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authorrubidium <rubidium@openttd.org>2010-01-21 01:46:40 +0000
committerrubidium <rubidium@openttd.org>2010-01-21 01:46:40 +0000
commite130e4e9bacf704fc6e9eebf20d35fe5918227af (patch)
tree4c2d152b8bfd2664029eaaeda276959ade7867d0 /src
parentdb33e32b4dd58027f5d3bc8dd55792df7cf2158d (diff)
downloadopenttd-e130e4e9bacf704fc6e9eebf20d35fe5918227af.tar.xz
(svn r18874) -Codechange: Change enum Sprites { to static const StringID = for each SPR_ entry and similar for cursors and palettes. This avoids the need for a cast in some places and thus provides better type-safety.
Diffstat (limited to 'src')
-rw-r--r--src/table/sprites.h2812
1 files changed, 1398 insertions, 1414 deletions
diff --git a/src/table/sprites.h b/src/table/sprites.h
index 4198e8b8a..a47573598 100644
--- a/src/table/sprites.h
+++ b/src/table/sprites.h
@@ -41,1361 +41,1359 @@
#include "../gfx_type.h"
-enum Sprites {
- SPR_SELECT_TILE = 752,
- SPR_DOT = 774, // corner marker for lower/raise land
- SPR_DOT_SMALL = 4078,
- SPR_WHITE_POINT = 4079,
-
- /* ASCII */
- SPR_ASCII_SPACE = 2,
- SPR_ASCII_SPACE_SMALL = 226,
- SPR_ASCII_SPACE_BIG = 450,
-
- SPR_LARGE_SMALL_WINDOW = 682,
-
- /* Extra graphic spritenumbers */
- SPR_OPENTTD_BASE = 4896,
- OPENTTD_SPRITE_COUNT = 153,
-
- /* Halftile-selection sprites */
- SPR_HALFTILE_SELECTION_FLAT = SPR_OPENTTD_BASE,
- SPR_HALFTILE_SELECTION_DOWN = SPR_OPENTTD_BASE + 4,
- SPR_HALFTILE_SELECTION_UP = SPR_OPENTTD_BASE + 8,
-
- SPR_SQUARE = SPR_OPENTTD_BASE + 38, // coloured square (used for newgrf compatibility)
- SPR_BLOT = SPR_OPENTTD_BASE + 39, // coloured circle (mainly used as vehicle profit marker and for server compatibility)
- SPR_LOCK = SPR_OPENTTD_BASE + 40, // lock icon (for password protected servers)
- SPR_BOX_EMPTY = SPR_OPENTTD_BASE + 41,
- SPR_BOX_CHECKED = SPR_OPENTTD_BASE + 42,
- SPR_WARNING_SIGN = SPR_OPENTTD_BASE + 43, // warning sign (shown if there are any newgrf errors)
- SPR_WINDOW_RESIZE_RIGHT= SPR_OPENTTD_BASE + 44, // resize icon to the right
- SPR_WINDOW_RESIZE_LEFT = SPR_OPENTTD_BASE + 149, // resize icon to the left
- SPR_WINDOW_SHADE = SPR_OPENTTD_BASE + 151, // shade the window icon
- SPR_WINDOW_UNSHADE = SPR_OPENTTD_BASE + 152, // unshade the window icon
- SPR_IMG_PLAY_MUSIC_RTL = SPR_OPENTTD_BASE + 150, // play music button, but then for RTL users
- /* Arrow icons pointing in all 4 directions */
- SPR_ARROW_DOWN = SPR_OPENTTD_BASE + 45,
- SPR_ARROW_UP = SPR_OPENTTD_BASE + 46,
- SPR_ARROW_LEFT = SPR_OPENTTD_BASE + 47,
- SPR_ARROW_RIGHT = SPR_OPENTTD_BASE + 48,
- SPR_HOUSE_ICON = SPR_OPENTTD_BASE + 49,
- SPR_SHARED_ORDERS_ICON = SPR_OPENTTD_BASE + 50,
- SPR_PIN_UP = SPR_OPENTTD_BASE + 51, // pin icon
- SPR_PIN_DOWN = SPR_OPENTTD_BASE + 52,
-
- SPR_CIRCLE_FOLDED = SPR_OPENTTD_BASE + 147, // (+) icon
- SPR_CIRCLE_UNFOLDED = SPR_OPENTTD_BASE + 148, // (-) icon
-
- /* on screen keyboard icons */
- SPR_OSK_LEFT = SPR_OPENTTD_BASE + 138,
- SPR_OSK_RIGHT = SPR_OPENTTD_BASE + 139,
- SPR_OSK_CAPS = SPR_OPENTTD_BASE + 140,
- SPR_OSK_SHIFT = SPR_OPENTTD_BASE + 141,
- SPR_OSK_BACKSPACE = SPR_OPENTTD_BASE + 142,
- SPR_OSK_SPECIAL = SPR_OPENTTD_BASE + 143,
-
- /* Clone vehicles stuff */
- SPR_CLONE_TRAIN = SPR_OPENTTD_BASE + 106,
- SPR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 107,
- SPR_CLONE_SHIP = SPR_OPENTTD_BASE + 108,
- SPR_CLONE_AIRCRAFT = SPR_OPENTTD_BASE + 109,
-
- SPR_SELL_TRAIN = SPR_OPENTTD_BASE + 93,
- SPR_SELL_ROADVEH = SPR_OPENTTD_BASE + 94,
- SPR_SELL_SHIP = SPR_OPENTTD_BASE + 95,
- SPR_SELL_AIRCRAFT = SPR_OPENTTD_BASE + 96,
- SPR_SELL_ALL_TRAIN = SPR_OPENTTD_BASE + 97,
- SPR_SELL_ALL_ROADVEH = SPR_OPENTTD_BASE + 98,
- SPR_SELL_ALL_SHIP = SPR_OPENTTD_BASE + 99,
- SPR_SELL_ALL_AIRCRAFT = SPR_OPENTTD_BASE + 100,
- SPR_REPLACE_TRAIN = SPR_OPENTTD_BASE + 101,
- SPR_REPLACE_ROADVEH = SPR_OPENTTD_BASE + 102,
- SPR_REPLACE_SHIP = SPR_OPENTTD_BASE + 103,
- SPR_REPLACE_AIRCRAFT = SPR_OPENTTD_BASE + 104,
- SPR_SELL_CHAIN_TRAIN = SPR_OPENTTD_BASE + 105,
-
- SPR_GROUP_CREATE_TRAIN = SPR_OPENTTD_BASE + 114,
- SPR_GROUP_CREATE_ROADVEH = SPR_OPENTTD_BASE + 115,
- SPR_GROUP_CREATE_SHIP = SPR_OPENTTD_BASE + 116,
- SPR_GROUP_CREATE_AIRCRAFT = SPR_OPENTTD_BASE + 117,
- SPR_GROUP_DELETE_TRAIN = SPR_OPENTTD_BASE + 118,
- SPR_GROUP_DELETE_ROADVEH = SPR_OPENTTD_BASE + 119,
- SPR_GROUP_DELETE_SHIP = SPR_OPENTTD_BASE + 120,
- SPR_GROUP_DELETE_AIRCRAFT = SPR_OPENTTD_BASE + 121,
- SPR_GROUP_RENAME_TRAIN = SPR_OPENTTD_BASE + 122,
- SPR_GROUP_RENAME_ROADVEH = SPR_OPENTTD_BASE + 123,
- SPR_GROUP_RENAME_SHIP = SPR_OPENTTD_BASE + 124,
- SPR_GROUP_RENAME_AIRCRAFT = SPR_OPENTTD_BASE + 125,
- SPR_GROUP_REPLACE_ON_TRAIN = SPR_OPENTTD_BASE + 126,
- SPR_GROUP_REPLACE_ON_ROADVEH = SPR_OPENTTD_BASE + 127,
- SPR_GROUP_REPLACE_ON_SHIP = SPR_OPENTTD_BASE + 128,
- SPR_GROUP_REPLACE_ON_AIRCRAFT = SPR_OPENTTD_BASE + 129,
- SPR_GROUP_REPLACE_OFF_TRAIN = SPR_OPENTTD_BASE + 130,
- SPR_GROUP_REPLACE_OFF_ROADVEH = SPR_OPENTTD_BASE + 131,
- SPR_GROUP_REPLACE_OFF_SHIP = SPR_OPENTTD_BASE + 132,
- SPR_GROUP_REPLACE_OFF_AIRCRAFT = SPR_OPENTTD_BASE + 133,
-
- SPR_IMG_SWITCH_TOOLBAR = SPR_OPENTTD_BASE + 144,
-
- SPR_SIGNALS_BASE = SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT,
- PRESIGNAL_SPRITE_COUNT = 48,
- PRESIGNAL_AND_SEMAPHORE_SPRITE_COUNT = 112,
- PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT = 240,
-
- SPR_CANALS_BASE = SPR_SIGNALS_BASE + PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT,
- CANALS_SPRITE_COUNT = 65,
-
- /* Sprites for the Aqueduct. */
- SPR_AQUEDUCT_BASE = SPR_CANALS_BASE + CANALS_SPRITE_COUNT,
- SPR_AQUEDUCT_RAMP_SW = SPR_AQUEDUCT_BASE + 0,
- SPR_AQUEDUCT_RAMP_SE = SPR_AQUEDUCT_BASE + 1,
- SPR_AQUEDUCT_RAMP_NE = SPR_AQUEDUCT_BASE + 2,
- SPR_AQUEDUCT_RAMP_NW = SPR_AQUEDUCT_BASE + 3,
- SPR_AQUEDUCT_MIDDLE_X = SPR_AQUEDUCT_BASE + 4,
- SPR_AQUEDUCT_MIDDLE_Y = SPR_AQUEDUCT_BASE + 5,
- SPR_AQUEDUCT_PILLAR_X = SPR_AQUEDUCT_BASE + 6,
- SPR_AQUEDUCT_PILLAR_Y = SPR_AQUEDUCT_BASE + 7,
- AQUEDUCT_SPRITE_COUNT = 8,
-
- /* Sprites for 'highlighting' tracks on sloped land. */
- SPR_TRACKS_FOR_SLOPES_BASE = SPR_AQUEDUCT_BASE + AQUEDUCT_SPRITE_COUNT,
- SPR_TRACKS_FOR_SLOPES_RAIL_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 0,
- SPR_TRACKS_FOR_SLOPES_MONO_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 4,
- SPR_TRACKS_FOR_SLOPES_MAGLEV_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 8,
- TRACKS_FOR_SLOPES_SPRITE_COUNT = 12,
-
- SPR_SLOPES_BASE = SPR_TRACKS_FOR_SLOPES_BASE + TRACKS_FOR_SLOPES_SPRITE_COUNT,
- SPR_SLOPES_INCLINED_OFFSET = 15,
- SPR_SLOPES_VIRTUAL_BASE = SPR_SLOPES_BASE - SPR_SLOPES_INCLINED_OFFSET, // The original foundations (see SPR_FOUNDATION_BASE below) are mapped before the additional foundations.
- SPR_TRKFOUND_BLOCK_SIZE = 22, // The normal track foundation sprites are organized in blocks of 22.
- NORMAL_FOUNDATION_SPRITE_COUNT = 74,
- /* Halftile foundations */
- SPR_HALFTILE_FOUNDATION_BASE = SPR_SLOPES_BASE + NORMAL_FOUNDATION_SPRITE_COUNT,
- SPR_HALFTILE_BLOCK_SIZE = 4, // The half tile foundation sprites are organized in blocks of 4.
- NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT = 90,
-
- SPR_AUTORAIL_BASE = SPR_HALFTILE_FOUNDATION_BASE + NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT,
- AUTORAIL_SPRITE_COUNT = 55,
-
- SPR_ELRAIL_BASE = SPR_AUTORAIL_BASE + AUTORAIL_SPRITE_COUNT,
- ELRAIL_SPRITE_COUNT = 48,
-
- SPR_2CCMAP_BASE = SPR_ELRAIL_BASE + ELRAIL_SPRITE_COUNT,
- TWOCCMAP_SPRITE_COUNT = 256,
-
- /* shore tiles - action 05-0D */
- SPR_SHORE_BASE = SPR_2CCMAP_BASE + TWOCCMAP_SPRITE_COUNT,
- SPR_SHORE_SPRITE_COUNT = 18,
- SPR_ORIGINALSHORE_START = 4062,
- SPR_ORIGINALSHORE_END = 4069,
-
- SPR_AIRPORTX_BASE = SPR_SHORE_BASE + SPR_SHORE_SPRITE_COUNT, // The sprites used for other airport angles
- SPR_NEWAIRPORT_TARMAC = SPR_AIRPORTX_BASE,
- SPR_NSRUNWAY1 = SPR_AIRPORTX_BASE + 1,
- SPR_NSRUNWAY2 = SPR_AIRPORTX_BASE + 2,
- SPR_NSRUNWAY3 = SPR_AIRPORTX_BASE + 3,
- SPR_NSRUNWAY4 = SPR_AIRPORTX_BASE + 4,
- SPR_NSRUNWAY_END = SPR_AIRPORTX_BASE + 5,
- SPR_NEWHANGAR_S = SPR_AIRPORTX_BASE + 6,
- SPR_NEWHANGAR_S_WALL = SPR_AIRPORTX_BASE + 7,
- SPR_NEWHANGAR_W = SPR_AIRPORTX_BASE + 8,
- SPR_NEWHANGAR_W_WALL = SPR_AIRPORTX_BASE + 9,
- SPR_NEWHANGAR_N = SPR_AIRPORTX_BASE + 10,
- SPR_NEWHANGAR_E = SPR_AIRPORTX_BASE + 11,
- SPR_NEWHELIPAD = SPR_AIRPORTX_BASE + 12,
- SPR_GRASS_RIGHT = SPR_AIRPORTX_BASE + 13,
- SPR_GRASS_LEFT = SPR_AIRPORTX_BASE + 14,
- AIRPORTX_SPRITE_COUNT = 15,
-
- SPR_ROADSTOP_BASE = SPR_AIRPORTX_BASE + AIRPORTX_SPRITE_COUNT, // The sprites used for drive-through road stops
- SPR_BUS_STOP_DT_Y_W = SPR_ROADSTOP_BASE,
- SPR_BUS_STOP_DT_Y_E = SPR_ROADSTOP_BASE + 1,
- SPR_BUS_STOP_DT_X_W = SPR_ROADSTOP_BASE + 2,
- SPR_BUS_STOP_DT_X_E = SPR_ROADSTOP_BASE + 3,
- SPR_TRUCK_STOP_DT_Y_W = SPR_ROADSTOP_BASE + 4,
- SPR_TRUCK_STOP_DT_Y_E = SPR_ROADSTOP_BASE + 5,
- SPR_TRUCK_STOP_DT_X_W = SPR_ROADSTOP_BASE + 6,
- SPR_TRUCK_STOP_DT_X_E = SPR_ROADSTOP_BASE + 7,
- ROADSTOP_SPRITE_COUNT = 8,
-
- /* Tramway sprites */
- SPR_TRAMWAY_BASE = SPR_ROADSTOP_BASE + ROADSTOP_SPRITE_COUNT,
- SPR_TRAMWAY_OVERLAY = SPR_TRAMWAY_BASE + 4,
- SPR_TRAMWAY_TRAM = SPR_TRAMWAY_BASE + 27,
- SPR_TRAMWAY_SLOPED_OFFSET = 11,
- SPR_TRAMWAY_BUS_STOP_DT_Y_W = SPR_TRAMWAY_BASE + 25,
- SPR_TRAMWAY_BUS_STOP_DT_Y_E = SPR_TRAMWAY_BASE + 23,
- SPR_TRAMWAY_BUS_STOP_DT_X_W = SPR_TRAMWAY_BASE + 24,
- SPR_TRAMWAY_BUS_STOP_DT_X_E = SPR_TRAMWAY_BASE + 26,
- SPR_TRAMWAY_PAVED_STRAIGHT_Y = SPR_TRAMWAY_BASE + 46,
- SPR_TRAMWAY_PAVED_STRAIGHT_X = SPR_TRAMWAY_BASE + 47,
- SPR_TRAMWAY_BACK_WIRES_STRAIGHT = SPR_TRAMWAY_BASE + 55,
- SPR_TRAMWAY_FRONT_WIRES_STRAIGHT = SPR_TRAMWAY_BASE + 56,
- SPR_TRAMWAY_BACK_WIRES_SLOPED = SPR_TRAMWAY_BASE + 72,
- SPR_TRAMWAY_FRONT_WIRES_SLOPED = SPR_TRAMWAY_BASE + 68,
- SPR_TRAMWAY_TUNNEL_WIRES = SPR_TRAMWAY_BASE + 80,
- SPR_TRAMWAY_BRIDGE = SPR_TRAMWAY_BASE + 107,
- TRAMWAY_SPRITE_COUNT = 113,
-
- /* One way road sprites */
- SPR_ONEWAY_BASE = SPR_TRAMWAY_BASE + TRAMWAY_SPRITE_COUNT,
- ONEWAY_SPRITE_COUNT = 6,
-
- /* Flags sprites (in same order as enum NetworkLanguage) */
- SPR_FLAGS_BASE = SPR_ONEWAY_BASE + ONEWAY_SPRITE_COUNT,
- FLAGS_SPRITE_COUNT = 36,
-
- /* Not really a sprite, but an empty bounding box. Used to construct bounding boxes, that help sorting the sprites, but do not have a sprite associated. */
- SPR_EMPTY_BOUNDING_BOX = SPR_FLAGS_BASE + FLAGS_SPRITE_COUNT,
- EMPTY_BOUNDING_BOX_SPRITE_COUNT = 1,
-
- /* From where can we start putting NewGRFs? */
- SPR_NEWGRFS_BASE = SPR_EMPTY_BOUNDING_BOX + EMPTY_BOUNDING_BOX_SPRITE_COUNT,
-
- /* Manager face sprites */
- SPR_GRADIENT = 874, // background gradient behind manager face
-
- /* Icon showing company colour. */
- SPR_COMPANY_ICON = 747,
-
- /* is itself no foundation sprite, because tileh 0 has no foundation */
- SPR_FOUNDATION_BASE = 989,
-
- /* Shadow cell */
- SPR_SHADOW_CELL = 1004,
-
- /* Unmovables spritenumbers */
- SPR_UNMOVABLE_TRANSMITTER = 2601,
- SPR_UNMOVABLE_LIGHTHOUSE = 2602,
- SPR_TINYHQ_NORTH = 2603,
- SPR_TINYHQ_EAST = 2604,
- SPR_TINYHQ_WEST = 2605,
- SPR_TINYHQ_SOUTH = 2606,
- SPR_SMALLHQ_NORTH = 2607,
- SPR_SMALLHQ_EAST = 2608,
- SPR_SMALLHQ_WEST = 2609,
- SPR_SMALLHQ_SOUTH = 2610,
- SPR_MEDIUMHQ_NORTH = 2611,
- SPR_MEDIUMHQ_NORTH_WALL = 2612,
- SPR_MEDIUMHQ_EAST = 2613,
- SPR_MEDIUMHQ_EAST_WALL = 2614,
- SPR_MEDIUMHQ_WEST = 2615,
- SPR_MEDIUMHQ_WEST_WALL = 2616, // very tiny piece of wall
- SPR_MEDIUMHQ_SOUTH = 2617,
- SPR_LARGEHQ_NORTH_GROUND = 2618,
- SPR_LARGEHQ_NORTH_BUILD = 2619,
- SPR_LARGEHQ_EAST_GROUND = 2620,
- SPR_LARGEHQ_EAST_BUILD = 2621,
- SPR_LARGEHQ_WEST_GROUND = 2622,
- SPR_LARGEHQ_WEST_BUILD = 2623,
- SPR_LARGEHQ_SOUTH = 2624,
- SPR_HUGEHQ_NORTH_GROUND = 2625,
- SPR_HUGEHQ_NORTH_BUILD = 2626,
- SPR_HUGEHQ_EAST_GROUND = 2627,
- SPR_HUGEHQ_EAST_BUILD = 2628,
- SPR_HUGEHQ_WEST_GROUND = 2629,
- SPR_HUGEHQ_WEST_BUILD = 2630,
- SPR_HUGEHQ_SOUTH = 2631,
- SPR_CONCRETE_GROUND = 1420,
- SPR_STATUE_COMPANY = 2632,
- SPR_BOUGHT_LAND = 4790,
-
- /* sprites for rail and rail stations*/
- SPR_RAIL_SNOW_OFFSET = 26,
- SPR_MONO_SNOW_OFFSET = 26,
- SPR_MGLV_SNOW_OFFSET = 26,
-
- SPR_ORIGINAL_SIGNALS_BASE = 1275,
-
- SPR_RAIL_SINGLE_X = 1005,
- SPR_RAIL_SINGLE_Y = 1006,
- SPR_RAIL_SINGLE_NORTH = 1007,
- SPR_RAIL_SINGLE_SOUTH = 1008,
- SPR_RAIL_SINGLE_EAST = 1009,
- SPR_RAIL_SINGLE_WEST = 1010,
- SPR_RAIL_TRACK_Y = 1011,
- SPR_RAIL_TRACK_X = 1012,
- SPR_RAIL_TRACK_BASE = 1018,
- SPR_RAIL_TRACK_N_S = 1035,
- SPR_RAIL_TRACK_Y_SNOW = 1037,
- SPR_RAIL_TRACK_X_SNOW = 1038,
- SPR_RAIL_DEPOT_SE_1 = 1063,
- SPR_RAIL_DEPOT_SE_2 = 1064,
- SPR_RAIL_DEPOT_SW_1 = 1065,
- SPR_RAIL_DEPOT_SW_2 = 1066,
- SPR_RAIL_DEPOT_NE = 1067,
- SPR_RAIL_DEPOT_NW = 1068,
- SPR_RAIL_PLATFORM_Y_FRONT = 1069,
- SPR_RAIL_PLATFORM_X_REAR = 1070,
- SPR_RAIL_PLATFORM_Y_REAR = 1071,
- SPR_RAIL_PLATFORM_X_FRONT = 1072,
- SPR_RAIL_PLATFORM_BUILDING_X = 1073,
- SPR_RAIL_PLATFORM_BUILDING_Y = 1074,
- SPR_RAIL_PLATFORM_PILLARS_Y_FRONT = 1075,
- SPR_RAIL_PLATFORM_PILLARS_X_REAR = 1076,
- SPR_RAIL_PLATFORM_PILLARS_Y_REAR = 1077,
- SPR_RAIL_PLATFORM_PILLARS_X_FRONT = 1078,
- SPR_RAIL_ROOF_STRUCTURE_X_TILE_A = 1079, // First half of the roof structure
- SPR_RAIL_ROOF_STRUCTURE_Y_TILE_A = 1080,
- SPR_RAIL_ROOF_STRUCTURE_X_TILE_B = 1081, // Second half of the roof structure
- SPR_RAIL_ROOF_STRUCTURE_Y_TILE_B = 1082,
- SPR_RAIL_ROOF_GLASS_X_TILE_A = 1083, // First half of the roof glass
- SPR_RAIL_ROOF_GLASS_Y_TILE_A = 1084,
- SPR_RAIL_ROOF_GLASS_X_TILE_B = 1085, // second half of the roof glass
- SPR_RAIL_ROOF_GLASS_Y_TILE_B = 1086,
- SPR_MONO_SINGLE_X = 1087,
- SPR_MONO_SINGLE_Y = 1088,
- SPR_MONO_SINGLE_NORTH = 1089,
- SPR_MONO_SINGLE_SOUTH = 1090,
- SPR_MONO_SINGLE_EAST = 1091,
- SPR_MONO_SINGLE_WEST = 1092,
- SPR_MONO_TRACK_Y = 1093,
- SPR_MONO_TRACK_BASE = 1100,
- SPR_MONO_TRACK_N_S = 1117,
- SPR_MGLV_SINGLE_X = 1169,
- SPR_MGLV_SINGLE_Y = 1170,
- SPR_MGLV_SINGLE_NORTH = 1171,
- SPR_MGLV_SINGLE_SOUTH = 1172,
- SPR_MGLV_SINGLE_EAST = 1173,
- SPR_MGLV_SINGLE_WEST = 1174,
- SPR_MGLV_TRACK_Y = 1175,
- SPR_MGLV_TRACK_BASE = 1182,
- SPR_MGLV_TRACK_N_S = 1199,
- SPR_WAYPOINT_X_1 = SPR_OPENTTD_BASE + 78,
- SPR_WAYPOINT_X_2 = SPR_OPENTTD_BASE + 79,
- SPR_WAYPOINT_Y_1 = SPR_OPENTTD_BASE + 80,
- SPR_WAYPOINT_Y_2 = SPR_OPENTTD_BASE + 81,
- OFFSET_TILEH_IMPOSSIBLE = 0,
- OFFSET_TILEH_1 = 14,
- OFFSET_TILEH_2 = 15,
- OFFSET_TILEH_3 = 22,
- OFFSET_TILEH_4 = 13,
- OFFSET_TILEH_6 = 21,
- OFFSET_TILEH_7 = 17,
- OFFSET_TILEH_8 = 12,
- OFFSET_TILEH_9 = 23,
- OFFSET_TILEH_11 = 18,
- OFFSET_TILEH_12 = 20,
- OFFSET_TILEH_13 = 19,
- OFFSET_TILEH_14 = 16,
-
- /* Track fences */
- SPR_TRACK_FENCE_FLAT_X = 1301,
- SPR_TRACK_FENCE_FLAT_Y = 1302,
- SPR_TRACK_FENCE_FLAT_VERT = 1303,
- SPR_TRACK_FENCE_FLAT_HORZ = 1304,
- SPR_TRACK_FENCE_SLOPE_SW = 1305,
- SPR_TRACK_FENCE_SLOPE_SE = 1306,
- SPR_TRACK_FENCE_SLOPE_NE = 1307,
- SPR_TRACK_FENCE_SLOPE_NW = 1308,
-
- /* Base sprites for elrail.
- * Offsets via an enum are used so a complete list of absolute
- * sprite numbers is unnecessary.
