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authorPeter Nelson <peter1138@openttd.org>2018-05-10 21:49:52 +0100
committerPeterN <peter@fuzzle.org>2019-01-11 11:56:21 +0000
commitead9c9eab5d206cb13eb169e392e1291e767efaf (patch)
tree862e3bf0d8f3c16e394abf010f447fcf6d3820c6 /src
parent15320a37b9255f28b5e66404b33e6fb0f1f05e9e (diff)
downloadopenttd-ead9c9eab5d206cb13eb169e392e1291e767efaf.tar.xz
Change: Switch various window timers to real time instead of game ticks.
Diffstat (limited to 'src')
-rw-r--r--src/openttd.cpp11
-rw-r--r--src/window.cpp53
2 files changed, 35 insertions, 29 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index fdde19140..0e0b4188a 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1473,10 +1473,6 @@ void GameLoop()
IncreaseSpriteLRU();
InteractiveRandom();
- extern int _caret_timer;
- _caret_timer += 3;
- CursorTick();
-
#ifdef ENABLE_NETWORK
/* Check for UDP stuff */
if (_network_available) NetworkBackgroundLoop();
@@ -1493,13 +1489,6 @@ void GameLoop()
/* Singleplayer */
StateGameLoop();
}
-
- /* Check chat messages roughly once a second. */
- static uint check_message = 0;
- if (++check_message > 1000 / MILLISECONDS_PER_TICK) {
- check_message = 0;
- NetworkChatMessageLoop();
- }
#else
StateGameLoop();
#endif /* ENABLE_NETWORK */
diff --git a/src/window.cpp b/src/window.cpp
index 7457bdcbf..64bb8fcbb 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -37,6 +37,7 @@
#include "game/game.hpp"
#include "video/video_driver.hpp"
#include "framerate_type.h"
+#include "network/network_func.h"
#include "safeguards.h"
@@ -1919,6 +1920,8 @@ void ResetWindowSystem()
static void DecreaseWindowCounters()
{
+ if (_scroller_click_timeout != 0) _scroller_click_timeout--;
+
Window *w;
FOR_ALL_WINDOWS_FROM_FRONT(w) {
if (_scroller_click_timeout == 0) {
@@ -3046,7 +3049,6 @@ void InputLoop()
assert(HasModalProgress() || IsLocalCompany());
CheckSoftLimit();
- HandleKeyScrolling();
/* Do the actual free of the deleted windows. */
for (Window *v = _z_front_window; v != NULL; /* nothing */) {
@@ -3059,9 +3061,6 @@ void InputLoop()
free(w);
}
- if (_scroller_click_timeout != 0) _scroller_click_timeout--;
- DecreaseWindowCounters();
-
if (_input_events_this_tick != 0) {
/* The input loop is called only once per GameLoop() - so we can clear the counter here */
_input_events_this_tick = 0;
@@ -3071,7 +3070,6 @@ void InputLoop()
/* HandleMouseEvents was already called for this tick */
HandleMouseEvents();
- HandleAutoscroll();
}
/**
@@ -3101,11 +3099,30 @@ void UpdateWindows()
CallWindowRealtimeTickEvent(delta_ms);
+ static int network_message_timer = 1;
+ if (TimerElapsed(network_message_timer, delta_ms)) {
+ network_message_timer = 1000;
+ NetworkChatMessageLoop();
+ }
+
Window *w;
+ static int window_timer = 1;
+ if (TimerElapsed(window_timer, delta_ms)) {
+ window_timer = MILLISECONDS_PER_TICK;
+
+ extern int _caret_timer;
+ _caret_timer += 3;
+ CursorTick();
+
+ HandleKeyScrolling();
+ HandleAutoscroll();
+ DecreaseWindowCounters();
+ }
+
static int highlight_timer = 1;
- if (--highlight_timer == 0) {
- highlight_timer = 15;
+ if (TimerElapsed(highlight_timer, delta_ms)) {
+ highlight_timer = 450;
_window_highlight_colour = !_window_highlight_colour;
}
@@ -3118,25 +3135,25 @@ void UpdateWindows()
* But still empty the invalidation queues above. */
if (_network_dedicated) return;
- static int we4_timer = 0;
- int t = we4_timer + 1;
+ static int hundredth_timer = 1;
+ if (TimerElapsed(hundredth_timer, delta_ms)) {
+ hundredth_timer = 3000; // Historical reason: 100 * MILLISECONDS_PER_TICK
- if (t >= 100) {
FOR_ALL_WINDOWS_FROM_FRONT(w) {
w->OnHundredthTick();
}
- t = 0;
}
- we4_timer = t;
- FOR_ALL_WINDOWS_FROM_FRONT(w) {
- if ((w->flags & WF_WHITE_BORDER) && --w->white_border_timer == 0) {
- CLRBITS(w->flags, WF_WHITE_BORDER);
- w->SetDirty();
+ if (window_timer == MILLISECONDS_PER_TICK) { // window_timer has elapsed this call
+ FOR_ALL_WINDOWS_FROM_FRONT(w) {
+ if ((w->flags & WF_WHITE_BORDER) && --w->white_border_timer == 0) {
+ CLRBITS(w->flags, WF_WHITE_BORDER);
+ w->SetDirty();
+ }
}
- }
- DrawDirtyBlocks();
+ DrawDirtyBlocks();
+ }
FOR_ALL_WINDOWS_FROM_BACK(w) {
/* Update viewport only if window is not shaded. */