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author | michi_cc <michi_cc@openttd.org> | 2011-08-22 12:41:24 +0000 |
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committer | michi_cc <michi_cc@openttd.org> | 2011-08-22 12:41:24 +0000 |
commit | 9c73f15cdeb044ae83a116d14ece3188d4868a3c (patch) | |
tree | 746e9c14e9b4394cd6992c50437b0e66ba38a8f7 /src | |
parent | 4c030468e13bfb113a8672a80a27efc7e1fa325f (diff) | |
download | openttd-9c73f15cdeb044ae83a116d14ece3188d4868a3c.tar.xz |
(svn r22810) -Fix: Growth a town on both ends of a tunnel/bridge if the town centre tile is a bridge ramp/tunnel portal.
Diffstat (limited to 'src')
-rw-r--r-- | src/town_cmd.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index e98079db5..ddbe9127e 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1110,9 +1110,10 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t } else { bool allow_house = true; // Value which decides if we want to construct a house - /* Reached a tunnel/bridge? Then continue at the other side of it. */ + /* Reached a tunnel/bridge? Then continue at the other side of it, unless + * it is the starting tile. Half the time, we stay on this side then.*/ if (IsTileType(tile, MP_TUNNELBRIDGE)) { - if (GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD) { + if (GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD && (target_dir != DIAGDIR_END || Chance16(1, 2))) { *tile_ptr = GetOtherTunnelBridgeEnd(tile); } return; |