- */
- SPR_WIRE_BASE = SPR_ELRAIL_BASE + 0,
- SPR_PYLON_BASE = SPR_ELRAIL_BASE + 28,
-
- /* sprites for roads */
- SPR_ROAD_PAVED_STRAIGHT_Y = 1313,
- SPR_ROAD_PAVED_STRAIGHT_X = 1314,
-
- /* sprites for airports and airfields*/
- /* Small airports are AIRFIELD, everything else is AIRPORT */
- SPR_HELIPORT = 2633,
- SPR_AIRPORT_APRON = 2634,
- SPR_AIRPORT_AIRCRAFT_STAND = 2635,
- SPR_AIRPORT_TAXIWAY_NS_WEST = 2636,
- SPR_AIRPORT_TAXIWAY_EW_SOUTH = 2637,
- SPR_AIRPORT_TAXIWAY_XING_SOUTH = 2638,
- SPR_AIRPORT_TAXIWAY_XING_WEST = 2639,
- SPR_AIRPORT_TAXIWAY_NS_CTR = 2640,
- SPR_AIRPORT_TAXIWAY_XING_EAST = 2641,
- SPR_AIRPORT_TAXIWAY_NS_EAST = 2642,
- SPR_AIRPORT_TAXIWAY_EW_NORTH = 2643,
- SPR_AIRPORT_TAXIWAY_EW_CTR = 2644,
- SPR_AIRPORT_RUNWAY_EXIT_A = 2645,
- SPR_AIRPORT_RUNWAY_EXIT_B = 2646,
- SPR_AIRPORT_RUNWAY_EXIT_C = 2647,
- SPR_AIRPORT_RUNWAY_EXIT_D = 2648,
- SPR_AIRPORT_RUNWAY_END = 2649, // We should have different ends
- SPR_AIRPORT_TERMINAL_A = 2650,
- SPR_AIRPORT_TOWER = 2651,
- SPR_AIRPORT_CONCOURSE = 2652,
- SPR_AIRPORT_TERMINAL_B = 2653,
- SPR_AIRPORT_TERMINAL_C = 2654,
- SPR_AIRPORT_HANGAR_FRONT = 2655,
- SPR_AIRPORT_HANGAR_REAR = 2656,
- SPR_AIRFIELD_HANGAR_FRONT = 2657,
- SPR_AIRFIELD_HANGAR_REAR = 2658,
- SPR_AIRPORT_JETWAY_1 = 2659,
- SPR_AIRPORT_JETWAY_2 = 2660,
- SPR_AIRPORT_JETWAY_3 = 2661,
- SPR_AIRPORT_PASSENGER_TUNNEL = 2662,
- SPR_AIRPORT_FENCE_Y = 2663,
- SPR_AIRPORT_FENCE_X = 2664,
- SPR_AIRFIELD_TERM_A = 2665,
- SPR_AIRFIELD_TERM_B = 2666,
- SPR_AIRFIELD_TERM_C_GROUND = 2667,
- SPR_AIRFIELD_TERM_C_BUILD = 2668,
- SPR_AIRFIELD_APRON_A = 2669,
- SPR_AIRFIELD_APRON_B = 2670,
- SPR_AIRFIELD_APRON_C = 2671,
- SPR_AIRFIELD_APRON_D = 2672,
- SPR_AIRFIELD_RUNWAY_NEAR_END = 2673,
- SPR_AIRFIELD_RUNWAY_MIDDLE = 2674,
- SPR_AIRFIELD_RUNWAY_FAR_END = 2675,
- SPR_AIRFIELD_WIND_1 = 2676,
- SPR_AIRFIELD_WIND_2 = 2677,
- SPR_AIRFIELD_WIND_3 = 2678,
- SPR_AIRFIELD_WIND_4 = 2679,
- SPR_AIRPORT_RADAR_1 = 2680,
- SPR_AIRPORT_RADAR_2 = 2681,
- SPR_AIRPORT_RADAR_3 = 2682,
- SPR_AIRPORT_RADAR_4 = 2683,
- SPR_AIRPORT_RADAR_5 = 2684,
- SPR_AIRPORT_RADAR_6 = 2685,
- SPR_AIRPORT_RADAR_7 = 2686,
- SPR_AIRPORT_RADAR_8 = 2687,
- SPR_AIRPORT_RADAR_9 = 2688,
- SPR_AIRPORT_RADAR_A = 2689,
- SPR_AIRPORT_RADAR_B = 2690,
- SPR_AIRPORT_RADAR_C = 2691,
- SPR_AIRPORT_HELIPAD = SPR_OPENTTD_BASE + 86,
- SPR_AIRPORT_HELIDEPOT_OFFICE = 2095,
-
- /* Road Stops
- * Road stops have a ground tile and 3 buildings, one on each side
- * (except the side where the entry is). These are marked _A _B and _C */
- SPR_BUS_STOP_NE_GROUND = 2692,
- SPR_BUS_STOP_SE_GROUND = 2693,
- SPR_BUS_STOP_SW_GROUND = 2694,
- SPR_BUS_STOP_NW_GROUND = 2695,
- SPR_BUS_STOP_NE_BUILD_A = 2696,
- SPR_BUS_STOP_SE_BUILD_A = 2697,
- SPR_BUS_STOP_SW_BUILD_A = 2698,
- SPR_BUS_STOP_NW_BUILD_A = 2699,
- SPR_BUS_STOP_NE_BUILD_B = 2700,
- SPR_BUS_STOP_SE_BUILD_B = 2701,
- SPR_BUS_STOP_SW_BUILD_B = 2702,
- SPR_BUS_STOP_NW_BUILD_B = 2703,
- SPR_BUS_STOP_NE_BUILD_C = 2704,
- SPR_BUS_STOP_SE_BUILD_C = 2705,
- SPR_BUS_STOP_SW_BUILD_C = 2706,
- SPR_BUS_STOP_NW_BUILD_C = 2707,
- SPR_TRUCK_STOP_NE_GROUND = 2708,
- SPR_TRUCK_STOP_SE_GROUND = 2709,
- SPR_TRUCK_STOP_SW_GROUND = 2710,
- SPR_TRUCK_STOP_NW_GROUND = 2711,
- SPR_TRUCK_STOP_NE_BUILD_A = 2712,
- SPR_TRUCK_STOP_SE_BUILD_A = 2713,
- SPR_TRUCK_STOP_SW_BUILD_A = 2714,
- SPR_TRUCK_STOP_NW_BUILD_A = 2715,
- SPR_TRUCK_STOP_NE_BUILD_B = 2716,
- SPR_TRUCK_STOP_SE_BUILD_B = 2717,
- SPR_TRUCK_STOP_SW_BUILD_B = 2718,
- SPR_TRUCK_STOP_NW_BUILD_B = 2719,
- SPR_TRUCK_STOP_NE_BUILD_C = 2720,
- SPR_TRUCK_STOP_SE_BUILD_C = 2721,
- SPR_TRUCK_STOP_SW_BUILD_C = 2722,
- SPR_TRUCK_STOP_NW_BUILD_C = 2723,
-
- /* Sprites for docks
- * Docks consist of two tiles, the sloped one and the flat one */
- SPR_DOCK_SLOPE_NE = 2727,
- SPR_DOCK_SLOPE_SE = 2728,
- SPR_DOCK_SLOPE_SW = 2729,
- SPR_DOCK_SLOPE_NW = 2730,
- SPR_DOCK_FLAT_X = 2731, // for NE and SW
- SPR_DOCK_FLAT_Y = 2732, // for NW and SE
- SPR_BUOY = 4076, // XXX this sucks, because it displays wrong stuff on canals
-
- /* Sprites for road */
- SPR_ROAD_Y = 1332,
- SPR_ROAD_X = 1333,
- SPR_ROAD_Y_SNOW = 1351,
- SPR_ROAD_X_SNOW = 1352,
-
- SPR_EXCAVATION_X = 1414,
- SPR_EXCAVATION_Y = 1415,
-
- /* Landscape sprites */
- SPR_FLAT_BARE_LAND = 3924,
- SPR_FLAT_1_THIRD_GRASS_TILE = 3943,
- SPR_FLAT_2_THIRD_GRASS_TILE = 3962,
- SPR_FLAT_GRASS_TILE = 3981,
- SPR_FLAT_ROUGH_LAND = 4000,
- SPR_FLAT_ROUGH_LAND_1 = 4019,
- SPR_FLAT_ROUGH_LAND_2 = 4020,
- SPR_FLAT_ROUGH_LAND_3 = 4021,
- SPR_FLAT_ROUGH_LAND_4 = 4022,
- SPR_FLAT_ROCKY_LAND_1 = 4023,
- SPR_FLAT_ROCKY_LAND_2 = 4042,
- SPR_FLAT_WATER_TILE = 4061,
- SPR_FLAT_1_QUART_SNOW_DESERT_TILE = 4493,
- SPR_FLAT_2_QUART_SNOW_DESERT_TILE = 4512,
- SPR_FLAT_3_QUART_SNOW_DESERT_TILE = 4531,
- SPR_FLAT_SNOW_DESERT_TILE = 4550,
-
- /* Hedge, Farmland-fence sprites */
- SPR_HEDGE_BUSHES = 4090,
- SPR_HEDGE_BUSHES_WITH_GATE = 4096,
- SPR_HEDGE_FENCE = 4102,
- SPR_HEDGE_BLOOMBUSH_YELLOW = 4108,
- SPR_HEDGE_BLOOMBUSH_RED = 4114,
- SPR_HEDGE_STONE = 4120,
-
- /* Farmland sprites, only flat tiles listed, various stages */
- SPR_FARMLAND_BARE = 4126,
- SPR_FARMLAND_STATE_1 = 4145,
- SPR_FARMLAND_STATE_2 = 4164,
- SPR_FARMLAND_STATE_3 = 4183,
- SPR_FARMLAND_STATE_4 = 4202,
- SPR_FARMLAND_STATE_5 = 4221,
- SPR_FARMLAND_STATE_6 = 4240,
- SPR_FARMLAND_STATE_7 = 4259,
- SPR_FARMLAND_HAYPACKS = 4278,
-
- /* Water-related sprites */
- SPR_SHIP_DEPOT_SE_FRONT = 4070,
- SPR_SHIP_DEPOT_SW_FRONT = 4071,
- SPR_SHIP_DEPOT_NW = 4072,
- SPR_SHIP_DEPOT_NE = 4073,
- SPR_SHIP_DEPOT_SE_REAR = 4074,
- SPR_SHIP_DEPOT_SW_REAR = 4075,
- /* here come sloped water sprites */
- SPR_WATER_SLOPE_Y_UP = SPR_CANALS_BASE + 0, // Water flowing negative Y direction
- SPR_WATER_SLOPE_X_DOWN = SPR_CANALS_BASE + 1, // positive X
- SPR_WATER_SLOPE_X_UP = SPR_CANALS_BASE + 2, // negative X
- SPR_WATER_SLOPE_Y_DOWN = SPR_CANALS_BASE + 3, // positive Y
- /* sprites for the shiplifts
- * there are 4 kinds of shiplifts, each of them is 3 tiles long.
- * the four kinds are running in the X and Y direction and
- * are "lowering" either in the "+" or the "-" direction.
- * the three tiles are the center tile (where the slope is)
- * and a bottom and a top tile */
- SPR_SHIPLIFT_BASE = SPR_CANALS_BASE + 4,
- SPR_SHIPLIFT_Y_UP_CENTER_REAR = SPR_CANALS_BASE + 4,
- SPR_SHIPLIFT_X_DOWN_CENTER_REAR = SPR_CANALS_BASE + 5,
- SPR_SHIPLIFT_X_UP_CENTER_REAR = SPR_CANALS_BASE + 6,
- SPR_SHIPLIFT_Y_DOWN_CENTER_REAR = SPR_CANALS_BASE + 7,
- SPR_SHIPLIFT_Y_UP_CENTER_FRONT = SPR_CANALS_BASE + 8,
- SPR_SHIPLIFT_X_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 9,
- SPR_SHIPLIFT_X_UP_CENTER_FRONT = SPR_CANALS_BASE + 10,
- SPR_SHIPLIFT_Y_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 11,
- SPR_SHIPLIFT_Y_UP_BOTTOM_REAR = SPR_CANALS_BASE + 12,
- SPR_SHIPLIFT_X_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 13,
- SPR_SHIPLIFT_X_UP_BOTTOM_REAR = SPR_CANALS_BASE + 14,
- SPR_SHIPLIFT_Y_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 15,
- SPR_SHIPLIFT_Y_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 16,
- SPR_SHIPLIFT_X_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 17,
- SPR_SHIPLIFT_X_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 18,
- SPR_SHIPLIFT_Y_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 19,
- SPR_SHIPLIFT_Y_UP_TOP_REAR = SPR_CANALS_BASE + 20,
- SPR_SHIPLIFT_X_DOWN_TOP_REAR = SPR_CANALS_BASE + 21,
- SPR_SHIPLIFT_X_UP_TOP_REAR = SPR_CANALS_BASE + 22,
- SPR_SHIPLIFT_Y_DOWN_TOP_REAR = SPR_CANALS_BASE + 23,
- SPR_SHIPLIFT_Y_UP_TOP_FRONT = SPR_CANALS_BASE + 24,
- SPR_SHIPLIFT_X_DOWN_TOP_FRONT = SPR_CANALS_BASE + 25,
- SPR_SHIPLIFT_X_UP_TOP_FRONT = SPR_CANALS_BASE + 26,
- SPR_SHIPLIFT_Y_DOWN_TOP_FRONT = SPR_CANALS_BASE + 27,
- SPR_CANAL_DIKES_BASE = SPR_CANALS_BASE + 52,
-
- /* Sprites for tunnels and bridges */
- SPR_TUNNEL_ENTRY_REAR_RAIL = 2365,
- SPR_TUNNEL_ENTRY_REAR_MONO = 2373,
- SPR_TUNNEL_ENTRY_REAR_MAGLEV = 2381,
- SPR_TUNNEL_ENTRY_REAR_ROAD = 2389,
-
- /* Level crossings */
- SPR_CROSSING_OFF_X_RAIL = 1370,
- SPR_CROSSING_OFF_X_MONO = 1382,
- SPR_CROSSING_OFF_X_MAGLEV = 1394,
-
- /* bridge type sprites */
- SPR_PILLARS_BASE = SPR_OPENTTD_BASE + 14,
-
- /* Wooden bridge (type 0) */
- SPR_BTWDN_RAIL_Y_REAR = 2545,
- SPR_BTWDN_RAIL_X_REAR = 2546,
- SPR_BTWDN_ROAD_Y_REAR = 2547,
- SPR_BTWDN_ROAD_X_REAR = 2548,
- SPR_BTWDN_Y_FRONT = 2549,
- SPR_BTWDN_X_FRONT = 2550,
- SPR_BTWDN_Y_PILLAR = 2551,
- SPR_BTWDN_X_PILLAR = 2552,
- SPR_BTWDN_MONO_Y_REAR = 4360,
- SPR_BTWDN_MONO_X_REAR = 4361,
- SPR_BTWDN_MGLV_Y_REAR = 4400,
- SPR_BTWDN_MGLV_X_REAR = 4401,
- /* ramps */
- SPR_BTWDN_ROAD_RAMP_Y_DOWN = 2529,
- SPR_BTWDN_ROAD_RAMP_X_DOWN = 2530,
- SPR_BTWDN_ROAD_RAMP_X_UP = 2531, // for some weird reason the order is swapped
- SPR_BTWDN_ROAD_RAMP_Y_UP = 2532, // between X and Y.
