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authorSamu <dj_samu@hotmail.com>2020-01-17 19:58:07 +0000
committerNiels Martin Hansen <nielsm@indvikleren.dk>2020-02-09 20:56:30 +0100
commit30fe0015e2152e0cada8997e760271f31a001a1a (patch)
treea47f1d2f5ddd99f6f6eae16fbadbf800a678c378 /src
parente31d75c926103edce3751195f8e178ad305c0e39 (diff)
downloadopenttd-30fe0015e2152e0cada8997e760271f31a001a1a.tar.xz
Fix #7944: Demolishing locks built on rivers didn't always restore the river
Diffstat (limited to 'src')
-rw-r--r--src/water_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp
index d1ab57f34..12195d8dc 100644
--- a/src/water_cmd.cpp
+++ b/src/water_cmd.cpp
@@ -301,7 +301,7 @@ static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag
if (ret.Failed()) return ret;
/* middle tile */
- WaterClass wc_middle = IsWaterTile(tile) ? GetWaterClass(tile) : WATER_CLASS_CANAL;
+ WaterClass wc_middle = HasTileWaterGround(tile) ? GetWaterClass(tile) : WATER_CLASS_CANAL;
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (ret.Failed()) return ret;
cost.AddCost(ret);