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authorrubidium <rubidium@openttd.org>2008-05-13 14:59:50 +0000
committerrubidium <rubidium@openttd.org>2008-05-13 14:59:50 +0000
commit6ae37e6339a31789729aac493d1d17753a59b93b (patch)
tree7f5547eb9c63c69fd7d7162a0242ab6f9f9a7a2b /src
parentc18c9689a108bba5b7f504d930b120791cd21e5f (diff)
downloadopenttd-6ae37e6339a31789729aac493d1d17753a59b93b.tar.xz
(svn r13071) -Codechange: make also a class of the MainWindow.
Diffstat (limited to 'src')
-rw-r--r--src/main_gui.cpp318
1 files changed, 160 insertions, 158 deletions
diff --git a/src/main_gui.cpp b/src/main_gui.cpp
index 8b4b1328d..97caa6b39 100644
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -214,188 +214,194 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w)
extern void UpdateAllStationVirtCoord();
-static void MainWindowWndProc(Window *w, WindowEvent *e)
+struct MainWindow : Window
{
- switch (e->event) {
- case WE_PAINT:
- DrawWindowViewport(w);
- if (_game_mode == GM_MENU) {
- int off_x = _screen.width / 2;
-
- DrawSprite(SPR_OTTD_O, PAL_NONE, off_x - 120, 50);
- DrawSprite(SPR_OTTD_P, PAL_NONE, off_x - 86, 50);
- DrawSprite(SPR_OTTD_E, PAL_NONE, off_x - 53, 50);
- DrawSprite(SPR_OTTD_N, PAL_NONE, off_x - 22, 50);
-
- DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 34, 50);
- DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 65, 50);
- DrawSprite(SPR_OTTD_D, PAL_NONE, off_x + 96, 50);
- }
- break;
+ MainWindow(int width, int height) : Window(0, 0, width, height, NULL, WC_MAIN_WINDOW, NULL)
+ {
+ InitializeWindowViewport(this, 0, 0, width, height, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
+ }
- case WE_KEYPRESS:
- switch (e->we.keypress.keycode) {
- case 'Q' | WKC_CTRL:
- case 'Q' | WKC_META:
- HandleExitGameRequest();
- break;
- }
+ virtual void OnPaint()
+ {
+ DrawWindowViewport(this);
+ if (_game_mode == GM_MENU) {
+ int off_x = _screen.width / 2;
- /* Disable all key shortcuts, except quit shortcuts when
- * generating the world, otherwise they create threading
- * problem during the generating, resulting in random
- * assertions that are hard to trigger and debug */
- if (IsGeneratingWorld()) break;
+ DrawSprite(SPR_OTTD_O, PAL_NONE, off_x - 120, 50);
+ DrawSprite(SPR_OTTD_P, PAL_NONE, off_x - 86, 50);
+ DrawSprite(SPR_OTTD_E, PAL_NONE, off_x - 53, 50);
+ DrawSprite(SPR_OTTD_N, PAL_NONE, off_x - 22, 50);
- if (e->we.keypress.keycode == WKC_BACKQUOTE) {
- IConsoleSwitch();
- e->we.keypress.cont = false;
- break;
- }
+ DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 34, 50);
+ DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 65, 50);
+ DrawSprite(SPR_OTTD_D, PAL_NONE, off_x + 96, 50);
+ }
+ }
- if (e->we.keypress.keycode == ('B' | WKC_CTRL)) {
- e->we.keypress.cont = false;
- extern bool _draw_bounding_boxes;
- _draw_bounding_boxes = !_draw_bounding_boxes;
- MarkWholeScreenDirty();
- break;
- }
+ virtual bool OnKeyPress(uint16 key, uint16 keycode)
+ {
+ switch (keycode) {
+ case 'Q' | WKC_CTRL:
+ case 'Q' | WKC_META:
+ HandleExitGameRequest();
+ return true;
+ }
- if (_game_mode == GM_MENU) break;
+ /* Disable all key shortcuts, except quit shortcuts when
+ * generating the world, otherwise they create threading
+ * problem during the generating, resulting in random
+ * assertions that are hard to trigger and debug */
+ if (IsGeneratingWorld()) return true;
- switch (e->we.keypress.keycode) {
- case 'C':
- case 'Z': {
- Point pt = GetTileBelowCursor();
- if (pt.x != -1) {
- if (e->we.keypress.keycode == 'Z') MaxZoomInOut(ZOOM_IN, w);
- ScrollMainWindowTo(pt.x, pt.y);
- }
- break;
+ if (keycode == WKC_BACKQUOTE) {
+ IConsoleSwitch();
+ return false;
+ }
+
+ if (keycode == ('B' | WKC_CTRL)) {
+ extern bool _draw_bounding_boxes;
+ _draw_bounding_boxes = !_draw_bounding_boxes;