- SPR_BTWDN_ROAD_Y_SLOPE_UP = 2533,
- SPR_BTWDN_ROAD_X_SLOPE_UP = 2534,
- SPR_BTWDN_ROAD_Y_SLOPE_DOWN = 2535,
- SPR_BTWDN_ROAD_X_SLOPE_DOWN = 2536,
- SPR_BTWDN_RAIL_RAMP_Y_DOWN = 2537,
- SPR_BTWDN_RAIL_RAMP_X_DOWN = 2538,
- SPR_BTWDN_RAIL_RAMP_X_UP = 2539, // for some weird reason the order is swapped
- SPR_BTWDN_RAIL_RAMP_Y_UP = 2540, // between X and Y.
- SPR_BTWDN_RAIL_Y_SLOPE_UP = 2541,
- SPR_BTWDN_RAIL_X_SLOPE_UP = 2542,
- SPR_BTWDN_RAIL_Y_SLOPE_DOWN = 2543,
- SPR_BTWDN_RAIL_X_SLOPE_DOWN = 2544,
- SPR_BTWDN_MONO_RAMP_Y_DOWN = 4352,
- SPR_BTWDN_MONO_RAMP_X_DOWN = 4353,
- SPR_BTWDN_MONO_RAMP_X_UP = 4354, // for some weird reason the order is swapped
- SPR_BTWDN_MONO_RAMP_Y_UP = 4355, // between X and Y.
- SPR_BTWDN_MONO_Y_SLOPE_UP = 4356,
- SPR_BTWDN_MONO_X_SLOPE_UP = 4357,
- SPR_BTWDN_MONO_Y_SLOPE_DOWN = 4358,
- SPR_BTWDN_MONO_X_SLOPE_DOWN = 4359,
- SPR_BTWDN_MGLV_RAMP_Y_DOWN = 4392,
- SPR_BTWDN_MGLV_RAMP_X_DOWN = 4393,
- SPR_BTWDN_MGLV_RAMP_X_UP = 4394, // for some weird reason the order is swapped
- SPR_BTWDN_MGLV_RAMP_Y_UP = 4395, // between X and Y.
- SPR_BTWDN_MGLV_Y_SLOPE_UP = 4396,
- SPR_BTWDN_MGLV_X_SLOPE_UP = 4397,
- SPR_BTWDN_MGLV_Y_SLOPE_DOWN = 4398,
- SPR_BTWDN_MGLV_X_SLOPE_DOWN = 4399,
-
- /* Steel Girder with arches
- * BTSGA == Bridge Type Steel Girder Arched
- * This is bridge type number 2 */
- SPR_BTSGA_RAIL_X_REAR = 2499,
- SPR_BTSGA_RAIL_Y_REAR = 2500,
- SPR_BTSGA_ROAD_X_REAR = 2501,
- SPR_BTSGA_ROAD_Y_REAR = 2502,
- SPR_BTSGA_X_FRONT = 2503,
- SPR_BTSGA_Y_FRONT = 2504,
- SPR_BTSGA_X_PILLAR = 2505,
- SPR_BTSGA_Y_PILLAR = 2506,
- SPR_BTSGA_MONO_X_REAR = 4324,
- SPR_BTSGA_MONO_Y_REAR = 4325,
- SPR_BTSGA_MGLV_X_REAR = 4364,
- SPR_BTSGA_MGLV_Y_REAR = 4365,
-
- /* BTSUS == Suspension bridge
- * TILE_* denotes the different tiles a suspension bridge
- * can have
- * TILE_A and TILE_B are the "beginnings" and "ends" of the
- * suspension system. they have small rectangluar endcaps
- * TILE_C and TILE_D look almost identical to TILE_A and
- * TILE_B, but they do not have the "endcaps". They form the
- * middle part
- * TILE_E is a condensed configuration of two pillars. while they
- * are usually 2 pillars apart, they only have 1 pillar separation
- * here
- * TILE_F is an extended configuration of pillars. they are
- * plugged in when pillars should be 3 tiles apart
- */
- SPR_BTSUS_ROAD_Y_REAR_TILE_A = 2453,
- SPR_BTSUS_ROAD_Y_REAR_TILE_B = 2454,
- SPR_BTSUS_Y_FRONT_TILE_A = 2455,
- SPR_BTSUS_Y_FRONT_TILE_B = 2456,
- SPR_BTSUS_ROAD_Y_REAR_TILE_D = 2457,
- SPR_BTSUS_ROAD_Y_REAR_TILE_C = 2458,
- SPR_BTSUS_Y_FRONT_TILE_D = 2459,
- SPR_BTSUS_Y_FRONT_TILE_C = 2460,
- SPR_BTSUS_ROAD_X_REAR_TILE_A = 2461,
- SPR_BTSUS_ROAD_X_REAR_TILE_B = 2462,
- SPR_BTSUS_X_FRONT_TILE_A = 2463,
- SPR_BTSUS_X_FRONT_TILE_B = 2464,
- SPR_BTSUS_ROAD_X_REAR_TILE_D = 2465,
- SPR_BTSUS_ROAD_X_REAR_TILE_C = 2466,
- SPR_BTSUS_X_FRONT_TILE_D = 2467,
- SPR_BTSUS_X_FRONT_TILE_C = 2468,
- SPR_BTSUS_RAIL_Y_REAR_TILE_A = 2469,
- SPR_BTSUS_RAIL_Y_REAR_TILE_B = 2470,
- SPR_BTSUS_RAIL_Y_REAR_TILE_D = 2471,
- SPR_BTSUS_RAIL_Y_REAR_TILE_C = 2472,
- SPR_BTSUS_RAIL_X_REAR_TILE_A = 2473,
- SPR_BTSUS_RAIL_X_REAR_TILE_B = 2474,
- SPR_BTSUS_RAIL_X_REAR_TILE_D = 2475,
- SPR_BTSUS_RAIL_X_REAR_TILE_C = 2476,
- SPR_BTSUS_Y_PILLAR_TILE_A = 2477,
- SPR_BTSUS_Y_PILLAR_TILE_B = 2478,
- SPR_BTSUS_Y_PILLAR_TILE_D = 2479,
- SPR_BTSUS_Y_PILLAR_TILE_C = 2480,
- SPR_BTSUS_X_PILLAR_TILE_A = 2481,
- SPR_BTSUS_X_PILLAR_TILE_B = 2482,
- SPR_BTSUS_X_PILLAR_TILE_D = 2483,
- SPR_BTSUS_X_PILLAR_TILE_C = 2484,
- SPR_BTSUS_RAIL_Y_REAR_TILE_E = 2485,
- SPR_BTSUS_RAIL_X_REAR_TILE_E = 2486,
- SPR_BTSUS_ROAD_Y_REAR_TILE_E = 2487,
- SPR_BTSUS_ROAD_X_REAR_TILE_E = 2488,
- SPR_BTSUS_Y_FRONT_TILE_E = 2489,
- SPR_BTSUS_X_FRONT_TILE_E = 2490,
- SPR_BTSUS_Y_PILLAR_TILE_E = 2491,
- SPR_BTSUS_X_PILLAR_TILE_E = 2492,
- SPR_BTSUS_RAIL_X_REAR_TILE_F = 2493,
- SPR_BTSUS_RAIL_Y_REAR_TILE_F = 2494,
- SPR_BTSUS_ROAD_X_REAR_TILE_F = 2495,
- SPR_BTSUS_ROAD_Y_REAR_TILE_F = 2496,
- SPR_BTSUS_X_FRONT = 2497,
- SPR_BTSUS_Y_FRONT = 2498,
- SPR_BTSUS_MONO_Y_REAR_TILE_A = 4334,
- SPR_BTSUS_MONO_Y_REAR_TILE_B = 4335,
- SPR_BTSUS_MONO_Y_REAR_TILE_D = 4336,
- SPR_BTSUS_MONO_Y_REAR_TILE_C = 4337,
- SPR_BTSUS_MONO_X_REAR_TILE_A = 4338,
- SPR_BTSUS_MONO_X_REAR_TILE_B = 4339,
- SPR_BTSUS_MONO_X_REAR_TILE_D = 4340,
- SPR_BTSUS_MONO_X_REAR_TILE_C = 4341,
- SPR_BTSUS_MONO_Y_REAR_TILE_E = 4342,
- SPR_BTSUS_MONO_X_REAR_TILE_E = 4343,
- SPR_BTSUS_MONO_X_REAR_TILE_F = 4344,
- SPR_BTSUS_MONO_Y_REAR_TILE_F = 4345,
- SPR_BTSUS_MGLV_Y_REAR_TILE_A = 4374,
- SPR_BTSUS_MGLV_Y_REAR_TILE_B = 4375,
- SPR_BTSUS_MGLV_Y_REAR_TILE_D = 4376,
- SPR_BTSUS_MGLV_Y_REAR_TILE_C = 4377,
- SPR_BTSUS_MGLV_X_REAR_TILE_A = 4378,
- SPR_BTSUS_MGLV_X_REAR_TILE_B = 4379,
- SPR_BTSUS_MGLV_X_REAR_TILE_D = 4380,
- SPR_BTSUS_MGLV_X_REAR_TILE_C = 4381,
- SPR_BTSUS_MGLV_Y_REAR_TILE_E = 4382,
- SPR_BTSUS_MGLV_X_REAR_TILE_E = 4383,
- SPR_BTSUS_MGLV_X_REAR_TILE_F = 4384,
- SPR_BTSUS_MGLV_Y_REAR_TILE_F = 4385,
-
- /* cantilever bridges
- * They have three different kinds of tiles:
- * END(ing), MID(dle), BEG(ginning) */
- SPR_BTCAN_RAIL_X_BEG = 2507,
- SPR_BTCAN_RAIL_X_MID = 2508,
- SPR_BTCAN_RAIL_X_END = 2509,
- SPR_BTCAN_RAIL_Y_END = 2510,
- SPR_BTCAN_RAIL_Y_MID = 2511,
- SPR_BTCAN_RAIL_Y_BEG = 2512,
- SPR_BTCAN_ROAD_X_BEG = 2513,
- SPR_BTCAN_ROAD_X_MID = 2514,
- SPR_BTCAN_ROAD_X_END = 2515,
- SPR_BTCAN_ROAD_Y_END = 2516,
- SPR_BTCAN_ROAD_Y_MID = 2517,
- SPR_BTCAN_ROAD_Y_BEG = 2518,
- SPR_BTCAN_X_FRONT_BEG = 2519,
- SPR_BTCAN_X_FRONT_MID = 2520,
- SPR_BTCAN_X_FRONT_END = 2521,
- SPR_BTCAN_Y_FRONT_END = 2522,
- SPR_BTCAN_Y_FRONT_MID = 2523,
- SPR_BTCAN_Y_FRONT_BEG = 2524,
- SPR_BTCAN_X_PILLAR_BEG = 2525,
- SPR_BTCAN_X_PILLAR_MID = 2526,
- SPR_BTCAN_Y_PILLAR_MID = 2527,
- SPR_BTCAN_Y_PILLAR_BEG = 2528,
- SPR_BTCAN_MONO_X_BEG = 4346,
- SPR_BTCAN_MONO_X_MID = 4347,
- SPR_BTCAN_MONO_X_END = 4348,
- SPR_BTCAN_MONO_Y_END = 4349,
- SPR_BTCAN_MONO_Y_MID = 4350,
- SPR_BTCAN_MONO_Y_BEG = 4351,
- SPR_BTCAN_MGLV_X_BEG = 4386,
- SPR_BTCAN_MGLV_X_MID = 4387,
- SPR_BTCAN_MGLV_X_END = 4388,
- SPR_BTCAN_MGLV_Y_END = 4389,
- SPR_BTCAN_MGLV_Y_MID = 4390,
- SPR_BTCAN_MGLV_Y_BEG = 4391,
-
- /* little concrete bridge */
- SPR_BTCON_RAIL_X = 2493,
- SPR_BTCON_RAIL_Y = 2494,
- SPR_BTCON_ROAD_X = 2495,
- SPR_BTCON_ROAD_Y = 2496,
- SPR_BTCON_X_FRONT = 2497,
- SPR_BTCON_Y_FRONT = 2498,
- SPR_BTCON_X_PILLAR = 2505,
- SPR_BTCON_Y_PILLAR = 2506,
- SPR_BTCON_MONO_X = 4344,
- SPR_BTCON_MONO_Y = 4345,
- SPR_BTCON_MGLV_X = 4384,
- SPR_BTCON_MGLV_Y = 4385,
-
- /* little steel girder bridge */
- SPR_BTGIR_RAIL_X = 2553,
- SPR_BTGIR_RAIL_Y = 2554,
- SPR_BTGIR_ROAD_X = 2555,
- SPR_BTGIR_ROAD_Y = 2556,
- SPR_BTGIR_X_FRONT = 2557,
- SPR_BTGIR_Y_FRONT = 2558,
- SPR_BTGIR_X_PILLAR = 2505,
- SPR_BTGIR_Y_PILLAR = 2506,
- SPR_BTGIR_MONO_X = 4362,
- SPR_BTGIR_MONO_Y = 4363,
- SPR_BTGIR_MGLV_X = 4402,
- SPR_BTGIR_MGLV_Y = 4403,
-
- /* tubular bridges
- * tubular bridges have 3 kinds of tiles:
- * a start tile (with only half a tube on the far side, marked _BEG
- * a middle tile (full tunnel), marked _MID
- * and an end tile (half a tube on the near side, maked _END
- */
- SPR_BTTUB_X_FRONT_BEG = 2559,
- SPR_BTTUB_X_FRONT_MID = 2560,
- SPR_BTTUB_X_FRONT_END = 2561,
- SPR_BTTUB_Y_FRONT_END = 2562,
- SPR_BTTUB_Y_FRONT_MID = 2563,
- SPR_BTTUB_Y_FRONT_BEG = 2564,
- SPR_BTTUB_X_PILLAR_BEG = 2565,
- SPR_BTTUB_X_PILLAR_MID = 2566,
