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authorrubidium <rubidium@openttd.org>2008-04-19 13:28:48 +0000
committerrubidium <rubidium@openttd.org>2008-04-19 13:28:48 +0000
commita9775dfcc9d5c7ff07eac18a9cd7e3f121812657 (patch)
tree1335dbfefd8d6660d08423960108556156cc3359 /src
parent51c7ba39a4875272b420918e91e36c9b40f2f1a2 (diff)
downloadopenttd-a9775dfcc9d5c7ff07eac18a9cd7e3f121812657.tar.xz
(svn r12790) -Codechange: code style fixes. Patch by Alberth.
Diffstat (limited to 'src')
-rw-r--r--src/window.cpp30
-rw-r--r--src/window_func.h1
-rw-r--r--src/window_gui.h25
3 files changed, 26 insertions, 30 deletions
diff --git a/src/window.cpp b/src/window.cpp
index efb8cdadd..04e8def39 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -625,11 +625,11 @@ static Window *ForceFindDeletableWindow()
{
Window* const *wz;
- for (wz = _z_windows;; wz++) {
+ FOR_ALL_WINDOWS(wz) {
Window *w = *wz;
- assert(wz < _last_z_window);
if (w->window_class != WC_MAIN_WINDOW && !IsVitalWindow(w)) return w;
}
+ NOT_REACHED();
}
bool IsWindowOfPrototype(const Window *w, const Widget *widget)
@@ -1021,9 +1021,7 @@ Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number, void
* @return a pointer to the found window if any, NULL otherwise */
Window *FindWindowFromPt(int x, int y)
{
- Window* const *wz;
-
- for (wz = _last_z_window; wz != _z_windows;) {
+ for (Window * const *wz = _last_z_window; wz != _z_windows;) {
Window *w = *--wz;
if (IsInsideBS(x, w->left, w->width) && IsInsideBS(y, w->top, w->height)) {
return w;
@@ -1041,6 +1039,7 @@ void InitWindowSystem()
IConsoleClose();
_last_z_window = _z_windows;
+ _mouseover_last_w = NULL;
_no_scroll = 0;
}
@@ -1607,8 +1606,7 @@ static bool HandleViewportScroll()
static bool MaybeBringWindowToFront(const Window *w)
{
bool bring_to_front = false;
- Window* const *wz;
- Window* const *uz;
+ Window * const *wz;
if (w->window_class == WC_MAIN_WINDOW ||
IsVitalWindow(w) ||
@@ -1618,7 +1616,7 @@ static bool MaybeBringWindowToFront(const Window *w)
}
wz = FindWindowZPosition(w);
- for (uz = wz; ++uz != _last_z_window;) {
+ for (Window * const *uz = wz; ++uz != _last_z_window;) {
Window *u = *uz;
/* A modal child will prevent the activation of the parent window */
@@ -1792,9 +1790,6 @@ void HandleCtrlChanged()
}
}
-extern void UpdateTileSelection();
-extern bool VpHandlePlaceSizingDrag();
-
/**
* Local counter that is incremented each time an mouse input event is detected.
* The counter is used to stop auto-scrolling.
@@ -1855,6 +1850,9 @@ enum MouseClick {
TIME_BETWEEN_DOUBLE_CLICK = 500, ///< Time between 2 left clicks before it becoming a double click, in ms
};
+extern void UpdateTileSelection();
+extern bool VpHandlePlaceSizingDrag();
+
void MouseLoop(MouseClick click, int mousewheel)
{
int x,y;
@@ -2155,13 +2153,17 @@ void InvalidateWindowClassesData(WindowClass cls)
*/
void CallWindowTickEvent()
{
- Window* const *wz;
-
- for (wz = _last_z_window; wz != _z_windows;) {
+ for (Window * const *wz = _last_z_window; wz != _z_windows;) {
CallWindowEventNP(*--wz, WE_TICK);
}
}
+/**
+ * Try to delete a non-vital window.
+ * Non-vital windows are windows other than the game selection, main toolbar,
+ * status bar, toolbar menu, and tooltip windows. Stickied windows are also
+ * considered vital.
+ */
void DeleteNonVitalWindows()
{
Window* const *wz;
diff --git a/src/window_func.h b/src/window_func.h
index 9b6b6f66c..10e0513df 100644
--- a/src/window_func.h
+++ b/src/window_func.h
@@ -32,7 +32,6 @@ void DeleteNonVitalWindows();
void DeleteAllNonVitalWindows();
void HideVitalWindows();
void ShowVitalWindows();
-Window **FindWindowZPosition(const Window *w);
void InvalidateWindow(WindowClass cls, WindowNumber number);
void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index);
diff --git a/src/window_gui.h b/src/window_gui.h
index 8fcfa0ce8..d4bfcc8b4 100644
--- a/src/window_gui.h
+++ b/src/window_gui.h
@@ -549,15 +549,9 @@ Window *FindWindowFromPt(int x, int y);
bool IsWindowOfPrototype(const Window *w, const Widget *widget);
void AssignWidgetToWindow(Window *w, const Widget *widget);
-Window *AllocateWindow(
- int x,
- int y,
- int width,
- int height,
- WindowProc *proc,
- WindowClass cls,
- const Widget *widget,
- void *data = NULL);
+Window *AllocateWindow(int x, int y, int width, int height,
+ WindowProc *proc, WindowClass cls, const Widget *widget,
+ void *data = NULL);
Window *AllocateWindowDesc(const WindowDesc *desc, void *data = NULL);
Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number, void *data = NULL);
@@ -594,12 +588,6 @@ enum SortButtonState {
void DrawSortButtonState(const Window *w, int widget, SortButtonState state);
-Window *GetCallbackWnd();
-void DeleteNonVitalWindows();
-void DeleteAllNonVitalWindows();
-void HideVitalWindows();
-void ShowVitalWindows();
-Window **FindWindowZPosition(const Window *w);
/* window.cpp */
extern Window *_z_windows[];
@@ -624,6 +612,13 @@ enum SpecialMouseMode {
WSM_PRESIZE = 3,
};
+Window *GetCallbackWnd();
+void DeleteNonVitalWindows();
+void DeleteAllNonVitalWindows();
+void HideVitalWindows();
+void ShowVitalWindows();
+Window **FindWindowZPosition(const Window *w);
+
void ScrollbarClickHandler(Window *w, const Widget *wi, int x, int y);
void ResizeButtons(Window *w, byte left, byte right);