diff options
author | Yexo <Yexo@openttd.org> | 2009-01-23 00:18:27 +0000 |
---|---|---|
committer | Yexo <Yexo@openttd.org> | 2009-01-23 00:18:27 +0000 |
commit | bd08be44ea9b0d72e4394a35e5a1071cb08afec6 (patch) | |
tree | 232792793dda47b4f71a5654badb587cde9fbfc5 /src | |
parent | 50956b4f7ae2cdb5b8dc52e517c98123a466e666 (diff) | |
download | openttd-bd08be44ea9b0d72e4394a35e5a1071cb08afec6.tar.xz |
(svn r15212) -Feature [FS#2566]: Change the dropdown box where you can chose which edges will be water to 4 pushbuttons (based on patch by planetmaker).
Diffstat (limited to 'src')
-rw-r--r-- | src/genworld_gui.cpp | 107 | ||||
-rw-r--r-- | src/landscape_type.h | 11 | ||||
-rw-r--r-- | src/lang/catalan.txt | 20 | ||||
-rw-r--r-- | src/lang/czech.txt | 20 | ||||
-rw-r--r-- | src/lang/dutch.txt | 20 | ||||
-rw-r--r-- | src/lang/english.txt | 32 | ||||
-rw-r--r-- | src/lang/finnish.txt | 20 | ||||
-rw-r--r-- | src/lang/french.txt | 20 | ||||
-rw-r--r-- | src/lang/hungarian.txt | 20 | ||||
-rw-r--r-- | src/lang/indonesian.txt | 20 | ||||
-rw-r--r-- | src/lang/italian.txt | 20 | ||||
-rw-r--r-- | src/lang/korean.txt | 20 | ||||
-rw-r--r-- | src/lang/piglatin.txt | 20 | ||||
-rw-r--r-- | src/lang/romanian.txt | 20 | ||||
-rw-r--r-- | src/lang/russian.txt | 20 | ||||
-rw-r--r-- | src/lang/spanish.txt | 20 | ||||
-rw-r--r-- | src/lang/turkish.txt | 19 | ||||
-rw-r--r-- | src/settings.cpp | 2 | ||||
-rw-r--r-- | src/tgp.cpp | 8 |
19 files changed, 98 insertions, 341 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 366f58f26..ba03462c4 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -99,13 +99,23 @@ enum GenerateLandscapeWindowWidgets { GLAND_WATER_PULLDOWN, GLAND_SMOOTHNESS_TEXT, GLAND_SMOOTHNESS_PULLDOWN, - GLAND_WATER_BORDERS_PULLDOWN, + + GLAND_BORDER_TYPES, + GLAND_BORDERS_RANDOM, + GLAND_WATER_NW_TEXT, + GLAND_WATER_NE_TEXT, + GLAND_WATER_SE_TEXT, + GLAND_WATER_SW_TEXT, + GLAND_WATER_NW, + GLAND_WATER_NE, + GLAND_WATER_SE, + GLAND_WATER_SW, }; static const Widget _generate_landscape_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 337, 14, 285, 0x0, STR_NULL}, +{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 337, 14, 313, 0x0, STR_NULL}, /* Landscape selection */ { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, // GLAND_TEMPERATE @@ -165,11 +175,20 @@ static const Widget _generate_landscape_widgets[] = { { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 228, 239, 0x0, STR_NULL}, // GLAND_WATER_PULLDOWN /* Map smoothness */ -{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 245, 257, STR_SMOOTHNESS, STR_NULL}, // GLAND_SMOOTHNESS_TEXT +{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 247, 257, STR_SMOOTHNESS, STR_NULL}, // GLAND_SMOOTHNESS_TEXT { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 246, 257, 0x0, STR_NULL}, // GLAND_SMOOTHNESS_PULLDOWN /* Water borders */ -{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 12, 326, 264, 275, 0x0, STR_NULL}, // GLAND_WATER_BORDERS_PULLDOWN +{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 265, 275, STR_BORDER_TYPE, STR_NULL}, // GLAND_BORDER_TYPES +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 264, 275, STR_BORDER_RANDOMIZE, STR_NULL}, // GLAND_BORDERS_RANDOM +{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 95, 282, 292, STR_NORTHWEST, STR_NULL}, // GLAND_WATER_NW_TEXT +{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 282, 292, STR_NORTHEAST, STR_NULL}, // GLAND_WATER_NE_TEXT +{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 294, 304, STR_SOUTHEAST, STR_NULL}, // GLAND_WATER_SE_TEXT +{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 95, 294, 304, STR_SOUTHWEST, STR_NULL}, // GLAND_WATER_SW_TEXT +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 100, 172, 280, 291, 0x0, STR_NORTHWEST}, // GLAND_WATER_NW +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 173, 245, 280, 291, 0x0, STR_NORTHEAST}, // GLAND_WATER_NE +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 173, 245, 292, 303, 0x0, STR_SOUTHEAST}, // GLAND_WATER_SE +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 100, 172, 292, 303, 0x0, STR_SOUTHWEST}, // GLAND_WATER_SW { WIDGETS_END}, }; @@ -273,25 +292,6 @@ static const StringID _rotation[] = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CO static const StringID _landscape[] = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID}; static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID}; static const StringID _num_inds[] = {STR_NONE, STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID}; -static const StringID _water_borders[] = { - STR_CONFIG_PATCHES_WATER_BORDER_NONE, - STR_CONFIG_PATCHES_WATER_BORDER_NE, - STR_CONFIG_PATCHES_WATER_BORDER_SE, - STR_CONFIG_PATCHES_WATER_BORDER_SE_NE, - STR_CONFIG_PATCHES_WATER_BORDER_SW, - STR_CONFIG_PATCHES_WATER_BORDER_SW_NE, - STR_CONFIG_PATCHES_WATER_BORDER_SW_SE, - STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE, - STR_CONFIG_PATCHES_WATER_BORDER_NW, - STR_CONFIG_PATCHES_WATER_BORDER_NW_NE, - STR_CONFIG_PATCHES_WATER_BORDER_NW_SE, - STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE, - STR_CONFIG_PATCHES_WATER_BORDER_NW_SW, - STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE, - STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE, - STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE, - INVALID_STRING_ID -}; struct GenerateLandscapeWindow : public QueryStringBaseWindow { uint widget_id; @@ -311,6 +311,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { this->afilter = CS_NUMERAL; this->mode = (glwp_modes)this->window_number; + if (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) _settings_newgame.game_creation.water_borders = GB(Random(), 0, 4); this->FindWindowPlacementAndResize(desc); } @@ -320,7 +321,9 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { /* You can't select smoothness / non-water borders if not terragenesis */ if (mode == GLWP_GENERATE) { this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0); - this->SetWidgetDisabledState(GLAND_WATER_BORDERS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges); + this->SetWidgetDisabledState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges); + this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM, + GLAND_WATER_NW, GLAND_WATER_NE, GLAND_WATER_SE, GLAND_WATER_SW, WIDGET_LIST_END); } /* Disable snowline if not hilly */ this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC); @@ -339,6 +342,13 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { this->SetWidgetLoweredState(GLAND_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC); this->SetWidgetLoweredState(GLAND_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND); + this->SetWidgetLoweredState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM); + + this->SetWidgetLoweredState(GLAND_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW)); + this->SetWidgetLoweredState(GLAND_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE)); + this->SetWidgetLoweredState(GLAND_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE)); + this->SetWidgetLoweredState(GLAND_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW)); + if (_game_mode == GM_EDITOR) { this->widget[GLAND_TOWN_PULLDOWN].data = STR_6836_OFF; this->widget[GLAND_INDUSTRY_PULLDOWN].data = STR_6836_OFF; @@ -348,12 +358,24 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { } if (mode == GLWP_GENERATE) { - this->widget[GLAND_LANDSCAPE_PULLDOWN].data = _landscape[_settings_newgame.game_creation.land_generator]; - this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_settings_newgame.game_creation.tree_placer]; - this->widget[GLAND_TERRAIN_PULLDOWN].data = _elevations[_settings_newgame.difficulty.terrain_type]; - this->widget[GLAND_WATER_PULLDOWN].data = _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes]; - this->widget[GLAND_SMOOTHNESS_PULLDOWN].data = _smoothness[_settings_newgame.game_creation.tgen_smoothness]; - this->widget[GLAND_WATER_BORDERS_PULLDOWN].data = _settings_newgame.construction.freeform_edges ? _water_borders[_settings_newgame.game_creation.water_borders] : STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE; + this->widget[GLAND_LANDSCAPE_PULLDOWN].data = _landscape[_settings_newgame.game_creation.land_generator]; + this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_settings_newgame.game_creation.tree_placer]; + this->widget[GLAND_TERRAIN_PULLDOWN].data = _elevations[_settings_newgame.difficulty.terrain_type]; + this->widget[GLAND_WATER_PULLDOWN].data = _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes]; + this->widget[GLAND_SMOOTHNESS_PULLDOWN].data = _smoothness[_settings_newgame.game_creation.tgen_smoothness]; + this->widget[GLAND_BORDERS_RANDOM].data = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_BORDER_RANDOMIZE : STR_BORDER_MANUAL; + + if (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) { + this->widget[GLAND_WATER_NE].data = STR_BORDER_RANDOM; + this->widget[GLAND_WATER_NW].data = STR_BORDER_RANDOM; + this->widget[GLAND_WATER_SE].data = STR_BORDER_RANDOM; + this->widget[GLAND_WATER_SW].data = STR_BORDER_RANDOM; + } else { + this->widget[GLAND_WATER_NE].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_NE) ? STR_BORDER_WATER : STR_BORDER_FREEFORM; + this->widget[GLAND_WATER_NW].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_NW) ? STR_BORDER_WATER : STR_BORDER_FREEFORM; + this->widget[GLAND_WATER_SE].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_SE) ? STR_BORDER_WATER : STR_BORDER_FREEFORM; + this->widget[GLAND_WATER_SW].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_SW) ? STR_BORDER_WATER : STR_BORDER_FREEFORM; + } } else { this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_settings_newgame.game_creation.tree_placer]; this->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = _rotation[_settings_newgame.game_creation.heightmap_rotation]; @@ -509,8 +531,26 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0); break; - case GLAND_WATER_BORDERS_PULLDOWN: // Water borders - ShowDropDownMenu(this, _water_borders, _settings_newgame.game_creation.water_borders, GLAND_WATER_BORDERS_PULLDOWN, 0, 0); + /* Freetype map borders */ + case GLAND_WATER_NW: + _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW); + break; + + case GLAND_WATER_NE: + _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE); + break; + + case GLAND_WATER_SE: + _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE); + break; + + case GLAND_WATER_SW: + _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW); + break; + + case GLAND_BORDERS_RANDOM: + _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM; + this->SetDirty(); break; } } @@ -540,7 +580,6 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { case GLAND_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break; case GLAND_TREE_PULLDOWN: _settings_newgame.game_creation.tree_placer = index; break; case GLAND_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break; - case GLAND_WATER_BORDERS_PULLDOWN: _settings_newgame.game_creation.water_borders = index; break; case GLAND_TOWN_PULLDOWN: _settings_newgame.difficulty.number_towns = index; @@ -601,7 +640,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { }; static const WindowDesc _generate_landscape_desc = { - WDP_CENTER, WDP_CENTER, 338, 286, 338, 286, + WDP_CENTER, WDP_CENTER, 338, 313, 338, 313, WC_GENERATE_LANDSCAPE, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _generate_landscape_widgets, diff --git a/src/landscape_type.h b/src/landscape_type.h index f1955f4d3..1e558fd07 100644 --- a/src/landscape_type.h +++ b/src/landscape_type.h @@ -17,4 +17,15 @@ enum LandscapeType { NUM_LANDSCAPE = 4, }; +/** + * For storing the water borders which shall be retained. + */ +enum Borders { + BORDER_NE = 0, + BORDER_SE = 1, + BORDER_SW = 2, + BORDER_NW = 3, + BORDERS_RANDOM = 16, +}; + #endif /* LANDSCAPE_TYPE_H */ diff --git a/src/lang/catalan.txt b/src/lang/catalan.txt index 9d0516802..256061c2a 100644 --- a/src/lang/catalan.txt +++ b/src/lang/catalan.txt @@ -1094,26 +1094,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES :{LTBLUE}Activa STR_CONFIG_PATCHES_EDGES_NOT_EMPTY :{WHITE}Una o més cel·les al vèrtex nord no està buit STR_CONFIG_PATCHES_EDGES_NOT_WATER :{WHITE}Una o més cel·les en una de les vores no és aigua -# Start of map water border strings. -# DON'T ADD OR REMOVE LINES HERE -STR_CONFIG_PATCHES_WATER_BORDER_NONE :Terra a totes les vores -STR_CONFIG_PATCHES_WATER_BORDER_NE :Aigua només a la vora nord-est -STR_CONFIG_PATCHES_WATER_BORDER_SE :Aigua només a la vora sud-est -STR_CONFIG_PATCHES_WATER_BORDER_SE_NE :Aigua a les vores nord-est i sud-est -STR_CONFIG_PATCHES_WATER_BORDER_SW :Aigua només a la vora sud-oest -STR_CONFIG_PATCHES_WATER_BORDER_SW_NE :Aigua a les vores nord-est i sud-oest -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE :Aigua a les vores sud-est i sud-oest -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE :Terra només a la vora nord-oest -STR_CONFIG_PATCHES_WATER_BORDER_NW :Aigua només a la vora nord-oest -STR_CONFIG_PATCHES_WATER_BORDER_NW_NE :Aigua a les vores nord-oest i nord-est -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE :Aigua a les vores sud-oest i sud-est -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE :Terra només a la vora sud-oest -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW :Aigua a les vores nord-oest i sud-oest -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE :Terra només a la vora sud-est -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE :Terra només a la vora nord-est -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE :Aigua a totes les vores -# End of map water border strings. - STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Max extensió de estacions: {ORANGE}{STRING}{RED}Avís: Un valor alt enlenteix el joc STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Manteniment dels helicopters als heliports automàticament: {ORANGE}{STRING} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Enllaça la barra d'eines del paisatge a les barres d'eines de vies/carreteres/aigua/aeroports {ORANGE}{STRING} diff --git a/src/lang/czech.txt b/src/lang/czech.txt index 7db910193..3ebb883e9 100644 --- a/src/lang/czech.txt +++ b/src/lang/czech.txt @@ -1162,26 +1162,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES :{LTBLUE}Umožni STR_CONFIG_PATCHES_EDGES_NOT_EMPTY :{WHITE}Alespoň jeden dílek na severním okraji není prázdný STR_CONFIG_PATCHES_EDGES_NOT_WATER :{WHITE}Alespoň jeden dílek na jednom z okrajů není zaplaven -# Start of map water border strings. -# DON'T ADD OR REMOVE LINES HERE -STR_CONFIG_PATCHES_WATER_BORDER_NONE :Země na všech okrajích -STR_CONFIG_PATCHES_WATER_BORDER_NE :Voda pouze na severovýchodním okraji -STR_CONFIG_PATCHES_WATER_BORDER_SE :Voda pouze na jihovýchodním okraji -STR_CONFIG_PATCHES_WATER_BORDER_SE_NE :Voda na severovýchodním a jihovýchodním okraji -STR_CONFIG_PATCHES_WATER_BORDER_SW :Voda pouze na jihozápadním okraji -STR_CONFIG_PATCHES_WATER_BORDER_SW_NE :Voda na severovýchodním a jihozápadním okraji -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE :Voda na jihovýchodním a jihozápadním okraji -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE :Země pouze na severozápadním okraji -STR_CONFIG_PATCHES_WATER_BORDER_NW :Voda pouze na severozápadním okraji -STR_CONFIG_PATCHES_WATER_BORDER_NW_NE :Voda na severozápadním a severovýchodním okraji -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE :Voda na severozápadním a jihovýchodním okraji -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE :Země pouze na jihozápadním okraji -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW :Voda na severozápadním a jihozápadním okraji -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE :Země pouze na jihovýchodním okraji -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE :Země pouze na severovýchodním okraji -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE :Voda na všech okrajích -# End of map water border strings. - STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Největší rozsah stanice: {ORANGE}{STRING} {RED}Pozor: Vysoké nastavení zpomalí hru STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Údržba vrtulníků na heliportech: {ORANGE}{STRING} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Otevírat lištu na úpravy terénu s lištami na výstavbu tratí/silnic atd.: {ORANGE}{STRING} diff --git a/src/lang/dutch.txt b/src/lang/dutch.txt index fd79fa4dd..db2c8b756 100644 --- a/src/lang/dutch.txt +++ b/src/lang/dutch.txt @@ -1094,26 +1094,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES :{LTBLUE}Aanpass STR_CONFIG_PATCHES_EDGES_NOT_EMPTY :{WHITE}Een of meer vakjes in de in de noordelijke rand zijn niet leeg STR_CONFIG_PATCHES_EDGES_NOT_WATER :{WHITE}Een of meer vakjes op de rand zijn geen water -# Start of map water border strings. -# DON'T ADD OR REMOVE LINES HERE -STR_CONFIG_PATCHES_WATER_BORDER_NONE :Land op alle randen -STR_CONFIG_PATCHES_WATER_BORDER_NE :Water alleen aan de noordoost rand -STR_CONFIG_PATCHES_WATER_BORDER_SE :Water alleen aan de zuidoost rand -STR_CONFIG_PATCHES_WATER_BORDER_SE_NE :Water aan de noordoost en zuidoost rand -STR_CONFIG_PATCHES_WATER_BORDER_SW :Water alleen aan de zuidwest rand -STR_CONFIG_PATCHES_WATER_BORDER_SW_NE :Water aan de noordoost en zuidwest rand -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE :Water aan de zuioost en zuidwest rand -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE :Land alleen aan de noordwest rand -STR_CONFIG_PATCHES_WATER_BORDER_NW :Water alleen aan de noordwest rand -STR_CONFIG_PATCHES_WATER_BORDER_NW_NE :Water aan de noordwest en noordoost rand -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE :Water aan de noordwest en zuidoost rand -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE :Land alleen aan de zuidwest rand -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW :Water aan de noordwest en zuidwest rand -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE :Land alleen aan de zuidoost rand -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE :Land alleen aan de noordoost rand -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE :Water aan alle randen -# End of map water border strings. - STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Maximale stationsomvang: {ORANGE}{STRING} {RED}Pas op: Hoge waarde vertraagt spel STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Helikopters automatisch repareren op helipads: {ORANGE}{STRING} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Verbind de landschaptoolbar met de trein/weg/water/vliegveld toolbars: {ORANGE}{STRING} diff --git a/src/lang/english.txt b/src/lang/english.txt index c95409284..75d967589 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -1094,26 +1094,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES :{LTBLUE}Enable STR_CONFIG_PATCHES_EDGES_NOT_EMPTY :{WHITE}One or more tiles at the northern edge are not empty STR_CONFIG_PATCHES_EDGES_NOT_WATER :{WHITE}One or more tiles at one of the edges is not water -# Start of map water border strings. -# DON'T ADD OR REMOVE LINES HERE -STR_CONFIG_PATCHES_WATER_BORDER_NONE :Land at all borders -STR_CONFIG_PATCHES_WATER_BORDER_NE :Water at north-east border only -STR_CONFIG_PATCHES_WATER_BORDER_SE :Water at south-east border only -STR_CONFIG_PATCHES_WATER_BORDER_SE_NE :Water at north-east and south-east borders -STR_CONFIG_PATCHES_WATER_BORDER_SW :Water at south-west border only -STR_CONFIG_PATCHES_WATER_BORDER_SW_NE :Water at north-east and south-west borders -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE :Water at south-east and south-west borders -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE :Land only at north-west border -STR_CONFIG_PATCHES_WATER_BORDER_NW :Water at north-west border only -STR_CONFIG_PATCHES_WATER_BORDER_NW_NE :Water at north-west and north-east borders -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE :Water at north-west and south-east borders -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE :Land only at south-west border -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW :Water at north-west and south-west borders -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE :Land only at south-east border -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE :Land only at north-east border -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE :Water at all borders -# End of map water border strings. - STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Max station spread: {ORANGE}{STRING1} {RED}Warning: High setting slows game STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Service helicopters at helipads automatically: {ORANGE}{STRING1} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Link landscape toolbar to rail/road/water/airport toolbars: {ORANGE}{STRING1} @@ -3510,6 +3490,18 @@ STR_FLAT_WORLD_HEIGHT :{BLACK}Height o STR_SMALLMAP_CENTER :{BLACK}Center the smallmap on the current position STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM}) +# Strings for map borders at game generation +STR_BORDER_TYPE :{BLACK}Map edges: +STR_NORTHWEST :{BLACK}Northwest +STR_NORTHEAST :{BLACK}Northeast +STR_SOUTHEAST :{BLACK}Southeast +STR_SOUTHWEST :{BLACK}Southwest +STR_BORDER_FREEFORM :{BLACK}Freeform +STR_BORDER_WATER :{BLACK}Water +STR_BORDER_RANDOM :{BLACK}Random +STR_BORDER_RANDOMIZE :{BLACK}Random +STR_BORDER_MANUAL :{BLACK}Manual + ########### String for new airports STR_SMALL_AIRPORT :{BLACK}Small STR_CITY_AIRPORT :{BLACK}City diff --git a/src/lang/finnish.txt b/src/lang/finnish.txt index 973dde63e..db65ded52 100644 --- a/src/lang/finnish.txt +++ b/src/lang/finnish.txt @@ -1094,26 +1094,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES :{LTBLUE}Salli m STR_CONFIG_PATCHES_EDGES_NOT_EMPTY :{WHITE}Yksi tai useampi ruutu pohjoisreunalla ei ole tyhjä STR_CONFIG_PATCHES_EDGES_NOT_WATER :{WHITE}Yksi tai useampi ruutu jollakin reunalla ei ole vettä -# Start of map water border strings. -# DON'T ADD OR REMOVE LINES HERE -STR_CONFIG_PATCHES_WATER_BORDER_NONE :Maata kaikilla reunoilla -STR_CONFIG_PATCHES_WATER_BORDER_NE :Vettä vain koillisreunalla -STR_CONFIG_PATCHES_WATER_BORDER_SE :Vettä vain kaakkoisreunalla -STR_CONFIG_PATCHES_WATER_BORDER_SE_NE :Vettä koillis- ja kaakkoisreunalla -STR_CONFIG_PATCHES_WATER_BORDER_SW :Vettä vain lounaisreunalla -STR_CONFIG_PATCHES_WATER_BORDER_SW_NE :Vettä koillis- ja luoteisreunalla -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE :Vettä kaakkois- ja lounaisreunalla -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE :Maata vain lounaisreunassa -STR_CONFIG_PATCHES_WATER_BORDER_NW :Vettä vain lounaisreunassa -STR_CONFIG_PATCHES_WATER_BORDER_NW_NE :Vettä vain lounais- ja kaakkoisreunassa -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE :Vettä vain lounais- ja koillisreunassa -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE :Maata vain luoteisreunassa -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW :Vettä vain lounais- ja luoteisreunassa -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE :Maata vain koillisreunassa -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE :Maata vain lounaisreunassa -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE :Vettä kaikilla reunoilla -# End of map water border strings. - STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Suurin aseman levittäytyminen: {ORANGE}{STRING} {RED}Huom: korkea asetus hidastaa peliä STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Huolla helikopterit helikopterialustoilla automaattisesti: {ORANGE}{STRING} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Kiinnitä maastonmuokkauspalkki rakentamistyökalupalkkeihin: {ORANGE}{STRING} diff --git a/src/lang/french.txt b/src/lang/french.txt index 45bc5b5c0..2f88b3e59 100644 --- a/src/lang/french.txt +++ b/src/lang/french.txt @@ -1095,26 +1095,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES :{LTBLUE}Autoris