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authorMichael Lutz <michi@icosahedron.de>2020-04-10 14:21:54 +0200
committerMichael Lutz <michi@icosahedron.de>2020-04-12 18:44:43 +0200
commita31cbbf67fa4137a349d1818efdd5cf81362f79b (patch)
tree4a49eb32c775aaf3b9ba12d85b4e97c84cec271d /src
parent9d7ad67c1d0577a091c09eb7e0ac2b1b7bc12d3a (diff)
downloadopenttd-a31cbbf67fa4137a349d1818efdd5cf81362f79b.tar.xz
Remove: [OSX] QuickDraw video subdriver used for OSX versions up to 10.4.
Since the C++11 move, getting OpenTTD to compile and run for anything below 10.7 basically requires building a custom compiler and libc++. Also, the QuickDraw subdriver crashes on more modern OSX version. While this is fixable, keeping the driver around is probably pointless.
Diffstat (limited to 'src')
-rw-r--r--src/video/cocoa/cocoa_v.h4
-rw-r--r--src/video/cocoa/cocoa_v.mm30
-rw-r--r--src/video/cocoa/wnd_quickdraw.mm561
3 files changed, 3 insertions, 592 deletions
diff --git a/src/video/cocoa/cocoa_v.h b/src/video/cocoa/cocoa_v.h
index 40646f887..74cdc6946 100644
--- a/src/video/cocoa/cocoa_v.h
+++ b/src/video/cocoa/cocoa_v.h
@@ -191,10 +191,6 @@ extern CocoaSubdriver *_cocoa_subdriver;
CocoaSubdriver *QZ_CreateFullscreenSubdriver(int width, int height, int bpp);
-#ifdef ENABLE_COCOA_QUICKDRAW
-CocoaSubdriver *QZ_CreateWindowQuickdrawSubdriver(int width, int height, int bpp);
-#endif
-
#ifdef ENABLE_COCOA_QUARTZ
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
CocoaSubdriver *QZ_CreateWindowQuartzSubdriver(int width, int height, int bpp);
diff --git a/src/video/cocoa/cocoa_v.mm b/src/video/cocoa/cocoa_v.mm
index f801d7c04..0bda21d25 100644
--- a/src/video/cocoa/cocoa_v.mm
+++ b/src/video/cocoa/cocoa_v.mm
@@ -395,35 +395,11 @@ void QZ_GameSizeChanged()
*/
static CocoaSubdriver *QZ_CreateWindowSubdriver(int width, int height, int bpp)
{
-#if defined(ENABLE_COCOA_QUARTZ) || defined(ENABLE_COCOA_QUICKDRAW)
- CocoaSubdriver *ret;
-#endif
-
#if defined(ENABLE_COCOA_QUARTZ) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4)
- /* The reason for the version mismatch is due to the fact that the 10.4 binary needs to work on 10.5 as well. */
- if (MacOSVersionIsAtLeast(10, 5, 0)) {
- ret = QZ_CreateWindowQuartzSubdriver(width, height, bpp);
- if (ret != NULL) return ret;
- }
-#endif
-
-#ifdef ENABLE_COCOA_QUICKDRAW
- ret = QZ_CreateWindowQuickdrawSubdriver(width, height, bpp);
- if (ret != NULL) return ret;
-#endif
-
-#if defined(ENABLE_COCOA_QUARTZ) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4)
- /*
- * If we get here we are running 10.4 or earlier and either openttd was compiled without the QuickDraw driver
- * or it failed to load for some reason. Fall back to Quartz if possible even though that driver is slower.
