diff options
author | rubidium <rubidium@openttd.org> | 2014-09-27 11:17:54 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2014-09-27 11:17:54 +0000 |
commit | 0176ef274f3b4539f43b66a649fc0d0ee0239234 (patch) | |
tree | a97dcf3f8a401c4c6e53dc165339e87cf420b402 /src | |
parent | f1920457965d49bc329c0648d030600db38f227a (diff) | |
download | openttd-0176ef274f3b4539f43b66a649fc0d0ee0239234.tar.xz |
(svn r26928) -Change: scale the heightmap colours over the whole range of heights (based on patch by ic111)
Diffstat (limited to 'src')
-rw-r--r-- | src/cheat_gui.cpp | 4 | ||||
-rw-r--r-- | src/smallmap_gui.cpp | 47 | ||||
-rw-r--r-- | src/smallmap_gui.h | 2 | ||||
-rw-r--r-- | src/table/heightmap_colours.h | 3 |
4 files changed, 47 insertions, 9 deletions
diff --git a/src/cheat_gui.cpp b/src/cheat_gui.cpp index 5cc5083f1..4122f8830 100644 --- a/src/cheat_gui.cpp +++ b/src/cheat_gui.cpp @@ -141,6 +141,10 @@ static int32 ClickChangeMaxHlCheat(int32 p1, int32 p2) { /* Execute the change and reload GRF Data */ _settings_game.construction.max_heightlevel = p1; ReloadNewGRFData(); + + /* The smallmap uses an index from heightlevels to colours. Trigger rebuilding it. */ + InvalidateWindowClassesData(WC_SMALLMAP, 2); + return _settings_game.construction.max_heightlevel; } diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index 16a1d1475..51aae6ba8 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -252,15 +252,17 @@ static const LegendAndColour * const _legend_table[] = { /** Colour scheme of the smallmap. */ struct SmallMapColourScheme { - const uint32 *height_colours; ///< Colour of each level in a heightmap. - uint32 default_colour; ///< Default colour of the land. + uint32 *height_colours; ///< Cached colours for each level in a map. + const uint32 *height_colours_base; ///< Base table for determining the colours + size_t colour_count; ///< The number of colours. + uint32 default_colour; ///< Default colour of the land. }; /** Available colour schemes for height maps. */ -static const SmallMapColourScheme _heightmap_schemes[] = { - {_green_map_heights, MKCOLOUR_XXXX(0x54)}, ///< Green colour scheme. - {_dark_green_map_heights, MKCOLOUR_XXXX(0x62)}, ///< Dark green colour scheme. - {_violet_map_heights, MKCOLOUR_XXXX(0x82)}, ///< Violet colour scheme. +static SmallMapColourScheme _heightmap_schemes[] = { + {NULL, _green_map_heights, lengthof(_green_map_heights), MKCOLOUR_XXXX(0x54)}, ///< Green colour scheme. + {NULL, _dark_green_map_heights, lengthof(_dark_green_map_heights), MKCOLOUR_XXXX(0x62)}, ///< Dark green colour scheme. + {NULL, _violet_map_heights, lengthof(_violet_map_heights), MKCOLOUR_XXXX(0x82)}, ///< Violet colour scheme. }; /** @@ -1021,6 +1023,8 @@ SmallMapWindow::SmallMapWindow(WindowDesc *desc, int window_number) : Window(des this->InitNested(window_number); this->LowerWidget(this->map_type + WID_SM_CONTOUR); + this->RebuildColourIndexIfNecessary(); + BuildLandLegend(); this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap); @@ -1033,6 +1037,30 @@ SmallMapWindow::SmallMapWindow(WindowDesc *desc, int window_number) : Window(des this->SetOverlayCargoMask(); } +/** + * Rebuilds the colour indices used for fast access to the smallmap contour colours based on the heightlevel. + */ +void SmallMapWindow::RebuildColourIndexIfNecessary() +{ + /* Rebuild colour indices if necessary. */ + if (SmallMapWindow::max_heightlevel == _settings_game.construction.max_heightlevel) return; + + for (uint n = 0; n < lengthof(_heightmap_schemes); n++) { + /* The heights go from 0 up to and including maximum. */ + int heights = _settings_game.construction.max_heightlevel + 