diff options
author | KUDr <KUDr@openttd.org> | 2007-01-14 19:18:50 +0000 |
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committer | KUDr <KUDr@openttd.org> | 2007-01-14 19:18:50 +0000 |
commit | 3ad14cc7a83892b7f6e8c36d254a222c982ffb7d (patch) | |
tree | 23a6f8249a3b99af865b2b3ffdaf026eb363edda /src | |
parent | e257f0e36c88f6c9437db1d36896ec29766db8f2 (diff) | |
download | openttd-3ad14cc7a83892b7f6e8c36d254a222c982ffb7d.tar.xz |
(svn r8125) -Codechange: Station is now constructed/destroyed using new/delete operators (don't worry, they still use the same memory pool). Few station related functions turned into Station::methods (just first step). All this new stuff moved from station_cmd.cpp to the new file (station.cpp).
Diffstat (limited to 'src')
-rw-r--r-- | src/economy.cpp | 2 | ||||
-rw-r--r-- | src/station.cpp | 180 | ||||
-rw-r--r-- | src/station.h | 30 | ||||
-rw-r--r-- | src/station_cmd.cpp | 233 |
4 files changed, 286 insertions, 159 deletions
diff --git a/src/economy.cpp b/src/economy.cpp index 1e631e415..c638ba96e 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -1526,7 +1526,7 @@ int LoadUnloadVehicle(Vehicle *v, bool just_arrived) if (result != 0) { InvalidateWindow(WC_VEHICLE_DETAILS, v->index); - MarkStationTilesDirty(st); + st->MarkTilesDirty(); if (result & 2) InvalidateWindow(WC_STATION_VIEW, last_visited); diff --git a/src/station.cpp b/src/station.cpp new file mode 100644 index 000000000..dead0a1fa --- /dev/null +++ b/src/station.cpp @@ -0,0 +1,180 @@ +/* $Id$ */ + +/** @file station_cmd.c */ + +#include "stdafx.h" +#include "openttd.h" +#include "bridge_map.h" +#include "debug.h" +#include "functions.h" +#include "station_map.h" +#include "table/sprites.h" +#include "table/strings.h" +#include "map.h" +#include "tile.h" +#include "station.h" +#include "gfx.h" +#include "window.h" +#include "viewport.h" +#include "command.h" +#include "town.h" +#include "vehicle.h" +#include "news.h" +#include "saveload.h" +#include "economy.h" +#include "player.h" +#include "airport.h" +#include "sprite.h" +#include "depot.h" +#include "train.h" +#include "water_map.h" +#include "industry_map.h" +#include "newgrf_callbacks.h" +#include "newgrf_station.h" +#include "yapf/yapf.h" +#include "date.h" +#include "helpers.hpp" + +void StationRect_Init(Station *st); // don't worry, will be removed soon + +Station::Station(TileIndex tile) +{ + DEBUG(station, cDebugCtorLevel, "I+%3d", index); + + xy = tile; + airport_tile = dock_tile = train_tile = 0; + bus_stops = truck_stops = NULL; + had_vehicle_of_type = 0; + time_since_load = 255; + time_since_unload = 255; + delete_ctr = 0; + facilities = 0; + + last_vehicle_type = VEH_Invalid; + + for (GoodsEntry *ge = goods; ge != endof(goods); ge++) { + ge->waiting_acceptance = 0; + ge->days_since_pickup = 0; + ge->enroute_from = INVALID_STATION; + ge->rating = 175; + ge->last_speed = 0; + ge->last_age = 0xFF; + ge->feeder_profit = 0; + } + + random_bits = Random(); + waiting_triggers = 0; + + StationRect_Init(this); +} + +/** +* Clean up a station by clearing vehicle orders and invalidating windows. +* Aircraft-Hangar orders need special treatment here, as the hangars are +* actually part of a station (tiletype is STATION), but the order type +* is OT_GOTO_DEPOT. +* @param st Station to be deleted +*/ +Station::~Station() +{ + DEBUG(station, cDebugCtorLevel, "I-%3d", index); + + DeleteName(string_id); + MarkDirty(); + RebuildStationLists(); + InvalidateWindowClasses(WC_STATION_LIST); + + DeleteWindowById(WC_STATION_VIEW, index); + + /* Now delete all orders that go to the station */ + RemoveOrderFromAllVehicles(OT_GOTO_STATION, index); + + //Subsidies need removal as well + DeleteSubsidyWithStation(index); + + free(speclist); + xy = 0; +} + +void* Station::operator new(size_t size) +{ + Station *st = AllocateRaw(); + return st; +} + +void* Station::operator new(size_t size, int st_idx) +{ + if (!AddBlockIfNeeded(&_Station_pool, st_idx)) + error("Stations: failed loading savegame: too many stations"); + + Station *st = GetStation(st_idx); + return st; +} + +void Station::operator delete(void *p) +{ +} + +void Station::operator delete(void *p, int st_idx) +{ +} + +void Station::MarkDirty() const +{ + if (sign.width_1 != 0) { + InvalidateWindowWidget(WC_STATION_VIEW, index, 1); + + MarkAllViewportsDirty( + sign.left - 6, + sign.top, + sign.left + (sign.width_1 << 2) + 12, + sign.top + 48); + } +} + +void Station::MarkTilesDirty() const +{ + TileIndex tile = train_tile; + int w, h; + + // XXX No station is recorded as 0, not INVALID_TILE... + if (tile == 0) return; + + for (h = 0; h < trainst_h; h++) { + for (w = 0; w < trainst_w; w++) { + if (TileBelongsToRailStation(tile)) { + MarkTileDirtyByTile(tile); + } + tile += TileDiffXY(1, 0); + } + tile += TileDiffXY(-w, 1); + } +} + +bool Station::TileBelongsToRailStation(TileIndex tile) const +{ + return IsTileType(tile, MP_STATION) && GetStationIndex(tile) == index && IsRailwayStation(tile); +} + +/*static*/ Station *Station::AllocateRaw(void) +{ + Station *st = NULL; + + /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. + * TODO - This is just a temporary stage, this will be removed. */ + for (st = GetStation(0); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) { + if (!IsValidStation(st)) { + StationID index = st->index; + + memset(st, 0, sizeof(Station)); + st->index = index; + return st; + } + } + + /* Check if we can add a block to the pool */ + if (AddBlockToPool(&_Station_pool)) return AllocateRaw(); + + _error_message = STR_3008_TOO_MANY_STATIONS_LOADING; + return NULL; +} diff --git a/src/station.h b/src/station.h index a253b979f..6c624f88b 100644 --- a/src/station.h +++ b/src/station.h @@ -3,6 +3,7 @@ #ifndef STATION_H #define STATION_H +#include <deque> #include "player.h" #include "oldpool.h" #include "sprite.h" @@ -97,6 +98,26 @@ struct Station { byte blocked_months_obsolete; Rect rect; ///< Station spread out rectangle (not saved) maintained by StationRect_xxx() functions + + static const int cDebugCtorLevel = 1; + + Station(TileIndex tile = 0); + ~Station(); + + /* normal new/delete operators. Used when building/removing station */ + void* operator new (size_t size); + void operator delete(void *p); + + /* new/delete operators accepting station index. Used when loading station from savegame. */ + void* operator new (size_t size, int st_idx); + void operator delete(void *p, int st_idx); + + void MarkDirty() const; + void MarkTilesDirty() const; + bool TileBelongsToRailStation(TileIndex tile) const; + +protected: + static Station *AllocateRaw(void); }; enum { @@ -176,14 +197,6 @@ static inline bool IsValidStationID(StationID index) return index < GetStationPoolSize() && IsValidStation(GetStation(index)); } -void DestroyStation(Station *st); - -static inline void DeleteStation(Station *st) -{ - DestroyStation(st); - st->xy = 0; -} - #define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) if (IsValidStation(st)) #define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0) @@ -219,7 +232,6 @@ void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad); uint GetStationPlatforms(const Station *st, TileIndex tile); uint GetPlatformLength(TileIndex tile, DiagDirection dir); -void MarkStationTilesDirty(const Station *st); const DrawTileSprites *GetStationTileLayout(byte gfx); diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index e0e508923..faacbab82 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -42,7 +42,7 @@ typedef enum StationRectModes RECT_MODE_FORCE } StationRectMode; -static void StationRect_Init(Station *st); +void StationRect_Init(Station *st); static bool StationRect_IsEmpty(Station *st); static bool StationRect_BeforeAddTile(Station *st, TileIndex tile, StationRectMode mode); static bool StationRect_BeforeAddRect(Station *st, TileIndex tile, int w, int h, StationRectMode mode); @@ -70,6 +70,7 @@ static void StationPoolCleanBlock(uint start_item, uint end_item) Station *st = GetStation(i); free(st->speclist); st->speclist = NULL; + if (IsValidStation(st)) st->~Station(); } } @@ -91,43 +92,6 @@ DEFINE_OLD_POOL(RoadStop, RoadStop, RoadStopPoolNewBlock, NULL) extern void UpdateAirplanesOnNewStation(Station *st); -static bool TileBelongsToRailStation(const Station *st, TileIndex tile) -{ - return IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st->index && IsRailwayStation(tile); -} - -void MarkStationTilesDirty(const Station *st) -{ - TileIndex tile = st->train_tile; - int w, h; - - // XXX No station is recorded as 0, not INVALID_TILE... - if (tile == 0) return; - - for (h = 0; h < st->trainst_h; h++) { - for (w = 0; w < st->trainst_w; w++) { - if (TileBelongsToRailStation(st, tile)) { - MarkTileDirtyByTile(tile); - } - tile += TileDiffXY(1, 0); - } - tile += TileDiffXY(-w, 1); - } -} - -static void MarkStationDirty(const Station* st) -{ - if (st->sign.width_1 != 0) { - InvalidateWindowWidget(WC_STATION_VIEW, st->index, 1); - - MarkAllViewportsDirty( - st->sign.left - 6, - st->sign.top, - st->sign.left + (st->sign.width_1 << 2) + 12, - st->sign.top + 48); - } -} - static void InitializeRoadStop(RoadStop *road_stop, RoadStop *previous, TileIndex tile, StationID index) { road_stop->xy = tile; @@ -263,7 +227,6 @@ static Station *AllocateStation(void) memset(st, 0, sizeof(Station)); st->index = index; - return st; } } @@ -456,37 +419,6 @@ static Station* GetClosestStationFromTile(TileIndex tile, uint threshold, Player return best_station; } -static void StationInitialize(Station *st, TileIndex tile) -{ - GoodsEntry *ge; - - st->xy = tile; - st->airport_tile = st->dock_tile = st->train_tile = 0; - st->bus_stops = st->truck_stops = NULL; - st->had_vehicle_of_type = 0; - st->time_since_load = 255; - st->time_since_unload = 255; - st->delete_ctr = 0; - st->facilities = 0; - - st->last_vehicle_type = VEH_Invalid; - - for (ge = st->goods; ge != endof(st->goods); ge++) { - ge->waiting_acceptance = 0; - ge->days_since_pickup = 0; - ge->enroute_from = INVALID_STATION; - ge->rating = 175; - ge->last_speed = 0; - ge->last_age = 0xFF; - ge->feeder_profit = 0; - } - - st->random_bits = Random(); - st->waiting_triggers = 0; - - StationRect_Init(st); -} - // Update the virtual coords needed to draw the station sign. // st = Station to update for. static void UpdateStationVirtCoord(Station *st) @@ -514,9 +446,9 @@ void UpdateAllStationVirtCoord(void) // Update the station virt coords while making the modified parts dirty. static void UpdateStationVirtCoordDirty(Station *st) { - MarkStationDirty(st); + st->MarkDirty(); UpdateStationVirtCoord(st); - MarkStationDirty(st); + st->MarkDirty(); } // Get a mask of the cargo types that the station accepts. @@ -1020,6 +952,10 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3 if (st != NULL && st->facilities) st = NULL; } + /* In case of new station if DC_EXEC is NOT set we still need to create the station + * to test if everything is OK. In this case we need to delete it before return. */ + std::auto_ptr<Station> st_auto_delete; + if (st != NULL) { // Reuse an existing station. if (st->owner != OWNER_NONE && st->owner != _current_player) @@ -1036,17 +972,19 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3 //XXX can't we pack this in the "else" part of the if above? if (!StationRect_BeforeAddRect(st, tile_org, w_org, h_org, RECT_MODE_TEST)) return CMD_ERROR; } else { - // Create a new station - st = AllocateStation(); + /* allocate and initialize new station */ + st = new Station(tile_org); if (st == NULL) return CMD_ERROR; - st->town = ClosestTownFromTile(tile_org, (uint)-1); - if (IsValidPlayer(_current_player) && (flags & DC_EXEC)) - SETBIT(st->town->have_ratings, _current_player); + /* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */ + st_auto_delete = std::auto_ptr<Station>(st); + st->town = ClosestTownFromTile(tile_org, (uint)-1); if (!GenerateStationName(st, tile_org, 0)) return CMD_ERROR; - if (flags & DC_EXEC) StationInitialize(st, tile_org); + if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) { + SETBIT(st->town->have_ratings, _current_player); + } } /* Check if the given station class is valid */ @@ -1126,11 +1064,13 