891 100644 --- a/src/roadveh_gui.cpp +++ b/src/roadveh_gui.cpp @@ -71,8 +71,8 @@ void DrawRoadVehPurchaseInfo(int x, int y, uint w, EngineID engine_number) void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection) { - PalSpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); - DrawSprite(GetRoadVehImage(v, DIR_W) | pal, x + 14, y + 6); + SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); + DrawSprite(GetRoadVehImage(v, DIR_W), pal, x + 14, y + 6); if (v->index == selection) { DrawFrameRect(x - 1, y - 1, x + 28, y + 12, 15, FR_BORDERONLY); @@ -291,7 +291,7 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e) } /* draw the flag plus orders */ - DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, 2, w->widget[5].top + 1); + DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, 2, w->widget[5].top + 1); DrawStringCenteredTruncated(w->widget[5].left + 8, w->widget[5].right, w->widget[5].top + 1, str, 0); DrawWindowViewport(w); } break; @@ -544,3 +544,4 @@ void ShowBuildRoadVehWindow(TileIndex tile) } + diff --git a/src/saveload.cpp b/src/saveload.cpp index 6189d540e..ef8911b06 100644 --- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -1399,7 +1399,7 @@ void SaveFileStart(void) { _ts.ff_state = (_fast_forward != 0); _fast_forward = false; - if (_cursor.sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ); + if (_cursor.sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE); SendWindowMessage(WC_STATUS_BAR, 0, true, 0, 0); _ts.saveinprogress = true; @@ -1410,7 +1410,7 @@ void SaveFileStart(void) void SaveFileDone(void) { _fast_forward = _ts.ff_state; - if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE); + if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE); SendWindowMessage(WC_STATUS_BAR, 0, false, 0, 0); _ts.saveinprogress = false; diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index 9819e845c..f651334b3 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -413,7 +413,7 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e) DrawFrameRect( 5, y, 5 + 8, y + 8, 3, GetBitAndShift(&click_a) ? FR_LOWERED : FR_NONE); DrawFrameRect(15, y, 15 + 8, y + 8, 3, GetBitAndShift(&click_b) ? FR_LOWERED : FR_NONE); if (GetBitAndShift(&disabled) || (_networking && !_network_server)) { - int color = PALETTE_MODIFIER_GREYOUT | _colour_gradient[COLOUR_YELLOW][2]; + int color = (1 << PALETTE_MODIFIER_GREYOUT) | _colour_gradient[COLOUR_YELLOW][2]; GfxFillRect( 6, y + 1, 6 + 8, y + 8, color); GfxFillRect(16, y + 1, 16 + 8, y + 8, color); } @@ -930,7 +930,7 @@ void ShowPatchesSelection(void) */ void DrawArrowButtons(int x, int y, int ctab, byte state, bool clickable_left, bool clickable_right) { - int color = PALETTE_MODIFIER_GREYOUT | _colour_gradient[COLOUR_YELLOW][2]; + int color = (1 << PALETTE_MODIFIER_GREYOUT) | _colour_gradient[COLOUR_YELLOW][2]; DrawFrameRect(x, y + 1, x + 9, y + 9, ctab, (state == 1) ? FR_LOWERED : FR_NONE); DrawFrameRect(x + 10, y + 1, x + 19, y + 9, ctab, (state == 2) ? FR_LOWERED : FR_NONE); diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index bd4e2d760..aa4d77656 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -43,7 +43,7 @@ static TrackBits GetTileShipTrackStatus(TileIndex tile) return TrackdirBitsToTrackBits((TrackdirBits)(TRACKDIR_BIT_MASK & (r | r >> 8))); } -void DrawShipEngine(int x, int y, EngineID engine, uint32 image_ormod) +void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal) { int spritenum = ShipVehInfo(engine)->image_index; @@ -51,12 +51,12 @@ void DrawShipEngine(int x, int y, EngineID engine, uint32 image_ormod) int sprite = GetCustomVehicleIcon(engine, DIR_W); if (sprite != 0) { - DrawSprite(sprite | image_ormod, x, y); + DrawSprite(sprite, pal, x, y); return; } spritenum = orig_ship_vehicle_info[engine - SHIP_ENGINES_INDEX].image_index; } - DrawSprite((6 + _ship_sprites[spritenum]) | image_ormod, x, y); + DrawSprite(6 + _ship_sprites[spritenum], pal, x, y); } int GetShipImage(const Vehicle* v, Direction direction) diff --git a/src/ship_gui.cpp b/src/ship_gui.cpp index 010ea71e5..07bdc3acc 100644 --- a/src/ship_gui.cpp +++ b/src/ship_gui.cpp @@ -71,7 +71,7 @@ void DrawShipPurchaseInfo(int x, int y, uint w, EngineID engine_number) void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection) { - DrawSprite(GetShipImage(v, DIR_W) | GetVehiclePalette(v), x + 32, y + 10); + DrawSprite(GetShipImage(v, DIR_W), GetVehiclePalette(v), x + 32, y + 10); if (v->index == selection) { DrawFrameRect(x - 5, y - 1, x + 67, y + 21, 15, FR_BORDERONLY); @@ -427,7 +427,7 @@ static void ShipViewWndProc(Window *w, WindowEvent *e) } /* draw the flag plus orders */ - DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, 2, w->widget[5].top + 1); + DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, 2, w->widget[5].top + 1); DrawStringCenteredTruncated(w->widget[5].left + 8, w->widget[5].right, w->widget[5].top + 1, str, 0); DrawWindowViewport(w); } break; diff --git a/src/sprite.h b/src/sprite.h index 9dca01a66..ceaf8a714 100644 --- a/src/sprite.h +++ b/src/sprite.h @@ -15,11 +15,13 @@ typedef struct DrawTileSeqStruct { byte size_x; byte size_y; byte size_z; - uint32 image; + SpriteID image; + SpriteID pal; } DrawTileSeqStruct; typedef struct DrawTileSprites { SpriteID ground_sprite; + SpriteID ground_pal; const DrawTileSeqStruct* seq; } DrawTileSprites; @@ -28,8 +30,8 @@ typedef struct DrawTileSprites { * Buildings here reference a general type of construction */ typedef struct DrawBuildingsTileStruct { - SpriteID ground; - SpriteID building; + PalSpriteID ground; + PalSpriteID building; byte subtile_x:4; byte subtile_y:4; byte width:4; diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index f2b1a7397..1527cfac3 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -2036,7 +2036,6 @@ const DrawTileSprites *GetStationTileLayout(byte gfx) static void DrawTile_Station(TileInfo *ti) { - uint32 image; const DrawTileSeqStruct *dtss; const DrawTileSprites *t = NULL; RailType railtype = GetRailType(ti->tile); @@ -2045,7 +2044,8 @@ static void DrawTile_Station(TileInfo *ti) const Station *st = NULL; const StationSpec *statspec = NULL; PlayerID owner = GetTileOwner(ti->tile); - uint32 palette; + SpriteID image; + SpriteID palette; if (IsValidPlayer(owner)) { palette = PLAYER_SPRITE_COLOR(owner); @@ -2085,67 +2085,68 @@ static void DrawTile_Station(TileInfo *ti) if (t == NULL || t->seq == NULL) t = &_station_display_datas[GetStationGfx(ti->tile)]; image = t->ground_sprite; - if (HASBIT(image, 31)) { - CLRBIT(image, 31); + if (HASBIT(image, SPRITE_MODIFIER_USE_OFFSET)) { image += GetCustomStationGroundRelocation(statspec, st, ti->tile); image += rti->custom_ground_offset; } else { image += rti->total_offset; } - if (image & PALETTE_MODIFIER_COLOR) image |= palette; // station_land array has been increased from 82 elements to 114 // but this is something else. If AI builds station with 114 it looks all weird - DrawGroundSprite(image); + DrawGroundSprite(image, HASBIT(image, PALETTE_MODIFIER_COLOR) ? palette : PAL_NONE); if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC && IsStationTileElectrifiable(ti->tile)) DrawCatenary(ti); foreach_draw_tile_seq(dtss, t->seq) { + SpriteID pal; + image = dtss->image; - if (HASBIT(image, 30)) { - CLRBIT(image, 30); + if (HASBIT(image, SPRITE_MODIFIER_USE_OFFSET)) { image += rti->total_offset; } else { image += relocation; } if (_display_opt & DO_TRANS_BUILDINGS) { - MAKE_TRANSPARENT(image); - } else if (image & PALETTE_MODIFIER_COLOR) { - image |= palette; + SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); + pal = PALETTE_TO_TRANSPARENT; + } else if (HASBIT(image, PALETTE_MODIFIER_COLOR)) { + pal = palette; + } else { + pal = dtss->pal; } if ((byte)dtss->delta_z != 0x80) { AddSortableSpriteToDraw( - image, + image, pal, ti->x + dtss->delta_x, ti->y + dtss->delta_y, dtss->size_x, dtss->size_y, dtss->size_z, ti->z + dtss->delta_z ); } else { - AddChildSpriteScreen(image, dtss->delta_x, dtss->delta_y); + AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y); } } } void StationPickerDrawSprite(int x, int y, RailType railtype, int image) { - uint32 ormod, img; + SpriteID pal, img; const DrawTileSeqStruct *dtss; const DrawTileSprites *t; const RailtypeInfo *rti = GetRailTypeInfo(railtype); - ormod = PLAYER_SPRITE_COLOR(_local_player); + pal = PLAYER_SPRITE_COLOR(_local_player); t = &_station_display_datas[image]; img = t->ground_sprite; - if (img & PALETTE_MODIFIER_COLOR) img |= ormod; - DrawSprite(img + rti->total_offset, x, y); + DrawSprite(img + rti->total_offset, HASBIT(img, PALETTE_MODIFIER_COLOR) ? pal : PAL_NONE, x, y); foreach_draw_tile_seq(dtss, t->seq) { Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z); - DrawSprite((dtss->image | ormod) + rti->total_offset, x + pt.x, y + pt.y); + DrawSprite(dtss->image + rti->total_offset, pal, x + pt.x, y + pt.y); } } diff --git a/src/station_gui.cpp b/src/station_gui.cpp index 94f6d6341..b11a44090 100644 --- a/src/station_gui.cpp +++ b/src/station_gui.cpp @@ -18,6 +18,7 @@ #include "vehicle_gui.h" #include "date.h" #include "vehicle.h" +#include "table/sprites.h" #include "helpers.hpp" enum StationListWidgets { @@ -655,7 +656,7 @@ static void DrawStationViewWindow(Window *w) int cur_x = x; num = min(num, 23); do { - DrawSprite(_cargoc.sprites[i], cur_x, y); + DrawSprite(_cargoc.sprites[i], PAL_NONE, cur_x, y); cur_x += 10; } while (--num); } diff --git a/src/table/sprites.h b/src/table/sprites.h index 4d5b91571..0cec8d193 100644 --- a/src/table/sprites.h +++ b/src/table/sprites.h @@ -1282,10 +1282,11 @@ enum AnimCursors { */ enum SpriteSetup { TRANSPARENT_BIT = 31, ///< toggles transparency in the sprite - RECOLOR_BIT = 15, ///< toggles recoloring in the sprite - PALETTE_SPRITE_START = 16, ///< number of the first bit of the sprite containing the recolor palette - PALETTE_SPRITE_WIDTH = 14, ///< number of bits of the sprite containing the recolor palette - SPRITE_WIDTH = 14, ///< number of bits for the sprite number + RECOLOR_BIT = 30, ///< toggles recoloring in the sprite + OFFSET_BIT = 29, + + PALETTE_WIDTH = 24, ///< number of bits of the sprite containing the recolor palette + SPRITE_WIDTH = 24, ///< number of bits for the sprite number }; /** @@ -1297,16 +1298,17 @@ enum SpriteSetup { * @see SpriteSetup */ enum Modifiers { + SPRITE_MODIFIER_USE_OFFSET = OFFSET_BIT, ///when a sprite is to be displayed transparently, this bit needs to be set. - PALETTE_MODIFIER_TRANSPARENT = 1 << TRANSPARENT_BIT, + PALETTE_MODIFIER_TRANSPARENT = TRANSPARENT_BIT, ///this bit is set when a recoloring process is in action - PALETTE_MODIFIER_COLOR = 1 << RECOLOR_BIT, + PALETTE_MODIFIER_COLOR = RECOLOR_BIT, //This is used for the GfxFillRect function ///Used to draw a "grey out" rectangle. @see GfxFillRect - PALETTE_MODIFIER_GREYOUT = 1 << TRANSPARENT_BIT, + PALETTE_MODIFIER_GREYOUT = TRANSPARENT_BIT, ///Set when a colortable mode is used. @see GfxFillRect - USE_COLORTABLE = 1 << RECOLOR_BIT, + USE_COLORTABLE = RECOLOR_BIT, }; /** Masks needed for sprite operations. @@ -1317,85 +1319,80 @@ enum SpriteMasks { MAX_SPRITES = 1 << SPRITE_WIDTH, ///The mask to for the main sprite SPRITE_MASK = MAX_SPRITES - 1, + + MAX_PALETTES = 1 << PALETTE_WIDTH, ///The mask for the auxiliary sprite (the one that takes care of recoloring) - PALETTE_SPRITE_MASK = ((1 << PALETTE_SPRITE_WIDTH) - 1) << PALETTE_SPRITE_START, - ///Mask for the auxiliary sprites if it is locate in the LSBs - COLORTABLE_MASK = (1 << PALETTE_SPRITE_WIDTH) - 1 + PALETTE_MASK = MAX_PALETTES - 1, }; assert_compile( (1 << TRANSPARENT_BIT & SPRITE_MASK) == 0 ); assert_compile( (1 << RECOLOR_BIT & SPRITE_MASK) == 0 ); assert_compile( TRANSPARENT_BIT != RECOLOR_BIT ); -assert_compile( (1 << TRANSPARENT_BIT & PALETTE_SPRITE_MASK) == 0); -assert_compile( (1 << RECOLOR_BIT & PALETTE_SPRITE_MASK) == 0 ); -assert_compile( (PALETTE_SPRITE_MASK & SPRITE_MASK) == 0 ); -assert_compile( SPRITE_WIDTH + PALETTE_SPRITE_WIDTH <= 30 ); +assert_compile( (1 << TRANSPARENT_BIT & PALETTE_MASK) == 0); +assert_compile( (1 << RECOLOR_BIT & PALETTE_MASK) == 0 ); enum Recoloring { PALETTE_RECOLOR_START = 0x307, }; -#define PALETTE_RECOLOR_SPRITE(a) (a << PALETTE_SPRITE_START | PALETTE_MODIFIER_COLOR) -static const PalSpriteID PALETTE_CRASH = PALETTE_RECOLOR_SPRITE(0x324); +static const SpriteID PALETTE_CRASH = 0x324; +static const SpriteID PAL_NONE = 0; -enum PaletteSprites { //note: these numbers are already the modified once the renderer needs. //the actual sprite number is the upper 16 bits of the number ///Here a puslating red tile is drawn if you try to build a wrong tunnel or raise/lower land where it is not possible - PALETTE_TILE_RED_PULSATING = PALETTE_RECOLOR_SPRITE(0x303), +static const SpriteID PALETTE_TILE_RED_PULSATING = 0x303; ///makes a square red. is used when removing rails or other stuff - PALETTE_SEL_TILE_RED = PALETTE_RECOLOR_SPRITE(0x304), +static const SpriteID PALETTE_SEL_TILE_RED = 0x304; ///This draws a blueish square (catchment areas for example) - PALETTE_SEL_TILE_BLUE = PALETTE_RECOLOR_SPRITE(0x305), +static const SpriteID PALETTE_SEL_TILE_BLUE = 0x305; //0x306 is a real sprite (the little dot you get when you try to raise/lower a corner of the map //here the color switches begin //use this if you add stuff to the value, so that the resulting color //is not a fixed value. //NOTE THAT THE SWITCH 0x8000 is NOT present in _TO_COLORS yet! - PALETTE_TO_COLORS = PALETTE_RECOLOR_START << PALETTE_SPRITE_START, - PALETTE_TO_DARK_BLUE = PALETTE_RECOLOR_SPRITE(PALETTE_RECOLOR_START), - PALETTE_TO_PALE_GREEN = PALETTE_RECOLOR_SPRITE(0x308), - PALETTE_TO_PINK = PALETTE_RECOLOR_SPRITE(0x309), - PALETTE_TO_YELLOW = PALETTE_RECOLOR_SPRITE(0x30A), - PALETTE_TO_RED = PALETTE_RECOLOR_SPRITE(0x30B), - PALETTE_TO_LIGHT_BLUE = PALETTE_RECOLOR_SPRITE(0x30C), - PALETTE_TO_GREEN = PALETTE_RECOLOR_SPRITE(0x30D), - PALETTE_TO_DARK_GREEN = PALETTE_RECOLOR_SPRITE(0x30E), - PALETTE_TO_BLUE = PALETTE_RECOLOR_SPRITE(0x30F), - PALETTE_TO_CREAM = PALETTE_RECOLOR_SPRITE(0x310), +enum PaletteSprites { + PALETTE_TO_DARK_BLUE = 0x307, + PALETTE_TO_PALE_GREEN = 0x308, + PALETTE_TO_PINK = 0x309, + PALETTE_TO_YELLOW = 0x30A, + PALETTE_TO_RED = 0x30B, + PALETTE_TO_LIGHT_BLUE = 0x30C, + PALETTE_TO_GREEN = 0x30D, + PALETTE_TO_DARK_GREEN = 0x30E, + PALETTE_TO_BLUE = 0x30F, + PALETTE_TO_CREAM = 0x310, //maybe don't use as player color because it doesn't display in the graphs? - PALETTE_TO_MAUVE = PALETTE_RECOLOR_SPRITE(0x311), - PALETTE_TO_PURPLE = PALETTE_RECOLOR_SPRITE(0x312), - PALETTE_TO_ORANGE = PALETTE_RECOLOR_SPRITE(0x313), - PALETTE_TO_BROWN = PALETTE_RECOLOR_SPRITE(0x314), - PALETTE_TO_GREY = PALETTE_RECOLOR_SPRITE(0x315), - PALETTE_TO_WHITE = PALETTE_RECOLOR_SPRITE(0x316), + PALETTE_TO_MAUVE = 0x311, + PALETTE_TO_PURPLE = 0x312, + PALETTE_TO_ORANGE = 0x313, + PALETTE_TO_BROWN = 0x314, + PALETTE_TO_GREY = 0x315, + PALETTE_TO_WHITE = 0x316, //sets color to bare land stuff, for rail and road (and crossings) - PALETTE_TO_BARE_LAND = PALETTE_RECOLOR_SPRITE(0x317), + PALETTE_TO_BARE_LAND = 0x317, //XXX is 318-31A really not used? - PALETTE_TO_STRUCT_BLUE = PALETTE_RECOLOR_SPRITE(0x31B), + PALETTE_TO_STRUCT_BLUE = 0x31B, //structure color to something brownish (for the cantilever bridges for example) - PALETTE_TO_STRUCT_BROWN = PALETTE_RECOLOR_SPRITE(0x31C), - PALETTE_TO_STRUCT_WHITE = PALETTE_RECOLOR_SPRITE(0x31D), + PALETTE_TO_STRUCT_BROWN = 0x31C, + PALETTE_TO_STRUCT_WHITE = 0x31D, //sets bridge or structure to red, little concrete one and cantilever use this one for example - PALETTE_TO_STRUCT_RED = PALETTE_RECOLOR_SPRITE(0x31E), - PALETTE_TO_STRUCT_GREEN = PALETTE_RECOLOR_SPRITE(0x31F), - PALETTE_TO_STRUCT_CONCRETE = PALETTE_RECOLOR_SPRITE(0x320), //Sets the suspension bridge to concrete, also other strucutures use it - PALETTE_TO_STRUCT_YELLOW = PALETTE_RECOLOR_SPRITE(0x321), //Sets the bridge color to yellow (suspension and tubular) - PALETTE_TO_TRANSPARENT = 0x322 << PALETTE_SPRITE_START | PALETTE_MODIFIER_TRANSPARENT, //This sets the sprite to transparent + PALETTE_TO_STRUCT_RED = 0x31E, + PALETTE_TO_STRUCT_GREEN = 0x31F, + PALETTE_TO_STRUCT_CONCRETE = 0x320, //Sets the suspension bridge to concrete, also other strucutures use it + PALETTE_TO_STRUCT_YELLOW = 0x321, //Sets the bridge color to yellow (suspension and tubular) + PALETTE_TO_TRANSPARENT = 0x322, //This sets the sprite to transparent //This is used for changing the tubular bridges to the silicon display, or some grayish color - PALETTE_TO_STRUCT_GREY = PALETTE_RECOLOR_SPRITE(0x323), + PALETTE_TO_STRUCT_GREY = 0x323, - //XXX - const - PALETTE_CRASH = PALETTE_RECOLOR_SPRITE(0x324), //this changes stuff to the "crash color" + //XXX - const - PALETTE_CRASH = 0x324, //this changes stuff to the "crash color" //XXX another place where structures are colored. //I'm not sure which colors these are - PALETTE_59E = PALETTE_RECOLOR_SPRITE(0x59E), - PALETTE_59F = PALETTE_RECOLOR_SPRITE(0x59F), + PALETTE_59E = 0x59E, + PALETTE_59F = 0x59F, }; #undef PALETTE_RECOLOR_SPRITE -#define MAKE_TRANSPARENT(img) (img = (img & SPRITE_MASK) | PALETTE_TO_TRANSPARENT) - #endif /* SPRITES_H */ diff --git a/src/texteff.cpp b/src/texteff.cpp index 82264098e..54c456364 100644 --- a/src/texteff.cpp +++ b/src/texteff.cpp @@ -210,7 +210,7 @@ void DrawTextMessage(void) _screen.height - _textmsg_box.y - count * 13 - 2, _textmsg_box.x + _textmsg_box.width - 1, _screen.height - _textmsg_box.y - 2, - 0x322 | USE_COLORTABLE // black, but with some alpha for background + PALETTE_TO_TRANSPARENT | (1 << USE_COLORTABLE) // black, but with some alpha for background ); /* Paint the messages starting with the lowest at the bottom */ diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index b54c544d5..b79b5e211 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -94,7 +94,7 @@ static void DoBuildTownHouse(Town *t, TileIndex tile); static void TownDrawHouseLift(const TileInfo *ti) { - AddChildSpriteScreen(SPR_LIFT, 14, 60 - GetLiftPosition(ti->tile)); + AddChildSpriteScreen(SPR_LIFT, PAL_NONE, 14, 60 - GetLiftPosition(ti->tile)); } typedef void TownDrawTileProc(const TileInfo *ti); @@ -106,7 +106,8 @@ static TownDrawTileProc * const _town_draw_tile_procs[1] = { static void DrawTile_Town(TileInfo *ti) { const DrawBuildingsTileStruct *dcts; - uint32 image; + SpriteID image; + SpriteID pal; /* Retrieve pointer to the draw town tile struct */ { @@ -121,14 +122,22 @@ static void DrawTile_Town(TileInfo *ti) } if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh); - DrawGroundSprite(dcts->ground); + + image = dcts->ground.sprite; + pal = dcts->ground.pal; + DrawGroundSprite(image, pal); /* Add a house on top of the ground? */ - image = dcts->building; + image = dcts->building.sprite; if (image != 0) { - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); + if (_display_opt & DO_TRANS_BUILDINGS) { + SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); + pal = PALETTE_TO_TRANSPARENT; + } else { + pal = dcts->building.pal; + } - AddSortableSpriteToDraw(image, + AddSortableSpriteToDraw(image, pal, ti->x + dcts->subtile_x, ti->y + dcts->subtile_y, dcts->width + 1, diff --git a/src/town_gui.cpp b/src/town_gui.cpp index 51894dfd4..f88eeb956 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -141,8 +141,9 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e) (str++, true); // Outstanding SetDParam(4, str); - if (t->exclusivity == p->index) // red icon for player with exclusive rights - DrawSprite(SPR_BLOT | PALETTE_TO_RED, 18, y); + if (t->exclusivity == p->index) { // red icon for player with exclusive rights + DrawSprite(SPR_BLOT, PALETTE_TO_RED, 18, y); + } DrawString(28, y, STR_2024, 0); y += 10; diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 5f2acb663..00c998f8d 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -479,12 +479,12 @@ int GetTrainImage(const Vehicle* v, Direction direction) return base; } -void DrawTrainEngine(int x, int y, EngineID engine, uint32 image_ormod) +void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal) { const RailVehicleInfo *rvi = RailVehInfo(engine); int img = rvi->image_index; - uint32 image = 0; + SpriteID image = 0; if (is_custom_sprite(img)) { image = GetCustomVehicleIcon(engine, DIR_W); @@ -499,7 +499,7 @@ void DrawTrainEngine(int x, int y, EngineID engine, uint32 image_ormod) } if (rvi->flags & RVI_MULTIHEAD) { - DrawSprite(image | image_ormod, x - 14, y); + DrawSprite(image, pal, x - 14, y); x += 15; image = 0; if (is_custom_sprite(img)) { @@ -512,7 +512,7 @@ void DrawTrainEngine(int x, int y, EngineID engine, uint32 image_ormod) _engine_sprite_base[img + 1]; } } - DrawSprite(image | image_ormod, x, y); + DrawSprite(image, pal, x, y); } uint CountArticulatedParts(EngineID engine_type) @@ -3045,7 +3045,7 @@ static void TrainController(Vehicle *v, bool update_image) } else { /* is not inside depot */ - if (!TrainCheckIfLineEnds(v)) return; + if (IsFrontEngine(v) && !TrainCheckIfLineEnds(v)) return; r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y); if (r & 0x8) { diff --git a/src/train_gui.cpp b/src/train_gui.cpp index 42a9e8361..606d4981c 100644 --- a/src/train_gui.cpp +++ b/src/train_gui.cpp @@ -608,8 +608,8 @@ void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, Vehicle if (dx + width > 0) { if (dx <= count) { - PalSpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); - DrawSprite(GetTrainImage(v, DIR_W) | pal, 16 + WagonLengthToPixels(dx), 7 + (is_custom_sprite(RailVehInfo(v->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0)); + SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); + DrawSprite(GetTrainImage(v, DIR_W), pal, 16 + WagonLengthToPixels(dx), 7 + (is_custom_sprite(RailVehInfo(v->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0)); if (v->index == selection) { /* Set the highlight position */ highlight_l = WagonLengthToPixels(dx) + 1; @@ -747,7 +747,7 @@ static void TrainViewWndProc(Window *w, WindowEvent *e) } /* draw the flag plus orders */ - DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, 2, w->widget[5].top + 1); + DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, 