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author | glx <glx@openttd.org> | 2007-07-15 00:45:02 +0000 |
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committer | glx <glx@openttd.org> | 2007-07-15 00:45:02 +0000 |
commit | 9f2ca45987613e2f1e4d3397ada803762a7e7a8c (patch) | |
tree | 0cdbefdc49e208ba7d98a7a4d3881dd5da691dea /src | |
parent | 1bee8733768b08764f344f38dbd4b14d58e1c7a5 (diff) | |
download | openttd-9f2ca45987613e2f1e4d3397ada803762a7e7a8c.tar.xz |
(svn r10575) -Fix r10573: misplaced )
Diffstat (limited to 'src')
-rw-r--r-- | src/industry_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index d4ade135b..f18000661 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1682,7 +1682,7 @@ void GenerateIndustries() } chance = ind_spc->appear_creation[_opt.landscape]; - if (ind_spc->enabled) && chance > 0 { + if (ind_spc->enabled && chance > 0) { /* once the chance of appearance is determind, it have to be scaled by * the difficulty level. The "chance" in question is more an index into * the _numof_industry_table,in fact */ |