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author | Patric Stout <truebrain@openttd.org> | 2021-06-10 19:34:53 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-06-10 19:34:53 +0200 |
commit | 37ae6b8ae3762ddccdeb96a178b2634791e2bbe0 (patch) | |
tree | c6769135f82efdd08905671f76b2033cff1ee8b9 /src | |
parent | 174952440a1e0440ed61ca8cdbc9fa36cf66d757 (diff) | |
download | openttd-37ae6b8ae3762ddccdeb96a178b2634791e2bbe0.tar.xz |
Add: adhere the autosave_on_exit setting for Null videodriver (#9343)
This is especially useful for automated-testing, to make a save
when the game quits while using "-vnull:ticks=N".
Diffstat (limited to 'src')
-rw-r--r-- | src/video/null_v.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/video/null_v.cpp b/src/video/null_v.cpp index 4f7843b75..e4f4ecf47 100644 --- a/src/video/null_v.cpp +++ b/src/video/null_v.cpp @@ -10,6 +10,7 @@ #include "../stdafx.h" #include "../gfx_func.h" #include "../blitter/factory.hpp" +#include "../saveload/saveload.h" #include "../window_func.h" #include "null_v.h" @@ -52,6 +53,12 @@ void VideoDriver_Null::MainLoop() ::InputLoop(); ::UpdateWindows(); } + + /* If requested, make a save just before exit. The normal exit-flow is + * not triggered from this driver, so we have to do this manually. */ + if (_settings_client.gui.autosave_on_exit) { + DoExitSave(); + } } bool VideoDriver_Null::ChangeResolution(int w, int h) { return false; } |