2, w->widget[5].top + 1); DrawStringCenteredTruncated(w->widget[5].left + 8, w->widget[5].right, w->widget[5].top + 1, str, 0); DrawWindowViewport(w); } break; @@ -977,8 +977,8 @@ static void DrawTrainDetailsWindow(Window *w) u = v; do { - PalSpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); - DrawSprite(GetTrainImage(u, DIR_W) | pal, x + WagonLengthToPixels(4 + dx), y + 6 + (is_custom_sprite(RailVehInfo(u->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0)); + SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); + DrawSprite(GetTrainImage(u, DIR_W), pal, x + WagonLengthToPixels(4 + dx), y + 6 + (is_custom_sprite(RailVehInfo(u->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0)); dx += u->u.rail.cached_veh_length; u = u->next; } while (u != NULL && IsArticulatedPart(u) && u->cargo_cap == 0); diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp index eddd9c082..32754af94 100644 --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -313,20 +313,21 @@ int32 CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } typedef struct TreeListEnt { - uint32 image; + SpriteID image; + SpriteID pal; byte x,y; } TreeListEnt; static void DrawTile_Trees(TileInfo *ti) { - const uint32 *s; + const PalSpriteID *s; const TreePos* d; byte z; switch (GetTreeGround(ti->tile)) { case TREE_GROUND_GRASS: DrawClearLandTile(ti, 3); break; case TREE_GROUND_ROUGH: DrawHillyLandTile(ti); break; - default: DrawGroundSprite(_tree_sprites_1[GetTreeDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]); break; + default: DrawGroundSprite(_tree_sprites_1[GetTreeDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break; } DrawClearLandFence(ti); @@ -372,9 +373,16 @@ static void DrawTile_Trees(TileInfo *ti) /* put the trees to draw in a list */ i = GetTreeCount(ti->tile) + 1; do { - uint32 image = s[0] + (--i == 0 ? GetTreeGrowth(ti->tile) : 3); - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); + SpriteID image = s[0].sprite + (--i == 0 ? GetTreeGrowth(ti->tile) : 3); + SpriteID pal; + if (_display_opt & DO_TRANS_BUILDINGS) { + SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); + pal = PALETTE_TO_TRANSPARENT; + } else { + pal = s[0].pal; + } te[i].image = image; + te[i].pal = pal; te[i].x = d->x; te[i].y = d->y; s++; @@ -396,7 +404,7 @@ static void DrawTile_Trees(TileInfo *ti) if (tep == NULL) break; - AddSortableSpriteToDraw(tep->image, ti->x + tep->x, ti->y + tep->y, 5, 5, 0x10, z); + AddSortableSpriteToDraw(tep->image, tep->pal, ti->x + tep->x, ti->y + tep->y, 5, 5, 0x10, z); tep->image = 0; } } diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index b1cf8a563..cdfb17c87 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -42,19 +42,19 @@ const Bridge orig_bridge[] = { | | | | maximum speed | | | | | sprite to use in GUI string with description | | | | | | | */ - { 0, 0, 16, 80, 32, 0xA24 , STR_5012_WOODEN , NULL, 0 }, - { 0, 0, 2, 112, 48, 0xA26 | PALETTE_TO_STRUCT_RED , STR_5013_CONCRETE , NULL, 0 }, - { 1930, 0, 5, 144, 64, 0xA25 , STR_500F_GIRDER_STEEL , NULL, 0 }, - { 0, 2, 10, 168, 80, 0xA22 | PALETTE_TO_STRUCT_CONCRETE, STR_5011_SUSPENSION_CONCRETE, NULL, 0 }, - { 1930, 3, 16, 185, 96, 0xA22 , STR_500E_SUSPENSION_STEEL , NULL, 0 }, - { 1930, 3, 16, 192, 112, 0xA22 | PALETTE_TO_STRUCT_YELLOW , STR_500E_SUSPENSION_STEEL , NULL, 0 }, - { 1930, 3, 7, 224, 160, 0xA23 , STR_5010_CANTILEVER_STEEL , NULL, 0 }, - { 1930, 3, 8, 232, 208, 0xA23 | PALETTE_TO_STRUCT_BROWN , STR_5010_CANTILEVER_STEEL , NULL, 0 }, - { 1930, 3, 9, 248, 240, 0xA23 | PALETTE_TO_STRUCT_RED , STR_5010_CANTILEVER_STEEL , NULL, 0 }, - { 1930, 0, 2, 240, 256, 0xA27 , STR_500F_GIRDER_STEEL , NULL, 0 }, - { 1995, 2, 16, 255, 320, 0xA28 , STR_5014_TUBULAR_STEEL , NULL, 0 }, - { 2005, 2, 32, 380, 512, 0xA28 | PALETTE_TO_STRUCT_YELLOW , STR_5014_TUBULAR_STEEL , NULL, 0 }, - { 2010, 2, 32, 510, 608, 0xA28 | PALETTE_TO_STRUCT_GREY , STR_BRIDGE_TUBULAR_SILICON , NULL, 0 } + { 0, 0, 16, 80, 32, 0xA24, PAL_NONE , STR_5012_WOODEN , NULL, 0 }, + { 0, 0, 2, 112, 48, 0xA26, PALETTE_TO_STRUCT_RED , STR_5013_CONCRETE , NULL, 0 }, + { 1930, 0, 5, 144, 64, 0xA25, PAL_NONE , STR_500F_GIRDER_STEEL , NULL, 0 }, + { 0, 2, 10, 168, 80, 0xA22, PALETTE_TO_STRUCT_CONCRETE, STR_5011_SUSPENSION_CONCRETE, NULL, 0 }, + { 1930, 3, 16, 185, 96, 0xA22, PAL_NONE , STR_500E_SUSPENSION_STEEL , NULL, 0 }, + { 1930, 3, 16, 192, 112, 0xA22, PALETTE_TO_STRUCT_YELLOW , STR_500E_SUSPENSION_STEEL , NULL, 0 }, + { 1930, 3, 7, 224, 160, 0xA23, PAL_NONE , STR_5010_CANTILEVER_STEEL , NULL, 0 }, + { 1930, 3, 8, 232, 208, 0xA23, PALETTE_TO_STRUCT_BROWN , STR_5010_CANTILEVER_STEEL , NULL, 0 }, + { 1930, 3, 9, 248, 240, 0xA23, PALETTE_TO_STRUCT_RED , STR_5010_CANTILEVER_STEEL , NULL, 0 }, + { 1930, 0, 2, 240, 256, 0xA27, PAL_NONE , STR_500F_GIRDER_STEEL , NULL, 0 }, + { 1995, 2, 16, 255, 320, 0xA28, PAL_NONE , STR_5014_TUBULAR_STEEL , NULL, 0 }, + { 2005, 2, 32, 380, 512, 0xA28, PALETTE_TO_STRUCT_YELLOW , STR_5014_TUBULAR_STEEL , NULL, 0 }, + { 2010, 2, 32, 510, 608, 0xA28, PALETTE_TO_STRUCT_GREY , STR_BRIDGE_TUBULAR_SILICON , NULL, 0 } }; Bridge _bridge[MAX_BRIDGES]; @@ -723,13 +723,15 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec) } -static void DrawBridgePillars(PalSpriteID image, const TileInfo* ti, Axis axis, uint type, int x, int y, int z) +static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo* ti, Axis axis, uint type, int x, int y, int z) { + SpriteID image = psid->sprite; if (image != 0) { bool drawfarpillar = !HASBIT(GetBridgeFlags(type), 0); int back_height, front_height; int i = z; const byte *p; + SpriteID pal; static const byte _tileh_bits[4][8] = { { 2, 1, 8, 4, 16, 2, 0, 9 }, @@ -738,7 +740,12 @@ static void DrawBridgePillars(PalSpriteID image, const TileInfo* ti, Axis axis, { 2, 4, 8, 1, 2, 16, 9, 0 } }; - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); + if (_display_opt & DO_TRANS_BUILDINGS) { + SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); + pal = PALETTE_TO_TRANSPARENT; + } else { + pal = psid->pal; + } p = _tileh_bits[(image & 1) * 2 + (axis == AXIS_X ? 0 : 1)]; front_height = ti->z + (ti->tileh & p[0] ? TILE_HEIGHT : 0); @@ -754,11 +761,11 @@ static void DrawBridgePillars(PalSpriteID image, const TileInfo* ti, Axis axis, * sprites is at the top */ if (z >= front_height) { // front facing pillar - AddSortableSpriteToDraw(image, x, y, p[4], p[5], 1, z); + AddSortableSpriteToDraw(image, pal, x, y, p[4], p[5], 1, z); } if (drawfarpillar && z >= back_height && z < i - TILE_HEIGHT) { // back facing pillar - AddSortableSpriteToDraw(image, x - p[6], y - p[7], p[4], p[5], 1, z); + AddSortableSpriteToDraw(image, pal, x - p[6], y - p[7], p[4], p[5], 1, z); } } } @@ -800,7 +807,8 @@ uint GetBridgeFoundation(Slope tileh, Axis axis) */ static void DrawTile_TunnelBridge(TileInfo *ti) { - uint32 image; + SpriteID image; + SpriteID pal; if (IsTunnel(ti->tile)) { if (GetTunnelTransportType(ti->tile) == TRANSPORT_RAIL) { @@ -812,12 +820,13 @@ static void DrawTile_TunnelBridge(TileInfo *ti) if (HasTunnelSnowOrDesert(ti->tile)) image += 32; image += GetTunnelDirection(ti->tile) * 2; - DrawGroundSprite(image); + DrawGroundSprite(image, PAL_NONE); if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti); - AddSortableSpriteToDraw(image+1, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, 1, 1, 