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authorfrosch <frosch@openttd.org>2014-05-21 18:07:30 +0000
committerfrosch <frosch@openttd.org>2014-05-21 18:07:30 +0000
commit0c9e666d9651a3dfa7d2724a167e382f070eeeaf (patch)
tree925245d0e99053d4a462d3def21c16658c01e042 /src
parent8eedbe548c4eea89b3483640c146a6b497da3a84 (diff)
downloadopenttd-0c9e666d9651a3dfa7d2724a167e382f070eeeaf.tar.xz
(svn r26604) -Add: Most of the mapgen settings to advances settings window.
Diffstat (limited to 'src')
-rw-r--r--src/lang/english.txt18
-rw-r--r--src/settings_gui.cpp10
-rw-r--r--src/table/settings.ini37
3 files changed, 57 insertions, 8 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 3eaac61ee..69c33bd3c 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1247,21 +1247,37 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Display the pop
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of lines in graphs: {STRING2}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colours are easier to distinguish
+STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING2}
+STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though
STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING2}
+STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :The original generator depends on the base graphics set, and composes fixed landscape shapes. TerraGenesis is a Perlin noise based generator with finer control settings
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
+STR_CONFIG_SETTING_TERRAIN_TYPE :Terrain type: {STRING2}
+STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(TerraGenesis only) Hilliness of the landscape
+STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industry density: {STRING2}
+STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many industries should be generated and what level should be maintained during the game
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil refineries: {STRING2}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Oil refineries are only constructed near the map border, that is at the coast for island maps
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING2}
-STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain (TerraGenesis only) : {STRING2}
+STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Control at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements
+STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING2}
+STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough
+STR_CONFIG_SETTING_VARIETY :Variety distribution: {STRING2}
+STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Control whether the map contains both mountainous and flat areas. Since this only makes the map flatter, other settings should be set to mountainous
+STR_CONFIG_SETTING_RIVER_AMOUNT :River amount: {STRING2}
+STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choose how many rivers to generate
STR_CONFIG_SETTING_TREE_PLACER :Tree placer algorithm: {STRING2}
+STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Choose the distribution of trees on the map: 'Original' plants trees uniformly scattered, 'Improved' plants them in groups
STR_CONFIG_SETTING_TREE_PLACER_NONE :None
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Improved
+STR_CONFIG_SETTING_ROAD_SIDE :Road vehicles: {STRING2}
+STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Choose the driving side
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Heightmap rotation: {STRING2}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter clockwise
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 8917fe25e..496e5ca3b 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -1597,9 +1597,19 @@ static SettingEntry _settings_disasters[] = {
static SettingsPage _settings_disasters_page = {_settings_disasters, lengthof(_settings_disasters)};
static SettingEntry _settings_genworld[] = {
+ SettingEntry("game_creation.landscape"),
+ SettingEntry("game_creation.land_generator"),
+ SettingEntry("difficulty.terrain_type"),
+ SettingEntry("game_creation.tgen_smoothness"),
+ SettingEntry("game_creation.variety"),
+ SettingEntry("game_creation.snow_line_height"),
+ SettingEntry("game_creation.amount_of_rivers"),
+ SettingEntry("game_creation.tree_placer"),
