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authormaedhros <maedhros@openttd.org>2007-04-28 15:06:32 +0000
committermaedhros <maedhros@openttd.org>2007-04-28 15:06:32 +0000
commit97e88ca4f1c23d28a09cb02e79bba4f50e07ea40 (patch)
treea1d7c41f3672e960253e07e51c7438be0bba480c /src
parent0ac14b39afe239c0a9166247dca15033fdc0d024 (diff)
downloadopenttd-97e88ca4f1c23d28a09cb02e79bba4f50e07ea40.tar.xz
(svn r9734) -Feature: Add an option to automatically pause when starting a new game.
Diffstat (limited to 'src')
-rw-r--r--src/genworld.cpp3
-rw-r--r--src/lang/english.txt1
-rw-r--r--src/settings.cpp1
-rw-r--r--src/settings_gui.cpp1
-rw-r--r--src/variables.h2
5 files changed, 8 insertions, 0 deletions
diff --git a/src/genworld.cpp b/src/genworld.cpp
index c2b025f31..e766df23f 100644
--- a/src/genworld.cpp
+++ b/src/genworld.cpp
@@ -10,6 +10,7 @@
#include "table/sprites.h"
#include "variables.h"
#include "thread.h"
+#include "command.h"
#include "genworld.h"
#include "gfx.h"
#include "gfxinit.h"
@@ -153,6 +154,8 @@ static void *_GenerateWorld(void *arg)
if (_network_dedicated) DEBUG(net, 0, "Map generated, starting game");
+ if (_patches.pause_on_newgame) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
+
return NULL;
}
diff --git a/src/lang/english.txt b/src/lang/english.txt
index df6b8ba49..7e0e22ec9 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1097,6 +1097,7 @@ STR_CONFIG_PATCHES_SCROLLWHEEL_ZOOM :Zoom map
STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLL :Scroll map
STR_CONFIG_PATCHES_SCROLLWHEEL_OFF :Off
STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER :{LTBLUE}Map scrollwheel speed: {ORANGE}{STRING1}
+STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME :{LTBLUE}Automatically pause when starting a new game: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Max trains per player: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Max road vehicles per player: {ORANGE}{STRING1}
diff --git a/src/settings.cpp b/src/settings.cpp
index 08d3215fb..696ac64fc 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -1323,6 +1323,7 @@ const SettingDesc _patch_settings[] = {
SDT_BOOL(Patches, prefer_teamchat, S, 0, false, STR_CONFIG_PATCHES_PREFER_TEAMCHAT, NULL),
SDT_VAR(Patches, scrollwheel_scrolling,SLE_UINT8,S,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLLING, NULL),
SDT_VAR(Patches,scrollwheel_multiplier,SLE_UINT8,S, 0, 5, 1, 15, 1, STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER,NULL),
+ SDT_BOOL(Patches, pause_on_newgame, S, 0, false, STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME, NULL),
/***************************************************************************/
/* Construction section of the GUI-configure patches window */
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 09e9fe3f6..5ac040c2b 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -596,6 +596,7 @@ static const char *_patches_ui[] = {
* Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */
"scrollwheel_scrolling",
"scrollwheel_multiplier",
+ "pause_on_newgame",
};
static const char *_patches_construction[] = {
diff --git a/src/variables.h b/src/variables.h
index b33dd646b..bebc1cc42 100644
--- a/src/variables.h
+++ b/src/variables.h
@@ -229,6 +229,8 @@ struct Patches {
uint8 town_growth_rate; ///< Town growth rate
uint8 larger_towns; ///< The number of cities to build. These start off larger and grow twice as fast
uint8 initial_city_size; ///< Multiplier for the initial size of the cities compared to towns
+
+ bool pause_on_newgame; ///< Whether to start new games paused or not.
};
VARDEF Patches _patches;