diff options
author | frosch <frosch@openttd.org> | 2012-12-09 16:53:01 +0000 |
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committer | frosch <frosch@openttd.org> | 2012-12-09 16:53:01 +0000 |
commit | fccf0ac84dae8c23ba9b55b4b2200d07530ba28c (patch) | |
tree | 631df9cfede086e1182f9a63b0118ade357ab8c7 /src | |
parent | edd9c0553a7ff735000cc52c9b02fa33db767521 (diff) | |
download | openttd-fccf0ac84dae8c23ba9b55b4b2200d07530ba28c.tar.xz |
(svn r24805) -Codechange: Refactor determination of screenshot viewport for world screenshots.
Diffstat (limited to 'src')
-rw-r--r-- | src/screenshot.cpp | 89 | ||||
-rw-r--r-- | src/screenshot.h | 1 |
2 files changed, 47 insertions, 43 deletions
diff --git a/src/screenshot.cpp b/src/screenshot.cpp index 39e579cd5..c642c0391 100644 --- a/src/screenshot.cpp +++ b/src/screenshot.cpp @@ -24,6 +24,7 @@ #include "window_gui.h" #include "window_func.h" #include "tile_map.h" +#include "landscape.h" #include "table/strings.h" @@ -742,49 +743,57 @@ static bool MakeSmallScreenshot(bool crashlog) BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette); } -/** Make a zoomed-in screenshot of the currently visible area. */ -static bool MakeZoomedInScreenshot(ZoomLevel zl) +/** + * Configure a ViewPort for rendering (a part of) the map into a screenshot. + * @param t Screenshot type + * @param [out] vp Result viewport + */ +void SetupScreenshotViewport(ScreenshotType t, ViewPort *vp) { - Window *w = FindWindowById(WC_MAIN_WINDOW, 0); - ViewPort vp; + /* Determine world coordinates of screenshot */ + if (t == SC_WORLD) { + vp->zoom = ZOOM_LVL_WORLD_SCREENSHOT; + + TileIndex north_tile = _settings_game.construction.freeform_edges ? TileXY(1, 1) : TileXY(0, 0); + TileIndex south_tile = MapSize() - 1; + + /* We need to account for a hill or high building at tile 0,0. */ + int extra_height_top = TilePixelHeight(north_tile) + 150; + /* If there is a hill at the bottom don't create a large black area. */ + int reclaim_height_bottom = TilePixelHeight(south_tile); + + vp->virtual_left = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, 0).x; + vp->virtual_top = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, extra_height_top).y; + vp->virtual_width = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, 0).x - vp->virtual_left + 1; + vp->virtual_height = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, reclaim_height_bottom).y - vp->virtual_top + 1; + } else { + vp->zoom = (t == SC_ZOOMEDIN) ? _settings_client.gui.zoom_min : ZOOM_LVL_VIEWPORT; - vp.zoom = zl; - vp.left = w->viewport->left; - vp.top = w->viewport->top; - vp.virtual_left = w->viewport->virtual_left; - vp.virtual_top = w->viewport->virtual_top; - vp.virtual_width = w->viewport->virtual_width; - vp.width = UnScaleByZoom(vp.virtual_width, vp.zoom); - vp.virtual_height = w->viewport->virtual_height; - vp.height = UnScaleByZoom(vp.virtual_height, vp.zoom); + Window *w = FindWindowById(WC_MAIN_WINDOW, 0); + vp->virtual_left = w->viewport->virtual_left; + vp->virtual_top = w->viewport->virtual_top; + vp->virtual_width = w->viewport->virtual_width; + vp->virtual_height = w->viewport->virtual_height; + } - const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format; - return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension), LargeWorldCallback, &vp, vp.width, vp.height, - BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette); + /* Compute pixel coordinates */ + vp->left = 0; + vp->top = 0; + vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom); + vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom); } -/** Make a screenshot of the whole map. */ -static bool MakeWorldScreenshot() +/** + * Make a screenshot of the map. + * @param t Screenshot type: World or viewport screenshot + * @return true on success + */ +static bool MakeLargeWorldScreenshot(ScreenshotType t) { ViewPort vp; - const ScreenshotFormat *sf; - - /* We need to account for a hill or high building at tile 0,0. */ - int extra_height_top = TilePixelHeight(0) + 150; - /* If there is a hill at the bottom don't create a large black area. */ - int reclaim_height_bottom = TilePixelHeight(MapSize() - 1); - - vp.zoom = ZOOM_LVL_WORLD_SCREENSHOT; - vp.left = 0; - vp.top = 0; - vp.virtual_left = -(int)MapMaxX() * TILE_PIXELS * ZOOM_LVL_BASE; - vp.virtual_top = -extra_height_top * ZOOM_LVL_BASE; - vp.virtual_width = (MapMaxX() + MapMaxY()) * TILE_PIXELS; - vp.width = vp.virtual_width; - vp.virtual_height = ((MapMaxX() + MapMaxY()) * TILE_PIXELS >> 1) + extra_height_top - reclaim_height_bottom; - vp.height = vp.virtual_height; - - sf = _screenshot_formats + _cur_screenshot_format; + SetupScreenshotViewport(t, &vp); + + const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format; return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension), LargeWorldCallback, &vp, vp.width, vp.height, BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette); } @@ -862,15 +871,9 @@ bool MakeScreenshot(ScreenshotType t, const char *name) break; case SC_ZOOMEDIN: - ret = MakeZoomedInScreenshot(_settings_client.gui.zoom_min); - break; - case SC_DEFAULTZOOM: - ret = MakeZoomedInScreenshot(ZOOM_LVL_VIEWPORT); - break; - case SC_WORLD: - ret = MakeWorldScreenshot(); + ret = MakeLargeWorldScreenshot(t); break; case SC_HEIGHTMAP: { diff --git a/src/screenshot.h b/src/screenshot.h index a9b4c0f6e..7456a09de 100644 --- a/src/screenshot.h +++ b/src/screenshot.h @@ -29,6 +29,7 @@ enum ScreenshotType { SC_HEIGHTMAP, ///< Heightmap of the world. }; +void SetupScreenshotViewport(ScreenshotType t, struct ViewPort *vp); bool MakeHeightmapScreenshot(const char *filename); bool MakeScreenshot(ScreenshotType t, const char *name); |