- */
- if (MacOSVersionIsAtLeast(10, 4, 0)) {
- ret = QZ_CreateWindowQuartzSubdriver(width, height, bpp);
- if (ret != NULL) return ret;
- }
+ return QZ_CreateWindowQuartzSubdriver(width, height, bpp);
+#else
+ return nullptr;
#endif
-
- return NULL;
}
/**
diff --git a/src/video/cocoa/wnd_quickdraw.mm b/src/video/cocoa/wnd_quickdraw.mm
deleted file mode 100644
index 75d1d416b..000000000
--- a/src/video/cocoa/wnd_quickdraw.mm
+++ /dev/null
@@ -1,561 +0,0 @@
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/******************************************************************************
- * Cocoa video driver *
- * Known things left to do: *
- * List available resolutions. *
- ******************************************************************************/
-
-#ifdef WITH_COCOA
-#ifdef ENABLE_COCOA_QUICKDRAW
-
-#define MAC_OS_X_VERSION_MIN_REQUIRED MAC_OS_X_VERSION_10_3
-#include "../../stdafx.h"
-#include "../../os/macosx/macos.h"
-
-#define Rect OTTDRect
-#define Point OTTDPoint
-#import <Cocoa/Cocoa.h>
-#undef Rect
-#undef Point
-
-#include "../../debug.h"
-#include "../../rev.h"
-#include "../../core/geometry_type.hpp"
-#include "cocoa_v.h"
-#include "../../core/math_func.hpp"
-#include "../../gfx_func.h"
-#include "../../framerate_type.h"
-
-/**
- * Important notice regarding all modifications!!!!!!!
- * There are certain limitations because the file is objective C++.
- * gdb has limitations.
- * C++ and objective C code can't be joined in all cases (classes stuff).
- * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
- */
-
-
-class WindowQuickdrawSubdriver;
-
-
-class WindowQuickdrawSubdriver : public CocoaSubdriver {
-private:
- /**
- * This function copies 32bpp pixels from the screen buffer in 16bpp windowed mode.
- *
- * @param left The x coord for the left edge of the box to blit.
- * @param top The y coord for the top edge of the box to blit.
- * @param right The x coord for the right edge of the box to blit.
- * @param bottom The y coord for the bottom edge of the box to blit.
- */
- void Blit32ToView32(int left, int top, int right, int bottom);
-
- /**
- * This function copies 8bpp pixels from the screen buffer in 32bpp windowed mode.
- *
- * @param left The x coord for the left edge of the box to blit.
- * @param top The y coord for the top edge of the box to blit.
- * @param right The x coord for the right edge of the box to blit.
- * @param bottom The y coord for the bottom edge of the box to blit.
- */
- void BlitIndexedToView32(int left, int top, int right, int bottom);
-
- /**
- * This function copies 8bpp pixels from the screen buffer in 16bpp windowed mode.
- *
- * @param left The x coord for the left edge of the box to blit.
- * @param top The y coord for the top edge of the box to blit.
- * @param right The x coord for the right edge of the box to blit.
- * @param bottom The y coord for the bottom edge of the box to blit.
- */
- void BlitIndexedToView16(int left, int top, int right, int bottom);
-
- inline void BlitToView(int left, int top, int right, int bottom);
- void DrawResizeIcon();
-
- virtual void GetDeviceInfo();
- virtual bool SetVideoMode(int width, int height, int bpp);
-
-public:
- WindowQuickdrawSubdriver();
- virtual ~WindowQuickdrawSubdriver();
-
- virtual void Draw(bool force_update);
- virtual void MakeDirty(int left, int top, int width, int height);
- virtual void UpdatePalette(uint first_color, uint num_colors);
-
- virtual uint ListModes(OTTD_Point *modes, uint max_modes);
-
- virtual bool ChangeResolution(int w, int h, int bpp);
-
- virtual bool IsFullscreen() { return false; }
-
- virtual int GetWidth() { return window_width; }
- virtual int GetHeight() { return window_height; }
- virtual void *GetPixelBuffer() { return pixel_buffer; }
-
