diff options
author | Niels Martin Hansen <nielsm@indvikleren.dk> | 2020-06-22 18:48:51 +0200 |
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committer | Patric Stout <github@truebrain.nl> | 2020-12-27 01:03:27 +0100 |
commit | e0ee2d530aaa7bcf0bf80012f27024337d0ac4e7 (patch) | |
tree | aa88fa17cf2c44806f765079335a26c51b337c93 /src | |
parent | 4d0f19406b8ab841f920fc1206796be90d7643ea (diff) | |
download | openttd-e0ee2d530aaa7bcf0bf80012f27024337d0ac4e7.tar.xz |
Change: Switch tree GUI to use dynamically generated buttons
This makes it look a bit better in climates with fewer tree types.
Diffstat (limited to 'src')
-rw-r--r-- | src/tree_gui.cpp | 249 | ||||
-rw-r--r-- | src/widgets/tree_widget.h | 14 |
2 files changed, 134 insertions, 129 deletions
diff --git a/src/tree_gui.cpp b/src/tree_gui.cpp index 72d40af3e..58edf563b 100644 --- a/src/tree_gui.cpp +++ b/src/tree_gui.cpp @@ -15,6 +15,8 @@ #include "company_base.h" #include "command_func.h" #include "sound_func.h" +#include "strings_func.h" +#include "zoom_func.h" #include "tree_map.h" #include "widgets/tree_widget.h" @@ -41,91 +43,111 @@ const PalSpriteID tree_sprites[] = { { 1978, PAL_NONE }, { 1985, PALETTE_TO_RED, }, { 1992, PALETTE_TO_PALE_GREEN }, { 1999, PALETTE_TO_YELLOW }, { 2006, PALETTE_TO_RED } }; +/** + * Calculate the maximum size of all tree sprites + * @return Dimension of the largest tree sprite + */ +static Dimension GetMaxTreeSpriteSize() +{ + const uint16 base = _tree_base_by_landscape[_settings_game.game_creation.landscape]; + const uint16 count = _tree_count_by_landscape[_settings_game.game_creation.landscape]; + + Dimension size, this_size; + Point offset; + /* Avoid to use it uninitialized */ + size.width = 32; // default width - WD_FRAMERECT_LEFT + size.height = 39; // default height - BUTTON_BOTTOM_OFFSET + offset.x = 0; + offset.y = 0; + + for (int i = base; i < base + count; i++) { + if (i >= (int)lengthof(tree_sprites)) return size; + this_size = GetSpriteSize(tree_sprites[i].sprite, &offset); + size.width = max<int>(size.width, 2 * max<int>(this_size.width, -offset.x)); + size.height = max<int>(size.height, max<int>(this_size.height, -offset.y)); + } + + return size; +} + /** * The build trees window. */ class BuildTreesWindow : public Window { - uint16 base; ///< Base tree number used for drawing the window. - uint16 count; ///< Number of different trees available. - TreeType tree_to_plant; ///< Tree number to plant, \c TREE_INVALID for a random tree. + /** Visual Y offset of tree root from the bottom of the tree type buttons */ + static const int BUTTON_BOTTOM_OFFSET = 7; -public: - BuildTreesWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc) - { - this->InitNested(window_number); - ResetObjectToPlace(); - } + int tree_to_plant; ///< Tree number to plant, \c TREE_INVALID for a random tree. /** - * Calculate the maximum size of all tree sprites - * @return Dimension of the largest tree sprite + * Update the GUI and enable/disable planting to reflect selected options. */ - Dimension GetMaxTreeSpriteSize() + void UpdateMode() { - Dimension size, this_size; - Point offset; - /* Avoid to use it uninitialized */ - size.width = 32; // default width - 2 - size.height = 39; // default height - 7 - offset.x = 0; - offset.y = 0; - - for (int i = this->base; i < this->base + this->count; i++) { - if (i >= (int)lengthof(tree_sprites)) return size; - this_size = GetSpriteSize(tree_sprites[i].sprite, &offset); - size.width = max<int>(size.width, 2 * max<int>(this_size.width, -offset.x)); - size.height = max<int>(size.height, max<int>(this_size.height, -offset.y)); + this->RaiseButtons(); + + const