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authorfrosch <frosch@openttd.org>2008-01-29 14:17:13 +0000
committerfrosch <frosch@openttd.org>2008-01-29 14:17:13 +0000
commitab7087173454e8857861770276f7b5cb827ac630 (patch)
tree48244b070d888e58b87a231ee46aa3595cb53021 /src
parentaddab235ded8e13c9a7f2f52738a427ba8074f17 (diff)
downloadopenttd-ab7087173454e8857861770276f7b5cb827ac630.tar.xz
(svn r12013) -Fix: When modifying watered tiles, mark neighboured canals and rivers dirty in more cases.
Diffstat (limited to 'src')
-rw-r--r--src/water_cmd.cpp72
1 files changed, 38 insertions, 34 deletions
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp
index 077b42695..c1d8c577b 100644
--- a/src/water_cmd.cpp
+++ b/src/water_cmd.cpp
@@ -70,6 +70,30 @@ static const uint8 _flood_from_dirs[] = {
};
/**
+ * Marks tile dirty if it is a canal or river tile.
+ * Called to avoid glitches when flooding tiles next to canal tile.
+ *
+ * @param tile tile to check
+ */
+static inline void MarkTileDirtyIfCanalOrRiver(TileIndex tile)
+{
+ if (IsTileType(tile, MP_WATER) && (IsCanal(tile) || IsRiver(tile))) MarkTileDirtyByTile(tile);
+}
+
+/**
+ * Marks the tiles around a tile as dirty, if they are canals or rivers.
+ *
+ * @param tile The center of the tile where all other tiles are marked as dirty
+ * @ingroup dirty
+ */
+static void MarkCanalsAndRiversAroundDirty(TileIndex tile)
+{
+ for (Direction dir = DIR_BEGIN; dir < DIR_END; dir++) {
+ MarkTileDirtyIfCanalOrRiver(tile + TileOffsByDir(dir));
+ }
+}
+
+/**
* Makes a tile canal or water depending on the surroundings.
* This as for example docks and shipdepots do not store
* whether the tile used to be canal or 'normal' water.
@@ -231,6 +255,8 @@ static CommandCost DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 fla
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile - delta);
MarkTileDirtyByTile(tile + delta);
+ MarkCanalsAndRiversAroundDirty(tile - delta);
+ MarkCanalsAndRiversAroundDirty(tile + delta);
}
return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_water * 22 >> 3);
@@ -250,28 +276,13 @@ static CommandCost RemoveShiplift(TileIndex tile, uint32 flags)
DoClearSquare(tile);
MakeWaterOrCanalDependingOnSurroundings(tile + delta, _current_player);
MakeWaterOrCanalDependingOnSurroundings(tile - delta, _current_player);
+ MarkCanalsAndRiversAroundDirty(tile - delta);
+ MarkCanalsAndRiversAroundDirty(tile + delta);
}
return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_water * 2);
}
-/**
- * Marks the tiles around a tile as dirty.
- *
- * This functions marks the tiles around a given tile as dirty for repaint.
- *
- * @param tile The center of the tile where all other tiles are marked as dirty
- * @ingroup dirty
- * @see TerraformAddDirtyTileAround
- */
-static void MarkTilesAroundDirty(TileIndex tile)
-{
- MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1));
- MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1));
- MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0));
- MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0));
-}
-
/** Builds a lock (ship-lift)
* @param tile tile where to place the lock
* @param flags type of operation
@@ -345,7 +356,7 @@ CommandCost CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
MakeCanal(tile, _current_player, Random());
}
MarkTileDirtyByTile(tile);
- MarkTilesAroundDirty(tile);
+ MarkCanalsAndRiversAroundDirty(tile);
}
cost.AddCost(_price.clear_water);
@@ -376,7 +387,10 @@ static CommandCost ClearTile_Water(TileIndex tile, byte flags)
if (GetTileOwner(tile) != OWNER_WATER && GetTileOwner(tile) != OWNER_NONE && !CheckTileOwnership(tile)) return CMD_ERROR;
- if (flags & DC_EXEC) DoClearSquare(tile);
+ if (flags & DC_EXEC) {
+ DoClearSquare(tile);
+ MarkCanalsAndRiversAroundDirty(tile);
+ }
return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_water);
case WATER_TILE_COAST: {
@@ -385,7 +399,10 @@ static CommandCost ClearTile_Water(TileIndex tile, byte flags)
/* Make sure no vehicle is on the tile */
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
- if (flags & DC_EXEC) DoClearSquare(tile);
+ if (flags & DC_EXEC) {
+ DoClearSquare(tile);
+ MarkCanalsAndRiversAroundDirty(tile);
+ }
if (IsSlopeWithOneCornerRaised(slope)) {
return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_water);
} else {
@@ -678,17 +695,6 @@ static void AnimateTile_Water(TileIndex tile)
/* not used */
}
-/**
- * Marks tile dirty if it is a canal tile.
- * Called to avoid glitches when flooding tiles next to canal tile.
- *
- * @param tile tile to check
- */
-static inline void MarkTileDirtyIfCanal(TileIndex tile)
-{
- if (IsTileType(tile, MP_WATER) && IsCanal(tile)) MarkTileDirtyByTile(tile);
-}
-
/**
* Finds a vehicle to flood.
@@ -904,9 +910,7 @@ static void DoFloodTile(TileIndex target)
if (flooded) {
/* Mark surrounding canal tiles dirty too to avoid glitches */
- for (Direction dir = DIR_BEGIN; dir < DIR_END; dir++) {
- MarkTileDirtyIfCanal(target + TileOffsByDir(dir));
- }
+ MarkCanalsAndRiversAroundDirty(target);
/* update signals if needed */
UpdateSignalsInBuffer();