- /* Convert local coordinate to window server (CoreGraphics) coordinate */
- virtual CGPoint PrivateLocalToCG(NSPoint *p);
-
- virtual NSPoint GetMouseLocation(NSEvent *event);
- virtual bool MouseIsInsideView(NSPoint *pt);
-
- virtual bool IsActive() { return active; }
-
- void SetPortAlphaOpaque();
- bool WindowResized();
-};
-
-static const int _resize_icon_width = 16;
-static const int _resize_icon_height = 16;
-
-static bool _resize_icon[] = {
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1,
- 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1,
- 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0,
- 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
- 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1,
- 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1,
- 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0,
- 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0
-};
-
-
-void WindowQuickdrawSubdriver::GetDeviceInfo()
-{
- /* Initialize the video settings; this data persists between mode switches */
- CFDictionaryRef cur_mode = CGDisplayCurrentMode(kCGDirectMainDisplay);
-
- /* Gather some information that is useful to know about the display */
- CFNumberGetValue((const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayBitsPerPixel),
- kCFNumberSInt32Type, &this->device_depth);
-
- CFNumberGetValue((const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth),
- kCFNumberSInt32Type, &this->device_width);
-
- CFNumberGetValue((const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight),
- kCFNumberSInt32Type, &this->device_height);
-}
-
-bool WindowQuickdrawSubdriver::SetVideoMode(int width, int height, int bpp)
-{
- this->setup = true;
- this->GetDeviceInfo();
-
- if (bpp > this->device_depth) {
- DEBUG(driver, 0, "Cannot use a blitter with a higher screen depth than the display when running in windowed mode.");
- this->setup = false;
- return false;
- }
-
- if (width > this->device_width) width = this->device_width;
- if (height > this->device_height) height = this->device_height;
-
- NSRect contentRect = NSMakeRect(0, 0, width, height);
-
- /* Check if we should recreate the window */
- if (this->window == nil) {
- OTTD_CocoaWindowDelegate *delegate;
-
- /* Set the window style */
- unsigned int style = NSTitledWindowMask;
- style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
- style |= NSResizableWindowMask;
-
- /* Manually create a window, avoids having a nib file resource */
- this->window = [ [ OTTD_CocoaWindow alloc ] initWithContentRect:contentRect
- styleMask:style backing:NSBackingStoreBuffered defer:NO ];
-
- if (this->window == nil) {
- DEBUG(driver, 0, "Could not create the Cocoa window.");
- this->setup = false;
- return false;
- }
-
- [ this->window setDriver:this ];
-
- char caption[50];
- snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
- NSString *nsscaption = [ [ NSString alloc ] initWithUTF8String:caption ];
- [ this->window setTitle:nsscaption ];
- [ this->window setMiniwindowTitle:nsscaption ];
- [ nsscaption release ];
-
- [ this->window setContentMinSize:NSMakeSize(64.0f, 64.0f) ];
-
- [ this->window setAcceptsMouseMovedEvents:YES ];
- [ this->window setViewsNeedDisplay:NO ];
-
- delegate = [ [ OTTD_CocoaWindowDelegate alloc ] init ];
- [ delegate setDriver:this ];
- [ this->window setDelegate: [ delegate autorelease ] ];
- } else {
- /* We already have a window, just change its size */
- [ this->window setContentSize:contentRect.size ];
- /* Ensure frame height - title bar height >= view height
- * The height of title bar of the window is 22 pixels */
- contentRect.size.height = Clamp(height, 0, [ this->window frame ].size.height - 22);
- height = contentRect.size.height;
- [ this->cocoaview setFrameSize:contentRect.size ];
