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authorrubidium <rubidium@openttd.org>2009-07-12 09:39:30 +0000
committerrubidium <rubidium@openttd.org>2009-07-12 09:39:30 +0000
commitb5b743bcba3c90e3e9756d5975cc2432ba7d6d4d (patch)
tree77f74c1217c9a7d01688a97bf8d068c76a5d5377 /src
parentfff3bae83d95b2238bc371829ef50ade385f3081 (diff)
downloadopenttd-b5b743bcba3c90e3e9756d5975cc2432ba7d6d4d.tar.xz
(svn r16795) -Fix [FS#3025]: houses wouldn't get build on the map edge.
Diffstat (limited to 'src')
-rw-r--r--src/road_map.cpp11
-rw-r--r--src/road_map.h10
-rw-r--r--src/town_cmd.cpp30
3 files changed, 16 insertions, 35 deletions
diff --git a/src/road_map.cpp b/src/road_map.cpp
index 83a247c48..34028e467 100644
--- a/src/road_map.cpp
+++ b/src/road_map.cpp
@@ -34,14 +34,3 @@ RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt, bool straight_tunnel_bridge
default: return ROAD_NONE;
}
}
-
-
-TrackBits GetAnyRoadTrackBits(TileIndex tile, RoadType rt)
-{
- /* Don't allow local authorities to build roads through road depots or road stops. */
- if (IsRoadDepotTile(tile) || (IsTileType(tile, MP_STATION) && !IsDriveThroughStopTile(tile)) || !HasTileRoadType(tile, rt)) {
- return TRACK_BIT_NONE;
- }
-
- return TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, RoadTypeToRoadTypes(rt)));
-}
diff --git a/src/road_map.h b/src/road_map.h
index adc644f03..0bd6d54a4 100644
--- a/src/road_map.h
+++ b/src/road_map.h
@@ -362,16 +362,6 @@ static inline DiagDirection GetRoadDepotDirection(TileIndex t)
RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt, bool straight_tunnel_bridge_entrance = false);
/**
- * Get the accessible track bits for the given tile.
- * Special behaviour:
- * - road depots: no track bits
- * - non-drive-through stations: no track bits
- * @param tile the tile to get the track bits for
- * @return the track bits for the given tile
- */
-TrackBits GetAnyRoadTrackBits(TileIndex tile, RoadType rt);
-
-/**
* Return if the tile is a valid tile for a crossing.
*
* @note function is overloaded
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index 529f7dbca..2b5b3afd6 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -698,17 +698,9 @@ void OnTick_Town()
*/
static RoadBits GetTownRoadBits(TileIndex tile)
{
- TrackBits b = GetAnyRoadTrackBits(tile, ROADTYPE_ROAD);
- RoadBits r = ROAD_NONE;
+ if (IsRoadDepotTile(tile) || IsStandardRoadStopTile(tile)) return ROAD_NONE;
- if (b == TRACK_BIT_NONE) return r;
- if (b & TRACK_BIT_X) r |= ROAD_X;
- if (b & TRACK_BIT_Y) r |= ROAD_Y;
- if (b & TRACK_BIT_UPPER) r |= ROAD_NE | ROAD_NW;
- if (b & TRACK_BIT_LOWER) r |= ROAD_SE | ROAD_SW;
- if (b & TRACK_BIT_LEFT) r |= ROAD_NW | ROAD_SW;
- if (b & TRACK_BIT_RIGHT) r |= ROAD_NE | ROAD_SE;
- return r;
+ return GetAnyRoadBits(tile, ROADTYPE_ROAD, true);
}
/**
@@ -757,7 +749,7 @@ static bool IsNeighborRoadTile(TileIndex tile, const DiagDirection dir, uint dis
*/
static bool IsRoadAllowedHere(Town *t, TileIndex tile, DiagDirection dir)
{
- if (TileX(tile) < 2 || TileX(tile) >= MapMaxX() || TileY(tile) < 2 || TileY(tile) >= MapMaxY()) return false;
+ if (DistanceFromEdge(tile) == 0) return false;
Slope cur_slope, desired_slope;
@@ -905,14 +897,24 @@ static RoadBits GetTownRoadGridElement(Town *t, TileIndex tile, DiagDirection di
static bool GrowTownWithExtraHouse(Town *t, TileIndex tile)
{
/* We can't look further than that. */
- if (TileX(tile) < 2 || TileY(tile) < 2 || MapMaxX() <= TileX(tile) || MapMaxY() <= TileY(tile)) return false;
+ if (DistanceFromEdge(tile) == 0) return false;
uint counter = 0; // counts the house neighbor tiles
/* Check the tiles E,N,W and S of the current tile for houses */
for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
+ /* Count both void and house tiles for checking whether there
+ * are enough houses in the area. This to make it likely that
+ * houses get build up to the edge of the map. */
+ switch (GetTileType(TileAddByDiagDir(tile, dir))) {
+ case MP_HOUSE:
+ case MP_VOID:
+ counter++;
+ break;
- if (IsTileType(TileAddByDiagDir(tile, dir), MP_HOUSE)) counter++;
+ default:
+ break;
+ }
/* If there are enough neighbors stop here */
if (counter >= 3) {
@@ -1115,7 +1117,7 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t
/* Don't walk into water. */
if (IsWaterTile(house_tile)) return;
- if (!IsValidTile(house_tile) || !IsValidTile(house_tile + TileOffsByDiagDir(target_dir))) return;
+ if (!IsValidTile(house_tile)) return;
if (_settings_game.economy.allow_town_roads || _generating_world) {
switch (t1->layout) {