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authorrubidium <rubidium@openttd.org>2007-06-27 14:15:48 +0000
committerrubidium <rubidium@openttd.org>2007-06-27 14:15:48 +0000
commit1cff4725010b20d39cbf5781dd3251112a004e8c (patch)
treeeaa49e95c6bd9507f25d0920157782b69f1e373f /src
parentf603383eb9a11b6b951910933fcab305c6c1fe68 (diff)
downloadopenttd-1cff4725010b20d39cbf5781dd3251112a004e8c.tar.xz
(svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting.
Diffstat (limited to 'src')
-rw-r--r--src/dock_gui.cpp4
-rw-r--r--src/lang/english.txt1
-rw-r--r--src/main_gui.cpp9
-rw-r--r--src/road_gui.cpp7
-rw-r--r--src/settings.cpp9
-rw-r--r--src/settings_gui.cpp1
-rw-r--r--src/variables.h1
-rw-r--r--src/vehicle.cpp44
-rw-r--r--src/vehicle.h2
9 files changed, 68 insertions, 10 deletions
diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp
index aad7bae54..2e608af55 100644
--- a/src/dock_gui.cpp
+++ b/src/dock_gui.cpp
@@ -94,16 +94,19 @@ static void BuildDocksClick_Demolish(Window *w)
static void BuildDocksClick_Depot(Window *w)
{
+ if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
if (HandlePlacePushButton(w, DTW_DEPOT, SPR_CURSOR_SHIP_DEPOT, 1, PlaceDocks_Depot)) ShowBuildDocksDepotPicker();
}
static void BuildDocksClick_Dock(Window *w)
{
+ if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
if (HandlePlacePushButton(w, DTW_STATION, SPR_CURSOR_DOCK, 3, PlaceDocks_Dock)) ShowBuildDockStationPicker();
}
static void BuildDocksClick_Buoy(Window *w)
{
+ if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
HandlePlacePushButton(w, DTW_BUOY, SPR_CURSOR_BOUY, 1, PlaceDocks_Buoy);
}
@@ -124,6 +127,7 @@ static void BuildDocksToolbWndProc(Window *w, WindowEvent *e)
switch (e->event) {
case WE_PAINT:
DrawWindowWidgets(w);
+ SetWindowWidgetsDisabledState(w, !CanBuildVehicleInfrastructure(VEH_SHIP), 7, 8, 9, WIDGET_LIST_END);
break;
case WE_CLICK:
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 3b6ce3743..68800d65d 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1115,6 +1115,7 @@ STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_FIRST :First available
STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_LAST :Last available
STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_MOST_USED :Most used
+STR_CONFIG_PATCHES_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Show building tools when no suitable vehicles are available: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Max trains per player: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Max road vehicles per player: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_MAX_AIRCRAFT :{LTBLUE}Max aircraft per player: {ORANGE}{STRING1}
diff --git a/src/main_gui.cpp b/src/main_gui.cpp
index e5bbe934d..69a8a649b 100644
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -1867,6 +1867,9 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
/* disable company list drop downs, if there are no companies */
SetWindowWidgetsDisabledState(w, ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END);
+ SetWindowWidgetDisabledState(w, 19, !CanBuildVehicleInfrastructure(VEH_TRAIN));
+ SetWindowWidgetDisabledState(w, 22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));
+
DrawWindowWidgets(w);
break;
@@ -1895,16 +1898,16 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break;
case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
- case WKC_SHIFT | WKC_F7: ShowBuildRailToolbar(_last_built_railtype, -1); break;
+ case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break;
case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break;