+ MarkWholeScreenDirty();
+ return false;
+ }
+
+ if (_game_mode == GM_MENU) return true;
+
+ switch (keycode) {
+ case 'C':
+ case 'Z': {
+ Point pt = GetTileBelowCursor();
+ if (pt.x != -1) {
+ if (keycode == 'Z') MaxZoomInOut(ZOOM_IN, this);
+ ScrollMainWindowTo(pt.x, pt.y);
}
+ break;
+ }
- case WKC_ESC: ResetObjectToPlace(); break;
- case WKC_DELETE: DeleteNonVitalWindows(); break;
- case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break;
- case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break;
+ case WKC_ESC: ResetObjectToPlace(); break;
+ case WKC_DELETE: DeleteNonVitalWindows(); break;
+ case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break;
+ case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break;
#if defined(_DEBUG)
- case '0' | WKC_ALT: // Crash the game
- *(byte*)0 = 0;
- break;
-
- case '1' | WKC_ALT: // Gimme money
- /* Server can not cheat in advertise mode either! */
- if (!_networking || !_network_server || !_network_advertise)
- DoCommandP(0, 10000000, 0, NULL, CMD_MONEY_CHEAT);
- break;
-
- case '2' | WKC_ALT: // Update the coordinates of all station signs
- UpdateAllStationVirtCoord();
- break;
+ case '0' | WKC_ALT: // Crash the game
+ *(byte*)0 = 0;
+ break;
+
+ case '1' | WKC_ALT: // Gimme money
+ /* Server can not cheat in advertise mode either! */
+ if (!_networking || !_network_server || !_network_advertise)
+ DoCommandP(0, 10000000, 0, NULL, CMD_MONEY_CHEAT);
+ break;
+
+ case '2' | WKC_ALT: // Update the coordinates of all station signs
+ UpdateAllStationVirtCoord();
+ break;
#endif
- case '1' | WKC_CTRL:
- case '2' | WKC_CTRL:
- case '3' | WKC_CTRL:
- case '4' | WKC_CTRL:
- case '5' | WKC_CTRL:
- case '6' | WKC_CTRL:
- case '7' | WKC_CTRL:
- case '8' | WKC_CTRL:
- case '9' | WKC_CTRL:
- /* Transparency toggle hot keys */
- ToggleTransparency((TransparencyOption)(e->we.keypress.keycode - ('1' | WKC_CTRL)));
- MarkWholeScreenDirty();
- break;
-
- case '1' | WKC_CTRL | WKC_SHIFT:
- case '2' | WKC_CTRL | WKC_SHIFT:
- case '3' | WKC_CTRL | WKC_SHIFT:
- case '4' | WKC_CTRL | WKC_SHIFT:
- case '5' | WKC_CTRL | WKC_SHIFT:
- case '6' | WKC_CTRL | WKC_SHIFT:
- case '7' | WKC_CTRL | WKC_SHIFT:
- case '8' | WKC_CTRL | WKC_SHIFT:
- /* Invisibility toggle hot keys */
- ToggleInvisibilityWithTransparency((TransparencyOption)(e->we.keypress.keycode - ('1' | WKC_CTRL | WKC_SHIFT)));
- MarkWholeScreenDirty();
- break;
-
- case 'X' | WKC_CTRL:
- ShowTransparencyToolbar();
- break;
-
- case 'X':
- ResetRestoreAllTransparency();
- break;
+ case '1' | WKC_CTRL:
+ case '2' | WKC_CTRL:
+ case '3' | WKC_CTRL:
+ case '4' | WKC_CTRL:
+ case '5' | WKC_CTRL:
+ case '6' | WKC_CTRL:
+ case '7' | WKC_CTRL:
+ case '8' | WKC_CTRL:
+ case '9' | WKC_CTRL:
+ /* Transparency toggle hot keys */
+ ToggleTransparency((TransparencyOption)(keycode - ('1' | WKC_CTRL)));
+ MarkWholeScreenDirty();
+ break;
+
+ case '1' | WKC_CTRL | WKC_SHIFT:
+ case '2' | WKC_CTRL | WKC_SHIFT:
+ case '3' | WKC_CTRL | WKC_SHIFT:
+ case '4' | WKC_CTRL | WKC_SHIFT:
+ case '5' | WKC_CTRL | WKC_SHIFT:
+ case '6' | WKC_CTRL | WKC_SHIFT:
+ case '7' | WKC_CTRL | WKC_SHIFT:
+ case '8' | WKC_CTRL | WKC_SHIFT:
+ /* Invisibility toggle hot keys */
+ ToggleInvisibilityWithTransparency((TransparencyOption)(keycode - ('1' | WKC_CTRL | WKC_SHIFT)));
+ MarkWholeScreenDirty();
+ break;
+
+ case 'X' | WKC_CTRL:
+ ShowTransparencyToolbar();
+ break;
+
+ case 'X':
+ ResetRestoreAllTransparency();
+ break;
#ifdef ENABLE_NETWORK
- case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all
- if (_networking) {
- const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
- bool teamchat = false;
-
- if (cio == NULL) break;
-
- /* Only players actually playing can speak to team. Eg spectators cannot */