- SPR_BTTUB_Y_PILLAR_MID = 2567,
- SPR_BTTUB_Y_PILLAR_BEG = 2568,
- SPR_BTTUB_X_RAIL_REAR_BEG = 2569,
- SPR_BTTUB_X_RAIL_REAR_MID = 2570,
- SPR_BTTUB_X_RAIL_REAR_END = 2571,
- SPR_BTTUB_Y_RAIL_REAR_BEG = 2572,
- SPR_BTTUB_Y_RAIL_REAR_MID = 2573,
- SPR_BTTUB_Y_RAIL_REAR_END = 2574,
- SPR_BTTUB_X_ROAD_REAR_BEG = 2575,
- SPR_BTTUB_X_ROAD_REAR_MID = 2576,
- SPR_BTTUB_X_ROAD_REAR_END = 2577,
- SPR_BTTUB_Y_ROAD_REAR_BEG = 2578,
- SPR_BTTUB_Y_ROAD_REAR_MID = 2579,
- SPR_BTTUB_Y_ROAD_REAR_END = 2580,
- SPR_BTTUB_X_MONO_REAR_BEG = 2581,
- SPR_BTTUB_X_MONO_REAR_MID = 2582,
- SPR_BTTUB_X_MONO_REAR_END = 2583,
- SPR_BTTUB_Y_MONO_REAR_BEG = 2584,
- SPR_BTTUB_Y_MONO_REAR_MID = 2585,
- SPR_BTTUB_Y_MONO_REAR_END = 2586,
- SPR_BTTUB_X_MGLV_REAR_BEG = 2587,
- SPR_BTTUB_X_MGLV_REAR_MID = 2588,
- SPR_BTTUB_X_MGLV_REAR_END = 2589,
- SPR_BTTUB_Y_MGLV_REAR_BEG = 2590,
- SPR_BTTUB_Y_MGLV_REAR_MID = 2591,
- SPR_BTTUB_Y_MGLV_REAR_END = 2592,
-
-
- /* ramps (for all bridges except wood and tubular?)*/
- SPR_BTGEN_RAIL_X_SLOPE_DOWN = 2437,
- SPR_BTGEN_RAIL_X_SLOPE_UP = 2438,
- SPR_BTGEN_RAIL_Y_SLOPE_DOWN = 2439,
- SPR_BTGEN_RAIL_Y_SLOPE_UP = 2440,
- SPR_BTGEN_RAIL_RAMP_X_UP = 2441,
- SPR_BTGEN_RAIL_RAMP_X_DOWN = 2442,
- SPR_BTGEN_RAIL_RAMP_Y_UP = 2443,
- SPR_BTGEN_RAIL_RAMP_Y_DOWN = 2444,
- SPR_BTGEN_ROAD_X_SLOPE_DOWN = 2445,
- SPR_BTGEN_ROAD_X_SLOPE_UP = 2446,
- SPR_BTGEN_ROAD_Y_SLOPE_DOWN = 2447,
- SPR_BTGEN_ROAD_Y_SLOPE_UP = 2448,
- SPR_BTGEN_ROAD_RAMP_X_UP = 2449,
- SPR_BTGEN_ROAD_RAMP_X_DOWN = 2450,
- SPR_BTGEN_ROAD_RAMP_Y_UP = 2451,
- SPR_BTGEN_ROAD_RAMP_Y_DOWN = 2452,
- SPR_BTGEN_MONO_X_SLOPE_DOWN = 4326,
- SPR_BTGEN_MONO_X_SLOPE_UP = 4327,
- SPR_BTGEN_MONO_Y_SLOPE_DOWN = 4328,
- SPR_BTGEN_MONO_Y_SLOPE_UP = 4329,
- SPR_BTGEN_MONO_RAMP_X_UP = 4330,
- SPR_BTGEN_MONO_RAMP_X_DOWN = 4331,
- SPR_BTGEN_MONO_RAMP_Y_UP = 4332,
- SPR_BTGEN_MONO_RAMP_Y_DOWN = 4333,
- SPR_BTGEN_MGLV_X_SLOPE_DOWN = 4366,
- SPR_BTGEN_MGLV_X_SLOPE_UP = 4367,
- SPR_BTGEN_MGLV_Y_SLOPE_DOWN = 4368,
- SPR_BTGEN_MGLV_Y_SLOPE_UP = 4369,
- SPR_BTGEN_MGLV_RAMP_X_UP = 4370,
- SPR_BTGEN_MGLV_RAMP_X_DOWN = 4371,
- SPR_BTGEN_MGLV_RAMP_Y_UP = 4372,
- SPR_BTGEN_MGLV_RAMP_Y_DOWN = 4373,
-
- /* Vehicle view sprites */
- SPR_CENTRE_VIEW_VEHICLE = 683,
- SPR_SEND_TRAIN_TODEPOT = 685,
- SPR_SEND_ROADVEH_TODEPOT = 686,
- SPR_SEND_AIRCRAFT_TODEPOT = 687,
- SPR_SEND_SHIP_TODEPOT = 688,
-
- SPR_IGNORE_SIGNALS = 689,
- SPR_SHOW_ORDERS = 690,
- SPR_SHOW_VEHICLE_DETAILS = 691,
- SPR_REFIT_VEHICLE = 692,
- SPR_FORCE_VEHICLE_TURN = 715,
-
- /* Vehicle sprite-flags (red/green) */
- SPR_FLAG_VEH_STOPPED = 3090,
- SPR_FLAG_VEH_RUNNING = 3091,
-
- SPR_VEH_BUS_SW_VIEW = 3097,
- SPR_VEH_BUS_SIDE_VIEW = 3098,
-
- /* Rotor sprite numbers */
- SPR_ROTOR_STOPPED = 3901,
- SPR_ROTOR_MOVING_1 = 3902,
- SPR_ROTOR_MOVING_3 = 3904,
-
- /* Town/house sprites */
- SPR_LIFT = 1443,
-
- /* used in town_land.h
- * CNST1..3 = Those are the different stages of construction
- * The last 2 hexas correspond to the type of building it represent, if any */
- SPR_CNST1_TALLOFFICE_00 = 1421,
- SPR_CNST2_TALLOFFICE_00 = 1422,
- SPR_CNST3_TALLOFFICE_00 = 1423,
- SPR_GROUND_TALLOFFICE_00 = 1424,
- SPR_BUILD_TALLOFFICE_00 = 1425, // temperate
- SPR_CNST1_OFFICE_01 = 1426,
- SPR_CNST2_OFFICE_01 = 1427,
- SPR_BUILD_OFFICE_01 = 1428, // temperate
- SPR_GROUND_OFFICE_01 = 1429,
- SPR_CNST1_SMLBLCKFLATS_02 = 1430, // Small Block of Flats
- SPR_CNST2_SMLBLCKFLATS_02 = 1431,
- SPR_BUILD_SMLBLCKFLATS_02 = 1432, // temperate
- SPR_GROUND_SMLBLCKFLATS_02 = 1433,
- SPR_CNST1_TEMPCHURCH = 1434,
- SPR_CNST2_TEMPCHURCH = 1435,
- SPR_BUILD_TEMPCHURCH = 1436,
- SPR_GROUND_TEMPCHURCH = 1437,
- SPR_CNST1_LARGEOFFICE_04 = 1440,
- SPR_CNST2_LARGEOFFICE_04 = 1441,
- SPR_BUILD_LARGEOFFICE_04 = 1442, // temperate, sub-arctic, subtropical
- SPR_BUILD_LARGEOFFICE_04_SNOW = 4569, // same, with snow
- /* These are in fact two houses for the same houseID. so V1 and V2 */
- SPR_CNST1_TOWNHOUSE_06_V1 = 1444,
- SPR_CNST2_TOWNHOUSE_06_V1 = 1445,
- SPR_BUILD_TOWNHOUSE_06_V1 = 1446, // 1st variation
- SPR_GRND_TOWNHOUSE_06_V1 = 1447,
- SPR_CNST1_TOWNHOUSE_06_V2 = 1501, // used as ground, but is stage1
- SPR_CNST1_TOWNHOUSE_06_V2_P = 1502, // pipes extensions for previous
- SPR_CNST2_TOWNHOUSE_06_V2_G = 1503, // Ground of cnst stage 2
- SPR_CNST2_TOWNHOUSE_06_V2 = 1504, // real cnst stage 2
- SPR_GRND_TOWNHOUSE_06_V2 = 1505,
- SPR_BUILD_TOWNHOUSE_06_V2 = 1506, // 2nd variation
- SPR_CNST1_HOTEL_07_NW = 1448,
- SPR_CNST2_HOTEL_07_NW = 1449,
- SPR_BUILD_HOTEL_07_NW = 1450,
- SPR_CNST1_HOTEL_07_SE = 1451,
- SPR_CNST2_HOTEL_07_SE = 1452,
- SPR_BUILD_HOTEL_07_SE = 1453,
- SPR_STATUE_HORSERIDER_09 = 1454,
- SPR_FOUNTAIN_0A = 1455,
- SPR_PARKSTATUE_0B = 1456,
- SPR_PARKALLEY_0C = 1457,
- SPR_CNST1_OFFICE_0D = 1458,
- SPR_CNST2_OFFICE_0D = 1459,
- SPR_BUILD_OFFICE_0D = 1460,
- SPR_CNST1_SHOPOFFICE_0E = 1461,
- SPR_CNST2_SHOPOFFICE_0E = 1462,
- SPR_BUILD_SHOPOFFICE_0E = 1463,
- SPR_CNST1_SHOPOFFICE_0F = 1464,
- SPR_CNST2_SHOPOFFICE_0F = 1465,
- SPR_BUILD_SHOPOFFICE_0F = 1466,
-
- /* Easter egg/disaster sprites */
- SPR_BLIMP = 3905, // Zeppelin
- SPR_BLIMP_CRASHING = 3906,
- SPR_BLIMP_CRASHED = 3907,
- SPR_UFO_SMALL_SCOUT = 3908, // XCOM - UFO Defense
- SPR_UFO_SMALL_SCOUT_DARKER = 3909,
- SPR_SUB_SMALL_NE = 3910, // Silent Service
- SPR_SUB_SMALL_SE = 3911,
- SPR_SUB_SMALL_SW = 3912,
- SPR_SUB_SMALL_NW = 3913,
- SPR_SUB_LARGE_NE = 3914,
- SPR_SUB_LARGE_SE = 3915,
- SPR_SUB_LARGE_SW = 3916,
- SPR_SUB_LARGE_NW = 3917,
- SPR_F_15 = 3918, // F-15 Strike Eagle
- SPR_F_15_FIRING = 3919,
- SPR_UFO_HARVESTER = 3920, // XCOM - UFO Defense
- SPR_XCOM_SKYRANGER = 3921,
- SPR_AH_64A = 3922, // Gunship
- SPR_AH_64A_FIRING = 3923,
-
- /* main_gui.c */
- SPR_IMG_TERRAFORM_UP = 694,
- SPR_IMG_TERRAFORM_DOWN = 695,
- SPR_IMG_DYNAMITE = 703,
- SPR_IMG_ROCKS = 4084,
- SPR_IMG_LIGHTHOUSE_DESERT = 4085, // XXX - is Desert image on the desert-climate
- SPR_IMG_TRANSMITTER = 4086,
- SPR_IMG_LEVEL_LAND = SPR_OPENTTD_BASE + 91,
- SPR_IMG_BUILD_CANAL = SPR_OPENTTD_BASE + 88,
- SPR_IMG_BUILD_RIVER = SPR_OPENTTD_BASE + 136,
- SPR_IMG_BUILD_LOCK = SPR_CANALS_BASE + 64,
- SPR_IMG_PAUSE = 726,
- SPR_IMG_FASTFORWARD = SPR_OPENTTD_BASE + 90,
- SPR_IMG_SETTINGS = 751,
- SPR_IMG_SAVE = 724,
- SPR_IMG_SMALLMAP = 708,
- SPR_IMG_TOWN = 4077,
- SPR_IMG_SUBSIDIES = 679,
- SPR_IMG_COMPANY_LIST = 1299,
- SPR_IMG_COMPANY_FINANCE = 737,
- SPR_IMG_COMPANY_GENERAL = 743,
- SPR_IMG_GRAPHS = 745,
- SPR_IMG_COMPANY_LEAGUE = 684,
- SPR_IMG_SHOW_COUNTOURS = 738,
- SPR_IMG_SHOW_VEHICLES = 739,
- SPR_IMG_SHOW_ROUTES = 740,
- SPR_IMG_INDUSTRY = 741,
- SPR_IMG_PLANTTREES = 742,
- SPR_IMG_TRAINLIST = 731,
- SPR_IMG_TRUCKLIST = 732,
- SPR_IMG_SHIPLIST = 733,
- SPR_IMG_AIRPLANESLIST = 734,
- SPR_IMG_ZOOMIN = 735,
- SPR_IMG_ZOOMOUT = 736,
- SPR_IMG_BUILDRAIL = 727,
- SPR_IMG_BUILDROAD = 728,
- SPR_IMG_BUILDWATER = 729,
- SPR_IMG_BUILDAIR = 730,
- SPR_IMG_LANDSCAPING = 4083,
- SPR_IMG_MUSIC = 713,
- SPR_IMG_MESSAGES = 680,
- SPR_IMG_QUERY = 723,
- SPR_IMG_SIGN = 4082,
- SPR_IMG_BUY_LAND = 4791,
-
- /* OPEN TRANSPORT TYCOON in gamescreen */
- SPR_OTTD_O = 4842,
- SPR_OTTD_P = 4841,
- SPR_OTTD_E = SPR_OPENTTD_BASE + 12,
- SPR_OTTD_D = SPR_OPENTTD_BASE + 13,
- SPR_OTTD_N = 4839,
- SPR_OTTD_T = 4836,
- SPR_OTTD_R = 4837,
- SPR_OTTD_A = 4838,
- SPR_OTTD_S = 4840,
- SPR_OTTD_Y = 4843,
- SPR_OTTD_C = 4844,
-
- SPR_HIGHSCORE_CHART_BEGIN = 4804,
- SPR_TYCOON_IMG1_BEGIN = 4814,