8, (byte)ti->z); + AddSortableSpriteToDraw(image+1, PAL_NONE, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, 1, 1, 8, (byte)ti->z); DrawBridgeMiddle(ti); } else if (IsBridge(ti->tile)) { // XXX is this necessary? + const PalSpriteID *psid; int base_offset; bool ice = HasBridgeSnowOrDesert(ti->tile); @@ -842,23 +851,31 @@ static void DrawTile_TunnelBridge(TileInfo *ti) if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head /* Table number 6 always refers to the bridge heads for any bridge type */ - image = GetBridgeSpriteTable(GetBridgeType(ti->tile), 6)[base_offset]; + psid = &GetBridgeSpriteTable(GetBridgeType(ti->tile), 6)[base_offset]; if (!ice) { DrawClearLandTile(ti, 3); } else { - DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh]); + DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh], PAL_NONE); } if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti); + image = psid->sprite; + // draw ramp - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); + if (_display_opt & DO_TRANS_BUILDINGS) { + SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); + pal = PALETTE_TO_TRANSPARENT; + } else { + pal = psid->pal; + } + /* HACK set the height of the BB of a sloped ramp to 1 so a vehicle on * it doesn't disappear behind it */ AddSortableSpriteToDraw( - image, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 1 : 8, ti->z + image, pal, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 1 : 8, ti->z ); DrawBridgeMiddle(ti); @@ -900,8 +917,9 @@ static uint CalcBridgePiece(uint north, uint south) void DrawBridgeMiddle(const TileInfo* ti) { - const PalSpriteID* b; - PalSpriteID image; + const PalSpriteID* psid; + SpriteID image; + SpriteID pal; uint base_offset; TileIndex rampnorth; TileIndex rampsouth; @@ -930,45 +948,64 @@ void DrawBridgeMiddle(const TileInfo* ti) base_offset = 8; } - b = base_offset + GetBridgeSpriteTable(type, piece); - if (axis != AXIS_X) b += 4; + psid = base_offset + GetBridgeSpriteTable(type, piece); + if (axis != AXIS_X) psid += 4; x = ti->x; y = ti->y; z = GetBridgeHeight(rampsouth) - 3; - image = b[0]; - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); + image = psid->sprite; + if (_display_opt & DO_TRANS_BUILDINGS) { + SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); + pal = PALETTE_TO_TRANSPARENT; + } else { + pal = psid->pal; + } + if (axis == AXIS_X) { - AddSortableSpriteToDraw(image, x, y, 16, 11, 1, z); + AddSortableSpriteToDraw(image, pal, x, y, 16, 11, 1, z); } else { - AddSortableSpriteToDraw(image, x, y, 11, 16, 1, z); + AddSortableSpriteToDraw(image, pal, x, y, 11, 16, 1, z); } - image = b[1]; - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); + psid++; + image = psid->sprite; + if (_display_opt & DO_TRANS_BUILDINGS) { + SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); + pal = PALETTE_TO_TRANSPARENT; + } else { + pal = psid->pal; + } // draw roof, the component of the bridge which is logically between the vehicle and the camera if (axis == AXIS_X) { y += 12; - if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 16, 1, 0x28, z); + if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, pal, x, y, 16, 1, 0x28, z); } else { x += 12; - if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 1, 16, 0x28, z); + if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, pal, x, y, 1, 16, 0x28, z); } if (GetRailType(rampsouth) == RAILTYPE_ELECTRIC) DrawCatenary(ti); + psid++; if (ti->z + 5 == z) { // draw poles below for small bridges - image = b[2]; - if (image != 0) { - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); - DrawGroundSpriteAt(image, x, y, z); + if (psid->sprite != 0) { + image = psid->sprite; + if (_display_opt & DO_TRANS_BUILDINGS) { + SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); + pal = PALETTE_TO_TRANSPARENT; + } else { + pal = psid->pal; + } + + DrawGroundSpriteAt(image, pal, x, y, z); } } else if (_patches.bridge_pillars) { // draw pillars below for high bridges - DrawBridgePillars(b[2], ti, axis, type, x, y, z); + DrawBridgePillars(psid, ti, axis, type, x, y, z); } } diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp index bc63a8523..b67a1a0a2 100644 --- a/src/unmovable_cmd.cpp +++ b/src/unmovable_cmd.cpp @@ -107,7 +107,8 @@ int32 CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) static void DrawTile_Unmovable(TileInfo *ti) { - uint32 image, ormod; + SpriteID image; + SpriteID pal; switch (GetUnmovableType(ti->tile)) { case UNMOVABLE_TRANSMITTER: @@ -120,29 +121,45 @@ static void DrawTile_Unmovable(TileInfo *ti) dtus = &_draw_tile_unmovable_data[GetUnmovableType(ti->tile)]; image = dtus->image; - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); + if (_display_opt & DO_TRANS_BUILDINGS) { + SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); + pal = PALETTE_TO_TRANSPARENT; + } else { + pal = PAL_NONE; + } AddSortableSpriteToDraw( - image, ti->x | dtus->subcoord_x, ti->y | dtus->subcoord_y, + image, pal, ti->x | dtus->subcoord_x, ti->y | dtus->subcoord_y, dtus->width, dtus->height, dtus->z_size, ti->z ); break; } case UNMOVABLE_STATUE: - DrawGroundSprite(SPR_CONCRETE_GROUND); - - image = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); - image += PALETTE_MODIFIER_COLOR | SPR_STATUE_COMPANY; - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); - AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 25, ti->z); + DrawGroundSprite(SPR_CONCRETE_GROUND, PAL_NONE); + + image = SPR_STATUE_COMPANY; + if (_display_opt & DO_TRANS_BUILDINGS) { + SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); + pal = PALETTE_TO_TRANSPARENT; + } else { + pal = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); + } + AddSortableSpriteToDraw(image, pal, ti->x, ti->y, 16, 16, 25, ti->z); break; case UNMOVABLE_OWNED_LAND: DrawClearLandTile(ti, 0); + image = SPR_BOUGHT_LAND; + if (_display_opt & DO_TRANS_BUILDINGS) { + SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); + pal = PALETTE_TO_TRANSPARENT; + } else { + pal = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); + } AddSortableSpriteToDraw( - PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)) + PALETTE_MODIFIER_COLOR + SPR_BOUGHT_LAND, + image, pal, ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 10, GetSlopeZ(ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2) ); DrawBridgeMiddle(ti); @@ -151,24 +168,26 @@ static void DrawTile_Unmovable(TileInfo *ti) default: { const DrawTileSeqStruct* dtss; const DrawTileSprites* t; + SpriteID palette; assert(IsCompanyHQ(ti->tile)); if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh); - ormod = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); + palette = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); t = &_unmovable_display_datas[GetCompanyHQSection(ti->tile)]; - DrawGroundSprite(t->ground_sprite | ormod); + DrawGroundSprite(t->ground_sprite, palette); foreach_draw_tile_seq(dtss, t->seq) { image = dtss->image; if (_display_opt & DO_TRANS_BUILDINGS) { - MAKE_TRANSPARENT(image); + SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); + pal = PALETTE_TO_TRANSPARENT; } else { - image |= ormod; + pal = palette; } AddSortableSpriteToDraw( - image, + image, pal, ti->x + dtss->delta_x, ti->y + dtss->delta_y, dtss->size_x, dtss->size_y, dtss->size_z, ti->z + dtss->delta_z diff --git a/src/vehicle.cpp b/src/vehicle.cpp index c068488f3..96cc9a2ec 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -796,15 +796,19 @@ int32 GetRefitCost(EngineID engine_type) static void DoDrawVehicle(const Vehicle *v) { - uint32 image = v->cur_image; + SpriteID image = v->cur_image; + SpriteID pal; if (v->vehstatus & VS_SHADOW) { - MAKE_TRANSPARENT(image); + SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); + pal = PALETTE_TO_TRANSPARENT; } else if (v->vehstatus & VS_DEFPAL) { - image |= (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); + pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); + } else { + pal = PAL_NONE; } - AddSortableSpriteToDraw(image, v->x_pos + v->x_offs, v->y_pos + v->y_offs, + AddSortableSpriteToDraw(image, pal, v->x_pos + v->x_offs, v->y_pos + v->y_offs, v->sprite_width, v->sprite_height, v->z_height, v->z_pos); } @@ -2801,7 +2805,7 @@ UnitID GetFreeUnitNumber(byte type) return unit; } -static PalSpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, EngineID parent_engine_type, CargoID cargo_type) +static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, EngineID parent_engine_type, CargoID cargo_type) { SpriteID map; const Player *p = GetPlayer(player); @@ -2886,15 +2890,15 @@ static PalSpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, Eng (SPR_2CCMAP_BASE + p->livery[scheme].colour1 + p->livery[scheme].colour2 * 16) : (PALETTE_RECOLOR_START + p->livery[scheme].colour1); - return SPRITE_PALETTE(map << PALETTE_SPRITE_START); + return map; } -PalSpriteID GetEnginePalette(EngineID engine_type, PlayerID player) +SpriteID GetEnginePalette(EngineID engine_type, PlayerID player) { return GetEngineColourMap(engine_type, player, INVALID_ENGINE, CT_INVALID); } -PalSpriteID GetVehiclePalette(const Vehicle *v) +SpriteID GetVehiclePalette(const Vehicle *v) { if (v->type == VEH_Train) { return GetEngineColourMap( diff --git a/src/vehicle.h b/src/vehicle.h index 02f79c50b..71ff5aab0 100644 --- a/src/vehicle.h +++ b/src/vehicle.h @@ -466,14 +466,14 @@ static const VehicleID INVALID_VEHICLE = 0xFFFF; * @param player ID of player * @return A ready-to-use palette modifier */ -PalSpriteID GetEnginePalette(EngineID engine_type, PlayerID player); +SpriteID GetEnginePalette(EngineID engine_type, PlayerID player); /** * Get the colour map for a vehicle. * @param v Vehicle to get colour map for * @return A ready-to-use palette modifier */ -PalSpriteID GetVehiclePalette(const Vehicle *v); +SpriteID GetVehiclePalette(const Vehicle *v); /* A lot of code calls for the invalidation of the status bar, which is widget 5. * Best is to have a virtual value for it when it needs to change again */ diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index 7db4ee1c6..37b234fe5 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -177,19 +177,19 @@ void InitializeVehiclesGuiList(void) // draw the vehicle profit button in the vehicle list window. void DrawVehicleProfitButton(const Vehicle *v, int x, int y) { - uint32 ormod; + SpriteID pal; // draw profit-based colored icons if (v->age <= 365 * 2) { - ormod = PALETTE_TO_GREY; + pal = PALETTE_TO_GREY; } else if (v->profit_last_year < 0) { - ormod = PALETTE_TO_RED; + pal = PALETTE_TO_RED; } else if (v->profit_last_year < 10000) { - ormod = PALETTE_TO_YELLOW; + pal = PALETTE_TO_YELLOW; } else { - ormod = PALETTE_TO_GREEN; + pal = PALETTE_TO_GREEN; } - DrawSprite(SPR_BLOT | ormod, x, y); + DrawSprite(SPR_BLOT, pal, x, y); } typedef struct RefitOption { diff --git a/src/viewport.cpp b/src/viewport.cpp index 60c0b5b4a..46d9d77c9 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -57,7 +57,8 @@ typedef struct StringSpriteToDraw { } StringSpriteToDraw; typedef struct TileSpriteToDraw { - uint32 image; + SpriteID image; + SpriteID pal; struct TileSpriteToDraw *next; int32 x; int32 y; @@ -65,14 +66,16 @@ typedef struct TileSpriteToDraw { } TileSpriteToDraw; typedef struct ChildScreenSpriteToDraw { - uint32 image; + SpriteID image; + SpriteID pal; int32 x; int32 y; struct ChildScreenSpriteToDraw *next; } ChildScreenSpriteToDraw; typedef struct ParentSpriteToDraw { - uint32 image; + SpriteID image; + SpriteID pal; int32 left; int32 top; int32 right; @@ -406,7 +409,7 @@ void HandleZoomMessage(Window *w, const ViewPort *vp, byte widget_zoom_in, byte InvalidateWidget(w, widget_zoom_out); } -void DrawGroundSpriteAt(uint32 image, int32 x, int32 y, byte z) +void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z) { ViewportDrawer *vd = _cur_vd; TileSpriteToDraw *ts; @@ -422,6 +425,7 @@ void DrawGroundSpriteAt(uint32 image, int32 x, int32 y, byte z) vd->spritelist_mem += sizeof(TileSpriteToDraw); ts->image = image; + ts->pal = pal; ts->next = NULL; ts->x = x; ts->y = y; @@ -430,14 +434,14 @@ void DrawGroundSpriteAt(uint32 image, int32 x, int32 y, byte z) vd->last_tile = &ts->next; } -void DrawGroundSprite(uint32 image) +void DrawGroundSprite(SpriteID image, SpriteID pal) { if (_offset_ground_sprites) { // offset ground sprite because of foundation? - AddChildSpriteScreen(image, _cur_vd->offs_x, _cur_vd->offs_y); + AddChildSpriteScreen(image, pal, _cur_vd->offs_x, _cur_vd->offs_y); } else { _added_tile_sprite = true; - DrawGroundSpriteAt(image, _cur_ti->x, _cur_ti->y, _cur_ti->z); + DrawGroundSpriteAt(image, pal, _cur_ti->x, _cur_ti->y, _cur_ti->z); } } @@ -449,7 +453,7 @@ void OffsetGroundSprite(int x, int y) _offset_ground_sprites = true; } -static void AddCombinedSprite(uint32 image, int x, int y, byte z) +static void AddCombinedSprite(SpriteID image, SpriteID pal, int x, int y, byte z) { const ViewportDrawer *vd = _cur_vd; Point pt = RemapCoords(x, y, z); @@ -461,11 +465,11 @@ static void AddCombinedSprite(uint32 image, int x, int y, byte z) pt.y + spr->y_offs + spr->height <= vd->dpi.top) return; - AddChildSpriteScreen(image, pt.x - vd->parent_list[-1]->left, pt.y - vd->parent_list[-1]->top); + AddChildSpriteScreen(image, pal, pt.x - vd->parent_list[-1]->left, pt.y - vd->parent_list[-1]->top); } -void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, byte z) +void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, int h, byte dz, byte z) { ViewportDrawer *vd = _cur_vd; ParentSpriteToDraw *ps; @@ -475,7 +479,7 @@ void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, assert((image & SPRITE_MASK) < MAX_SPRITES); if (vd->combine_sprites == 2) { - AddCombinedSprite(image, x, y, z); + AddCombinedSprite(image, pal, x, y, z); return; } @@ -510,6 +514,7 @@ void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, vd->spritelist_mem += sizeof(ParentSpriteToDraw); ps->image = image; + ps->pal = pal; ps->xmin = x; ps->xmax = x + w - 1; @@ -538,7 +543,7 @@ void EndSpriteCombine(void) _cur_vd->combine_sprites = 0; } -void AddChildSpriteScreen(uint32 image, int x, int y) +void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y) { ViewportDrawer *vd = _cur_vd; ChildScreenSpriteToDraw *cs; @@ -559,6 +564,7 @@ void AddChildSpriteScreen(uint32 image, int x, int y) vd->last_child = &cs->next; cs->image = image; + cs->pal = pal; cs->x = x; cs->y = y; cs->next = NULL; @@ -593,12 +599,12 @@ void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 par } -static void DrawSelectionSprite(uint32 image, const TileInfo *ti) +static void DrawSelectionSprite(SpriteID image, SpriteID pal, const TileInfo *ti) { if (_added_tile_sprite && !