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authorrubidium <rubidium@openttd.org>2011-08-21 19:36:30 +0000
committerrubidium <rubidium@openttd.org>2011-08-21 19:36:30 +0000
commit9023de2c1fcd7a74b79f00f99ff009414c2376ef (patch)
treee59a724924a179540b5f0bd00ff9bbc7033e5624 /src
parent0ad82be1f3a6f963a484181bc2fb26b559e1d84e (diff)
downloadopenttd-9023de2c1fcd7a74b79f00f99ff009414c2376ef.tar.xz
(svn r22808) -Change [FS#4740]: make it less likely that a one tile wide lake is created
Diffstat (limited to 'src')
-rw-r--r--src/landscape.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/landscape.cpp b/src/landscape.cpp
index adc510253..18ae31207 100644
--- a/src/landscape.cpp
+++ b/src/landscape.cpp
@@ -1131,7 +1131,7 @@ static bool FlowRiver(bool *marks, TileIndex spring, TileIndex begin)
if (found) {
/* Flow further down hill. */
found = FlowRiver(marks, spring, end);
- } else if (count > 10) {
+ } else if (count > 32) {
/* Maybe we can make a lake. Find the Nth of the considered tiles. */
TileIndex lakeCenter = 0;
for (int i = RandomRange(count - 1); i != 0; lakeCenter++) {