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author | rubidium <rubidium@openttd.org> | 2012-02-16 20:45:03 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2012-02-16 20:45:03 +0000 |
commit | ea2f19d4f28d5758626dc58b497b933e01e106af (patch) | |
tree | 19f11fff8c1e4c4d079bb321fad1b7483a065471 /src | |
parent | c5f7a0f69def4f713c25efb05d8acde0956923c0 (diff) | |
download | openttd-ea2f19d4f28d5758626dc58b497b933e01e106af.tar.xz |
(svn r23958) -Fix: don't allow chat messages from pre-active clients. As they haven't got the savegame yet, they won't have the interface to send them either (dihedral)
Diffstat (limited to 'src')
-rw-r--r-- | src/network/network_server.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index a6c87405e..8cd1a5921 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -1330,7 +1330,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_CHAT(Packet *p) { - if (this->status < STATUS_AUTHORIZED) { + if (this->status < STATUS_PRE_ACTIVE) { /* Illegal call, return error and ignore the packet */ return this->SendError(NETWORK_ERROR_NOT_AUTHORIZED); } |