+ SettingEntry("vehicle.road_side"),
SettingEntry("economy.larger_towns"),
SettingEntry("economy.initial_city_size"),
SettingEntry("economy.town_layout"),
+ SettingEntry("difficulty.industry_density"),
SettingEntry("gui.pause_on_newgame"),
};
diff --git a/src/table/settings.ini b/src/table/settings.ini
index 5fdfa71d2..c201d1e40 100644
--- a/src/table/settings.ini
+++ b/src/table/settings.ini
@@ -129,11 +129,13 @@ base = GameSettings
var = difficulty.industry_density
type = SLE_UINT8
from = 97
-guiflags = SGF_NEWGAME_ONLY
+guiflags = SGF_MULTISTRING
def = ID_END - 1
min = 0
max = ID_END - 1
interval = 1
+str = STR_CONFIG_SETTING_INDUSTRY_DENSITY
+strhelp = STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT
strval = STR_FUNDING_ONLY
cat = SC_BASIC
@@ -250,11 +252,13 @@ base = GameSettings
var = difficulty.terrain_type
type = SLE_UINT8
from = 97
-guiflags = SGF_NEWGAME_ONLY
+guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY
def = 1
min = 0
max = 3
interval = 1
+str = STR_CONFIG_SETTING_TERRAIN_TYPE
+strhelp = STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT
strval = STR_TERRAIN_TYPE_VERY_FLAT
cat = SC_BASIC
@@ -341,11 +345,14 @@ base = GameSettings
var = game_creation.landscape
type = SLE_UINT8
from = 97
-guiflags = SGF_NO_NETWORK
+guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY
def = 0
max = 3
full = _climates
load = ConvertLandscape
+str = STR_CONFIG_SETTING_LANDSCAPE
+strhelp = STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT
+strval = STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE
cat = SC_BASIC
; Snow line (or snow_line_height * TILE_HEIGHT)
@@ -359,10 +366,13 @@ base = GameSettings
var = vehicle.road_side
type = SLE_UINT8
from = 97
-guiflags = SGF_NO_NETWORK
+guiflags = SGF_MULTISTRING | SGF_NO_NETWORK
def = 1
max = 1
full = _roadsides
+str = STR_CONFIG_SETTING_ROAD_SIDE
+strhelp = STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT
+strval = STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT
proc = CheckRoadSide
; Construction
@@ -1309,10 +1319,12 @@ cat = SC_BASIC
base = GameSettings
var = game_creation.snow_line_height
type = SLE_UINT8
+guiflags = SGF_NO_NETWORK
def = DEF_SNOWLINE_HEIGHT
min = MIN_SNOWLINE_HEIGHT
max = MAX_SNOWLINE_HEIGHT
str = STR_CONFIG_SETTING_SNOWLINE_HEIGHT
+strhelp = STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT
strval = STR_JUST_COMMA
cat = SC_BASIC
@@ -2106,11 +2118,12 @@ base = GameSettings
var = game_creation.land_generator
type = SLE_UINT8
from = 30
-guiflags = SGF_MULTISTRING
+guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY
def = 1
min = 0
max = 1
str = STR_CONFIG_SETTING_LAND_GENERATOR
+strhelp = STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT
strval = STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL
[SDT_VAR]
@@ -2130,11 +2143,12 @@ base = GameSettings
var = game_creation.tgen_smoothness
type = SLE_UINT8
from = 30
-guiflags = SGF_MULTISTRING
+guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY
def = 1
min = 0
max = 3
str = STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN
+strhelp = STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT
strval = STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH
cat = SC_BASIC
@@ -2143,9 +2157,13 @@ base = GameSettings
var = game_creation.variety
type = SLE_UINT8
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
+guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY
def = 0
min = 0
max = 5
+str = STR_CONFIG_SETTING_VARIETY
+strhelp = STR_CONFIG_SETTING_VARIETY_HELPTEXT
+strval = STR_VARIETY_NONE
[SDT_VAR]
base = GameSettings
@@ -2162,11 +2180,12 @@ base = GameSettings
var = game_creation.tree_placer
type = SLE_UINT8
from = 30
-guiflags = SGF_MULTISTRING
+guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO
def = 2
min = 0
max = 2
str = STR_CONFIG_SETTING_TREE_PLACER
+strhelp = STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT
strval = STR_CONFIG_SETTING_TREE_PLACER_NONE
[SDT_VAR]
@@ -2291,9 +2310,13 @@ base = GameSettings
var = game_creation.amount_of_rivers
type = SLE_UINT8
from = 163
+guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY
def = 2
min = 0
max = 3
+str = STR_CONFIG_SETTING_RIVER_AMOUNT
+strhelp = STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT
+strval = STR_RIVERS_NONE
; locale