(_thd.drawstyle & HT_LINE)) { // draw on real ground - DrawGroundSpriteAt(image, ti->x, ti->y, ti->z + 7); + DrawGroundSpriteAt(image, pal, ti->x, ti->y, ti->z + 7); } else { // draw on top of foundation - AddSortableSpriteToDraw(image, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7); + AddSortableSpriteToDraw(image, pal, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7); } } @@ -636,11 +642,12 @@ static const int _AutorailType[6][2] = { static void DrawTileSelection(const TileInfo *ti) { - uint32 image; + SpriteID image; + SpriteID pal; // Draw a red error square? if (_thd.redsq != 0 && _thd.redsq == ti->tile) { - DrawSelectionSprite(PALETTE_TILE_RED_PULSATING | (SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]), ti); + DrawSelectionSprite(SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh], PALETTE_TILE_RED_PULSATING, ti); return; } @@ -652,8 +659,7 @@ static void DrawTileSelection(const TileInfo *ti) IS_INSIDE_1D(ti->y, _thd.pos.y, _thd.size.y)) { if (_thd.drawstyle & HT_RECT) { image = SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]; - if (_thd.make_square_red) image |= PALETTE_SEL_TILE_RED; - DrawSelectionSprite(image, ti); + DrawSelectionSprite(image, _thd.make_square_red ? PALETTE_SEL_TILE_RED : PAL_NONE, ti); } else if (_thd.drawstyle & HT_POINT) { // Figure out the Z coordinate for the single dot. byte z = ti->z; @@ -661,19 +667,29 @@ static void DrawTileSelection(const TileInfo *ti) z += TILE_HEIGHT; if (ti->tileh == SLOPE_STEEP_N) z += TILE_HEIGHT; } - DrawGroundSpriteAt(_cur_dpi->zoom != 2 ? SPR_DOT : SPR_DOT_SMALL, ti->x, ti->y, z); + DrawGroundSpriteAt(_cur_dpi->zoom != 2 ? SPR_DOT : SPR_DOT_SMALL, PAL_NONE, ti->x, ti->y, z); } else if (_thd.drawstyle & HT_RAIL /*&& _thd.place_mode == VHM_RAIL*/) { // autorail highlight piece under cursor uint type = _thd.drawstyle & 0xF; + int offset; + assert(type <= 5); - image = SPR_AUTORAIL_BASE + _AutorailTilehSprite[ti->tileh][_AutorailType[type][0]]; - if (_thd.make_square_red) image |= PALETTE_SEL_TILE_RED; - DrawSelectionSprite(image, ti); + offset = _AutorailTilehSprite[ti->tileh][_AutorailType[type][0]]; + if (offset >= 0) { + image = SPR_AUTORAIL_BASE + offset; + pal = PAL_NONE; + } else { + image = SPR_AUTORAIL_BASE - offset; + pal = PALETTE_TO_RED; + } + + DrawSelectionSprite(image, _thd.make_square_red ? PALETTE_SEL_TILE_RED : pal, ti); } else if (IsPartOfAutoLine(ti->x, ti->y)) { // autorail highlighting long line int dir = _thd.drawstyle & ~0xF0; + int offset; uint side; if (dir < 2) { @@ -683,10 +699,16 @@ static void DrawTileSelection(const TileInfo *ti) side = delta(delta(TileX(start), TileX(ti->tile)), delta(TileY(start), TileY(ti->tile))); } - image = SPR_AUTORAIL_BASE + _AutorailTilehSprite[ti->tileh][_AutorailType[dir][side]]; + offset = _AutorailTilehSprite[ti->tileh][_AutorailType[dir][side]]; + if (offset >= 0) { + image = SPR_AUTORAIL_BASE + offset; + pal = PAL_NONE; + } else { + image = SPR_AUTORAIL_BASE - offset; + pal = PALETTE_TO_RED; + } - if (_thd.make_square_red) image |= PALETTE_SEL_TILE_RED; - DrawSelectionSprite(image, ti); + DrawSelectionSprite(image, _thd.make_square_red ? PALETTE_SEL_TILE_RED : pal, ti); } return; } @@ -697,7 +719,7 @@ static void DrawTileSelection(const TileInfo *ti) IS_INSIDE_1D(ti->x, _thd.pos.x + _thd.offs.x, _thd.size.x + _thd.outersize.x) && IS_INSIDE_1D(ti->y, _thd.pos.y + _thd.offs.y, _thd.size.y + _thd.outersize.y)) { // Draw a blue rect. - DrawSelectionSprite(PALETTE_SEL_TILE_BLUE | (SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]), ti); + DrawSelectionSprite(SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh], PALETTE_SEL_TILE_BLUE, ti); return; } } @@ -1056,7 +1078,7 @@ static void ViewportDrawTileSprites(TileSpriteToDraw *ts) { do { Point pt = RemapCoords(ts->x, ts->y, ts->z); - DrawSprite(ts->image, pt.x, pt.y); + DrawSprite(ts->image, ts->pal, pt.x, pt.y); ts = ts->next; } while (ts != NULL); } @@ -1128,10 +1150,10 @@ static void ViewportDrawParentSprites(ParentSpriteToDraw *psd[]) Point pt = RemapCoords(ps->xmin, ps->ymin, ps->zmin); const ChildScreenSpriteToDraw* cs; - DrawSprite(ps->image, pt.x, pt.y); + DrawSprite(ps->image, ps->pal, pt.x, pt.y); for (cs = ps->child; cs != NULL; cs = cs->next) { - DrawSprite(cs->image, ps->left + cs->x, ps->top + cs->y); + DrawSprite(cs->image, cs->pal, ps->left + cs->x, ps->top + cs->y); } } } @@ -2412,14 +2434,14 @@ bool VpHandlePlaceSizingDrag(void) return false; } -void SetObjectToPlaceWnd(CursorID icon, byte mode, Window *w) +void SetObjectToPlaceWnd(CursorID icon, SpriteID pal, byte mode, Window *w) { - SetObjectToPlace(icon, mode, w->window_class, w->window_number); + SetObjectToPlace(icon, pal, mode, w->window_class, w->window_number); } #include "table/animcursors.h" -void SetObjectToPlace(CursorID icon, byte mode, WindowClass window_class, WindowNumber window_num) +void SetObjectToPlace(CursorID icon, SpriteID pal, byte mode, WindowClass window_class, WindowNumber window_num) { Window *w; @@ -2451,10 +2473,10 @@ void SetObjectToPlace(CursorID icon, byte mode, WindowClass window_class, Window if ( (int)icon < 0) SetAnimatedMouseCursor(_animcursors[~icon]); else - SetMouseCursor(icon); + SetMouseCursor(icon, pal); } void ResetObjectToPlace(void) { - SetObjectToPlace(SPR_CURSOR_MOUSE, VHM_NONE, 0, 0); + SetObjectToPlace(SPR_CURSOR_MOUSE, PAL_NONE, VHM_NONE, 0, 0); } diff --git a/src/viewport.h b/src/viewport.h index 13f9538dd..94ee4631f 100644 --- a/src/viewport.h +++ b/src/viewport.h @@ -42,11 +42,11 @@ static inline void MaxZoomInOut(int how, Window *w) void OffsetGroundSprite(int x, int y); -void DrawGroundSprite(uint32 image); -void DrawGroundSpriteAt(uint32 image, int32 x, int32 y, byte z); -void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, byte z); +void DrawGroundSprite(SpriteID image, SpriteID pal); +void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z); +void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, int h, byte dz, byte z); void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 params_2); -void AddChildSpriteScreen(uint32 image, int x, int y); +void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y); void StartSpriteCombine(void); diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index 78787b20b..8cb56f699 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -370,33 +370,33 @@ void DrawCanalWater(TileIndex tile) wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2; wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3; - if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57); - if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58); - if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59); - if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60); + if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57, PAL_NONE); + if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58, PAL_NONE); + if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59, PAL_NONE); + if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60, PAL_NONE); // right corner switch (wa & 0x03) { - case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 4); break; - case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8); break; + case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 4, PAL_NONE); break; + case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8, PAL_NONE); break; } // bottom corner switch (wa & 0x06) { - case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 