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authorsmatz <smatz@openttd.org>2008-02-11 12:42:49 +0000
committersmatz <smatz@openttd.org>2008-02-11 12:42:49 +0000
commita9ce2a7122b8140b183a35f2bae3e9b34e85e072 (patch)
tree38b939859a2e2ff66a3b25914936836ddbf0c297 /src
parent0f3a5fc99d58c511fa4c6023d0a825a2f5a884ca (diff)
downloadopenttd-a9ce2a7122b8140b183a35f2bae3e9b34e85e072.tar.xz
(svn r12109) -Fix [FS#1745](r8973): use tile index 0 for planes in the air, so it cannot have an invalid tile index
Diffstat (limited to 'src')
-rw-r--r--src/aircraft_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index 7df232fae..cdad840ab 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -1194,7 +1194,7 @@ static bool AircraftController(Vehicle *v)
v->tile = gp.new_tile;
/* If vehicle is in the air, use tile coordinate 0. */
- // if (amd->flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) v->tile = 0;
+ if (amd->flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) v->tile = 0;
/* Adjust Z for land or takeoff? */
uint z = v->z_pos;