STR_CONFIG_PATCHES_EDGES_NOT_EMPTY :{WHITE}Une ou plusieurs cases sur le bord nord ne sont pas vides STR_CONFIG_PATCHES_EDGES_NOT_WATER :{WHITE}Une ou plusieurs cases sur l'un des bords ne sont pas de l'eau -# Start of map water border strings. -# DON'T ADD OR REMOVE LINES HERE -STR_CONFIG_PATCHES_WATER_BORDER_NONE :Terre sur tous les bords -STR_CONFIG_PATCHES_WATER_BORDER_NE :Eau sur le bord nord-est uniquement -STR_CONFIG_PATCHES_WATER_BORDER_SE :Eau sur le bord sud-est uniquement -STR_CONFIG_PATCHES_WATER_BORDER_SE_NE :Eau sur les bords nord-est et sud-est -STR_CONFIG_PATCHES_WATER_BORDER_SW :Eau sur le bord sud-ouest uniquement -STR_CONFIG_PATCHES_WATER_BORDER_SW_NE :Eau sur les bords nord-est et sud-ouest -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE :Eau sur les bords sud-est et sud-ouest -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE :Terre sur le bord nord-ouest uniquement -STR_CONFIG_PATCHES_WATER_BORDER_NW :Eau sur le bord nord-ouest uniquement -STR_CONFIG_PATCHES_WATER_BORDER_NW_NE :Eau sur les bords nord-ouest et nord-est -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE :Eau sur les bords nord-ouest et sud-est -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE :Terre sur le bord sud-ouest uniquement -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW :Eau sur les bords nord-ouest et sud-ouest -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE :Terre sur le bord sud-est uniquement -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE :Terre sur le bord nord-est uniquement -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE :Eau sur tous les bords -# End of map water border strings. - STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Etendue max. des stations: {ORANGE}{STRING} {RED}Attention: Valeur élevée = jeu lent STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Entretenir automatiquement les hélicoptères à l'héliport: {ORANGE}{STRING} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Relier la barre d'outils Paysage avec celle des rails/routes/eau et aéroport: {ORANGE}{STRING} diff --git a/src/lang/hungarian.txt b/src/lang/hungarian.txt index e1844e44d..a327fdd98 100644 --- a/src/lang/hungarian.txt +++ b/src/lang/hungarian.txt @@ -1160,26 +1160,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES :{LTBLUE}A térk STR_CONFIG_PATCHES_EDGES_NOT_EMPTY :{WHITE}Az északi határnál egy vagy több mező nem üres STR_CONFIG_PATCHES_EDGES_NOT_WATER :{WHITE}Az egyik határnál egy vagy több mező nem víz -# Start of map water border strings. -# DON'T ADD OR REMOVE LINES HERE -STR_CONFIG_PATCHES_WATER_BORDER_NONE :Szárazföld minden határnál -STR_CONFIG_PATCHES_WATER_BORDER_NE :Víz csak az északkeleti határnál -STR_CONFIG_PATCHES_WATER_BORDER_SE :Víz csak a délkeleti határnál -STR_CONFIG_PATCHES_WATER_BORDER_SE_NE :Víz az északkeleti és délkeleti határoknál -STR_CONFIG_PATCHES_WATER_BORDER_SW :Víz csak a délnyugati határnál -STR_CONFIG_PATCHES_WATER_BORDER_SW_NE :Víz az északkeleti és délnyugati határoknál -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE :Víz a délkeleti és délnyugati határoknál -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE :Szárazföld csak az északnyugati határnál -STR_CONFIG_PATCHES_WATER_BORDER_NW :Víz csak az északnyugati határnál -STR_CONFIG_PATCHES_WATER_BORDER_NW_NE :Víz az északnyugati és északkeleti határoknál -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE :Víz az északnyugati és délkeleti határoknál -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE :Szárazföld csak a délnyugati határnál -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW :Víz az északnyugati és délnyugati határoknál -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE :Szárazföld csak a délkeleti határnál -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE :Szárazföld csak az északkeleti határnál -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE :Víz mindegyik határnál -# End of map water border strings. - STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Állomások legnagyobb kiterjedése: {ORANGE}{STRING} {RED}Figyelem: magas érték lelassítja a játékot STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Helikopterek automatikus javítása a helikopter-leszállókon: {ORANGE}{STRING} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Tájrendező eszköztár megnyitása az építési eszköztárakkal: {ORANGE}{STRING} diff --git a/src/lang/indonesian.txt b/src/lang/indonesian.txt index 6be39065f..29a50bbd1 100644 --- a/src/lang/indonesian.txt +++ b/src/lang/indonesian.txt @@ -1094,26 +1094,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES :{LTBLUE}Ijinkan STR_CONFIG_PATCHES_EDGES_NOT_EMPTY :{WHITE}Kotak pada ujung utara tidak kosong STR_CONFIG_PATCHES_EDGES_NOT_WATER :{WHITE}Kotak pada salah satu ujung peta bukanlah perairan -# Start of map water border strings. -# DON'T ADD OR REMOVE LINES HERE -STR_CONFIG_PATCHES_WATER_BORDER_NONE :Dataran pd semua pinggiran -STR_CONFIG_PATCHES_WATER_BORDER_NE :Perairan hanya di batas timur laut saja -STR_CONFIG_PATCHES_WATER_BORDER_SE :Perairan hanya di batas tenggara saja -STR_CONFIG_PATCHES_WATER_BORDER_SE_NE :Perairan hanya di batas timur laut dan tenggara -STR_CONFIG_PATCHES_WATER_BORDER_SW :Perairan hanya di batas barat daya saja -STR_CONFIG_PATCHES_WATER_BORDER_SW_NE :Perairan hanya di batas timur laut dan barat daya saja -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE :Perairan hanya di batas tenggara dan barat daya saja -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE :Dataran hanya di batas barat laut saja -STR_CONFIG_PATCHES_WATER_BORDER_NW :Perairan hanya di batas barat laut saja -STR_CONFIG_PATCHES_WATER_BORDER_NW_NE :Perairan hanya di batas barat laut dan timur laut saja -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE :Perairan hanya di batas barat laut dan tenggara saja -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE :Dataran hanya di batas barat daya saja -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW :Perairan hanya di batas barat laut dan barat daya saja -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE :Dataran hanya di batas tenggara saja -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE :Dataran hanya di batas timur laut saja -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE :Perairan pada semua batas -# End of map water border strings. - STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Sebaran stasiun maks.: {ORANGE}{STRING} {RED}Peringatan: Makin tinggi, Makin lambat STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Perbaikan helikopter di helipad secara otomatis: {ORANGE}{STRING} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Tempel toolbar Landsekap ke toolbar rel/jalan/air/bandara: {ORANGE}{STRING} diff --git a/src/lang/italian.txt b/src/lang/italian.txt index 1ded2f4c0..f84fc0365 100644 --- a/src/lang/italian.txt +++ b/src/lang/italian.txt @@ -1095,26 +1095,6 @@ STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Altitud STR_CONFIG_PATCHES_EDGES_NOT_EMPTY :{WHITE}Uno o più riquadri sul lato nord non sono vuoti STR_CONFIG_PATCHES_EDGES_NOT_WATER :{WHITE}Uno o più riquadri su uno dei bordi non sono d'acqua -# Start of map water border strings. -# DON'T ADD OR REMOVE LINES HERE -STR_CONFIG_PATCHES_WATER_BORDER_NONE :Terreno su tutti i bordi -STR_CONFIG_PATCHES_WATER_BORDER_NE :Acqua solo sul bordo nord-est -STR_CONFIG_PATCHES_WATER_BORDER_SE :Acqua solo sul bordo sud-est -STR_CONFIG_PATCHES_WATER_BORDER_SE_NE :Acqua sui bordi nord-est e sud-est -STR_CONFIG_PATCHES_WATER_BORDER_SW :Acqua solo sul bordo sud-ovest -STR_CONFIG_PATCHES_WATER_BORDER_SW_NE :Acqua sui bordi nord-est e sud-ovest -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE :Acqua sui bordi sud-est e sud-ovest -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE :Terreno solo sul bordo nord-ovest -STR_CONFIG_PATCHES_WATER_BORDER_NW :Acqua solo sul bordo nord-ovest -STR_CONFIG_PATCHES_WATER_BORDER_NW_NE :Acqua sui bordi nord-ovest e nord-est -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE :Acqua sui bordi nord-ovest e sud-est -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE :Terreno solo sul bordo sud-ovest -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW :Acqua sui bordi nord-ovest e sud-ovest -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE :Terreno solo sul bordo sud-est -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE :Terreno solo sul bordo nord-est -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE :Acqua su tutti i bordi -# End of map water border strings. - STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Max estensione stazioni: {ORANGE}{STRING} {RED}Nota: Valori alti rallentano il gioco STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Manutieni automaticamente gli elicotteri presso gli eliporti: {ORANGE}{STRING} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Apri strumenti terreno assieme a quelli di costruzione: {ORANGE}{STRING} diff --git a/src/lang/korean.txt b/src/lang/korean.txt index 32a81d8fa..183094ba6 100644 --- a/src/lang/korean.txt +++ b/src/lang/korean.txt @@ -1094,26 +1094,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES :{LTBLUE}맵 경 STR_CONFIG_PATCHES_EDGES_NOT_EMPTY :{WHITE}맵 경계에 있는 한개 이상의 타일에 무언가 있습니다 STR_CONFIG_PATCHES_EDGES_NOT_WATER :{WHITE}맵 경계에 있는 한개 이상의 타일이 물이 아닙니다 -# Start of map water border strings. -# DON'T ADD OR REMOVE LINES HERE -STR_CONFIG_PATCHES_WATER_BORDER_NONE :모든 경계선이 땅 -STR_CONFIG_PATCHES_WATER_BORDER_NE :북동경계선만 물 -STR_CONFIG_PATCHES_WATER_BORDER_SE :남동경계선만 물 -STR_CONFIG_PATCHES_WATER_BORDER_SE_NE :북동와 남동경계선만 물 -STR_CONFIG_PATCHES_WATER_BORDER_SW :남서경계선만 물 -STR_CONFIG_PATCHES_WATER_BORDER_SW_NE :북동과 남서경계선만 물 -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE :남동과 남서경계선만 물 -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE :북서경계선만 땅 -STR_CONFIG_PATCHES_WATER_BORDER_NW :북서경계선만 물 -STR_CONFIG_PATCHES_WATER_BORDER_NW_NE :북서와 북동경계선에 물 -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE :북서와 남동경계선에 물 -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE :남서경계선만 땅 -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW :북서와 남서경계선만 물 -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE :남동경계선만 땅 -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE :북동경계선만 땅 -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE :모든 경계선에 물 -# End of map water border strings. - STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}역의 최대 크기: {ORANGE}{STRING} {RED}경고! 높은 값은 게임을 느리게함! STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}헬리콥터를 발착장에서 자동으로 점검 : {ORANGE}{STRING} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}철도/도로/항만/공항 툴바에 지형 툴바 연결 : {ORANGE}{STRING} diff --git a/src/lang/piglatin.txt b/src/lang/piglatin.txt index 2a7fe9b2b..b73503a2a 100644 --- a/src/lang/piglatin.txt +++ b/src/lang/piglatin.txt @@ -1094,26 +1094,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES :{LTBLUE}Enablew STR_CONFIG_PATCHES_EDGES_NOT_EMPTY :{WHITE}Oneway orway oremay ilestay atway ethay orthernnay edgeway areway otnay emptyway STR_CONFIG_PATCHES_EDGES_NOT_WATER :{WHITE}Oneway orway oremay ilestay atway oneway ofway ethay edgesway isway otnay aterway -# Start of map water border strings. -# DON'T ADD OR REMOVE LINES HERE -STR_CONFIG_PATCHES_WATER_BORDER_NONE :Andlay atway allway ordersbay -STR_CONFIG_PATCHES_WATER_BORDER_NE :Aterway atway orthnay-eastway orderbay onlyway -STR_CONFIG_PATCHES_WATER_BORDER_SE :Aterway atway outhsay-eastway orderbay onlyway -STR_CONFIG_PATCHES_WATER_BORDER_SE_NE :Aterway atway orthnay-eastway andway outhsay-eastway ordersbay -STR_CONFIG_PATCHES_WATER_BORDER_SW :Aterway atway outhsay-estway orderbay onlyway -STR_CONFIG_PATCHES_WATER_BORDER_SW_NE :Aterway atway orthnay-eastway andway outhsay-estway ordersbay -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE :Aterway atway outhsay-eastway andway outhsay-estway ordersbay -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE :Andlay onlyway atway orthnay-estway orderbay -STR_CONFIG_PATCHES_WATER_BORDER_NW :Aterway atway orthnay-estway orderbay onlyway -STR_CONFIG_PATCHES_WATER_BORDER_NW_NE :Aterway atway orthnay-estway andway orthnay-eastway ordersbay -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE :Aterway atway orthnay-estway andway outhsay-eastway ordersbay -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE :Andlay onlyway atway outhsay-estway orderbay -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW :Aterway atway orthnay-estway andway outhsay-estway ordersbay -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE :Andlay onlyway atway outhsay-eastway orderbay -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE :Andlay onlyway atway orthnay-eastway orderbay -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE :Aterway atway allway ordersbay -# End of map water border strings. - STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Axmay ationstay eadspray: {ORANGE}{STRING} {RED}Arningway: Ighhay ettingsay owsslay amegay STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Ervicesay elicoptershay atway elipadshay automaticallyway: {ORANGE}{STRING} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Inklay andscapelay oolbartay otay ailray/oadray/aterway/airportway oolbarstay: {ORANGE}{STRING} diff --git a/src/lang/romanian.txt b/src/lang/romanian.txt index 9e68010a2..83e6f6f04 100644 --- a/src/lang/romanian.txt +++ b/src/lang/romanian.txt @@ -1094,26 +1094,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES :{LTBLUE}Permite STR_CONFIG_PATCHES_EDGES_NOT_EMPTY :{WHITE}Una sau ma multe suprafeţe din marginea nordică nu sunt goale STR_CONFIG_PATCHES_EDGES_NOT_WATER :{WHITE}Una sau mai multe suprafeţe din marginea hărţii nu contin apă -# Start of map water border strings. -# DON'T ADD OR REMOVE LINES HERE -STR_CONFIG_PATCHES_WATER_BORDER_NONE :Pământ pe toate marginile -STR_CONFIG_PATCHES_WATER_BORDER_NE :Apă doar la marginea nord-estică -STR_CONFIG_PATCHES_WATER_BORDER_SE :Apă doar la marginea sud-estică -STR_CONFIG_PATCHES_WATER_BORDER_SE_NE :Apă la marginile nord-estice si sud-estice -STR_CONFIG_PATCHES_WATER_BORDER_SW :Apă doar la marginea sud-vestică -STR_CONFIG_PATCHES_WATER_BORDER_SW_NE :Apă la marginile nord-estice si sud-vestice -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE :Apă la marginile sud-estice si sud-vestice -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE :Pământ doar la marginea nord+vestică -STR_CONFIG_PATCHES_WATER_BORDER_NW :Apă doar la marginea nord+vestică -STR_CONFIG_PATCHES_WATER_BORDER_NW_NE :Apă la marginile nord-vestice si nord-estice -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE :Apă la marginile nord-vestice si sud-estice -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE :Pământ doar la marginea sud-vestică -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW :Apă la marginile nord-vestice si sud-vestice -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE :Pământ doar la marginea sud-estică -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE :Pământ doar la marginea nord-estică -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE :Apă pe marginea hărţii -# End of map water border strings. - STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Distanţarea maximă a staţiilor: {ORANGE}{STRING} {RED}Atenţie: Valorile mari încetinesc jocul! STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Service automat pentru elicoptere la helipaduri: {ORANGE}{STRING} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Conecteaza bara de instrumente pentru peisaj cu cea de constructii feroviare/auto/aeriane: {ORANGE}{STRING} diff --git a/src/lang/russian.txt b/src/lang/russian.txt index 5f66b7363..442fc6e00 100644 --- a/src/lang/russian.txt +++ b/src/lang/russian.txt @@ -1096,26 +1096,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES :{LTBLUE}Раз STR_CONFIG_PATCHES_EDGES_NOT_EMPTY :{WHITE}Одна или несколько клеток в северном углу не пусты STR_CONFIG_PATCHES_EDGES_NOT_WATER :{WHITE}Одна или несколько клеток берега без воды -# Start of map water border strings. -# DON'T ADD OR REMOVE LINES HERE -STR_CONFIG_PATCHES_WATER_BORDER_NONE :Земля по всем границам -STR_CONFIG_PATCHES_WATER_BORDER_NE :Вода только на СВ краю карты -STR_CONFIG_PATCHES_WATER_BORDER_SE :Вода только на ЮВ краю карты -STR_CONFIG_PATCHES_WATER_BORDER_SE_NE :Вода на СВ и ЮВ краях карты -STR_CONFIG_PATCHES_WATER_BORDER_SW :Вода только на ЮЗ краю карты -STR_CONFIG_PATCHES_WATER_BORDER_SW_NE :Вода на СВ и ЮЗ краях карты -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE :Вода на ЮВ и СЗ краях карты -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE :Земля только на СЗ краю карты -STR_CONFIG_PATCHES_WATER_BORDER_NW :Вода только на СЗ краю карты -STR_CONFIG_PATCHES_WATER_BORDER_NW_NE :Вода на СЗ и СВ краях карты -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE :Вода на СЗ и ЮВ краях карты -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE :Земля только на ЮЗ краю карты -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW :Вода на СЗ и ЮЗ краях карты -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE :Земля только на ЮВ краю карты -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE :Земля только на СВ краю карты -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE :Только водные границы -# End of map water border strings. - STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Макс. протяженность: {ORANGE}{STRING} {RED}(большие значения замедляют игру) STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Включить обслуживание на вертолетных площадках: {ORANGE}{STRING} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Связать ландшафтную панель с транспортной: {ORANGE}{STRING} diff --git a/src/lang/spanish.txt b/src/lang/spanish.txt index dcb1acb0e..f110fdeda 100644 --- a/src/lang/spanish.txt +++ b/src/lang/spanish.txt @@ -1095,26 +1095,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES :{LTBLUE}Habilit STR_CONFIG_PATCHES_EDGES_NOT_EMPTY :{WHITE}Uno o más cuadrados del borde más al norte no están vacios STR_CONFIG_PATCHES_EDGES_NOT_WATER :{WHITE}Uno o más cuadrados en uno de los bordes no son agua -# Start of map water border strings. -# DON'T ADD OR REMOVE LINES HERE -STR_CONFIG_PATCHES_WATER_BORDER_NONE :Tierra en todos los bordes -STR_CONFIG_PATCHES_WATER_BORDER_NE :Agua solo en el borde Noreste -STR_CONFIG_PATCHES_WATER_BORDER_SE :Agua solo en el borde Sureste -STR_CONFIG_PATCHES_WATER_BORDER_SE_NE :Agua en los bordes Noreste y Sureste -STR_CONFIG_PATCHES_WATER_BORDER_SW :Agua solo en el borde Suroeste -STR_CONFIG_PATCHES_WATER_BORDER_SW_NE :Agua en los bordes Noreste y Suroeste -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE :Agua en los bordes Sureste y Suroeste -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE :Tierra solo en el borde Noroeste -STR_CONFIG_PATCHES_WATER_BORDER_NW :Agua solo en el borde Noroeste -STR_CONFIG_PATCHES_WATER_BORDER_NW_NE :Agua en los bordes Noroeste y Noreste -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE :Agua en los bordes Noroeste y Sureste -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE :Tierra solo en el borde Suroeste -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW :Agua en los bordes Noroeste y Suroeste -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE :Tierra solo en el borde Sureste -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE :Tierra solo en el borde Noreste -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE :Agua en todos los bordes -# End of map water border strings. - STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Expansión máxima de est.: {ORANGE}{STRING} {RED}Atención: Valores altos relantizan STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Mantener los helicópteros en helipuertos automáticamente: {ORANGE}{STRING} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Une la caja de paisaje a la barra de rail/carretera...: {ORANGE}{STRING} diff --git a/src/lang/turkish.txt b/src/lang/turkish.txt index 3e63e240b..2c63a3121 100644 --- a/src/lang/turkish.txt +++ b/src/lang/turkish.txt @@ -1093,25 +1093,6 @@ STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Düzlü STR_CONFIG_PATCHES_EDGES_NOT_EMPTY :{WHITE}Kuzey kenarda bir veya daha fazla kare boş değil STR_CONFIG_PATCHES_EDGES_NOT_WATER :{WHITE}Kenarlardan birinde bir veya daha fazla kare su değil -# Start of map water border strings. -# DON'T ADD OR REMOVE LINES HERE -STR_CONFIG_PATCHES_WATER_BORDER_NONE :Tüm sınırlarda kara -STR_CONFIG_PATCHES_WATER_BORDER_NE :Yalnız kuzeydoğu sınırında su -STR_CONFIG_PATCHES_WATER_BORDER_SE :Yalnız güneydoğu sınırında su -STR_CONFIG_PATCHES_WATER_BORDER_SE_NE :Kuzeydoğu ve güneydoğu sınırlarında su -STR_CONFIG_PATCHES_WATER_BORDER_SW :Yalnız güneybatı sınırında su -STR_CONFIG_PATCHES_WATER_BORDER_SW_NE :Kuzeydoğu ve güneybatı sınırlarında su -STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE :Kuzeybatı sınırında sadece kara -STR_CONFIG_PATCHES_WATER_BORDER_NW :Yalnız kuzeybatı sınırında su -STR_CONFIG_PATCHES_WATER_BORDER_NW_NE :Kuzeybatı ve kuzeydoğu sınırlarında su -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE :Kuzeybatı ve güneydoğu sınırlarında su -STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE :Güneybatı sınırında sadece kara -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW :Kuzeybatı ve güneydoğu sınırlarında su -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE :Güneydoğu sınırında sadece kara -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE :Kuzeydoğu sınırında sadece kara -STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE :Tüm sınırlarda su -# End of map water border strings. - STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}İstasyon genişleme sınırı: {ORANGE}{STRING} {RED}Uyarı: Yüksek değerler oyunu yavaşlatır STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Helikopterler helipadlerde otomatik servise girsin: {ORANGE}{STRING} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Arazi araç çubuğunu diğer araç çubuklarına bağla: {ORANGE}{STRING} diff --git a/src/settings.cpp b/src/settings.cpp index 3a90f9651..fc653f167 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1466,7 +1466,7 @@ const SettingDesc _patch_settings[] = { SDT_VAR(GameSettings, game_creation.map_x, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_X, NULL), SDT_VAR(GameSettings, game_creation.map_y, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_Y, NULL), SDT_CONDBOOL(GameSettings, construction.freeform_edges, 111, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES, CheckFreeformEdges), - SDT_CONDVAR(GameSettings, game_creation.water_borders, SLE_UINT8,111, SL_MAX_VERSION, 0, 0, 15, 0, 15, 0, STR_NULL, NULL), + SDT_CONDVAR(GameSettings, game_creation.water_borders, SLE_UINT8,111, SL_MAX_VERSION, 0, 0, 15, 0, 16, 0, STR_NULL, NULL), SDT_CONDOMANY(GameSettings, locale.currency, SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL, NULL), SDT_CONDOMANY(GameSettings, locale.units, SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL, NULL), diff --git a/src/tgp.cpp b/src/tgp.cpp index e72acf5e0..12bfbf69b 100644 --- a/src/tgp.cpp +++ b/src/tgp.cpp @@ -552,13 +552,6 @@ static void HeightMapAdjustWaterLevel(amplitude_t water_percent, height_t h_max_ static double perlin_coast_noise_2D(const double x, const double y, const double p, const int prime); -enum Borders { - BORDER_NE = 0, - BORDER_SE = 1, - BORDER_SW = 2, - BORDER_NW = 3, -}; - /** * This routine sculpts in from the edge a random amount, again a Perlin * sequence, to avoid the rigid flat-edge slopes that were present before. The @@ -725,6 +718,7 @@ static void HeightMapNormalize() HeightMapAdjustWaterLevel(water_percent, h_max_new); byte water_borders = _settings_game.construction.freeform_edges ? _settings_game.game_creation.water_borders : 0xF; + if (water_borders == BORDERS_RANDOM) water_borders = GB(Random(), 0, 4); HeightMapCoastLines(water_borders); HeightMapSmoothSlopes(roughness); |