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author | frosch <frosch@openttd.org> | 2015-04-28 17:25:21 +0000 |
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committer | frosch <frosch@openttd.org> | 2015-04-28 17:25:21 +0000 |
commit | 813e85f301d7dcc1014185832788b37995df529a (patch) | |
tree | 0f4a81844f1c77d2835e4bf49959abe4b8895b8c /src | |
parent | 5992f4fa1b4ae47cd0245ea74e0e06c3c4dceece (diff) | |
download | openttd-813e85f301d7dcc1014185832788b37995df529a.tar.xz |
(svn r27260) -Fix (r27244): economy.allow_town_roads should not affect town placement during world generation.
Diffstat (limited to 'src')
-rw-r--r-- | src/town_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 642d95919..4ac63d5de 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1311,7 +1311,7 @@ static bool CanFollowRoad(TileIndex tile, DiagDirection dir) if (HasTileWaterGround(target_tile)) return false; RoadBits target_rb = GetTownRoadBits(target_tile); - if (_settings_game.economy.allow_town_roads) { + if (_settings_game.economy.allow_town_roads || _generating_world) { /* Check whether a road connection exists or can be build. */ switch (GetTileType(target_tile)) { case MP_ROAD: |