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author | planetmaker <planetmaker@openttd.org> | 2011-02-02 16:46:42 +0000 |
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committer | planetmaker <planetmaker@openttd.org> | 2011-02-02 16:46:42 +0000 |
commit | 0364726bbbb1ac7871b732aa5ed79beb2d4e903e (patch) | |
tree | 225a0b0ae965bafc21ba7ee9486a1275161eb6d3 /src | |
parent | b15719bbd216966661ed66d8a54c17b27d77f391 (diff) | |
download | openttd-0364726bbbb1ac7871b732aa5ed79beb2d4e903e.tar.xz |
(svn r21940) -Fix [FS#4460]: Not all vehicles should be tested to be inside a tunnel upon savegame load (SmatZ)
Diffstat (limited to 'src')
-rw-r--r-- | src/saveload/afterload.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 5948415a6..4c561d8de 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2377,6 +2377,10 @@ bool AfterLoadGame() * get messed up just after loading the savegame. This fixes that. */ Vehicle *v; FOR_ALL_VEHICLES(v) { + /* Not all vehicle types can be inside a tunnel. Furthermore, + * testing IsTunnelTile() for invalid tiles causes a crash. */ + if (!v->IsGroundVehicle()) continue; + /* Is the vehicle in a tunnel? */ if (!IsTunnelTile(v->tile)) continue; |