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authorNiels Martin Hansen <nielsm@indvikleren.dk>2019-04-15 18:06:25 +0200
committerCharles Pigott <charlespigott@googlemail.com>2019-08-17 22:02:22 +0100
commit5feb06e3f3495b1ee5dde4387b6b491c9f72f859 (patch)
treea316cc5938beee7ab9e1fec16f74035b87c94170 /src
parentb870596f153c17d9aa915ca67b8f6414d73cb31f (diff)
downloadopenttd-5feb06e3f3495b1ee5dde4387b6b491c9f72f859.tar.xz
Add: Scale oil refinery edge distance up by map size
Also scales oil rig distance up, since they use the same algorithm.
Diffstat (limited to 'src')
-rw-r--r--src/industry_cmd.cpp29
-rw-r--r--src/lang/english.txt4
2 files changed, 29 insertions, 4 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index 4e4ff5c82..38edc0835 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -1226,6 +1226,29 @@ static CommandCost CheckNewIndustry_Forest(TileIndex tile)
}
/**
+ * Check if a tile is within a distance from map edges, scaled by map dimensions independently.
+ * Each dimension is checked independently, and dimensions smaller than 256 are not scaled.
+ * @param tile Which tile to check distance of.
+ * @param maxdist Normal distance on a 256x256 map.
+ * @return True if the tile is near the map edge.
+ */
+static bool CheckScaledDistanceFromEdge(TileIndex tile, uint maxdist)
+{
+ uint maxdist_x = maxdist;
+ uint maxdist_y = maxdist;
+
+ if (MapSizeX() > 256) maxdist_x *= MapSizeX() / 256;
+ if (MapSizeY() > 256) maxdist_y *= MapSizeY() / 256;
+
+ if (DistanceFromEdgeDir(tile, DIAGDIR_NE) < maxdist_x) return true;
+ if (DistanceFromEdgeDir(tile, DIAGDIR_NW) < maxdist_y) return true;
+ if (DistanceFromEdgeDir(tile, DIAGDIR_SW) < maxdist_x) return true;
+ if (DistanceFromEdgeDir(tile, DIAGDIR_SE) < maxdist_y) return true;
+
+ return false;
+}
+
+/**
* Check the conditions of #CHECK_REFINERY (Industry should be positioned near edge of the map).
* @param tile %Tile to perform the checking.
* @return Succeeded or failed command.
@@ -1233,7 +1256,8 @@ static CommandCost CheckNewIndustry_Forest(TileIndex tile)
static CommandCost CheckNewIndustry_OilRefinery(TileIndex tile)
{
if (_game_mode == GM_EDITOR) return CommandCost();
- if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return CommandCost();
+
+ if (CheckScaledDistanceFromEdge(TILE_ADDXY(tile, 1, 1), _settings_game.game_creation.oil_refinery_limit)) return CommandCost();
return_cmd_error(STR_ERROR_CAN_ONLY_BE_POSITIONED);
}
@@ -1248,8 +1272,9 @@ extern bool _ignore_restrictions;
static CommandCost CheckNewIndustry_OilRig(TileIndex tile)
{
if (_game_mode == GM_EDITOR && _ignore_restrictions) return CommandCost();
+
if (TileHeight(tile) == 0 &&
- DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return CommandCost();
+ CheckScaledDistanceFromEdge(TILE_ADDXY(tile, 1, 1), _settings_game.game_creation.oil_refinery_limit)) return CommandCost();
return_cmd_error(STR_ERROR_CAN_ONLY_BE_POSITIONED);
}
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 8d13ee196..8651639fd 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1326,8 +1326,8 @@ STR_CONFIG_SETTING_TERRAIN_TYPE :Terrain type: {
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(TerraGenesis only) Hilliness of the landscape
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industry density: {STRING2}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many industries should be generated and what level should be maintained during the game
-STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil refineries: {STRING2}
-STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Oil refineries are only constructed near the map border, that is at the coast for island maps
+STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil industries: {STRING2}
+STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit for how far from the map border oil refineries and oil rigs can be constructed. On island maps this ensures they are near the coast. On maps larger than 256 tiles, this value is scaled up.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING2}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Control at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING2}