- SPR_TYCOON_IMG2_BEGIN = 4824,
-
- /* Industry sprites */
- SPR_IT_SUGAR_MINE_SIEVE = 4775,
- SPR_IT_SUGAR_MINE_CLOUDS = 4784,
- SPR_IT_SUGAR_MINE_PILE = 4780,
- SPR_IT_TOFFEE_QUARRY_TOFFEE = 4766,
- SPR_IT_TOFFEE_QUARRY_SHOVEL = 4767,
- SPR_IT_BUBBLE_GENERATOR_SPRING = 4746,
- SPR_IT_BUBBLE_GENERATOR_BUBBLE = 4747,
- SPR_IT_TOY_FACTORY_STAMP_HOLDER = 4717,
- SPR_IT_TOY_FACTORY_STAMP = 4718,
- SPR_IT_TOY_FACTORY_CLAY = 4719,
- SPR_IT_TOY_FACTORY_ROBOT = 4720,
- SPR_IT_POWER_PLANT_TRANSFORMERS = 2054,
-
- /* small icons of cargo available in station waiting*/
- SPR_CARGO_PASSENGER = 4297,
- SPR_CARGO_COAL = 4298,
- SPR_CARGO_MAIL = 4299,
- SPR_CARGO_OIL = 4300,
- SPR_CARGO_LIVESTOCK = 4301,
- SPR_CARGO_GOODS = 4302,
- SPR_CARGO_GRAIN = 4303,
- SPR_CARGO_WOOD = 4304,
- SPR_CARGO_IRON_ORE = 4305,
- SPR_CARGO_STEEL = 4306,
- SPR_CARGO_VALUES_GOLD = 4307, // shared between temperate and arctic
- SPR_CARGO_FRUIT = 4308,
- SPR_CARGO_COPPER_ORE = 4309,
- SPR_CARGO_WATERCOLA = 4310, // shared between desert and toyland
- SPR_CARGO_DIAMONDS = 4311,
- SPR_CARGO_FOOD = 4312,
- SPR_CARGO_PAPER = 4313,
- SPR_CARGO_RUBBER = 4314,
- SPR_CARGO_CANDY = 4315,
- SPR_CARGO_SUGAR = 4316,
- SPR_CARGO_TOYS = 4317,
- SPR_CARGO_COTTONCANDY = 4318,
- SPR_CARGO_FIZZYDRINK = 4319,
- SPR_CARGO_TOFFEE = 4320,
- SPR_CARGO_BUBBLES = 4321,
- SPR_CARGO_PLASTIC = 4322,
- SPR_CARGO_BATTERIES = 4323,
-
- /* Effect vehicles */
- SPR_BULLDOZER_NE = 1416,
- SPR_BULLDOZER_SE = 1417,
- SPR_BULLDOZER_SW = 1418,
- SPR_BULLDOZER_NW = 1419,
-
- SPR_SMOKE_0 = 2040,
- SPR_SMOKE_1 = 2041,
- SPR_SMOKE_2 = 2042,
- SPR_SMOKE_3 = 2043,
- SPR_SMOKE_4 = 2044,
-
- SPR_DIESEL_SMOKE_0 = 3073,
- SPR_DIESEL_SMOKE_1 = 3074,
- SPR_DIESEL_SMOKE_2 = 3075,
- SPR_DIESEL_SMOKE_3 = 3076,
- SPR_DIESEL_SMOKE_4 = 3077,
- SPR_DIESEL_SMOKE_5 = 3078,
-
- SPR_STEAM_SMOKE_0 = 3079,
- SPR_STEAM_SMOKE_1 = 3080,
- SPR_STEAM_SMOKE_2 = 3081,
- SPR_STEAM_SMOKE_3 = 3082,
- SPR_STEAM_SMOKE_4 = 3083,
-
- SPR_ELECTRIC_SPARK_0 = 3084,
- SPR_ELECTRIC_SPARK_1 = 3085,
- SPR_ELECTRIC_SPARK_2 = 3086,
- SPR_ELECTRIC_SPARK_3 = 3087,
- SPR_ELECTRIC_SPARK_4 = 3088,
- SPR_ELECTRIC_SPARK_5 = 3089,
-
- SPR_CHIMNEY_SMOKE_0 = 3701,
- SPR_CHIMNEY_SMOKE_1 = 3702,
- SPR_CHIMNEY_SMOKE_2 = 3703,
- SPR_CHIMNEY_SMOKE_3 = 3704,
- SPR_CHIMNEY_SMOKE_4 = 3705,
- SPR_CHIMNEY_SMOKE_5 = 3706,
- SPR_CHIMNEY_SMOKE_6 = 3707,
- SPR_CHIMNEY_SMOKE_7 = 3708,
-
- SPR_EXPLOSION_LARGE_0 = 3709,
- SPR_EXPLOSION_LARGE_1 = 3710,
- SPR_EXPLOSION_LARGE_2 = 3711,
- SPR_EXPLOSION_LARGE_3 = 3712,
- SPR_EXPLOSION_LARGE_4 = 3713,
- SPR_EXPLOSION_LARGE_5 = 3714,
- SPR_EXPLOSION_LARGE_6 = 3715,
- SPR_EXPLOSION_LARGE_7 = 3716,
- SPR_EXPLOSION_LARGE_8 = 3717,
- SPR_EXPLOSION_LARGE_9 = 3718,
- SPR_EXPLOSION_LARGE_A = 3719,
- SPR_EXPLOSION_LARGE_B = 3720,
- SPR_EXPLOSION_LARGE_C = 3721,
- SPR_EXPLOSION_LARGE_D = 3722,
- SPR_EXPLOSION_LARGE_E = 3723,
- SPR_EXPLOSION_LARGE_F = 3724,
-
- SPR_EXPLOSION_SMALL_0 = 3725,
- SPR_EXPLOSION_SMALL_1 = 3726,
- SPR_EXPLOSION_SMALL_2 = 3727,
- SPR_EXPLOSION_SMALL_3 = 3728,
- SPR_EXPLOSION_SMALL_4 = 3729,
- SPR_EXPLOSION_SMALL_5 = 3730,
- SPR_EXPLOSION_SMALL_6 = 3731,
- SPR_EXPLOSION_SMALL_7 = 3732,
- SPR_EXPLOSION_SMALL_8 = 3733,
- SPR_EXPLOSION_SMALL_9 = 3734,
- SPR_EXPLOSION_SMALL_A = 3735,
- SPR_EXPLOSION_SMALL_B = 3736,
-
- SPR_BREAKDOWN_SMOKE_0 = 3737,
- SPR_BREAKDOWN_SMOKE_1 = 3738,
- SPR_BREAKDOWN_SMOKE_2 = 3739,
- SPR_BREAKDOWN_SMOKE_3 = 3740,
-
- SPR_BUBBLE_0 = 4748,
- SPR_BUBBLE_1 = 4749,
- SPR_BUBBLE_2 = 4750,
- SPR_BUBBLE_GENERATE_0 = 4751,
- SPR_BUBBLE_GENERATE_1 = 4752,
- SPR_BUBBLE_GENERATE_2 = 4753,
- SPR_BUBBLE_GENERATE_3 = 4754,
- SPR_BUBBLE_BURST_0 = 4755,
- SPR_BUBBLE_BURST_1 = 4756,
- SPR_BUBBLE_BURST_2 = 4757,
- SPR_BUBBLE_ABSORB_0 = 4758,
- SPR_BUBBLE_ABSORB_1 = 4759,
- SPR_BUBBLE_ABSORB_2 = 4760,
- SPR_BUBBLE_ABSORB_3 = 4761,
- SPR_BUBBLE_ABSORB_4 = 4762,
-
- /* Electrified rail build menu */
- SPR_BUILD_NS_ELRAIL = SPR_ELRAIL_BASE + 36,
- SPR_BUILD_X_ELRAIL = SPR_ELRAIL_BASE + 37,
- SPR_BUILD_EW_ELRAIL = SPR_ELRAIL_BASE + 38,
- SPR_BUILD_Y_ELRAIL = SPR_ELRAIL_BASE + 39,
- SPR_BUILD_TUNNEL_ELRAIL = SPR_ELRAIL_BASE + 44,
-
- /* airport_gui.c */
- SPR_IMG_AIRPORT = 744,
-
- /* dock_gui.c */
- SPR_IMG_SHIP_DEPOT = 748,
- SPR_IMG_SHIP_DOCK = 746,
- SPR_IMG_BOUY = 693,
- SPR_IMG_AQUEDUCT = SPR_OPENTTD_BASE + 145,
-
- /* music_gui.c */
- SPR_IMG_SKIP_TO_PREV = 709,
- SPR_IMG_SKIP_TO_NEXT = 710,
- SPR_IMG_STOP_MUSIC = 711,
- SPR_IMG_PLAY_MUSIC = 712,
-
- /* road_gui.c */
- SPR_IMG_ROAD_Y_DIR = 1309,
- SPR_IMG_ROAD_X_DIR = 1310,
- SPR_IMG_AUTOROAD = SPR_OPENTTD_BASE + 82,
- SPR_IMG_ROAD_DEPOT = 1295,
- SPR_IMG_BUS_STATION = 749,
- SPR_IMG_TRUCK_BAY = 750,
- SPR_IMG_BRIDGE = 2594,
- SPR_IMG_ROAD_TUNNEL = 2429,
- SPR_IMG_REMOVE = 714,
- SPR_IMG_ROAD_ONE_WAY = SPR_OPENTTD_BASE + 134,
- SPR_IMG_TRAMWAY_Y_DIR = SPR_TRAMWAY_BASE + 0,
- SPR_IMG_TRAMWAY_X_DIR = SPR_TRAMWAY_BASE + 1,
- SPR_IMG_AUTOTRAM = SPR_OPENTTD_BASE + 84,
-
- /* rail_gui.c */
- SPR_IMG_RAIL_NS = 1251,
- SPR_IMG_RAIL_NE = 1252,
- SPR_IMG_RAIL_EW = 1253,
- SPR_IMG_RAIL_NW = 1254,
- SPR_IMG_AUTORAIL = SPR_OPENTTD_BASE + 53,
- SPR_IMG_AUTOELRAIL = SPR_OPENTTD_BASE + 57,
- SPR_IMG_AUTOMONO = SPR_OPENTTD_BASE + 63,
- SPR_IMG_AUTOMAGLEV = SPR_OPENTTD_BASE + 69,
-
- SPR_IMG_WAYPOINT = SPR_OPENTTD_BASE + 76,
-
- SPR_IMG_DEPOT_RAIL = 1294,
- SPR_IMG_DEPOT_ELRAIL = SPR_OPENTTD_BASE + 61,
- SPR_IMG_DEPOT_MONO = SPR_OPENTTD_BASE + 67,
- SPR_IMG_DEPOT_MAGLEV = SPR_OPENTTD_BASE + 73,
-
- SPR_IMG_RAIL_STATION = 1298,
- SPR_IMG_RAIL_SIGNALS = 1291,
-
- SPR_IMG_SIGNAL_ELECTRIC_NORM = 1287,
- SPR_IMG_SIGNAL_ELECTRIC_ENTRY = SPR_SIGNALS_BASE + 12,
- SPR_IMG_SIGNAL_ELECTRIC_EXIT = SPR_SIGNALS_BASE + 28,
- SPR_IMG_SIGNAL_ELECTRIC_COMBO = SPR_SIGNALS_BASE + 44,
- SPR_IMG_SIGNAL_ELECTRIC_PBS = SPR_SIGNALS_BASE + 124,
- SPR_IMG_SIGNAL_ELECTRIC_PBS_OWAY = SPR_SIGNALS_BASE + 140,
- SPR_IMG_SIGNAL_SEMAPHORE_NORM = SPR_SIGNALS_BASE + 60,
- SPR_IMG_SIGNAL_SEMAPHORE_ENTRY = SPR_SIGNALS_BASE + 76,
- SPR_IMG_SIGNAL_SEMAPHORE_EXIT = SPR_SIGNALS_BASE + 92,
- SPR_IMG_SIGNAL_SEMAPHORE_COMBO = SPR_SIGNALS_BASE + 108,
- SPR_IMG_SIGNAL_SEMAPHORE_PBS = SPR_SIGNALS_BASE + 188,
- SPR_IMG_SIGNAL_SEMAPHORE_PBS_OWAY= SPR_SIGNALS_BASE + 204,
- SPR_IMG_SIGNAL_CONVERT = SPR_OPENTTD_BASE + 135,
-
- SPR_IMG_TUNNEL_RAIL = 2430,
- SPR_IMG_TUNNEL_MONO = 2431,
- SPR_IMG_TUNNEL_MAGLEV = 2432,
-
- SPR_IMG_CONVERT_RAIL = SPR_OPENTTD_BASE + 55,
- SPR_IMG_CONVERT_ELRAIL = SPR_OPENTTD_BASE + 59,
- SPR_IMG_CONVERT_MONO = SPR_OPENTTD_BASE + 65,
- SPR_IMG_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 71,
-
- /* intro_gui.c, genworld_gui.c */
- SPR_SELECT_TEMPERATE = 4882,
- SPR_SELECT_TEMPERATE_PUSHED = 4883,
- SPR_SELECT_SUB_ARCTIC = 4884,
- SPR_SELECT_SUB_ARCTIC_PUSHED = 4885,
- SPR_SELECT_SUB_TROPICAL = 4886,
- SPR_SELECT_SUB_TROPICAL_PUSHED = 4887,
- SPR_SELECT_TOYLAND = 4888,
- SPR_SELECT_TOYLAND_PUSHED = 4889,
-};
+static const SpriteID SPR_SELECT_TILE = 752;
+static const SpriteID SPR_DOT = 774; // corner marker for lower/raise land
+static const SpriteID SPR_DOT_SMALL = 4078;
+static const SpriteID SPR_WHITE_POINT = 4079;
+
+/* ASCII */
+static const SpriteID SPR_ASCII_SPACE = 2;
+static const SpriteID SPR_ASCII_SPACE_SMALL = 226;
+static const SpriteID SPR_ASCII_SPACE_BIG = 450;
+
+static const SpriteID SPR_LARGE_SMALL_WINDOW = 682;
+
+/* Extra graphic spritenumbers */
+static const SpriteID SPR_OPENTTD_BASE = 4896;