5); break; - case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9); break; + case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 5, PAL_NONE); break; + case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9, PAL_NONE); break; } // left corner switch (wa & 0x0C) { - case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 6); break; - case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10); break; + case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 6, PAL_NONE); break; + case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10, PAL_NONE); break; } // upper corner switch (wa & 0x09) { - case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 7); break; - case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11); break; + case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 7, PAL_NONE); break; + case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11, PAL_NONE); break; } } @@ -409,19 +409,26 @@ typedef struct LocksDrawTileStruct { #include "table/water_land.h" static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts, - uint32 palette, uint base + SpriteID palette, uint base ) { - DrawGroundSprite(wdts++->image); + DrawGroundSprite(wdts++->image, PAL_NONE); for (; wdts->delta_x != 0x80; wdts++) { - uint32 image = wdts->image + base; + SpriteID image = wdts->image + base; + SpriteID pal; + if (_display_opt & DO_TRANS_BUILDINGS) { - MAKE_TRANSPARENT(image); + SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); + pal = PALETTE_TO_TRANSPARENT; } else { - image |= palette; + pal = palette; } - AddSortableSpriteToDraw(image, ti->x + wdts->delta_x, ti->y + wdts->delta_y, wdts->width, wdts->height, wdts->unk, ti->z + wdts->delta_z); + + AddSortableSpriteToDraw(image, pal, + ti->x + wdts->delta_x, ti->y + wdts->delta_y, + wdts->width, wdts->height, + wdts->unk, ti->z + wdts->delta_z); } } @@ -429,7 +436,7 @@ static void DrawTile_Water(TileInfo *ti) { switch (GetWaterTileType(ti->tile)) { case WATER_CLEAR: - DrawGroundSprite(SPR_FLAT_WATER_TILE); + DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE); if (ti->z != 0 || !IsTileOwner(ti->tile, OWNER_WATER)) DrawCanalWater(ti->tile); DrawBridgeMiddle(ti); break; @@ -437,9 +444,9 @@ static void DrawTile_Water(TileInfo *ti) case WATER_COAST: assert(!IsSteepSlope(ti->tileh)); if (_coast_base != 0) { - DrawGroundSprite(_coast_base + ti->tileh); + DrawGroundSprite(_coast_base + ti->tileh, PAL_NONE); } else { - DrawGroundSprite(_water_shore_sprites[ti->tileh]); + DrawGroundSprite(_water_shore_sprites[ti->tileh], PAL_NONE); } DrawBridgeMiddle(ti); break; @@ -459,11 +466,11 @@ void DrawShipDepotSprite(int x, int y, int image) { const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image]; - DrawSprite(wdts++->image, x, y); + DrawSprite(wdts++->image, PAL_NONE, x, y); for (; wdts->delta_x != 0x80; wdts++) { Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z); - DrawSprite(wdts->image + PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y); + DrawSprite(wdts->image, PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y); } } diff --git a/src/widget.cpp b/src/widget.cpp index 54114ca67..2c6dba2fa 100644 --- a/src/widget.cpp +++ b/src/widget.cpp @@ -159,7 +159,7 @@ void DrawFrameRect(int left, int top, int right, int bottom, int ctab, FrameFlag uint light = _colour_gradient[ctab][7]; if (flags & FR_TRANSPARENT) { - GfxFillRect(left, top, right, bottom, 0x322 | USE_COLORTABLE); + GfxFillRect(left, top, right, bottom, PALETTE_TO_TRANSPARENT | (1 << USE_COLORTABLE)); } else { uint interior; @@ -210,7 +210,7 @@ void DrawWindowWidgets(const Window *w) /* show different image when clicked for WWT_IMGBTN_2 */ if ((wi->type & WWT_MASK) == WWT_IMGBTN_2 && clicked) img++; - DrawSprite(img, r.left + 1 + clicked, r.top + 1 + clicked); + DrawSprite(img, PAL_NONE, r.left + 1 + clicked, r.top + 1 + clicked); goto draw_default; } @@ -308,7 +308,7 @@ void DrawWindowWidgets(const Window *w) // draw "shaded" background GfxFillRect(r.left, r.top+10, r.right, r.bottom-10, c2); - GfxFillRect(r.left, r.top+10, r.right, r.bottom-10, c1 | PALETTE_MODIFIER_GREYOUT); + GfxFillRect(r.left, r.top+10, r.right, r.bottom-10, c1 | (1 << PALETTE_MODIFIER_GREYOUT)); // draw shaded lines GfxFillRect(r.left+2, r.top+10, r.left+2, r.bottom-10, c1); @@ -340,7 +340,7 @@ void DrawWindowWidgets(const Window *w) // draw "shaded" background GfxFillRect(r.left, r.top+10, r.right, r.bottom-10, c2); - GfxFillRect(r.left, r.top+10, r.right, r.bottom-10, c1 | PALETTE_MODIFIER_GREYOUT); + GfxFillRect(r.left, r.top+10, r.right, r.bottom-10, c1 | (1 << PALETTE_MODIFIER_GREYOUT)); // draw shaded lines GfxFillRect(r.left+2, r.top+10, r.left+2, r.bottom-10, c1); @@ -362,18 +362,18 @@ void DrawWindowWidgets(const Window *w) clicked = ((w->flags4 & (WF_SCROLL_UP | WF_HSCROLL)) == (WF_SCROLL_UP | WF_HSCROLL)); DrawFrameRect(r.left, r.top, r.left + 9, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE); - DrawSprite(SPR_ARROW_LEFT, r.left + 1 + clicked, r.top + 1 + clicked); + DrawSprite(SPR_ARROW_LEFT, PAL_NONE, r.left + 1 + clicked, r.top + 1 + clicked); clicked = ((w->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL)) == (WF_SCROLL_DOWN | WF_HSCROLL)); DrawFrameRect(r.right-9, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE); - DrawSprite(SPR_ARROW_RIGHT, r.right - 8 + clicked, r.top + 1 + clicked); + DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, r.right - 8 + clicked, r.top + 1 + clicked); c1 = _colour_gradient[wi->color&0xF][3]; c2 = _colour_gradient[wi->color&0xF][7]; // draw "shaded" background GfxFillRect(r.left+10, r.top, r.right-10, r.bottom, c2); - GfxFillRect(r.left+10, r.top, r.right-10, r.bottom, c1 | PALETTE_MODIFIER_GREYOUT); + GfxFillRect(r.left+10, r.top, r.right-10, r.bottom, c1 | (1 << PALETTE_MODIFIER_GREYOUT)); // draw shaded lines GfxFillRect(r.left+10, r.top+2, r.right-10, r.top+2, c1); @@ -424,7 +424,7 @@ void DrawWindowWidgets(const Window *w) clicked = !!(w->flags4 & WF_STICKY); DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE); - DrawSprite((clicked) ? SPR_PIN_UP : SPR_PIN_DOWN, r.left + 2 + clicked, r.top + 3 + clicked); + DrawSprite((clicked) ? SPR_PIN_UP : SPR_PIN_DOWN, PAL_NONE, r.left + 2 + clicked, r.top + 3 + clicked); break; } @@ -433,7 +433,7 @@ void DrawWindowWidgets(const Window *w) clicked = !!(w->flags4 & WF_SIZING); DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE); - DrawSprite(SPR_WINDOW_RESIZE, r.left + 3 + clicked, r.top + 3 + clicked); + DrawSprite(SPR_WINDOW_RESIZE, PAL_NONE, r.left + 3 + clicked, r.top + 3 + clicked); break; } @@ -457,7 +457,7 @@ void DrawWindowWidgets(const Window *w) DrawStringCenteredTruncated(r.left + 2, r.right - 2, r.top+2, wi->data, 0x84); draw_default:; if (IsWindowWidgetDisabled(w, i)) { - GfxFillRect(r.left+1, r.top+1, r.right-1, r.bottom-1, _colour_gradient[wi->color&0xF][2] | PALETTE_MODIFIER_GREYOUT); + GfxFillRect(r.left+1, r.top+1, r.right-1, r.bottom-1, _colour_gradient[wi->color&0xF][2] | (1 << PALETTE_MODIFIER_GREYOUT)); } } } @@ -529,7 +529,7 @@ static void DropdownMenuWndProc(Window *w, WindowEvent *e) if (HASBIT(WP(w,dropdown_d).disabled_state, i)) { GfxFillRect(x, y, x + width, y + 9, - PALETTE_MODIFIER_GREYOUT | _colour_gradient[_dropdown_menu_widgets[0].color][5] + (1 << PALETTE_MODIFIER_GREYOUT) | _colour_gradient[_dropdown_menu_widgets[0].color][5] ); } } else { |