diff options
author | Andy <andy@teamrubber.com> | 2019-01-09 17:37:58 +0000 |
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committer | Ingo von Borstel <github@planetmaker.de> | 2019-01-09 18:37:58 +0100 |
commit | e934f09f02a022c7ef3d54879ce6c07454c098a6 (patch) | |
tree | c7fd9230567f61ab4b69ec8b802c27fc51b4c2a1 /src | |
parent | 5e51d9ee823af27d00f88ef38ea4753e249e296c (diff) | |
download | openttd-e934f09f02a022c7ef3d54879ce6c07454c098a6.tar.xz |
Fix: Don't increase motion counter while train is waiting at non-path signals (Author: frosch123) #5877 (#7018)
Diffstat (limited to 'src')
-rw-r--r-- | src/train_cmd.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 0672ac209..c8387d0a9 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -3187,12 +3187,12 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse) if (!HasSignalOnTrackdir(gp.new_tile, ReverseTrackdir(i))) { v->cur_speed = 0; v->subspeed = 0; - v->progress = 255 - 100; + v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0. if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_oneway_signal * 20) return false; } else if (HasSignalOnTrackdir(gp.new_tile, i)) { v->cur_speed = 0; v->subspeed = 0; - v->progress = 255 - 10; + v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0. if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_twoway_signal * 73) { DiagDirection exitdir = TrackdirToExitdir(i); TileIndex o_tile = TileAddByDiagDir(gp.new_tile, exitdir); |