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author | frosch <frosch@openttd.org> | 2008-08-22 22:28:26 +0000 |
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committer | frosch <frosch@openttd.org> | 2008-08-22 22:28:26 +0000 |
commit | f2623e7c0999bd6d67a56d6c97238b779e384dc6 (patch) | |
tree | 0ad17de2af01e8baed56dea9de8aad90ee1ca5e0 /src | |
parent | b03fcdf323d7cd77a7f423fb94fd14471dc965a2 (diff) | |
download | openttd-f2623e7c0999bd6d67a56d6c97238b779e384dc6.tar.xz |
(svn r14130) -Fix (r13961) [FS#2248]: Clear the stuck state of a train that is reversing with the first vehicle inside a depot. (michi_cc)
Diffstat (limited to 'src')
-rw-r--r-- | src/train_cmd.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 950cdd5a6..0dfa2189e 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -1887,7 +1887,12 @@ static void ReverseTrainDirection(Vehicle *v) if (crossing != INVALID_TILE) MaybeBarCrossingWithSound(crossing); /* If we are inside a depot after reversing, don't bother with path reserving. */ - if (v->u.rail.track & TRACK_BIT_DEPOT) return; + if (v->u.rail.track & TRACK_BIT_DEPOT) { + /* Can't be stuck here as inside a depot is always a safe tile. */ + if (HasBit(v->u.rail.flags, VRF_TRAIN_STUCK)) InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); + ClrBit(v->u.rail.flags, VRF_TRAIN_STUCK); + return; + } /* TrainExitDir does not always produce the desired dir for depots and * tunnels/bridges that is needed for UpdateSignalsOnSegment. */ |