- }
-
- /* Update again */
- this->window_width = width;
- this->window_height = height;
- this->buffer_depth = bpp;
-
- [ this->window center ];
-
- /* Only recreate the view if it doesn't already exist */
- if (this->cocoaview == nil) {
- this->cocoaview = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ];
- if (this->cocoaview == nil) {
- DEBUG(driver, 0, "Could not create the Quickdraw view.");
- this->setup = false;
- return false;
- }
-
- [ this->cocoaview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
- [ [ this->window contentView ] addSubview:this->cocoaview ];
- [ this->cocoaview release ];
- [ this->window makeKeyAndOrderFront:nil ];
- }
-
- bool ret = this->WindowResized();
- this->UpdatePalette(0, 256);
-
- this->setup = false;
- return ret;
-}
-
-void WindowQuickdrawSubdriver::Blit32ToView32(int left, int top, int right, int bottom)
-{
- const uint32 *src = (uint32*)this->pixel_buffer;
- uint32 *dst = (uint32*)this->window_buffer;
- uint width = this->window_width;
- uint pitch = this->window_pitch / 4;
-
- dst += top * pitch + left;
- src += top * width + left;
-
- for (int y = top; y < bottom; y++, dst+= pitch, src+= width) {
- memcpy(dst, src, (right - left) * 4);
- }
-}
-
-void WindowQuickdrawSubdriver::BlitIndexedToView32(int left, int top, int right, int bottom)
-{
- const uint32 *pal = this->palette;
- const uint8 *src = (uint8*)this->pixel_buffer;
- uint32 *dst = (uint32*)this->window_buffer;
- uint width = this->window_width;
- uint pitch = this->window_pitch / 4;
-
- for (int y = top; y < bottom; y++) {
- for (int x = left; x < right; x++) {
- dst[y * pitch + x] = pal[src[y * width + x]];
- }
- }
-}
-
-void WindowQuickdrawSubdriver::BlitIndexedToView16(int left, int top, int right, int bottom)
-{
- const uint32 *pal = this->palette;
- const uint8 *src = (uint8*)this->pixel_buffer;
- uint16 *dst = (uint16*)this->window_buffer;
- uint width = this->window_width;
- uint pitch = this->window_pitch / 2;
-
- for (int y = top; y < bottom; y++) {
- for (int x = left; x < right; x++) {
- dst[y * pitch + x] = pal[src[y * width + x]];
- }
- }
-}
-
-
-inline void WindowQuickdrawSubdriver::BlitToView(int left, int top, int right, int bottom)
-{
- switch (this->device_depth) {
- case 32:
- switch (this->buffer_depth) {
- case 32:
- this->Blit32ToView32(left, top, right, bottom);
- break;
- case 8:
- this->BlitIndexedToView32(left, top, right, bottom);
- break;
- }
- break;
- case 16:
- this->BlitIndexedToView16(left, top, right, bottom);
- break;
- }
-}
-
-void WindowQuickdrawSubdriver::DrawResizeIcon()
-{
- int xoff = this->window_width - _resize_icon_width;
- int yoff = this->window_height - _resize_icon_height;
-
- switch (this->device_depth) {
- case 32:
- for (int y = 0; y < _resize_icon_height; y++) {
- uint32 *trg = (uint32*)this->window_buffer + (yoff + y) * this->window_pitch / 4 + xoff;
-
- for (int x = 0; x < _resize_icon_width; x++, trg++) {
- if (_resize_icon[y * _resize_icon_width + x]) *trg = 0xff000000;
- }
- }
- break;
- case 16:
- for (int y = 0; y < _resize_icon_height; y++) {
- uint16 *trg = (uint16*)this->window_buffer + (yoff + y) * this->window_pitch / 2 + xoff;
-
- for (int x = 0; x < _resize_icon_width; x++, trg++) {
- if (_resize_icon[y * _resize_icon_width + x]) *trg = 0x0000;
- }
- }
- break;
- }
-}
-
-
-WindowQuickdrawSubdriver::WindowQuickdrawSubdriver()
-{
- this->window_width = 0;
- this->window_height = 0;
- this->buffer_depth = 0;
- this->pixel_buffer = NULL;
- this->active = false;
- this->setup = false;
-
- this->window = nil;
- this->cocoaview = nil;
-
- this->num_dirty_rects = MAX_DIRTY_RECTS;
-}
-
-WindowQuickdrawSubdriver::~WindowQuickdrawSubdriver()
-{
- /* Release window mode resources */