1; + _heightmap_schemes[n].height_colours = ReallocT<uint32>(_heightmap_schemes[n].height_colours, heights); + + for (int z = 0; z < heights; z++) { + uint access_index = (_heightmap_schemes[n].colour_count * z) / heights; + + /* Choose colour by mapping the range (0..max heightlevel) on the complete colour table. */ + _heightmap_schemes[n].height_colours[z] = _heightmap_schemes[n].height_colours_base[access_index]; + } + } + + SmallMapWindow::max_heightlevel = _settings_game.construction.max_heightlevel; +} + /* virtual */ void SmallMapWindow::SetStringParameters(int widget) const { switch (widget) { @@ -1458,11 +1486,13 @@ int SmallMapWindow::GetPositionOnLegend(Point pt) * @param data Information about the changed data. * - data = 0: Displayed industries at the industry chain window have changed. * - data = 1: Companies have changed. + * - data = 2: Cheat changing the maximum heightlevel has been used, rebuild our heightlevel-to-colour index * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ /* virtual */ void SmallMapWindow::OnInvalidateData(int data, bool gui_scope) { if (!gui_scope) return; + switch (data) { case 1: /* The owner legend has already been rebuilt. */ @@ -1479,6 +1509,10 @@ int SmallMapWindow::GetPositionOnLegend(Point pt) break; } + case 2: + this->RebuildColourIndexIfNecessary(); + break; + default: NOT_REACHED(); } this->SetDirty(); @@ -1616,6 +1650,7 @@ Point SmallMapWindow::GetStationMiddle(const Station *st) const SmallMapWindow::SmallMapType SmallMapWindow::map_type = SMT_CONTOUR; bool SmallMapWindow::show_towns = true; +int SmallMapWindow::max_heightlevel = -1; /** * Custom container class for displaying smallmap with a vertically resizing legend panel. diff --git a/src/smallmap_gui.h b/src/smallmap_gui.h index e180fabd1..7a4805841 100644 --- a/src/smallmap_gui.h +++ b/src/smallmap_gui.h @@ -63,6 +63,7 @@ protected: static SmallMapType map_type; ///< Currently displayed legends. static bool show_towns; ///< Display town names in the smallmap. + static int max_heightlevel; ///< Currently used/cached maximum heightlevel. static const uint LEGEND_BLOB_WIDTH = 8; ///< Width of the coloured blob in front of a line text in the #WID_SM_LEGEND widget. static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2; ///< Minimal number of columns in the #WID_SM_LEGEND widget for the #SMT_INDUSTRY legend. @@ -146,6 +147,7 @@ protected: return Company::IsValidID(_local_company) ? 1U << _local_company : 0xffffffff; } + void RebuildColourIndexIfNecessary(); uint GetNumberRowsLegend(uint columns) const; void SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item = 0); void SwitchMapType(SmallMapType map_type); diff --git a/src/table/heightmap_colours.h b/src/table/heightmap_colours.h index 2acbd066c..04336b066 100644 --- a/src/table/heightmap_colours.h +++ b/src/table/heightmap_colours.h @@ -30,7 +30,6 @@ static const uint32 _green_map_heights[] = { MKCOLOUR_XXXX(0x27), MKCOLOUR_XXXX(0x27), }; -assert_compile(lengthof(_green_map_heights) == MAX_TILE_HEIGHT + 1); /** Height map colours for the dark green colour scheme, ordered by height. */ static const uint32 _dark_green_map_heights[] = { @@ -51,7 +50,6 @@ static const uint32 _dark_green_map_heights[] = { MKCOLOUR_XXXX(0x67), MKCOLOUR_XXXX(0x67), }; -assert_compile(lengthof(_dark_green_map_heights) == MAX_TILE_HEIGHT + 1); /** Height map colours for the violet colour scheme, ordered by height. */ static const uint32 _violet_map_heights[] = { @@ -72,4 +70,3 @@ static const uint32 _violet_map_heights[] = { MKCOLOUR_XXXX(0x87), MKCOLOUR_XXXX(0x87), }; -assert_compile(lengthof(_violet_map_heights) == MAX_TILE_HEIGHT + 1); |