diff options
author | rubidium <rubidium@openttd.org> | 2007-05-18 17:31:41 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-05-18 17:31:41 +0000 |
commit | c8d05162c296a6fdec7a02163b21e2fce2da7272 (patch) | |
tree | 3eac526253ee6111911b7ea868ca46065b6d5889 /src | |
parent | 2a7442fda4bddeab5da85c19e957a9ed39a70d05 (diff) | |
download | openttd-c8d05162c296a6fdec7a02163b21e2fce2da7272.tar.xz |
(svn r9869) -Codechange: replace some bytes with VehicleType, i.e. more type strictness.
Diffstat (limited to 'src')
-rw-r--r-- | src/autoreplace_gui.cpp | 8 | ||||
-rw-r--r-- | src/build_vehicle_gui.cpp | 10 | ||||
-rw-r--r-- | src/depot.cpp | 1 | ||||
-rw-r--r-- | src/depot.h | 2 | ||||
-rw-r--r-- | src/depot_gui.cpp | 6 | ||||
-rw-r--r-- | src/engine.h | 4 | ||||
-rw-r--r-- | src/newgrf.cpp | 2 | ||||
-rw-r--r-- | src/order_cmd.cpp | 2 | ||||
-rw-r--r-- | src/vehicle.cpp | 1 | ||||
-rw-r--r-- | src/vehicle_gui.cpp | 12 | ||||
-rw-r--r-- | src/vehicle_gui.h | 12 | ||||
-rw-r--r-- | src/window.h | 5 | ||||
-rw-r--r-- | src/yapf/yapf.hpp | 2 |
13 files changed, 39 insertions, 28 deletions
diff --git a/src/autoreplace_gui.cpp b/src/autoreplace_gui.cpp index 2915f8476..03c1610e8 100644 --- a/src/autoreplace_gui.cpp +++ b/src/autoreplace_gui.cpp @@ -62,7 +62,7 @@ void InvalidateAutoreplaceWindow(EngineID e) /** When an engine is made buildable or is removed from being buildable, add/remove it from the build/autoreplace lists * @param type The type of engine */ -void AddRemoveEngineFromAutoreplaceAndBuildWindows(byte type) +void AddRemoveEngineFromAutoreplaceAndBuildWindows(VehicleType type) { _rebuild_left_list = false; // left list is only for the vehicles the player owns and is not related to being buildable _rebuild_right_list = true; @@ -202,7 +202,7 @@ static void GenerateLists(Window *w) } -void DrawEngineList(byte type, int x, int y, const EngineList eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count); +void DrawEngineList(VehicleType type, int x, int y, const EngineList eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count); static void ReplaceVehicleWndProc(Window *w, WindowEvent *e) { @@ -296,7 +296,7 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e) EngineID end = min((i == 0 ? w->vscroll.cap : w->vscroll2.cap) + start, EngList_Count(&list)); /* Do the actual drawing */ - DrawEngineList(w->window_number, x, 15, list, start, end, WP(w, replaceveh_d).sel_engine[i], i == 0); + DrawEngineList((VehicleType)w->window_number, x, 15, list, start, end, WP(w, replaceveh_d).sel_engine[i], i == 0); /* Also draw the details if an engine is selected */ if (WP(w, replaceveh_d).sel_engine[i] != INVALID_ENGINE) { @@ -480,7 +480,7 @@ static const WindowDesc _replace_ship_aircraft_vehicle_desc = { }; -void ShowReplaceVehicleWindow(byte vehicletype) +void ShowReplaceVehicleWindow(VehicleType vehicletype) { Window *w; diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index c7fb5f30e..33a08f40c 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -543,6 +543,7 @@ int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number) bool refitable = false; switch (e->type) { + default: NOT_REACHED(); case VEH_TRAIN: { const RailVehicleInfo *rvi = RailVehInfo(engine_number); uint capacity = GetEngineProperty(engine_number, 0x14, rvi->capacity); @@ -720,6 +721,7 @@ static void GenerateBuildList(Window *w) buildvehicle_d *bv = &WP(w, buildvehicle_d); switch (bv->vehicle_type) { + default: NOT_REACHED(); case VEH_TRAIN: GenerateBuildTrainList(w); return; // trains should not reach the last sorting @@ -757,7 +759,7 @@ static void DrawVehicleEngine(byte type, int x, int y, EngineID engine, SpriteID * @param selected_id what engine to highlight as selected, if any * @param show_count Display the number of vehicles (used by autoreplace) */ -void DrawEngineList(byte type, int x, int y, const EngineList eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count) +void DrawEngineList(VehicleType type, int x, int y, const EngineList eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count) { byte step_size = GetVehicleListHeight(type); byte x_offset = 0; @@ -872,6 +874,7 @@ static void BuildVehicleClickEvent(Window *w, WindowEvent *e) EngineID sel_eng = bv->sel_engine; if (sel_eng != INVALID_ENGINE) { switch (bv->vehicle_type) { + default: NOT_REACHED(); case VEH_TRAIN: DoCommandP(w->window_number, sel_eng, 0, (RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) ? CcBuildWagon : CcBuildLoco, CMD_BUILD_RAIL_VEHICLE | CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE)); @@ -897,6 +900,7 @@ static void BuildVehicleClickEvent(Window *w, WindowEvent *e) bv->rename_engine = sel_eng; switch (bv->vehicle_type) { + default: NOT_REACHED(); case VEH_TRAIN: str = STR_886A_RENAME_TRAIN_VEHICLE_TYPE; break; case VEH_ROAD: str = STR_9036_RENAME_ROAD_VEHICLE_TYPE; break; case VEH_SHIP: str = STR_9838_RENAME_SHIP_TYPE; break; @@ -940,6 +944,7 @@ static void NewVehicleWndProc(Window *w, WindowEvent *e) StringID str = STR_NULL; _cmd_text = e->we.edittext.str; switch (bv->vehicle_type) { + default: NOT_REACHED(); case VEH_TRAIN: str = STR_886B_CAN_T_RENAME_TRAIN_VEHICLE; break; case VEH_ROAD: str = STR_9037_CAN_T_RENAME_ROAD_VEHICLE; break; case VEH_SHIP: str = STR_9839_CAN_T_RENAME_SHIP_TYPE; break; @@ -977,7 +982,7 @@ static const WindowDesc _build_vehicle_desc = { NewVehicleWndProc }; -void ShowBuildVehicleWindow(TileIndex tile, byte type) +void ShowBuildVehicleWindow(TileIndex tile, VehicleType type) { buildvehicle_d *bv; Window *w; @@ -1006,6 +1011,7 @@ void ShowBuildVehicleWindow(TileIndex tile, byte type) bv->descending_sort_order = _last_sort_order[type]; switch (type) { + default: NOT_REACHED(); case VEH_TRAIN: WP(w, buildvehicle_d).filter.railtype = (tile == 0) ? RAILTYPE_END : GetRailType(tile); ResizeWindow(w, 0, 16); diff --git a/src/depot.cpp b/src/depot.cpp index 2267e362e..3789c0edd 100644 --- a/src/depot.cpp +++ b/src/depot.cpp @@ -4,6 +4,7 @@ #include "stdafx.h" #include "openttd.h" +#include "vehicle.h" #include "depot.h" #include "functions.h" #include "landscape.h" diff --git a/src/depot.h b/src/depot.h index 49ed1465e..300423ad7 100644 --- a/src/depot.h +++ b/src/depot.h @@ -42,7 +42,7 @@ static inline void DeleteDepot(Depot *depot) depot->xy = 0; } -void ShowDepotWindow(TileIndex tile, byte type); +void ShowDepotWindow(TileIndex tile, VehicleType type); #define FOR_ALL_DEPOTS_FROM(d, start) for (d = GetDepot(start); d != NULL; d = (d->index + 1U < GetDepotPoolSize()) ? GetDepot(d->index + 1U) : NULL) if (IsValidDepot(d)) #define FOR_ALL_DEPOTS(d) FOR_ALL_DEPOTS_FROM(d, 0) diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp index d0fa558b0..8aea0298c 100644 --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -657,7 +657,7 @@ static void ResizeDefaultWindowSizeForRoadVehicles() _block_sizes[VEH_ROAD][1] = GetVehicleListHeight(VEH_ROAD); } -static void ResizeDefaultWindowSize(byte type) +static void ResizeDefaultWindowSize(VehicleType type) { EngineID engine; uint max_width = 0; @@ -697,7 +697,7 @@ void InitDepotWindowBlockSizes() ResizeDefaultWindowSize(VEH_AIRCRAFT); } -static void CreateDepotListWindow(Window *w, byte type) +static void CreateDepotListWindow(Window *w, VehicleType type) { WP(w, depot_d).type = type; _backup_orders_tile = 0; @@ -975,7 +975,7 @@ static void DepotWndProc(Window *w, WindowEvent *e) * @param tile The tile where the depot/hangar is located * @param type The type of vehicles in the depot */ -void ShowDepotWindow(TileIndex tile, byte type) +void ShowDepotWindow(TileIndex