diff options
author | frosch <frosch@openttd.org> | 2018-03-11 13:23:26 +0000 |
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committer | frosch <frosch@openttd.org> | 2018-03-11 13:23:26 +0000 |
commit | 55588996213dc551ad47625c0111c1bc72c50d23 (patch) | |
tree | 12acd2551cb1539758a02d76e731b8365de3b616 /src | |
parent | 07d841d0efb3fc3ed8cca1f3519c3b21bead0bb9 (diff) | |
download | openttd-55588996213dc551ad47625c0111c1bc72c50d23.tar.xz |
(svn r27986) -Codechange: Name magic constants in the vehicle position hash functions.
Diffstat (limited to 'src')
-rw-r--r-- | src/tile_type.h | 2 | ||||
-rw-r--r-- | src/vehicle.cpp | 47 |
2 files changed, 37 insertions, 12 deletions
diff --git a/src/tile_type.h b/src/tile_type.h index 0d720925d..eb5e8234c 100644 --- a/src/tile_type.h +++ b/src/tile_type.h @@ -18,6 +18,8 @@ static const uint TILE_PIXELS = 32; ///< Pixel distan static const uint TILE_HEIGHT = 8; ///< Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE. static const uint MAX_BUILDING_PIXELS = 200; ///< Maximum height of a building in pixels in #ZOOM_LVL_BASE. (Also applies to "bridge buildings" on the bridge floor.) +static const int MAX_VEHICLE_PIXEL_X = 70; ///< Maximum width of a vehicle in pixels in #ZOOM_LVL_BASE. +static const int MAX_VEHICLE_PIXEL_Y = 70; ///< Maximum height of a vehicle in pixels in #ZOOM_LVL_BASE. static const uint MAX_TILE_HEIGHT = 255; ///< Maximum allowed tile height diff --git a/src/vehicle.cpp b/src/vehicle.cpp index e4a8c7bf1..be11e05be 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -57,7 +57,30 @@ #include "safeguards.h" -#define GEN_HASH(x, y) ((GB((y), 6 + ZOOM_LVL_SHIFT, 6) << 6) + GB((x), 7 + ZOOM_LVL_SHIFT, 6)) +/* Number of bits in the hash to use from each vehicle coord */ +static const uint GEN_HASHX_BITS = 6; +static const uint GEN_HASHY_BITS = 6; + +/* Size of each hash bucket */ +static const uint GEN_HASHX_BUCKET_BITS = 7; +static const uint GEN_HASHY_BUCKET_BITS = 6; + +/* Compute hash for vehicle coord */ +#define GEN_HASHX(x) GB((x), GEN_HASHX_BUCKET_BITS + ZOOM_LVL_SHIFT, GEN_HASHX_BITS) +#define GEN_HASHY(y) (GB((y), GEN_HASHY_BUCKET_BITS + ZOOM_LVL_SHIFT, GEN_HASHY_BITS) << GEN_HASHX_BITS) +#define GEN_HASH(x, y) (GEN_HASHY(y) + GEN_HASHX(x)) + +/* Maximum size until hash repeats */ +static const int GEN_HASHX_SIZE = 1 << (GEN_HASHX_BUCKET_BITS + GEN_HASHX_BITS + ZOOM_LVL_SHIFT); +static const int GEN_HASHY_SIZE = 1 << (GEN_HASHY_BUCKET_BITS + GEN_HASHY_BITS + ZOOM_LVL_SHIFT); + +/* Increments to reach next bucket in hash table */ +static const int GEN_HASHX_INC = 1; +static const int GEN_HASHY_INC = 1 << GEN_HASHX_BITS; + +/* Mask to wrap-around buckets */ +static const uint GEN_HASHX_MASK = (1 << GEN_HASHX_BITS) - 1; +static const uint GEN_HASHY_MASK = ((1 << GEN_HASHY_BITS) - 1) << GEN_HASHX_BITS; VehicleID _new_vehicle_id; uint16 _returned_refit_capacity; ///< Stores the capacity after a refit operation. @@ -618,7 +641,7 @@ static void UpdateVehicleTileHash(Vehicle *v, bool remove) v->hash_tile_current = new_hash; } -static Vehicle *_vehicle_viewport_hash[0x1000]; +static Vehicle *_vehicle_viewport_hash[1 << (GEN_HASHX_BITS + GEN_HASHY_BITS)]; static void UpdateVehicleViewportHash(Vehicle *v, int x, int y) { @@ -1088,26 +1111,26 @@ void ViewportAddVehicles(DrawPixelInfo *dpi) /* The hash area to scan */ int xl, xu, yl, yu; - if (dpi->width + (70 * ZOOM_LVL_BASE) < (1 << (7 + 6 + ZOOM_LVL_SHIFT))) { - xl = GB(l - (70 * ZOOM_LVL_BASE), 7 + ZOOM_LVL_SHIFT, 6); - xu = GB(r, 7 + ZOOM_LVL_SHIFT, 6); + if (dpi->width + (MAX_VEHICLE_PIXEL_X * ZOOM_LVL_BASE) < GEN_HASHX_SIZE) { + xl = GEN_HASHX(l - MAX_VEHICLE_PIXEL_X * ZOOM_LVL_BASE); + xu = GEN_HASHX(r); } else { /* scan whole hash row */ xl = 0; - xu = 0x3F; + xu = GEN_HASHX_MASK; } - if (dpi->height + (70 * ZOOM_LVL_BASE) < (1 << (6 + 6 + ZOOM_LVL_SHIFT))) { - yl = GB(t - (70 * ZOOM_LVL_BASE), 6 + ZOOM_LVL_SHIFT, 6) << 6; - yu = GB(b, 6 + ZOOM_LVL_SHIFT, 6) << 6; + if (dpi->height + (MAX_VEHICLE_PIXEL_Y * ZOOM_LVL_BASE) < GEN_HASHY_SIZE) { + yl = GEN_HASHY(t - MAX_VEHICLE_PIXEL_Y * ZOOM_LVL_BASE); + yu = GEN_HASHY(b); } else { /* scan whole column */ yl = 0; - yu = 0x3F << 6; + yu = GEN_HASHY_MASK; } - for (int y = yl;; y = (y + (1 << 6)) & (0x3F << 6)) { - for (int x = xl;; x = (x + 1) & 0x3F) { + for (int y = yl;; y = (y + GEN_HASHY_INC) & GEN_HASHY_MASK) { + for (int x = xl;; x = (x + GEN_HASHX_INC) & GEN_HASHX_MASK) { const Vehicle *v = _vehicle_viewport_hash[x + y]; // already masked & 0xFFF while (v != NULL) { |