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author | terkhen <terkhen@openttd.org> | 2010-03-06 12:54:42 +0000 |
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committer | terkhen <terkhen@openttd.org> | 2010-03-06 12:54:42 +0000 |
commit | 06a3faa651f71f46961777970e500ed54c48be62 (patch) | |
tree | 5e7b27ca79cc85fefb8a52e44fdba934b1bdd362 /src | |
parent | a5f9a7c1a5fc09b6e996bd5448c94df2ab24b272 (diff) | |
download | openttd-06a3faa651f71f46961777970e500ed54c48be62.tar.xz |
(svn r19343) -Codechange: Make RoadVehicle a child class of GroundVehicle.
-Add: Required acceleration functions at RoadVehicle.
Diffstat (limited to 'src')
-rw-r--r-- | src/ground_vehicle.cpp | 3 | ||||
-rw-r--r-- | src/roadveh.h | 137 | ||||
-rw-r--r-- | src/saveload/vehicle_sl.cpp | 1 |
3 files changed, 138 insertions, 3 deletions
diff --git a/src/ground_vehicle.cpp b/src/ground_vehicle.cpp index 92c135ee5..419d9483b 100644 --- a/src/ground_vehicle.cpp +++ b/src/ground_vehicle.cpp @@ -11,6 +11,7 @@ #include "stdafx.h" #include "train.h" +#include "roadveh.h" #include "ground_vehicle.hpp" #include "window_type.h" #include "vehicle_gui.h" @@ -148,3 +149,5 @@ int GroundVehicle<T, Type>::GetAcceleration() const /* Instantiation for Train */ template struct GroundVehicle<Train, VEH_TRAIN>; +/* Instantiation for RoadVehicle */ +template struct GroundVehicle<RoadVehicle, VEH_ROAD>; diff --git a/src/roadveh.h b/src/roadveh.h index da01854cc..33866b065 100644 --- a/src/roadveh.h +++ b/src/roadveh.h @@ -12,8 +12,11 @@ #ifndef ROADVEH_H #define ROADVEH_H -#include "vehicle_base.h" #include "road_type.h" +#include "ground_vehicle.hpp" +#include "engine_base.h" +#include "cargotype.h" +#include "road_map.h" struct RoadVehicle; @@ -89,7 +92,7 @@ struct RoadVehicleCache { /** * Buses, trucks and trams belong to this class. */ -struct RoadVehicle : public SpecializedVehicle<RoadVehicle, VEH_ROAD> { +struct RoadVehicle : public GroundVehicle<RoadVehicle, VEH_ROAD> { RoadVehicleCache rcache; ///< Cache of often used calculated values byte state; ///< @see RoadVehicleStates byte frame; @@ -103,10 +106,12 @@ struct RoadVehicle : public SpecializedVehicle<RoadVehicle, VEH_ROAD> { RoadTypes compatible_roadtypes; /** We don't want GCC to zero our struct! It already is zeroed and has an index! */ - RoadVehicle() : SpecializedVehicle<RoadVehicle, VEH_ROAD>() {} + RoadVehicle() : GroundVehicle<RoadVehicle, VEH_ROAD>() {} /** We want to 'destruct' the right class. */ virtual ~RoadVehicle() { this->PreDestructor(); } + friend struct GroundVehicle<RoadVehicle, VEH_ROAD>; // GroundVehicle needs to use the acceleration functions defined at RoadVehicle. + const char *GetTypeString() const { return "road vehicle"; } void MarkDirty(); void UpdateDeltaXY(Direction direction); @@ -155,6 +160,132 @@ struct RoadVehicle : public SpecializedVehicle<RoadVehicle, VEH_ROAD> { * @return True if the engine has an articulated part. */ FORCEINLINE bool HasArticulatedPart() const { return this->Next() != NULL && this->Next()->IsArticulatedPart(); } + +protected: // These functions should not be called outside acceleration code. + + /** + * Allows to know the power value that this vehicle will use. + * @return Power value from the engine in HP, or zero if the vehicle is not powered. + */ + FORCEINLINE uint16 GetPower() const + { + /* Power is not added for articulated parts */ + if (!this->IsArticulatedPart()) { + return 10 * RoadVehInfo(this->engine_type)->power; // Road vehicle power is in units of 10 HP. + } + return 0; + } + + /** + * Returns a value if this articulated part is