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3 tile_org += tile_delta ^ TileDiffXY(1, 1); // perpendicular to tile_delta } while (--numtracks); - MarkStationTilesDirty(st); + st->MarkTilesDirty(); UpdateStationVirtCoordDirty(st); UpdateStationAcceptance(st, false); RebuildStationLists(); InvalidateWindow(WC_STATION_LIST, st->owner); + /* success, so don't delete the new station */ + st_auto_delete.release(); } return cost; @@ -1148,7 +1088,7 @@ restart: // too small? if (w != 0 && h != 0) { // check the left side, x = constant, y changes - for (i = 0; !TileBelongsToRailStation(st, tile + TileDiffXY(0, i));) { + for (i = 0; !st->TileBelongsToRailStation(tile + TileDiffXY(0, i));) { // the left side is unused? if (++i == h) { tile += TileDiffXY(1, 0); @@ -1158,7 +1098,7 @@ restart: } // check the right side, x = constant, y changes - for (i = 0; !TileBelongsToRailStation(st, tile + TileDiffXY(w - 1, i));) { + for (i = 0; !st->TileBelongsToRailStation(tile + TileDiffXY(w - 1, i));) { // the right side is unused? if (++i == h) { w--; @@ -1167,7 +1107,7 @@ restart: } // check the upper side, y = constant, x changes - for (i = 0; !TileBelongsToRailStation(st, tile + TileDiffXY(i, 0));) { + for (i = 0; !st->TileBelongsToRailStation(tile + TileDiffXY(i, 0));) { // the left side is unused? if (++i == w) { tile += TileDiffXY(0, 1); @@ -1177,7 +1117,7 @@ restart: } // check the lower side, y = constant, x changes - for (i = 0; !TileBelongsToRailStation(st, tile + TileDiffXY(i, h - 1));) { + for (i = 0; !st->TileBelongsToRailStation(tile + TileDiffXY(i, h - 1));) { // the left side is unused? if (++i == w) { h--; @@ -1224,7 +1164,7 @@ int32 CmdRemoveFromRailroadStation(TileIndex tile, uint32 flags, uint32 p1, uint // now we need to make the "spanned" area of the railway station smaller if we deleted something at the edges. // we also need to adjust train_tile. MakeRailwayStationAreaSmaller(st); - MarkStationTilesDirty(st); + st->MarkTilesDirty(); UpdateStationSignCoord(st); // if we deleted the whole station, delete the train facility. @@ -1244,7 +1184,7 @@ uint GetStationPlatforms(const Station *st, TileIndex tile) TileIndexDiff delta; Axis axis; uint len; - assert(TileBelongsToRailStation(st, tile)); + assert(st->TileBelongsToRailStation(tile)); len = 0; axis = GetRailStationAxis(tile); @@ -1255,14 +1195,14 @@ uint GetStationPlatforms(const Station *st, TileIndex tile) do { t -= delta; len++; - } while (TileBelongsToRailStation(st, t) && GetRailStationAxis(t) == axis); + } while (st->TileBelongsToRailStation(t) && GetRailStationAxis(t) == axis); // find ending tile t = tile; do { t += delta; len++; - } while (TileBelongsToRailStation(st, t) && GetRailStationAxis(t) == axis); + } while (st->TileBelongsToRailStation(t) && GetRailStationAxis(t) == axis); return len - 1; } @@ -1314,7 +1254,7 @@ static int32 RemoveRailroadStation(Station *st, TileIndex tile, uint32 flags) int w_bak = w; do { // for nonuniform stations, only remove tiles that are actually train station tiles - if (TileBelongsToRailStation(st, tile)) { + if (st->TileBelongsToRailStation(tile)) { if (!EnsureNoVehicle(tile)) return CMD_ERROR; cost += _price.remove_rail_station; @@ -1456,6 +1396,10 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return_cmd_error(type ? STR_3008B_TOO_MANY_TRUCK_STOPS : STR_3008A_TOO_MANY_BUS_STOPS); } + /* In case of new station if DC_EXEC is NOT set we still need to create the station + * to test if everything is OK. In this case we need to delete it before return. */ + std::auto_ptr<Station> st_auto_delete; + if (st != NULL) { if (st->owner != OWNER_NONE && st->owner != _current_player) { return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION); @@ -1465,24 +1409,24 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) FindRoadStopSpot(type, st, &currstop, &prev); } else { - Town *t; - - st = AllocateStation(); + /* allocate and initialize new station */ + st = new Station(tile); if (st == NULL) return CMD_ERROR; - st->town = t = ClosestTownFromTile(tile, (uint)-1); + /* ensure that in case of