tile, VehicleType type) { Window *w; diff --git a/src/engine.h b/src/engine.h index 641299697..c54e3bb10 100644 --- a/src/engine.h +++ b/src/engine.h @@ -120,7 +120,7 @@ struct Engine { PlayerByte preview_player; byte preview_wait; byte player_avail; - byte type; ///< type, ie VEH_ROAD, VEH_TRAIN, etc. Same as in vehicle.h + VehicleType type; ///< type, ie VEH_ROAD, VEH_TRAIN, etc. Same as in vehicle.h }; /** @@ -341,7 +341,7 @@ int32 RemoveEngineReplacement(EngineRenewList* erl, EngineID engine, uint32 flag /** When an engine is made buildable or is removed from being buildable, add/remove it from the build/autoreplace lists * @param type The type of engine */ -void AddRemoveEngineFromAutoreplaceAndBuildWindows(byte type); +void AddRemoveEngineFromAutoreplaceAndBuildWindows(VehicleType type); /* Engine list manipulators - current implementation is only C wrapper of CBlobT<EngineID> class (helpers.cpp) */ void EngList_Create(EngineList *el); ///< Creates engine list diff --git a/src/newgrf.cpp b/src/newgrf.cpp index 3dc46fcbf..10326ef7a 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -4550,6 +4550,8 @@ static void CalculateRefitMasks() /* Check if this engine's cargo type is valid. If not, set to the first refittable * cargo type. Apparently cargo_type isn't a common property... */ switch (GetEngine(engine)->type) { + default: NOT_REACHED(); + case VEH_AIRCRAFT: break; case VEH_TRAIN: { RailVehicleInfo *rvi = &_rail_vehicle_info[engine]; if (rvi->cargo_type == CT_INVALID) rvi->cargo_type = FindFirstRefittableCargo(engine); diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp index 912e5b2a8..c7d4f7ab7 100644 --- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -6,10 +6,10 @@ #include "openttd.h" #include "order.h" #include "airport.h" +#include "vehicle.h" #include "depot.h" #include "functions.h" #include "table/strings.h" -#include "vehicle.h" #include "waypoint.h" #include "command.h" #include "station.h" diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 1b5b720b9..8b626a4d3 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -2443,6 +2443,7 @@ const Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID pa if (p->livery[LS_DEFAULT].in_use && (_patches.liveries == 2 || (_patches.liveries == 1 && player == _local_player))) { /* Determine the livery scheme to use */ switch (GetEngine(engine_type)->type) { + default: NOT_REACHED(); case VEH_TRAIN: { const RailVehicleInfo *rvi = RailVehInfo(engine_type); diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index 02f90e70f..f9859e917 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -45,7 +45,7 @@ struct vehiclelist_d { const Vehicle** sort_list; // List of vehicles (sorted) Listing *_sorting; // pointer to the appropiate subcategory of _sorting uint16 length_of_sort_list; // Keeps track of how many vehicle pointers sort list got space for - byte vehicle_type; // The vehicle type that is sorted + VehicleType vehicle_type; // The vehicle type that is sorted list_d l; // General list struct }; assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(vehiclelist_d)); @@ -809,7 +809,7 @@ static void CreateVehicleListWindow(Window *w) uint16 window_type = w->window_number & VLW_MASK; PlayerID player = (PlayerID)GB(w->window_number, 0, 8); - vl->vehicle_type = GB(w->window_number, 11, 5); + vl->vehicle_type = (VehicleType)GB(w->window_number, 11, 5); vl->length_of_sort_list = 0; vl->sort_list = NULL; w->caption_color = player; @@ -1236,7 +1236,7 @@ static const WindowDesc _player_vehicle_list_aircraft_desc = { PlayerVehWndProc }; -static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, byte vehicle_type, uint16 unique_number) +static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, VehicleType vehicle_type, uint16 