+static const uint16 OPENTTD_SPRITE_COUNT = 153;
+
+/* Halftile-selection sprites */
+static const SpriteID SPR_HALFTILE_SELECTION_FLAT = SPR_OPENTTD_BASE;
+static const SpriteID SPR_HALFTILE_SELECTION_DOWN = SPR_OPENTTD_BASE + 4;
+static const SpriteID SPR_HALFTILE_SELECTION_UP = SPR_OPENTTD_BASE + 8;
+
+static const SpriteID SPR_SQUARE = SPR_OPENTTD_BASE + 38; // coloured square (used for newgrf compatibility)
+static const SpriteID SPR_BLOT = SPR_OPENTTD_BASE + 39; // coloured circle (mainly used as vehicle profit marker and for server compatibility)
+static const SpriteID SPR_LOCK = SPR_OPENTTD_BASE + 40; // lock icon (for password protected servers)
+static const SpriteID SPR_BOX_EMPTY = SPR_OPENTTD_BASE + 41;
+static const SpriteID SPR_BOX_CHECKED = SPR_OPENTTD_BASE + 42;
+static const SpriteID SPR_WARNING_SIGN = SPR_OPENTTD_BASE + 43; // warning sign (shown if there are any newgrf errors)
+static const SpriteID SPR_WINDOW_RESIZE_RIGHT= SPR_OPENTTD_BASE + 44; // resize icon to the right
+static const SpriteID SPR_WINDOW_RESIZE_LEFT = SPR_OPENTTD_BASE + 149; // resize icon to the left
+static const SpriteID SPR_WINDOW_SHADE = SPR_OPENTTD_BASE + 151; // shade the window icon
+static const SpriteID SPR_WINDOW_UNSHADE = SPR_OPENTTD_BASE + 152; // unshade the window icon
+static const SpriteID SPR_IMG_PLAY_MUSIC_RTL = SPR_OPENTTD_BASE + 150; // play music button, but then for RTL users
+/* Arrow icons pointing in all 4 directions */
+static const SpriteID SPR_ARROW_DOWN = SPR_OPENTTD_BASE + 45;
+static const SpriteID SPR_ARROW_UP = SPR_OPENTTD_BASE + 46;
+static const SpriteID SPR_ARROW_LEFT = SPR_OPENTTD_BASE + 47;
+static const SpriteID SPR_ARROW_RIGHT = SPR_OPENTTD_BASE + 48;
+static const SpriteID SPR_HOUSE_ICON = SPR_OPENTTD_BASE + 49;
+static const SpriteID SPR_SHARED_ORDERS_ICON = SPR_OPENTTD_BASE + 50;
+static const SpriteID SPR_PIN_UP = SPR_OPENTTD_BASE + 51; // pin icon
+static const SpriteID SPR_PIN_DOWN = SPR_OPENTTD_BASE + 52;
+
+static const SpriteID SPR_CIRCLE_FOLDED = SPR_OPENTTD_BASE + 147; // (+) icon
+static const SpriteID SPR_CIRCLE_UNFOLDED = SPR_OPENTTD_BASE + 148; // (-) icon
+
+/* on screen keyboard icons */
+static const SpriteID SPR_OSK_LEFT = SPR_OPENTTD_BASE + 138;
+static const SpriteID SPR_OSK_RIGHT = SPR_OPENTTD_BASE + 139;
+static const SpriteID SPR_OSK_CAPS = SPR_OPENTTD_BASE + 140;
+static const SpriteID SPR_OSK_SHIFT = SPR_OPENTTD_BASE + 141;
+static const SpriteID SPR_OSK_BACKSPACE = SPR_OPENTTD_BASE + 142;
+static const SpriteID SPR_OSK_SPECIAL = SPR_OPENTTD_BASE + 143;
+
+/* Clone vehicles stuff */
+static const SpriteID SPR_CLONE_TRAIN = SPR_OPENTTD_BASE + 106;
+static const SpriteID SPR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 107;
+static const SpriteID SPR_CLONE_SHIP = SPR_OPENTTD_BASE + 108;
+static const SpriteID SPR_CLONE_AIRCRAFT = SPR_OPENTTD_BASE + 109;
+
+static const SpriteID SPR_SELL_TRAIN = SPR_OPENTTD_BASE + 93;
+static const SpriteID SPR_SELL_ROADVEH = SPR_OPENTTD_BASE + 94;
+static const SpriteID SPR_SELL_SHIP = SPR_OPENTTD_BASE + 95;
+static const SpriteID SPR_SELL_AIRCRAFT = SPR_OPENTTD_BASE + 96;
+static const SpriteID SPR_SELL_ALL_TRAIN = SPR_OPENTTD_BASE + 97;
+static const SpriteID SPR_SELL_ALL_ROADVEH = SPR_OPENTTD_BASE + 98;
+static const SpriteID SPR_SELL_ALL_SHIP = SPR_OPENTTD_BASE + 99;
+static const SpriteID SPR_SELL_ALL_AIRCRAFT = SPR_OPENTTD_BASE + 100;
+static const SpriteID SPR_REPLACE_TRAIN = SPR_OPENTTD_BASE + 101;
+static const SpriteID SPR_REPLACE_ROADVEH = SPR_OPENTTD_BASE + 102;
+static const SpriteID SPR_REPLACE_SHIP = SPR_OPENTTD_BASE + 103;
+static const SpriteID SPR_REPLACE_AIRCRAFT = SPR_OPENTTD_BASE + 104;
+static const SpriteID SPR_SELL_CHAIN_TRAIN = SPR_OPENTTD_BASE + 105;
+
+static const SpriteID SPR_GROUP_CREATE_TRAIN = SPR_OPENTTD_BASE + 114;
+static const SpriteID SPR_GROUP_CREATE_ROADVEH = SPR_OPENTTD_BASE + 115;
+static const SpriteID SPR_GROUP_CREATE_SHIP = SPR_OPENTTD_BASE + 116;
+static const SpriteID SPR_GROUP_CREATE_AIRCRAFT = SPR_OPENTTD_BASE + 117;
+static const SpriteID SPR_GROUP_DELETE_TRAIN = SPR_OPENTTD_BASE + 118;
+static const SpriteID SPR_GROUP_DELETE_ROADVEH = SPR_OPENTTD_BASE + 119;
+static const SpriteID SPR_GROUP_DELETE_SHIP = SPR_OPENTTD_BASE + 120;
+static const SpriteID SPR_GROUP_DELETE_AIRCRAFT = SPR_OPENTTD_BASE + 121;
+static const SpriteID SPR_GROUP_RENAME_TRAIN = SPR_OPENTTD_BASE + 122;
+static const SpriteID SPR_GROUP_RENAME_ROADVEH = SPR_OPENTTD_BASE + 123;
+static const SpriteID SPR_GROUP_RENAME_SHIP = SPR_OPENTTD_BASE + 124;
+static const SpriteID SPR_GROUP_RENAME_AIRCRAFT = SPR_OPENTTD_BASE + 125;
+static const SpriteID SPR_GROUP_REPLACE_ON_TRAIN = SPR_OPENTTD_BASE + 126;
+static const SpriteID SPR_GROUP_REPLACE_ON_ROADVEH = SPR_OPENTTD_BASE + 127;
+static const SpriteID SPR_GROUP_REPLACE_ON_SHIP = SPR_OPENTTD_BASE + 128;
+static const SpriteID SPR_GROUP_REPLACE_ON_AIRCRAFT = SPR_OPENTTD_BASE + 129;
+static const SpriteID SPR_GROUP_REPLACE_OFF_TRAIN = SPR_OPENTTD_BASE + 130;
+static const SpriteID SPR_GROUP_REPLACE_OFF_ROADVEH = SPR_OPENTTD_BASE + 131;
+static const SpriteID SPR_GROUP_REPLACE_OFF_SHIP = SPR_OPENTTD_BASE + 132;
+static const SpriteID SPR_GROUP_REPLACE_OFF_AIRCRAFT = SPR_OPENTTD_BASE + 133;
+
+static const SpriteID SPR_IMG_SWITCH_TOOLBAR = SPR_OPENTTD_BASE + 144;
+
+static const SpriteID SPR_SIGNALS_BASE = SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT;
+static const uint16 PRESIGNAL_SPRITE_COUNT = 48;
+static const uint16 PRESIGNAL_AND_SEMAPHORE_SPRITE_COUNT = 112;
+static const uint16 PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT = 240;
+
+static const SpriteID SPR_CANALS_BASE = SPR_SIGNALS_BASE + PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT;
+static const uint16 CANALS_SPRITE_COUNT = 65;
+
+/* Sprites for the Aqueduct. */
+static const SpriteID SPR_AQUEDUCT_BASE = SPR_CANALS_BASE + CANALS_SPRITE_COUNT;
+static const SpriteID SPR_AQUEDUCT_RAMP_SW = SPR_AQUEDUCT_BASE + 0;
+static const SpriteID SPR_AQUEDUCT_RAMP_SE = SPR_AQUEDUCT_BASE + 1;
+static const SpriteID SPR_AQUEDUCT_RAMP_NE = SPR_AQUEDUCT_BASE + 2;
+static const SpriteID SPR_AQUEDUCT_RAMP_NW = SPR_AQUEDUCT_BASE + 3;
+static const SpriteID SPR_AQUEDUCT_MIDDLE_X = SPR_AQUEDUCT_BASE + 4;
+static const SpriteID SPR_AQUEDUCT_MIDDLE_Y = SPR_AQUEDUCT_BASE + 5;
+static const SpriteID SPR_AQUEDUCT_PILLAR_X = SPR_AQUEDUCT_BASE + 6;
+static const SpriteID SPR_AQUEDUCT_PILLAR_Y = SPR_AQUEDUCT_BASE + 7;
+static const uint16 AQUEDUCT_SPRITE_COUNT = 8;
+
+/* Sprites for 'highlighting' tracks on sloped land. */
+static const SpriteID SPR_TRACKS_FOR_SLOPES_BASE = SPR_AQUEDUCT_BASE + AQUEDUCT_SPRITE_COUNT;
+static const SpriteID SPR_TRACKS_FOR_SLOPES_RAIL_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 0;
+static const SpriteID SPR_TRACKS_FOR_SLOPES_MONO_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 4;
+static const SpriteID SPR_TRACKS_FOR_SLOPES_MAGLEV_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 8;
+static const uint16 TRACKS_FOR_SLOPES_SPRITE_COUNT = 12;
+
+static const SpriteID SPR_SLOPES_BASE = SPR_TRACKS_FOR_SLOPES_BASE + TRACKS_FOR_SLOPES_SPRITE_COUNT;
+static const SpriteID SPR_SLOPES_INCLINED_OFFSET = 15;
+static const SpriteID SPR_SLOPES_VIRTUAL_BASE = SPR_SLOPES_BASE - SPR_SLOPES_INCLINED_OFFSET; // The original foundations (see SPR_FOUNDATION_BASE below) are mapped before the additional foundations.