powered. + * @return Zero, because road vehicles don't have powered parts. + */ + FORCEINLINE uint16 GetPoweredPartPower(const RoadVehicle *head) const + { + return 0; + } + + /** + * Allows to know the weight value that this vehicle will use. + * @return Weight value from the engine in tonnes. + */ + FORCEINLINE uint16 GetWeight() const + { + uint16 weight = (CargoSpec::Get(this->cargo_type)->weight * this->cargo.Count()) / 16; + + /* Vehicle weight is not added for articulated parts. */ + if (!this->IsArticulatedPart()) { + weight += RoadVehInfo(this->engine_type)->weight / 4; // Road vehicle weight is in units of 1/4 t. + } + + return weight; + } + + /** + * Allows to know the tractive effort value that this vehicle will use. + * @return Tractive effort value from the engine. + */ + FORCEINLINE byte GetTractiveEffort() const + { + return RoadVehInfo(this->engine_type)->tractive_effort; + } + + /** + * Checks the current acceleration status of this vehicle. + * @return Acceleration status. + */ + FORCEINLINE AccelStatus GetAccelerationStatus() const + { + return (this->vehstatus & VS_STOPPED) ? AS_BRAKE : AS_ACCEL; + } + + /** + * Calculates the current speed of this vehicle. + * @return Current speed in mph. + */ + FORCEINLINE uint16 GetCurrentSpeed() const + { + return this->cur_speed * 10 / 32; + } + + /** + * Returns the rolling friction coefficient of this vehicle. + * @return Rolling friction coefficient in [1e-3]. + */ + FORCEINLINE uint32 GetRollingFriction() const + { + /* Trams have a slightly greater friction coefficient than trains. The rest of road vehicles have bigger values. */ + return (this->roadtype == ROADTYPE_TRAM) ? 50 : 75; + } + + /** + * Allows to know the acceleration type of a vehicle. + * @return Zero, road vehicles always use a normal acceleration method. + */ + FORCEINLINE int GetAccelerationType() const + { + return 0; + } + + /** + * Returns the slope steepness used by this vehicle. + * @return Slope steepness used by the vehicle. + */ + FORCEINLINE uint32 GetSlopeSteepness() const + { + /* Road vehicles use by default a steeper slope than trains. */ + return 20 * 7; // 1% slope * slope steepness + } + + /** + * Gets the maximum speed of the vehicle, ignoring the limitations of the kind of track the vehicle is on. + * @return Maximum speed of the vehicle. + */ + FORCEINLINE uint16 GetInitialMaxSpeed() const + { + return this->max_speed; + } + + /** + * Gets the maximum speed allowed by the track for this vehicle. + * @return Since roads don't limit road vehicle speed, it returns always zero. + */ + FORCEINLINE uint16 GetMaxTrackSpeed() const + { + return 0; + } + + /** + * Checks if the vehicle is at a tile that can be sloped. + * @return True if the tile can be sloped. + */ + FORCEINLINE bool TileMayHaveSlopedTrack() const + { + if (!IsNormalRoadTile(this->tile)) return false; + RoadBits cur_road = GetAllRoadBits(this->tile); + /* Any road that isn't ROAD_X or ROAD_Y cannot be sloped. */ + return cur_road == ROAD_X || cur_road == ROAD_Y; + } }; #define FOR_ALL_ROADVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(RoadVehicle, var) diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp index 15782f524..5c02573c1 100644 --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -563,6 +563,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt) SLE_VAR(RoadVehicle, reverse_ctr, SLE_UINT8), SLE_CONDNULL(2, 6, 68), + SLE_CONDVAR(RoadVehicle, gv_flags, SLE_UINT16, 139, SL_MAX_VERSION), SLE_CONDNULL(4, 69, 130), SLE_CONDNULL(2, 6, 130), /* reserve extra space in savegame here. (currently 16 bytes) */ |