unique_number) { Window *w; WindowNumber num; @@ -1273,7 +1273,7 @@ static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, byte ve } } -void ShowVehicleListWindow(PlayerID player, byte vehicle_type) +void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type) { ShowVehicleListWindowLocal(player, VLW_STANDARD, vehicle_type, 0); } @@ -1284,12 +1284,12 @@ void ShowVehicleListWindow(const Vehicle *v) ShowVehicleListWindowLocal(v->owner, VLW_SHARED_ORDERS, v->type, v->orders->index); } -void ShowVehicleListWindow(PlayerID player, byte vehicle_type, StationID station) +void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, StationID station) { ShowVehicleListWindowLocal(player, VLW_STATION_LIST, vehicle_type, station); } -void ShowVehicleListWindow(PlayerID player, byte vehicle_type, TileIndex depot_tile) +void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, TileIndex depot_tile) { uint16 depot_airport_index; diff --git a/src/vehicle_gui.h b/src/vehicle_gui.h index 602d765c0..2e54de24c 100644 --- a/src/vehicle_gui.h +++ b/src/vehicle_gui.h @@ -41,7 +41,7 @@ void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection); void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection); void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection); -void ShowBuildVehicleWindow(TileIndex tile, byte type); +void ShowBuildVehicleWindow(TileIndex tile, VehicleType type); void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v); @@ -49,11 +49,11 @@ uint ShowAdditionalText(int x, int y, uint w, EngineID engine); uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine); void ShowVehicleListWindow(const Vehicle *v); -void ShowVehicleListWindow(PlayerID player, byte vehicle_type); -void ShowVehicleListWindow(PlayerID player, byte vehicle_type, StationID station); -void ShowVehicleListWindow(PlayerID player, byte vehicle_type, TileIndex depot_tile); +void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type); +void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, StationID station); +void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, TileIndex depot_tile); -void ShowReplaceVehicleWindow(byte vehicletype); +void ShowReplaceVehicleWindow(VehicleType vehicletype); static inline void DrawVehicleImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection) { @@ -66,7 +66,7 @@ static inline void DrawVehicleImage(const Vehicle *v, int x, int y, int count, i } } -static inline uint GetVehicleListHeight(byte type) +static inline uint GetVehicleListHeight(VehicleType type) { return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24; } diff --git a/src/window.h b/src/window.h index 1f74df9b0..85bb74dac 100644 --- a/src/window.h +++ b/src/window.h @@ -10,6 +10,7 @@ #include "order.h" #include "rail.h" #include "airport.h" +#include "vehicle.h" struct WindowEvent; @@ -323,7 +324,7 @@ struct tooltips_d { assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(tooltips_d)); struct buildvehicle_d { - byte vehicle_type; + VehicleType vehicle_type; union { RailTypeByte railtype; AirportFTAClass::Flags flags; @@ -352,7 +353,7 @@ assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(replaceveh_d)); struct depot_d { VehicleID sel; - byte type; + VehicleType type; bool generate_list; uint16 engine_list_length; uint16 wagon_list_length; diff --git a/src/yapf/yapf.hpp b/src/yapf/yapf.hpp index 2756326c8..4faff60b5 100644 --- a/src/yapf/yapf.hpp +++ b/src/yapf/yapf.hpp @@ -7,6 +7,7 @@ #include "track_dir.hpp" +#include "../vehicle.h" #include "../depot.h" #include "../road_map.h" #include "../tunnel_map.h" @@ -14,7 +15,6 @@ #include "../bridge.h" #include "../station.h" #include "../station_map.h" -#include "../vehicle.h" #include "../date.h" #include "../functions.h" #include "../landscape.h" |