case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
- case WKC_SHIFT | WKC_F10: ShowBuildAirToolbar(); break;
+ case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break;
case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
- case 'A': ShowBuildRailToolbar(_last_built_railtype, 4); break; /* Invoke Autorail */
+ case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; /* Invoke Autorail */
case 'L': ShowTerraformToolbar(); break;
default: return;
}
diff --git a/src/road_gui.cpp b/src/road_gui.cpp
index 66e566ad1..405f7a4dc 100644
--- a/src/road_gui.cpp
+++ b/src/road_gui.cpp
@@ -213,19 +213,19 @@ static void BuildRoadClick_Demolish(Window *w)
static void BuildRoadClick_Depot(Window *w)
{
- if (_game_mode == GM_EDITOR) return;
+ if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD)) return;
if (HandlePlacePushButton(w, RTW_DEPOT, SPR_CURSOR_ROAD_DEPOT, 1, PlaceRoad_Depot)) ShowRoadDepotPicker();
}
static void BuildRoadClick_BusStation(Window *w)
{
- if (_game_mode == GM_EDITOR) return;
+ if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD)) return;
if (HandlePlacePushButton(w, RTW_BUS_STATION, SPR_CURSOR_BUS_STATION, 1, PlaceRoad_BusStation)) ShowRVStationPicker(RoadStop::BUS);
}
static void BuildRoadClick_TruckStation(Window *w)
{
- if (_game_mode == GM_EDITOR) return;
+ if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD)) return;
if (HandlePlacePushButton(w, RTW_TRUCK_STATION, SPR_CURSOR_TRUCK_STATION, 1, PlaceRoad_TruckStation)) ShowRVStationPicker(RoadStop::TRUCK);
}
@@ -270,6 +270,7 @@ static void BuildRoadToolbWndProc(Window *w, WindowEvent *e)
if (IsWindowWidgetLowered(w, RTW_ROAD_X) || IsWindowWidgetLowered(w, RTW_ROAD_Y) || IsWindowWidgetLowered(w, RTW_BUS_STATION) || IsWindowWidgetLowered(w, RTW_TRUCK_STATION)) {
EnableWindowWidget(w, RTW_REMOVE);
}
+ SetWindowWidgetsDisabledState(w, !CanBuildVehicleInfrastructure(VEH_ROAD), 6, 7, 8, WIDGET_LIST_END);
DrawWindowWidgets(w);
break;
diff --git a/src/settings.cpp b/src/settings.cpp
index e7db26743..b68aa49a0 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -1384,10 +1384,11 @@ const SettingDesc _patch_settings[] = {
SDT_BOOL(Patches, autorenew, S, 0, false, STR_CONFIG_PATCHES_AUTORENEW_VEHICLE, EngineRenewUpdate),
SDT_VAR(Patches, autorenew_months, SLE_INT16, S, 0, 6, -12, 12, 0, STR_CONFIG_PATCHES_AUTORENEW_MONTHS, EngineRenewMonthsUpdate),
SDT_VAR(Patches, autorenew_money, SLE_UINT, S,CR,100000, 0, 2000000, 0, STR_CONFIG_PATCHES_AUTORENEW_MONEY, EngineRenewMoneyUpdate),
- SDT_VAR(Patches, max_trains, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_TRAINS, NULL),
- SDT_VAR(Patches, max_roadveh, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_ROADVEH, NULL),
- SDT_VAR(Patches, max_aircraft, SLE_UINT16, 0, 0, 200, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_AIRCRAFT, NULL),
- SDT_VAR(Patches, max_ships, SLE_UINT16, 0, 0, 300, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_SHIPS, NULL),
+ SDT_BOOL(Patches, always_build_infrastructure, S, 0, false, STR_CONFIG_PATCHES_ALWAYS_BUILD_INFRASTRUCTURE, RedrawScreen),
+ SDT_VAR(Patches, max_trains, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_TRAINS, RedrawScreen),
+ SDT_VAR(Patches, max_roadveh, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_ROADVEH, RedrawScreen),
+ SDT_VAR(Patches, max_aircraft, SLE_UINT16, 0, 0, 200, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_AIRCRAFT, RedrawScreen),
+ SDT_VAR(Patches, max_ships, SLE_UINT16, 0, 0, 300, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_SHIPS, RedrawScreen),