- if (this->window != nil) [ this->window close ];
-
- free(this->pixel_buffer);
-}
-
-void WindowQuickdrawSubdriver::Draw(bool force_update)
-{
- PerformanceMeasurer framerate(PFE_VIDEO);
-
- /* Check if we need to do anything */
- if (this->num_dirty_rects == 0 || [ this->window isMiniaturized ]) return;
-
- if (this->num_dirty_rects >= MAX_DIRTY_RECTS) {
- this->num_dirty_rects = 1;
- this->dirty_rects[0].left = 0;
- this->dirty_rects[0].top = 0;
- this->dirty_rects[0].right = this->window_width;
- this->dirty_rects[0].bottom = this->window_height;
- }
-
- RgnHandle dirty = NewRgn();
- RgnHandle temp = NewRgn();
-
- SetEmptyRgn(dirty);
-
- /* Build the region of dirty rectangles */
- for (int i = 0; i < this->num_dirty_rects; i++) {
- this->BlitToView(this->dirty_rects[i].left, this->dirty_rects[i].top,
- this->dirty_rects[i].right, this->dirty_rects[i].bottom);
-
- MacSetRectRgn(temp, this->dirty_rects[i].left, this->dirty_rects[i].top,
- this->dirty_rects[i].right, this->dirty_rects[i].bottom);
- MacUnionRgn(dirty, temp, dirty);
- }
-
- this->DrawResizeIcon();
-
- /* Flush the dirty region */
- QDFlushPortBuffer( (OpaqueGrafPtr*) [ this->cocoaview qdPort ], dirty);
- DisposeRgn(dirty);
- DisposeRgn(temp);
-
- this->num_dirty_rects = 0;
-}
-
-void WindowQuickdrawSubdriver::MakeDirty(int left, int top, int width, int height)
-{
- if (this->num_dirty_rects < MAX_DIRTY_RECTS) {
- this->dirty_rects[this->num_dirty_rects].left = left;
- this->dirty_rects[this->num_dirty_rects].top = top;
- this->dirty_rects[this->num_dirty_rects].right = left + width;
- this->dirty_rects[this->num_dirty_rects].bottom = top + height;
- }
- this->num_dirty_rects++;
-}
-
-void WindowQuickdrawSubdriver::UpdatePalette(uint first_color, uint num_colors)
-{
- if (this->buffer_depth != 8) return;
-
- switch (this->device_depth) {
- case 32:
- for (uint i = first_color; i < first_color + num_colors; i++) {
- uint32 clr32 = 0xff000000;
- clr32 |= (uint32)_cur_palette.palette[i].r << 16;
- clr32 |= (uint32)_cur_palette.palette[i].g << 8;
- clr32 |= (uint32)_cur_palette.palette[i].b;
- this->palette[i] = clr32;
- }
- break;
- case 16:
- for (uint i = first_color; i < first_color + num_colors; i++) {
- uint16 clr16 = 0x0000;
- clr16 |= (uint16)((_cur_palette.palette[i].r >> 3) & 0x1f) << 10;
- clr16 |= (uint16)((_cur_palette.palette[i].g >> 3) & 0x1f) << 5;
- clr16 |= (uint16)((_cur_palette.palette[i].b >> 3) & 0x1f);
- this->palette[i] = clr16;
- }
- break;
- }
-
- this->num_dirty_rects = MAX_DIRTY_RECTS;
-}
-
-uint WindowQuickdrawSubdriver::ListModes(OTTD_Point *modes, uint max_modes)
-{
- return QZ_ListModes(modes, max_modes, kCGDirectMainDisplay, this->buffer_depth);
-}
-
-bool WindowQuickdrawSubdriver::ChangeResolution(int w, int h, int bpp)
-{
- int old_width = this->window_width;
- int old_height = this->window_height;
- int old_bpp = this->buffer_depth;
-
- if (this->SetVideoMode(w, h, bpp)) return true;
-
- if (old_width != 0 && old_height != 0) this->SetVideoMode(old_width, old_height, old_bpp);
-
- return false;
-}
-
-/* Convert local coordinate to window server (CoreGraphics) coordinate */
-CGPoint WindowQuickdrawSubdriver::PrivateLocalToCG(NSPoint *p)
-{
- *p = [ this->cocoaview convertPoint:*p toView: nil ];
- *p = [ this->window convertBaseToScreen:*p ];
- p->y = this->device_height - p->y;
-
- return CGPointMake(p->x, p->y);
-}
-
-NSPoint WindowQuickdrawSubdriver::GetMouseLocation(NSEvent *event)
-{
- NSPoint pt = [ event locationInWindow ];
- pt = [ this->cocoaview convertPoint:pt fromView:nil ];
-
- return pt;
-}
-
-bool WindowQuickdrawSubdriver::MouseIsInsideView(NSPoint *pt)
-{
- return [ this->cocoaview mouse:*pt inRect:[ this->cocoaview bounds ] ];
-}
-
-
-/* This function makes the *game region* of the window 100% opaque.
