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authorPatric Stout <truebrain@openttd.org>2021-06-17 18:58:59 +0200
committerGitHub <noreply@github.com>2021-06-17 18:58:59 +0200
commitc12a152ec972309a87ab1637091990520ce9c123 (patch)
tree836d3b619339409450596a4ecf8a6ea3bb77a88d /src
parent281a65b3e17310d07458652a3f6cba55aff59dc0 (diff)
downloadopenttd-c12a152ec972309a87ab1637091990520ce9c123.tar.xz
Fix: thread safety issue during exiting the game (#9380)
_exit_game is read by the draw-thread to know when to exit, but most of the time written by the game-thread.
Diffstat (limited to 'src')
-rw-r--r--src/gfx.cpp2
-rw-r--r--src/openttd.h3
2 files changed, 3 insertions, 2 deletions
diff --git a/src/gfx.cpp b/src/gfx.cpp
index d787dc26f..ff2c80bfc 100644
--- a/src/gfx.cpp
+++ b/src/gfx.cpp
@@ -41,7 +41,7 @@ bool _right_button_down; ///< Is right mouse button pressed?
bool _right_button_clicked; ///< Is right mouse button clicked?
DrawPixelInfo _screen;
bool _screen_disable_anim = false; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
-bool _exit_game;
+std::atomic<bool> _exit_game;
GameMode _game_mode;
SwitchMode _switch_mode; ///< The next mainloop command.
PauseMode _pause_mode;
diff --git a/src/openttd.h b/src/openttd.h
index 2cd9cc1f0..6473168ee 100644
--- a/src/openttd.h
+++ b/src/openttd.h
@@ -10,6 +10,7 @@
#ifndef OPENTTD_H
#define OPENTTD_H
+#include <atomic>
#include "core/enum_type.hpp"
/** Mode which defines the state of the game. */
@@ -52,7 +53,7 @@ enum DisplayOptions {
extern GameMode _game_mode;
extern SwitchMode _switch_mode;
-extern bool _exit_game;
+extern std::atomic<bool> _exit_game;
extern bool _save_config;
/** Modes of pausing we've got */