error (or no DC_EXEC) the new station gets deleted upon return */ + st_auto_delete = std::auto_ptr<Station>(st); + + + Town *t = st->town = ClosestTownFromTile(tile, (uint)-1); + if (!GenerateStationName(st, tile, 0)) return CMD_ERROR; FindRoadStopSpot(type, st, &currstop, &prev); - if (IsValidPlayer(_current_player) && (flags & DC_EXEC)) { + if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) { SETBIT(t->have_ratings, _current_player); } st->sign.width_1 = 0; - - if (!GenerateStationName(st, tile, 0)) return CMD_ERROR; - - if (flags & DC_EXEC) StationInitialize(st, tile); } cost += (type) ? _price.build_truck_station : _price.build_bus_station; @@ -1507,6 +1451,8 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) UpdateStationAcceptance(st, false); RebuildStationLists(); InvalidateWindow(WC_STATION_LIST, st->owner); + /* success, so don't delete the new station */ + st_auto_delete.release(); } return cost; } @@ -1711,6 +1657,10 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return CMD_ERROR; } + /* In case of new station if DC_EXEC is NOT set we still need to create the station + * to test if everything is OK. In this case we need to delete it before return. */ + std::auto_ptr<Station> st_auto_delete; + if (st != NULL) { if (st->owner != OWNER_NONE && st->owner != _current_player) return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION); @@ -1722,13 +1672,18 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } else { airport_upgrade = false; - st = AllocateStation(); + /* allocate and initialize new station */ + st = new Station(tile); if (st == NULL) return CMD_ERROR; + /* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */ + st_auto_delete = std::auto_ptr<Station>(st); + st->town = t; - if (IsValidPlayer(_current_player) && (flags & DC_EXEC)) + if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) { SETBIT(t->have_ratings, _current_player); + } st->sign.width_1 = 0; @@ -1736,8 +1691,6 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) // type 5 name, which is heliport, otherwise airport names (1) if (!GenerateStationName(st, tile, (p1 == AT_HELIPORT)||(p1 == AT_HELIDEPOT)||(p1 == AT_HELISTATION) ? 5 : 1)) return CMD_ERROR; - - if (flags & DC_EXEC) StationInitialize(st, tile); } cost += _price.build_airport * w * h; @@ -1775,6 +1728,8 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) UpdateStationAcceptance(st, false); RebuildStationLists(); InvalidateWindow(WC_STATION_LIST, st->owner); + /* success, so don't delete the new station */ + st_auto_delete.release(); } return cost; @@ -1841,16 +1796,19 @@ int32 CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (!IsClearWaterTile(tile) || tile == 0) return_cmd_error(STR_304B_SITE_UNSUITABLE); - st = AllocateStation(); + /* allocate and initialize new station */ + st = new Station(tile); if (st == NULL) return CMD_ERROR; + /* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */ + std::auto_ptr<Station> st_auto_delete = std::auto_ptr<Station>(st); + st->town = ClosestTownFromTile(tile, (uint)-1); st->sign.width_1 = 0; if (!GenerateStationName(st, tile, 4)) return CMD_ERROR; if (flags & DC_EXEC) { - StationInitialize(st, tile); st->dock_tile = tile; st->facilities |= FACIL_DOCK; /* Buoys are marked in the Station struct by this flag. Yes, it is this @@ -1866,6 +1824,8 @@ int32 CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) UpdateStationAcceptance(st, false); RebuildStationLists(); InvalidateWindow(WC_STATION_LIST, st->owner); + /* success, so don't delete the new station */ + st_auto_delete.release(); } return _price.build_dock; @@ -1983,6 +1943,10 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (st!