diff options
author | frosch <frosch@openttd.org> | 2014-05-21 18:07:30 +0000 |
---|---|---|
committer | frosch <frosch@openttd.org> | 2014-05-21 18:07:30 +0000 |
commit | 0c9e666d9651a3dfa7d2724a167e382f070eeeaf (patch) | |
tree | 925245d0e99053d4a462d3def21c16658c01e042 /src | |
parent | 8eedbe548c4eea89b3483640c146a6b497da3a84 (diff) | |
download | openttd-0c9e666d9651a3dfa7d2724a167e382f070eeeaf.tar.xz |
(svn r26604) -Add: Most of the mapgen settings to advances settings window.
Diffstat (limited to 'src')
-rw-r--r-- | src/lang/english.txt | 18 | ||||
-rw-r--r-- | src/settings_gui.cpp | 10 | ||||
-rw-r--r-- | src/table/settings.ini | 37 |
3 files changed, 57 insertions, 8 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index 3eaac61ee..69c33bd3c 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -1247,21 +1247,37 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Display the pop STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of lines in graphs: {STRING2} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colours are easier to distinguish +STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING2} +STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING2} +STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :The original generator depends on the base graphics set, and composes fixed landscape shapes. TerraGenesis is a Perlin noise based generator with finer control settings STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis +STR_CONFIG_SETTING_TERRAIN_TYPE :Terrain type: {STRING2} +STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(TerraGenesis only) Hilliness of the landscape +STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industry density: {STRING2} +STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many industries should be generated and what level should be maintained during the game STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil refineries: {STRING2} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Oil refineries are only constructed near the map border, that is at the coast for island maps STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING2} -STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain (TerraGenesis only) : {STRING2} +STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Control at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING2} +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough +STR_CONFIG_SETTING_VARIETY :Variety distribution: {STRING2} +STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Control whether the map contains both mountainous and flat areas. Since this only makes the map flatter, other settings should be set to mountainous +STR_CONFIG_SETTING_RIVER_AMOUNT :River amount: {STRING2} +STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choose how many rivers to generate STR_CONFIG_SETTING_TREE_PLACER :Tree placer algorithm: {STRING2} +STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Choose the distribution of trees on the map: 'Original' plants trees uniformly scattered, 'Improved' plants them in groups STR_CONFIG_SETTING_TREE_PLACER_NONE :None STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Improved +STR_CONFIG_SETTING_ROAD_SIDE :Road vehicles: {STRING2} +STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Choose the driving side STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Heightmap rotation: {STRING2} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter clockwise STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index 8917fe25e..496e5ca3b 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -1597,9 +1597,19 @@ static SettingEntry _settings_disasters[] = { static SettingsPage _settings_disasters_page = {_settings_disasters, lengthof(_settings_disasters)}; static SettingEntry _settings_genworld[] = { + SettingEntry("game_creation.landscape"), + SettingEntry("game_creation.land_generator"), + SettingEntry("difficulty.terrain_type"), + SettingEntry("game_creation.tgen_smoothness"), + SettingEntry("game_creation.variety"), + SettingEntry("game_creation.snow_line_height"), + SettingEntry("game_creation.amount_of_rivers"), + SettingEntry("game_creation.tree_placer"), + SettingEntry("vehicle.road_side"), SettingEntry("economy.larger_towns"), SettingEntry("economy.initial_city_size"), SettingEntry("economy.town_layout"), + SettingEntry("difficulty.industry_density"), SettingEntry("gui.pause_on_newgame"), }; diff --git a/src/table/settings.ini b/src/table/settings.ini index 5fdfa71d2..c201d1e40 100644 --- a/src/table/settings.ini +++ b/src/table/settings.ini @@ -129,11 +129,13 @@ base = GameSettings var = difficulty.industry_density type = SLE_UINT8 from = 97 -guiflags = SGF_NEWGAME_ONLY +guiflags = SGF_MULTISTRING def = ID_END - 1 min = 0 max = ID_END - 1 interval = 1 +str = STR_CONFIG_SETTING_INDUSTRY_DENSITY +strhelp = STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT strval = STR_FUNDING_ONLY cat = SC_BASIC @@ -250,11 +252,13 @@ base = GameSettings var = difficulty.terrain_type type = SLE_UINT8 from = 97 -guiflags = SGF_NEWGAME_ONLY +guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY def = 1 min = 0 max = 3 interval = 1 +str = STR_CONFIG_SETTING_TERRAIN_TYPE +strhelp = STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT strval = STR_TERRAIN_TYPE_VERY_FLAT cat = SC_BASIC @@ -341,11 +345,14 @@ base = GameSettings var = game_creation.landscape type = SLE_UINT8 from = 97 -guiflags = SGF_NO_NETWORK +guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY def = 0 max = 3 full = _climates load = ConvertLandscape +str = STR_CONFIG_SETTING_LANDSCAPE +strhelp = STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT +strval = STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE cat = SC_BASIC ; Snow line (or snow_line_height * TILE_HEIGHT) @@ -359,10 +366,13 @@ base = GameSettings var = vehicle.road_side type = SLE_UINT8 from = 97 -guiflags = SGF_NO_NETWORK +guiflags = SGF_MULTISTRING | SGF_NO_NETWORK def = 1 max = 1 full = _roadsides +str = STR_CONFIG_SETTING_ROAD_SIDE +strhelp = STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT +strval = STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT proc = CheckRoadSide ; Construction @@ -1309,10 +1319,12 @@ cat = SC_BASIC base = GameSettings var = game_creation.snow_line_height type = SLE_UINT8 +guiflags = SGF_NO_NETWORK def = DEF_SNOWLINE_HEIGHT min = MIN_SNOWLINE_HEIGHT max = MAX_SNOWLINE_HEIGHT str = STR_CONFIG_SETTING_SNOWLINE_HEIGHT +strhelp = STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT strval = STR_JUST_COMMA cat = SC_BASIC @@ -2106,11 +2118,12 @@ base = GameSettings var = game_creation.land_generator type = SLE_UINT8 from = 30 -guiflags = SGF_MULTISTRING +guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY def = 1 min = 0 max = 1 str = STR_CONFIG_SETTING_LAND_GENERATOR +strhelp = STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT strval = STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL [SDT_VAR] @@ -2130,11 +2143,12 @@ base = GameSettings var = game_creation.tgen_smoothness type = SLE_UINT8 from = 30 -guiflags = SGF_MULTISTRING +guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY def = 1 min = 0 max = 3 str = STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN +strhelp = STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT strval = STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH cat = SC_BASIC @@ -2143,9 +2157,13 @@ base = GameSettings var = game_creation.variety type = SLE_UINT8 flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC +guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY def = 0 min = 0 max = 5 +str = STR_CONFIG_SETTING_VARIETY +strhelp = STR_CONFIG_SETTING_VARIETY_HELPTEXT +strval = STR_VARIETY_NONE [SDT_VAR] base = GameSettings @@ -2162,11 +2180,12 @@ base = GameSettings var = game_creation.tree_placer type = SLE_UINT8 from = 30 -guiflags = SGF_MULTISTRING +guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO def = 2 min = 0 max = 2 str = STR_CONFIG_SETTING_TREE_PLACER +strhelp = STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT strval = STR_CONFIG_SETTING_TREE_PLACER_NONE [SDT_VAR] @@ -2291,9 +2310,13 @@ base = GameSettings var = game_creation.amount_of_rivers type = SLE_UINT8 from = 163 +guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY def = 2 min = 0 max = 3 +str = STR_CONFIG_SETTING_RIVER_AMOUNT +strhelp = STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT +strval = STR_RIVERS_NONE ; locale |