- if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) {
- const NetworkClientInfo *ci;
- FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
- if (ci->client_playas == cio->client_playas && ci != cio) {
- teamchat = true;
- break;
- }
+ case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all
+ if (_networking) {
+ const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
+ bool teamchat = false;
+
+ if (cio == NULL) break;
+
+ /* Only players actually playing can speak to team. Eg spectators cannot */
+ if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) {
+ const NetworkClientInfo *ci;
+ FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
+ if (ci->client_playas == cio->client_playas && ci != cio) {
+ teamchat = true;
+ break;
}
}
-
- ShowNetworkChatQueryWindow(teamchat ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
}
- break;
- case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all players
- if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
- break;
+ ShowNetworkChatQueryWindow(teamchat ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
+ }
+ break;
- case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates
- if (_networking) {
- const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
- if (cio == NULL) break;
+ case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all players
+ if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
+ break;
- ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
- }
- break;
+ case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates
+ if (_networking) {
+ const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
+ if (cio == NULL) break;
+
+ ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
+ }
+ break;
#endif
- default: return;
- }
- e->we.keypress.cont = false;
- break;
+ default: return true;
+ }
+ return false;
+ }
- case WE_SCROLL: {
- ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y);
+ virtual void OnScroll(Point delta)
+ {
+ ViewPort *vp = IsPtInWindowViewport(this, _cursor.pos.x, _cursor.pos.y);
- if (vp == NULL) {
- _cursor.fix_at = false;
- _scrolling_viewport = false;
- }
+ if (vp == NULL) {
+ _cursor.fix_at = false;
+ _scrolling_viewport = false;
+ }
- w->viewport->scrollpos_x += ScaleByZoom(e->we.scroll.delta.x, vp->zoom);
- w->viewport->scrollpos_y += ScaleByZoom(e->we.scroll.delta.y, vp->zoom);
- w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
- w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
- } break;
+ this->viewport->scrollpos_x += ScaleByZoom(delta.x, vp->zoom);
+ this->viewport->scrollpos_y += ScaleByZoom(delta.y, vp->zoom);
+ this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
+ this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
+ };
- case WE_MOUSEWHEEL:
- ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w);
- break;
+ virtual void OnMouseWheel(int wheel)
+ {
+ ZoomInOrOutToCursorWindow(wheel < 0, this);
+ }
- case WE_INVALIDATE_DATA:
- /* Forward the message to the appropiate toolbar (ingame or scenario editor) */
- InvalidateWindowData(WC_MAIN_TOOLBAR, 0, e->we.invalidate.data);
- break;
+ virtual void OnInvalidateData(int data)
+ {
+ /* Forward the message to the appropiate toolbar (ingame or scenario editor) */
+ InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data);
}
-}
+};
void ShowSelectGameWindow();
@@ -409,11 +415,7 @@ void SetupColorsAndInitialWindow()
memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
}
- int width = _screen.width;
- int height = _screen.height;
-
- Window *w = new Window(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL);
- InitializeWindowViewport(w, 0, 0, width, height, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
+ new MainWindow(_screen.width, _screen.height);
/* XXX: these are not done */
switch (_game_mode) {