=NULL && st->facilities) st = NULL; } + /* In case of new station if DC_EXEC is NOT set we still need to create the station + * to test if everything is OK. In this case we need to delete it before return. */ + std::auto_ptr<Station> st_auto_delete; + if (st != NULL) { if (st->owner != OWNER_NONE && st->owner != _current_player) return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION); @@ -1991,21 +1955,22 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (st->dock_tile != 0) return_cmd_error(STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK); } else { - Town *t; - - st = AllocateStation(); + /* allocate and initialize new station */ + st = new Station(tile); if (st == NULL) return CMD_ERROR; - st->town = t = ClosestTownFromTile(tile, (uint)-1); + /* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */ + st_auto_delete = std::auto_ptr<Station>(st); + + Town *t = st->town = ClosestTownFromTile(tile, (uint)-1); - if (IsValidPlayer(_current_player) && (flags & DC_EXEC)) + if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) { SETBIT(t->have_ratings, _current_player); + } st->sign.width_1 = 0; if (!GenerateStationName(st, tile, 3)) return CMD_ERROR; - - if (flags & DC_EXEC) StationInitialize(st, tile); } if (flags & DC_EXEC) { @@ -2024,6 +1989,8 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) UpdateStationAcceptance(st, false); RebuildStationLists(); InvalidateWindow(WC_STATION_LIST, st->owner); + /* success, so don't delete the new station */ + st_auto_delete.release(); } return _price.build_dock; } @@ -2402,41 +2369,13 @@ void DestroyRoadStop(RoadStop* rs) if (rs->next != NULL) rs->next->prev = rs->prev; } -/** - * Clean up a station by clearing vehicle orders and invalidating windows. - * Aircraft-Hangar orders need special treatment here, as the hangars are - * actually part of a station (tiletype is STATION), but the order type - * is OT_GOTO_DEPOT. - * @param st Station to be deleted - */ -void DestroyStation(Station *st) -{ - StationID index; - - index = st->index; - - DeleteName(st->string_id); - MarkStationDirty(st); - RebuildStationLists(); - InvalidateWindowClasses(WC_STATION_LIST); - - DeleteWindowById(WC_STATION_VIEW, index); - - /* Now delete all orders that go to the station */ - RemoveOrderFromAllVehicles(OT_GOTO_STATION, index); - - //Subsidies need removal as well - DeleteSubsidyWithStation(index); - - free(st->speclist); -} void DeleteAllPlayerStations(void) { Station *st; FOR_ALL_STATIONS(st) { - if (IsValidPlayer(st->owner)) DeleteStation(st); + if (IsValidPlayer(st->owner)) delete st; } } @@ -2445,7 +2384,7 @@ static void StationHandleBigTick(Station *st) { UpdateStationAcceptance(st, true); - if (st->facilities == 0 && ++st->delete_ctr >= 8) DeleteStation(st); + if (st->facilities == 0 && ++st->delete_ctr >= 8) delete st; } @@ -2609,7 +2548,7 @@ static void UpdateStationWaiting(Station *st, int type, uint amount) st->goods[type].enroute_time = 0; st->goods[type].enroute_from = st->index; InvalidateWindow(WC_STATION_VIEW, st->index); - MarkStationTilesDirty(st); + st->MarkTilesDirty(); } /** Rename a station @@ -2786,7 +2725,7 @@ uint MoveGoodsToStation(TileIndex tile, int w, int h, int type, uint amount) void BuildOilRig(TileIndex tile) { uint j; - Station *st = AllocateStation(); + Station *st = new Station(); if (st == NULL) { DEBUG(misc, 0, "Can't allocate station for oilrig at 0x%X, reverting to oilrig only", tile); @@ -2843,7 +2782,7 @@ void DeleteOilRig(TileIndex tile) st->facilities &= ~(FACIL_AIRPORT | FACIL_DOCK); st->airport_flags = 0; UpdateStationVirtCoordDirty(st); - DeleteStation(st); + if (st->facilities == 0) delete st; } static void ChangeTileOwner_Station(TileIndex tile, PlayerID old_player, PlayerID new_player) @@ -3084,12 +3023,8 @@ static void Load_STNS(void) { int index; while ((index = SlIterateArray()) != -1) { - Station *st; - - if (!AddBlockIfNeeded(&_Station_pool, index)) - error("Stations: failed loading savegame: too many stations"); + Station *st = new (index) Station(); - st = GetStation(index); SaveLoad_STNS(st); // this means it's an oldstyle savegame without support for nonuniform stations @@ -3167,7 +3102,7 @@ static inline bool PtInRectXY(Rect *r, int x, int y) return (r->left <= x && x <= r->right && r->top <= y && y <= r->bottom); } -static void StationRect_Init(Station *st) +void StationRect_Init(Station *st) { Rect *r = &st->rect; r->left = r->top = r->right = r->bottom = 0; |