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author | belugas <belugas@openttd.org> | 2008-05-05 02:11:12 +0000 |
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committer | belugas <belugas@openttd.org> | 2008-05-05 02:11:12 +0000 |
commit | cdd22af5a1661ed6e98d4cc51fe4483afa48555e (patch) | |
tree | 1bd2e3909dbed960c3de8d2a4f39989183f8ed32 /src | |
parent | 26f11fd1815374f7ca758482309815352d2a47cc (diff) | |
download | openttd-cdd22af5a1661ed6e98d4cc51fe4483afa48555e.tar.xz |
(svn r12951) -Fix(r9762)[FS#1977): Revert the new difficulty settings of town and industries back to their initial values.
Diffstat (limited to 'src')
-rw-r--r-- | src/settings_gui.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index e94f8b87b..777d15d19 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -423,7 +423,7 @@ static const GameSettingData _game_setting_info[] = { /* * A: competitors * B: start time in months / 3 - * C: town count (2 = high, 0 = very low) + * C: town count (3 = high, 0 = very low) * D: industry count (4 = high, 0 = none) * E: inital loan / 1000 (in GBP) * F: interest rate @@ -442,9 +442,9 @@ static const GameSettingData _game_setting_info[] = { */ static const GDType _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /* A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/ - {2, 2, 1, 4, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, ///< easy - {4, 1, 1, 3, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, ///< medium - {7, 0, 0, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, ///< hard + {2, 2, 2, 4, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, ///< easy + {4, 1, 2, 3, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, ///< medium + {7, 0, 3, 3, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, ///< hard }; void SetDifficultyLevel(int mode, GameOptions *gm_opt) |