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author | smatz <smatz@openttd.org> | 2008-01-17 17:57:39 +0000 |
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committer | smatz <smatz@openttd.org> | 2008-01-17 17:57:39 +0000 |
commit | 2c38d3066f409209bff6ac716a7446426c2b723c (patch) | |
tree | 66c6c37186359ce2017cb4146993ac5b758b021e /src | |
parent | 3ae0c5316c0260eb1037e75b478d2804668594ba (diff) | |
download | openttd-2c38d3066f409209bff6ac716a7446426c2b723c.tar.xz |
(svn r11900) -Fix: set correctly crossing state after train reversal, train leaving crossing, train crash
Fixes several ways to leave crossing red forever or to leave it unbarred when there is a train on crossing
Diffstat (limited to 'src')
-rw-r--r-- | src/train_cmd.cpp | 194 |
1 files changed, 148 insertions, 46 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index d9e54e1f1..7f1f23747 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -53,6 +53,7 @@ static bool TrainCheckIfLineEnds(Vehicle *v); static void TrainController(Vehicle *v, bool update_image); +static TileIndex TrainApproachingCrossingTile(const Vehicle *v); static const byte _vehicle_initial_x_fract[4] = {10, 8, 4, 8}; static const byte _vehicle_initial_y_fract[4] = { 8, 4, 8, 10}; @@ -1624,23 +1625,81 @@ static void ReverseTrainSwapVeh(Vehicle *v, int l, int r) TrainPowerChanged(v); } -/* Check if the vehicle is a train and is on the tile we are testing */ -static void *TestTrainOnCrossing(Vehicle *v, void *data) + +/** + * Check if the vehicle is a train + * @param v vehicle on tile + * @return v if it is a train, NULL otherwise + */ +static void *TrainOnTileEnum(Vehicle *v, void *) { - if (v->type != VEH_TRAIN) return NULL; + return (v->type == VEH_TRAIN) ? v : NULL; +} + + +/** + * Checks if a train is approaching a rail-road crossing + * @param v vehicle on tile + * @param data tile with crossing we are testing + * @return v if it is approaching a crossing, NULL otherwise + */ +static void *TrainApproachingCrossingEnum(Vehicle *v, void *data) +{ + /* not a train || not front engine || crashed */ + if (v->type != VEH_TRAIN || !IsFrontEngine(v) || v->vehstatus & VS_CRASHED) return NULL; + + TileIndex tile = *(TileIndex*)data; + + if (TrainApproachingCrossingTile(v) != tile) return NULL; + return v; } -static void DisableTrainCrossing(TileIndex tile) + +/** + * Finds a vehicle approaching rail-road crossing + * @param tile tile to test + * @return pointer to vehicle approaching the crossing + * @pre tile is a rail-road crossing + */ +static Vehicle *TrainApproachingCrossing(TileIndex tile) { - if (IsLevelCrossingTile(tile) && - IsCrossingBarred(tile) && - VehicleFromPos(tile, NULL, &TestTrainOnCrossing) == NULL) { // empty? - UnbarCrossing(tile); - MarkTileDirtyByTile(tile); + assert(IsLevelCrossingTile(tile)); + + DiagDirection dir = AxisToDiagDir(OtherAxis(GetCrossingRoadAxis(tile))); + TileIndex tile_from = tile + TileOffsByDiagDir(dir); + + Vehicle *v = (Vehicle *)VehicleFromPos(tile_from, &tile, &TrainApproachingCrossingEnum); + + if (v != NULL) return v; + + dir = ReverseDiagDir(dir); + tile_from = tile + TileOffsByDiagDir(dir); + + return (Vehicle *)VehicleFromPos(tile_from, &tile, &TrainApproachingCrossingEnum); +} + + +/** + * Sets correct crossing state + * @param tile tile to update + * @pre tile is a rail-road crossing + */ +void UpdateTrainCrossing(TileIndex tile) +{ + assert(IsLevelCrossingTile(tile)); + + UnbarCrossing(tile); + + /* train on crossing || train approaching crossing */ + if (VehicleFromPos(tile, NULL, &TrainOnTileEnum) || TrainApproachingCrossing(tile)) { + BarCrossing(tile); } + + MarkTileDirtyByTile(tile); } + /** * Advances wagons for train reversing, needed for variable length wagons. * Needs to be called once before the train is reversed, and once after it. @@ -1688,14 +1747,7 @@ static void ReverseTrainDirection(Vehicle *v) } /* Check if we were approaching a rail/road-crossing */ - { - /* Determine the diagonal direction in which we will exit this tile */ - DiagDirection dir = TrainExitDir(v->direction, v->u.rail.track); - /* Calculate next tile */ - TileIndex tile = v->tile + TileOffsByDiagDir(dir); - /* Check if the train left a rail/road-crossing */ - DisableTrainCrossing(tile); - } + TileIndex crossing = TrainApproachingCrossingTile(v); /* count number of vehicles */ int r = 0; ///< number of vehicles - 1 @@ -1719,6 +1771,13 @@ static void ReverseTrainDirection(Vehicle *v) for (Vehicle *u = v; u != NULL; u = u->Next()) { u->cur_image = u->GetImage(u->direction); } ClrBit(v->u.rail.flags, VRF_REVERSING); + + /* update crossing we were approaching */ + if (crossing != INVALID_TILE) UpdateTrainCrossing(crossing); + + /* maybe we are approaching crossing now, after reversal */ + crossing = TrainApproachingCrossingTile(v); + if (crossing != INVALID_TILE) UpdateTrainCrossing(crossing); } /** Reverse train. @@ -2777,6 +2836,9 @@ static void SetVehicleCrashed(Vehicle *v) { if (v->u.rail.crash_anim_pos != 0) return; + /* we may need to update crossing we were approaching */ + TileIndex crossing = TrainApproachingCrossingTile(v); + v->u.rail.crash_anim_pos++; InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); @@ -2792,6 +2854,9 @@ static void SetVehicleCrashed(Vehicle *v) v->vehstatus |= VS_CRASHED; MarkSingleVehicleDirty(v); END_ENUM_WAGONS(v) + + /* must be updated after the train has been marked crashed */ + if (crossing != INVALID_TILE) UpdateTrainCrossing(crossing); } static uint CountPassengersInTrain(const Vehicle* v) @@ -2899,7 +2964,7 @@ static void TrainController(Vehicle *v, bool update_image) /* For every vehicle after and including the given vehicle */ for (prev = v->Previous(); v != NULL; prev = v, v = v->Next()) { DiagDirection enterdir = DIAGDIR_BEGIN; - bool update_signals = false; + bool update_signals_crossing = false; // will we update signals or crossing state? BeginVehicleMove(v); GetNewVehiclePosResult gp = GetNewVehiclePos(v); @@ -3022,11 +3087,6 @@ static void TrainController(Vehicle *v, bool update_image) goto invalid_rail; } - if (IsLevelCrossingTile(v->tile) && v->Next() == NULL) { - UnbarCrossing(v->tile); - MarkTileDirtyByTile(v->tile); - } - if (IsFrontEngine(v)) v->load_unload_time_rem = 0; if (!HasBit(r, VETS_ENTERED_WORMHOLE)) { @@ -3042,7 +3102,7 @@ static void TrainController(Vehicle *v, bool update_image) /* We need to update signal status, but after the vehicle position hash * has been updated by AfterSetTrainPos() */ - update_signals = true; + update_signals_crossing = true; if (prev == NULL) AffectSpeedByDirChange(v, chosen_dir); @@ -3081,12 +3141,15 @@ static void TrainController(Vehicle *v, bool update_image) AffectSpeedByZChange(v, old_z); } - if (update_signals) { + if (update_signals_crossing) { if (IsFrontEngine(v)) TrainMovedChangeSignals(gp.new_tile, enterdir); /* Signals can only change when the first * (above) or the last vehicle moves. */ - if (v->Next() == NULL) TrainMovedChangeSignals(gp.old_tile, ReverseDiagDir(enterdir)); + if (v->Next() == NULL) { + TrainMovedChangeSignals(gp.old_tile, ReverseDiagDir(enterdir)); + if (IsLevelCrossingTile(gp.old_tile)) UpdateTrainCrossing(gp.old_tile); + } } } return; @@ -3147,9 +3210,8 @@ static void DeleteLastWagon(Vehicle *v) delete v; v = NULL; // make sure nobody will won't try to read 'v' anymore - /* Check if the wagon was on a road/rail-crossing and disable it if no - * others are on it */ - DisableTrainCrossing(tile); + /* check if the wagon was on a road/rail-crossing */ + if (IsLevelCrossingTile(tile)) UpdateTrainCrossing(tile); /* Update signals */ if (IsTileType(tile, MP_TUNNELBRIDGE) || IsTileDepotType(tile, TRANSPORT_RAIL)) { @@ -3296,6 +3358,61 @@ static bool TrainApproachingLineEnd(Vehicle *v, bool signal) /** + * Determines whether train would like to leave the tile + * @param v train to test + * @return true iff vehicle is NOT entering or inside a depot or tunnel/bridge + */ +static bool TrainCanLeaveTile(const Vehicle *v) +{ + /* Exit if inside a tunnel/bridge or a depot */ + if (v->u.rail.track == TRACK_BIT_WORMHOLE || v->u.rail.track == TRACK_BIT_DEPOT) return false; + + TileIndex tile = v->tile; + + /* entering a tunnel/bridge? */ + if (IsTileType(tile, MP_TUNNELBRIDGE)) { + DiagDirection dir = GetTunnelBridgeDirection(tile); + if (DiagDirToDir(dir) == v->direction) return false; + } + + /* entering a depot? */ + if (IsTileDepotType(tile, TRANSPORT_RAIL)) { + DiagDirection dir = ReverseDiagDir(GetRailDepotDirection(tile)); + if (DiagDirToDir(dir) == v->direction) return false; + } + + return true; +} + + +/** + * Determines whether train is approaching a rail-road crossing + * (thus making it barred) + * @param v front engine of train + * @return TileIndex of crossing the train is approaching, else INVALID_TILE + * @pre v in non-crashed front engine + */ +static TileIndex TrainApproachingCrossingTile(const Vehicle *v) +{ + assert(IsFrontEngine(v)); + assert(!(v->vehstatus & VS_CRASHED)); + + if (!TrainCanLeaveTile(v)) return INVALID_TILE; + + DiagDirection dir = TrainExitDir(v->direction, v->u.rail.track); + TileIndex tile = v->tile + TileOffsByDiagDir(dir); + + /* not a crossing || wrong axis || wrong railtype || wrong owner */ + if (!IsLevelCrossingTile(tile) || DiagDirToAxis(dir) == GetCrossingRoadAxis(tile) || + !CheckCompatibleRail(v, tile) || GetTileOwner(tile) != v->owner) { + return INVALID_TILE; + } + + return tile; +} + + +/** * Checks for line end. Also, bars crossing at next tile if needed * * @param v vehicle we are checking @@ -3315,27 +3432,12 @@ static bool TrainCheckIfLineEnds(Vehicle *v) v->vehstatus &= ~VS_TRAIN_SLOWING; } - /* Exit if inside a tunnel/bridge or a depot */ - if (v->u.rail.track == TRACK_BIT_WORMHOLE || v->u.rail.track == TRACK_BIT_DEPOT) return true; - - TileIndex tile = v->tile; - - /* entering a tunnel/bridge? */ - if (IsTileType(tile, MP_TUNNELBRIDGE)) { - DiagDirection dir = GetTunnelBridgeDirection(tile); - if (DiagDirToDir(dir) == v->direction) return true; - } - - /* entering a depot? */ - if (IsTileDepotType(tile, TRANSPORT_RAIL)) { - DiagDirection dir = ReverseDiagDir(GetRailDepotDirection(tile)); - if (DiagDirToDir(dir) == v->direction) return true; - } + if (!TrainCanLeaveTile(v)) return true; /* Determine the non-diagonal direction in which we will exit this tile */ DiagDirection dir = TrainExitDir(v->direction, v->u.rail.track); /* Calculate next tile */ - tile += TileOffsByDiagDir(dir); + TileIndex tile = v->tile + TileOffsByDiagDir(dir); /* Determine the track status on the next tile */ uint32 ts = GetTileTrackStatus(tile, TRANSPORT_RAIL, 0) & _reachable_tracks[dir]; |