int current_tree = this->tree_to_plant; + + if (this->tree_to_plant >= 0) { + /* Activate placement */ + if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP); + SetObjectToPlace(SPR_CURSOR_TREE, PAL_NONE, HT_RECT, this->window_class, this->window_number); + this->tree_to_plant = current_tree; // SetObjectToPlace may call ResetObjectToPlace which may reset tree_to_plant to -1 + } else { + /* Deactivate placement */ + ResetObjectToPlace(); + } + + if (this->tree_to_plant == TREE_INVALID) { + this->LowerWidget(WID_BT_TYPE_RANDOM); + } else if (this->tree_to_plant >= 0) { + this->LowerWidget(WID_BT_TYPE_BUTTON_FIRST + this->tree_to_plant); } - return size; + this->SetDirty(); + } + +public: + BuildTreesWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), tree_to_plant(-1) + { + this->InitNested(window_number); + ResetObjectToPlace(); + + /* Show scenario editor tools in editor */ + auto *se_tools = this->GetWidget<NWidgetStacked>(WID_BT_SE_PANE); + if (_game_mode != GM_EDITOR) { + se_tools->SetDisplayedPlane(SZSP_HORIZONTAL); + this->ReInit(); + } } void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { - if (widget >= WID_BT_TYPE_11 && widget <= WID_BT_TYPE_34) { + if (widget >= WID_BT_TYPE_BUTTON_FIRST) { + /* Ensure tree type buttons are sized after the largest tree type */ Dimension d = GetMaxTreeSpriteSize(); - /* Allow some pixels extra width and height */ size->width = d.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; - size->height = d.height + WD_FRAMERECT_RIGHT + WD_FRAMERECT_BOTTOM + 7; // we need some more space - return; - } - - if (widget != WID_BT_MANY_RANDOM) return; - - if (_game_mode != GM_EDITOR) { - size->width = 0; - size->height = 0; + size->height = d.height + WD_FRAMERECT_RIGHT + WD_FRAMERECT_BOTTOM + ScaleGUITrad(BUTTON_BOTTOM_OFFSET); // we need some more space } } void DrawWidget(const Rect &r, int widget) const override { - if (widget < WID_BT_TYPE_11 || widget > WID_BT_TYPE_34 || widget - WID_BT_TYPE_11 >= this->count) return; - - int i = this->base + widget - WID_BT_TYPE_11; - /* Trees "grow" in the centre on the bottom line of the buttons */ - DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, (r.left + r.right) / 2 + WD_FRAMERECT_LEFT, r.bottom - 7); + if (widget >= WID_BT_TYPE_BUTTON_FIRST) { + const int index = widget - WID_BT_TYPE_BUTTON_FIRST; + /* Trees "grow" in the centre on the bottom line of the buttons */ + DrawSprite(tree_sprites[index].sprite, tree_sprites[index].pal, (r.left + r.right) / 2 + WD_FRAMERECT_LEFT, r.bottom - ScaleGUITrad(BUTTON_BOTTOM_OFFSET)); + } } void OnClick(Point pt, int widget, int click_count) override { switch (widget) { - case WID_BT_TYPE_11: case WID_BT_TYPE_12: case WID_BT_TYPE_13: case WID_BT_TYPE_14: - case WID_BT_TYPE_21: case WID_BT_TYPE_22: case WID_BT_TYPE_23: case WID_BT_TYPE_24: - case WID_BT_TYPE_31: case WID_BT_TYPE_32: case WID_BT_TYPE_33: case WID_BT_TYPE_34: - if (widget - WID_BT_TYPE_11 >= this->count) break; - - if (HandlePlacePushButton(this, widget, SPR_CURSOR_TREE, HT_RECT)) { - this->tree_to_plant = (TreeType)(this->base + widget - WID_BT_TYPE_11); - } - break; - case WID_BT_TYPE_RANDOM: // tree of random type. - if (HandlePlacePushButton(this, WID_BT_TYPE_RANDOM, SPR_CURSOR_TREE, HT_RECT)) { - this->tree_to_plant = TREE_INVALID; - } + this->tree_to_plant = this->tree_to_plant == TREE_INVALID ? -1 : TREE_INVALID; + this->UpdateMode(); break; case WID_BT_MANY_RANDOM: // place trees randomly over the landscape @@ -133,6 +155,14 @@ public: PlaceTreesRandomly(); MarkWholeScreenDirty(); break; + + default: + if (widget >= WID_BT_TYPE_BUTTON_FIRST) { + const int index = widget - WID_BT_TYPE_BUTTON_FIRST; + this->tree_to_plant = this->tree_to_plant == index ? -1 : index; + this->UpdateMode(); + } + break; } } @@ -149,26 +179,53 @@ public: void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override { if (pt.x != -1 && select_proc == DDSP_PLANT_TREES) { - DoCommandP(end_tile, this->tree_to_plant, start_tile, - CMD_PLANT_TREE | CMD_MSG(STR_ERROR_CAN_T_PLANT_TREE_HERE)); + DoCommandP(end_tile, this->tree_to_plant, start_tile, CMD_PLANT_TREE | CMD_MSG(STR_ERROR_CAN_T_PLANT_TREE_HERE)); } } - /** - * Initialize the window data - */ - void OnInit() override - { - this->base = _tree_base_by_landscape[_settings_game.game_creation.landscape]; - this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape]; - } - void OnPlaceObjectAbort() override { - this->RaiseButtons(); + this->tree_to_plant = -1; + this->UpdateMode(); } }; +/** + * Make widgets for the current available tree types. + * This does not use a NWID_MATRIX or WWT_MATRIX control as those are more difficult to + * get producing the correct result than dynamically building the widgets is. + * @see NWidgetFunctionType + */ +static NWidgetBase *MakeTreeTypeButtons(int *biggest_index) +{ + const byte type_base = _tree_base_by_landscape[_settings_game.game_creation.landscape]; + const byte type_count = _tree_count_by_landscape[_settings_game.game_creation.landscape]; + + /* Toyland has 9 tree types, which look better in 3x3 than 4x3 */ + const int num_columns = type_count == 9 ? 3 : 4; + const int num_rows = CeilDiv(type_count, num_columns); + byte cur_type = type_base; + + NWidgetVertical *vstack = new NWidgetVertical(NC_EQUALSIZE); + vstack->SetPIP(0, 1, 0); + + for (int row = 0; row < num_rows; row++) { + NWidgetHorizontal *hstack = new NWidgetHorizontal(NC_EQUALSIZE); + hstack->SetPIP(0, 1, 0); + vstack->Add(hstack); + for (int col = 0; col < num_columns; col++) { + if (cur_type > type_base + type_count) break; + NWidgetBackground *button = new NWidgetBackground(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_BUTTON_FIRST + cur_type); + button->SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP); + hstack->Add(button); + *biggest_index = WID_BT_TYPE_BUTTON_FIRST + cur_type; + cur_type++; + } + } + + return vstack; +} + static const NWidgetPart _nested_build_trees_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), @@ -177,58 +234,16 @@ static const NWidgetPart _nested_build_trees_widgets[] = { NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN), EndContainer(), NWidget(WWT_PANEL, COLOUR_DARK_GREEN), - NWidget(NWID_SPACER), SetMinimalSize(0, 2), - NWidget(NWID_HORIZONTAL), - NWidget(NWID_SPACER), SetMinimalSize(2, 0), - NWidget(NWID_VERTICAL), - NWidget(NWID_HORIZONTAL), - NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_11), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), - EndContainer(), - NWidget(NWID_SPACER), SetMinimalSize(1, 0), - NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_12), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), - EndContainer(), - NWidget(NWID_SPACER), SetMinimalSize(1, 0), - NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_13), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), - EndContainer(), - NWidget(NWID_SPACER), SetMinimalSize(1, 0), - NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_14), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), - EndContainer(), - EndContainer(), - NWidget(NWID_SPACER), SetMinimalSize(0, 1), - NWidget(NWID_HORIZONTAL), - NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_21), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), - EndContainer(), - NWidget(NWID_SPACER), SetMinimalSize(1, 0), - NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_22), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), - EndContainer(), - NWidget(NWID_SPACER), SetMinimalSize(1, 0), - NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_23), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), - EndContainer(), - NWidget(NWID_SPACER), SetMinimalSize(1, 0), - NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_24), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), - EndContainer(), - EndContainer(), - NWidget(NWID_SPACER), SetMinimalSize(0, 1), - NWidget(NWID_HORIZONTAL), - NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_31), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), - EndContainer(), - NWidget(NWID_SPACER), SetMinimalSize(1, 0), - NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_32), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), - EndContainer(), - NWidget(NWID_SPACER), SetMinimalSize(1, 0), - NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_33), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), - EndContainer(), - NWidget(NWID_SPACER), SetMinimalSize(1, 0), - NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_34), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP), - EndContainer(), + NWidget(NWID_VERTICAL), SetPadding(2), + NWidgetFunction(MakeTreeTypeButtons), + NWidget(NWID_SPACER), SetMinimalSize(0, 1), + NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BT_TYPE_RANDOM), SetDataTip(STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TOOLTIP), + NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BT_SE_PANE), + NWidget(NWID_VERTICAL), + NWidget(NWID_SPACER), SetMinimalSize(0, 1), + NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BT_MANY_RANDOM), SetDataTip(STR_TREES_RANDOM_TREES_BUTTON, STR_TREES_RANDOM_TREES_TOOLTIP), EndContainer(), - NWidget(NWID_SPACER), SetMinimalSize(0, 1), - NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BT_TYPE_RANDOM), SetMinimalSize(139, 12), SetDataTip(STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TOOLTIP), - NWidget(NWID_SPACER), SetMinimalSize(0, 1), - NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BT_MANY_RANDOM), SetMinimalSize(139, 12), SetDataTip(STR_TREES_RANDOM_TREES_BUTTON, STR_TREES_RANDOM_TREES_TOOLTIP), - NWidget(NWID_SPACER), SetMinimalSize(0, 2), EndContainer(), - NWidget(NWID_SPACER), SetMinimalSize(2, 0), EndContainer(), EndContainer(), }; diff --git a/src/widgets/tree_widget.h b/src/widgets/tree_widget.h index 7da9fa4a8..7474667a8 100644 --- a/src/widgets/tree_widget.h +++ b/src/widgets/tree_widget.h @@ -12,20 +12,10 @@ /** Widgets of the #BuildTreesWindow class. */ enum BuildTreesWidgets { - WID_BT_TYPE_11, ///< Tree 1st column 1st row. - WID_BT_TYPE_12, ///< Tree 1st column 2nd row. - WID_BT_TYPE_13, ///< Tree 1st column 3rd row. - WID_BT_TYPE_14, ///< Tree 1st column 4th row. - WID_BT_TYPE_21, ///< Tree 2st column 1st row. - WID_BT_TYPE_22, ///< Tree 2st column 2nd row. - WID_BT_TYPE_23, ///< Tree 2st column 3rd row. - WID_BT_TYPE_24, ///< Tree 2st column 4th row. - WID_BT_TYPE_31, ///< Tree 3st column 1st row. - WID_BT_TYPE_32, ///< Tree 3st column 2nd row. - WID_BT_TYPE_33, ///< Tree 3st column 3rd row. - WID_BT_TYPE_34, ///< Tree 3st column 4th row. WID_BT_TYPE_RANDOM, ///< Button to build random type of tree. + WID_BT_SE_PANE, ///< Selection pane to show/hide scenario editor tools. WID_BT_MANY_RANDOM, ///< Button to build many random trees. + WID_BT_TYPE_BUTTON_FIRST, ///< First tree type selection button. (This must be last in the enum.) }; #endif /* WIDGETS_TREE_WIDGET_H */ |