SDT_BOOL(Patches, servint_ispercent, 0, 0, false, STR_CONFIG_PATCHES_SERVINT_ISPERCENT, CheckInterval),
SDT_VAR(Patches, servint_trains, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_TRAINS, InValidateDetailsWindow),
SDT_VAR(Patches, servint_roadveh, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_ROADVEH, InValidateDetailsWindow),
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index e134a3540..3546fe3cd 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -655,6 +655,7 @@ static const char *_patches_ui[] = {
"loading_indicators",
"timetable_in_ticks",
"default_rail_type",
+ "always_build_infrastructure",
};
static const char *_patches_construction[] = {
diff --git a/src/variables.h b/src/variables.h
index 7ee345be5..704e58996 100644
--- a/src/variables.h
+++ b/src/variables.h
@@ -139,6 +139,7 @@ struct Patches {
uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right
uint8 window_snap_radius; // Windows snap at each other if closer than this
+ bool always_build_infrastructure; ///< Always allow building of infrastructure, even when you do not have the vehicles for it
UnitID max_trains; // max trains in game per player (these are 16bit because the unitnumber field can't hold more)
UnitID max_roadveh; // max trucks in game per player
UnitID max_aircraft; // max planes in game per player
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index a97c027d2..9ed457f18 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -2615,6 +2615,50 @@ UnitID GetFreeUnitNumber(VehicleType type)
}
+/**
+ * Check whether we can build infrastructure for the given
+ * vehicle type. This to disable building stations etc. when
+ * you are not allowed/able to have the vehicle type yet.
+ * @param type the vehicle type to check this for
+ * @return true if there is any reason why you may build
+ * the infrastructure for the given vehicle type
+ */
+bool CanBuildVehicleInfrastructure(VehicleType type)
+{
+ assert(IsPlayerBuildableVehicleType(type));
+
+ if (_patches.always_build_infrastructure) return true;
+
+ UnitID max;
+ switch (type) {
+ case VEH_TRAIN: max = _patches.max_trains; break;
+ case VEH_ROAD: max = _patches.max_roadveh; break;
+ case VEH_SHIP: max = _patches.max_ships; break;
+ case VEH_AIRCRAFT: max = _patches.max_aircraft; break;
+ default: NOT_REACHED();
+ }
+
+ /* We can build vehicle infrastructure when we may build the vehicle type */
+ if (max > 0) {
+
+ /* Can we actually build the vehicle type? */
+ EngineID e;
+ FOR_ALL_ENGINEIDS_OF_TYPE(e, type) {
+ if (HASBIT(GetEngine(e)->player_avail, _local_player)) return true;
+ }
+ return false;
+ }
+
+ /* We should be able to build infrastructure when we have the actual vehicle type */
+ const Vehicle *v;
+ FOR_ALL_VEHICLES(v) {
+ if (v->owner == _local_player && v->type == type) return true;
+ }
+
+ return false;
+}
+
+
const Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v)
{
const Player *p = GetPlayer(player);
diff --git a/src/vehicle.h b/src/vehicle.h
index 7b2b5cebc..c51b49f05 100644
--- a/src/vehicle.h
+++ b/src/vehicle.h
@@ -77,6 +77,7 @@ enum VehicleType {
VEH_END,
VEH_INVALID = 0xFF,
};
+DECLARE_POSTFIX_INCREMENT(VehicleType);
template <> struct EnumPropsT<VehicleType> : MakeEnumPropsT<VehicleType, byte, VEH_TRAIN, VEH_END, VEH_INVALID> {};
typedef TinyEnumT<VehicleType> VehicleTypeByte;
@@ -569,6 +570,7 @@ void VehicleEnterDepot(Vehicle *v);
void InvalidateAutoreplaceWindow(EngineID e);
CommandCost MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs);
+bool CanBuildVehicleInfrastructure(VehicleType type);
/* Flags to add to p2 for goto depot commands */
/* Note: bits 8-10 are used for VLW flags */