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author | rubidium <rubidium@openttd.org> | 2009-02-12 10:13:30 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-02-12 10:13:30 +0000 |
commit | 218f53d3fd8335bcbe4acfe2c57dc5b4316549e4 (patch) | |
tree | c898052ec484598a09b9ab27f244edf9b54f8537 /src | |
parent | 6a4ab97d36b8df17a4496c7f0629a00e9aa6749b (diff) | |
download | openttd-218f53d3fd8335bcbe4acfe2c57dc5b4316549e4.tar.xz |
(svn r15455) -Fix: font autodetection didn't occur when directly loading a game via e.g. -g.
Diffstat (limited to 'src')
-rw-r--r-- | src/openttd.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index fe795c0cc..96ee00c48 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -656,6 +656,8 @@ int ttd_main(int argc, char *argv[]) GenerateWorld(GW_EMPTY, 64, 64); // Make the viewport initialization happy WaitTillGeneratedWorld(); + CheckForMissingGlyphsInLoadedLanguagePack(); + #ifdef ENABLE_NETWORK if (network && _network_available) { if (network_conn != NULL) { |