- * The genie effect uses the alpha component. Otherwise,
- * it doesn't seem to matter what value it has.
- */
-void WindowQuickdrawSubdriver::SetPortAlphaOpaque()
-{
- if (this->device_depth != 32) return;
-
- uint32 *pixels = (uint32*)this->window_buffer;
- uint32 pitch = this->window_pitch / 4;
-
- for (int y = 0; y < this->window_height; y++)
- for (int x = 0; x < this->window_width; x++) {
- pixels[y * pitch + x] |= 0xFF000000;
- }
-}
-
-bool WindowQuickdrawSubdriver::WindowResized()
-{
- if (this->window == nil || this->cocoaview == nil) return true;
-
- NSRect newframe = [ this->cocoaview frame ];
- CGrafPtr thePort = (OpaqueGrafPtr*) [ this->cocoaview qdPort ];
-
- LockPortBits(thePort);
- this->window_buffer = GetPixBaseAddr(GetPortPixMap(thePort));
- this->window_pitch = GetPixRowBytes(GetPortPixMap(thePort));
- UnlockPortBits(thePort);
-
- /* _cocoa_video_data.realpixels now points to the window's pixels
- * We want it to point to the *view's* pixels
- */
- int voff = [ this->window frame ].size.height - newframe.size.height - newframe.origin.y;
- int hoff = [ this->cocoaview frame ].origin.x;
- this->window_buffer = (uint8*)this->window_buffer + (voff * this->window_pitch) + hoff * (this->device_depth / 8);
-
- this->window_width = newframe.size.width;
- this->window_height = newframe.size.height;
-
- free(this->pixel_buffer);
- this->pixel_buffer = malloc(this->window_width * this->window_height * this->buffer_depth / 8);
- if (this->pixel_buffer == NULL) {
- DEBUG(driver, 0, "Failed to allocate pixel buffer");
- return false;
- }
-
- QZ_GameSizeChanged();
-
- /* Redraw screen */
- this->num_dirty_rects = MAX_DIRTY_RECTS;
-
- return true;
-}
-
-
-CocoaSubdriver *QZ_CreateWindowQuickdrawSubdriver(int width, int height, int bpp)
-{
- WindowQuickdrawSubdriver *ret;
-
- if (MacOSVersionIsAtLeast(10, 5, 0)) {
- DEBUG(driver, 0, "The cocoa quickdraw subdriver is not recommended for Mac OS X 10.5 or later.");
- }
-
- if (bpp != 8 && bpp != 32) {
- DEBUG(driver, 0, "The cocoa quickdraw subdriver only supports 8 and 32 bpp.");
- return NULL;
- }
-
- ret = new WindowQuickdrawSubdriver();
-
- if (!ret->ChangeResolution(width, height, bpp)) {
- delete ret;
- return NULL;
- }
-
- return ret;
-}
-
-#endif /* ENABLE_COCOA_QUICKDRAW */
-#endif /* WITH_COCOA */