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authorrubidium <rubidium@openttd.org>2007-09-15 09:39:23 +0000
committerrubidium <rubidium@openttd.org>2007-09-15 09:39:23 +0000
commitba55c4cef2f7113242c73c50cef37dd62a8e2516 (patch)
treecfcb30b16c6795eab1ea5bc9a87d1b689f41248c /src
parent045c99636485b6f4090005dcb95cd54e258b65e5 (diff)
downloadopenttd-ba55c4cef2f7113242c73c50cef37dd62a8e2516.tar.xz
(svn r11112) -Fix (r11107) [FS#1229]: in some cases one could destroy (parts of) buildings when building tunnels.
Diffstat (limited to 'src')
-rw-r--r--src/tunnelbridge_cmd.cpp30
1 files changed, 21 insertions, 9 deletions
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp
index 2ddefb554..ed5373452 100644
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -532,17 +532,29 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32
/* slope of end tile must be complementary to the slope of the start tile */
if (end_tileh != ComplementSlope(start_tileh)) {
- /* Some (rail) track bits might be terraformed into the correct direction,
- * but that would still leave tracks on foundation. Therefor excavation will
- * always fail for rail tiles. On the other hand, for road tiles it might
- * succeed when there is only one road bit on the tile, but then that road
- * bit is removed leaving a clear tile.
- * This therefor preserves the behaviour that half road tiles are always removable.
+ /*
+ * A lot of things can be autosloped, but then there is still a structure with
+ * on top of a tunnel entrance which is bad. Therefor we disallow those.
+ * Furthermore half road bits (not tram bits) can always be removed, so we
+ * need to preserve that behaviour here too.
*/
- if (IsTileType(end_tile, MP_RAILWAY)) return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
+ switch (GetTileType(end_tile)) {
+ default: return_cmd_error(STR_5005_UNABLE_TO_EXCAVATE_LAND);
- ret = DoCommand(end_tile, end_tileh & start_tileh, 0, flags, CMD_TERRAFORM_LAND);
- if (CmdFailed(ret)) return_cmd_error(STR_5005_UNABLE_TO_EXCAVATE_LAND);
+ /* Tiles that can be (safely) "auto" terraformed for tunnels */
+ case MP_ROAD:
+ if (GetRoadTileType(end_tile) != ROAD_TILE_NORMAL || // Depots and crossings can't be removed
+ (GetRoadTypes(end_tile) & ROADTYPES_TRAMHWAY) != 0 || // Half tram bits must not be removed
+ COUNTBITS(GetRoadBits(end_tile, ROADTYPE_ROAD)) > 1) { // Non-half road bits must not be removed either
+ return_cmd_error(STR_5005_UNABLE_TO_EXCAVATE_LAND);
+ }
+ /* FALL THROUGH */
+ case MP_CLEAR:
+ case MP_TREES:
+ ret = DoCommand(end_tile, end_tileh & start_tileh, 0, flags, CMD_TERRAFORM_LAND);
+ if (CmdFailed(ret)) return_cmd_error(STR_5005_UNABLE_TO_EXCAVATE_LAND);
+ break;
+ }
} else {
ret = DoCommand(end_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;