+static const SpriteID SPR_TRKFOUND_BLOCK_SIZE = 22; // The normal track foundation sprites are organized in blocks of 22.
+static const uint16 NORMAL_FOUNDATION_SPRITE_COUNT = 74;
+/* Halftile foundations */
+static const SpriteID SPR_HALFTILE_FOUNDATION_BASE = SPR_SLOPES_BASE + NORMAL_FOUNDATION_SPRITE_COUNT;
+static const SpriteID SPR_HALFTILE_BLOCK_SIZE = 4; // The half tile foundation sprites are organized in blocks of 4.
+static const uint16 NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT = 90;
+
+static const SpriteID SPR_AUTORAIL_BASE = SPR_HALFTILE_FOUNDATION_BASE + NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT;
+static const uint16 AUTORAIL_SPRITE_COUNT = 55;
+
+static const SpriteID SPR_ELRAIL_BASE = SPR_AUTORAIL_BASE + AUTORAIL_SPRITE_COUNT;
+static const uint16 ELRAIL_SPRITE_COUNT = 48;
+
+static const SpriteID SPR_2CCMAP_BASE = SPR_ELRAIL_BASE + ELRAIL_SPRITE_COUNT;
+static const uint16 TWOCCMAP_SPRITE_COUNT = 256;
+
+/* shore tiles - action 05-0D */
+static const SpriteID SPR_SHORE_BASE = SPR_2CCMAP_BASE + TWOCCMAP_SPRITE_COUNT;
+static const SpriteID SPR_SHORE_SPRITE_COUNT = 18;
+static const SpriteID SPR_ORIGINALSHORE_START = 4062;
+static const SpriteID SPR_ORIGINALSHORE_END = 4069;
+
+static const SpriteID SPR_AIRPORTX_BASE = SPR_SHORE_BASE + SPR_SHORE_SPRITE_COUNT; // The sprites used for other airport angles
+static const SpriteID SPR_NEWAIRPORT_TARMAC = SPR_AIRPORTX_BASE;
+static const SpriteID SPR_NSRUNWAY1 = SPR_AIRPORTX_BASE + 1;
+static const SpriteID SPR_NSRUNWAY2 = SPR_AIRPORTX_BASE + 2;
+static const SpriteID SPR_NSRUNWAY3 = SPR_AIRPORTX_BASE + 3;
+static const SpriteID SPR_NSRUNWAY4 = SPR_AIRPORTX_BASE + 4;
+static const SpriteID SPR_NSRUNWAY_END = SPR_AIRPORTX_BASE + 5;
+static const SpriteID SPR_NEWHANGAR_S = SPR_AIRPORTX_BASE + 6;
+static const SpriteID SPR_NEWHANGAR_S_WALL = SPR_AIRPORTX_BASE + 7;
+static const SpriteID SPR_NEWHANGAR_W = SPR_AIRPORTX_BASE + 8;
+static const SpriteID SPR_NEWHANGAR_W_WALL = SPR_AIRPORTX_BASE + 9;
+static const SpriteID SPR_NEWHANGAR_N = SPR_AIRPORTX_BASE + 10;
+static const SpriteID SPR_NEWHANGAR_E = SPR_AIRPORTX_BASE + 11;
+static const SpriteID SPR_NEWHELIPAD = SPR_AIRPORTX_BASE + 12;
+static const SpriteID SPR_GRASS_RIGHT = SPR_AIRPORTX_BASE + 13;
+static const SpriteID SPR_GRASS_LEFT = SPR_AIRPORTX_BASE + 14;
+static const uint16 AIRPORTX_SPRITE_COUNT = 15;
+
+static const SpriteID SPR_ROADSTOP_BASE = SPR_AIRPORTX_BASE + AIRPORTX_SPRITE_COUNT; // The sprites used for drive-through road stops
+static const SpriteID SPR_BUS_STOP_DT_Y_W = SPR_ROADSTOP_BASE;
+static const SpriteID SPR_BUS_STOP_DT_Y_E = SPR_ROADSTOP_BASE + 1;
+static const SpriteID SPR_BUS_STOP_DT_X_W = SPR_ROADSTOP_BASE + 2;
+static const SpriteID SPR_BUS_STOP_DT_X_E = SPR_ROADSTOP_BASE + 3;
+static const SpriteID SPR_TRUCK_STOP_DT_Y_W = SPR_ROADSTOP_BASE + 4;
+static const SpriteID SPR_TRUCK_STOP_DT_Y_E = SPR_ROADSTOP_BASE + 5;
+static const SpriteID SPR_TRUCK_STOP_DT_X_W = SPR_ROADSTOP_BASE + 6;
+static const SpriteID SPR_TRUCK_STOP_DT_X_E = SPR_ROADSTOP_BASE + 7;
+static const uint16 ROADSTOP_SPRITE_COUNT = 8;
+
+/* Tramway sprites */
+static const SpriteID SPR_TRAMWAY_BASE = SPR_ROADSTOP_BASE + ROADSTOP_SPRITE_COUNT;
+static const SpriteID SPR_TRAMWAY_OVERLAY = SPR_TRAMWAY_BASE + 4;
+static const SpriteID SPR_TRAMWAY_TRAM = SPR_TRAMWAY_BASE + 27;
+static const SpriteID SPR_TRAMWAY_SLOPED_OFFSET = 11;
+static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_Y_W = SPR_TRAMWAY_BASE + 25;
+static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_Y_E = SPR_TRAMWAY_BASE + 23;
+static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_X_W = SPR_TRAMWAY_BASE + 24;
+static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_X_E = SPR_TRAMWAY_BASE + 26;
+static const SpriteID SPR_TRAMWAY_PAVED_STRAIGHT_Y = SPR_TRAMWAY_BASE + 46;
+static const SpriteID SPR_TRAMWAY_PAVED_STRAIGHT_X = SPR_TRAMWAY_BASE + 47;
+static const SpriteID SPR_TRAMWAY_BACK_WIRES_STRAIGHT = SPR_TRAMWAY_BASE + 55;
+static const SpriteID SPR_TRAMWAY_FRONT_WIRES_STRAIGHT = SPR_TRAMWAY_BASE + 56;
+static const SpriteID SPR_TRAMWAY_BACK_WIRES_SLOPED = SPR_TRAMWAY_BASE + 72;
+static const SpriteID SPR_TRAMWAY_FRONT_WIRES_SLOPED = SPR_TRAMWAY_BASE + 68;
+static const SpriteID SPR_TRAMWAY_TUNNEL_WIRES = SPR_TRAMWAY_BASE + 80;
+static const SpriteID SPR_TRAMWAY_BRIDGE = SPR_TRAMWAY_BASE + 107;
+static const uint16 TRAMWAY_SPRITE_COUNT = 113;
+
+/* One way road sprites */
+static const SpriteID SPR_ONEWAY_BASE = SPR_TRAMWAY_BASE + TRAMWAY_SPRITE_COUNT;
+static const uint16 ONEWAY_SPRITE_COUNT = 6;
+
+/* Flags sprites (in same order as enum NetworkLanguage) */
+static const SpriteID SPR_FLAGS_BASE = SPR_ONEWAY_BASE + ONEWAY_SPRITE_COUNT;
+static const uint16 FLAGS_SPRITE_COUNT = 36;
+
+/* Not really a sprite, but an empty bounding box. Used to construct bounding boxes, that help sorting the sprites, but do not have a sprite associated. */
+static const SpriteID SPR_EMPTY_BOUNDING_BOX = SPR_FLAGS_BASE + FLAGS_SPRITE_COUNT;
+static const uint16 EMPTY_BOUNDING_BOX_SPRITE_COUNT = 1;
+
+/* From where can we start putting NewGRFs? */
+static const SpriteID SPR_NEWGRFS_BASE = SPR_EMPTY_BOUNDING_BOX + EMPTY_BOUNDING_BOX_SPRITE_COUNT;
+
+/* Manager face sprites */
+static const SpriteID SPR_GRADIENT = 874; // background gradient behind manager face
+
+/* Icon showing company colour. */
+static const SpriteID SPR_COMPANY_ICON = 747;
+
+/* is itself no foundation sprite, because tileh 0 has no foundation */
+static const SpriteID SPR_FOUNDATION_BASE = 989;
+
+/* Shadow cell */
+static const SpriteID SPR_SHADOW_CELL = 1004;
+
+/* Unmovables spritenumbers */
+static const SpriteID SPR_UNMOVABLE_TRANSMITTER = 2601;
+static const SpriteID SPR_UNMOVABLE_LIGHTHOUSE = 2602;
+static const SpriteID SPR_TINYHQ_NORTH = 2603;
+static const SpriteID SPR_TINYHQ_EAST = 2604;
+static const SpriteID SPR_TINYHQ_WEST = 2605;
+static const SpriteID SPR_TINYHQ_SOUTH = 2606;
+static const SpriteID SPR_SMALLHQ_NORTH = 2607;
+static const SpriteID SPR_SMALLHQ_EAST = 2608;
+static const SpriteID SPR_SMALLHQ_WEST = 2609;
+static const SpriteID SPR_SMALLHQ_SOUTH = 2610;
+static const SpriteID SPR_MEDIUMHQ_NORTH = 2611;
+static const SpriteID SPR_MEDIUMHQ_NORTH_WALL = 2612;
+static const SpriteID SPR_MEDIUMHQ_EAST = 2613;
+static const SpriteID SPR_MEDIUMHQ_EAST_WALL = 2614;
+static const SpriteID SPR_MEDIUMHQ_WEST = 2615;
+static const SpriteID SPR_MEDIUMHQ_WEST_WALL = 2616; // very tiny piece of wall
+static const SpriteID SPR_MEDIUMHQ_SOUTH = 2617;
+static const SpriteID SPR_LARGEHQ_NORTH_GROUND = 2618;
+static const SpriteID SPR_LARGEHQ_NORTH_BUILD = 2619;
+static const SpriteID SPR_LARGEHQ_EAST_GROUND = 2620;
+static const SpriteID SPR_LARGEHQ_EAST_BUILD = 2621;
+static const SpriteID SPR_LARGEHQ_WEST_GROUND = 2622;
+static const SpriteID SPR_LARGEHQ_WEST_BUILD = 2623;
+static const SpriteID SPR_LARGEHQ_SOUTH = 2624;
+static const SpriteID SPR_HUGEHQ_NORTH_GROUND = 2625;
+static const SpriteID SPR_HUGEHQ_NORTH_BUILD = 2626;
+static const SpriteID SPR_HUGEHQ_EAST_GROUND = 2627;
+static const SpriteID SPR_HUGEHQ_EAST_BUILD = 2628;
+static const SpriteID SPR_HUGEHQ_WEST_GROUND = 2629;
+static const SpriteID SPR_HUGEHQ_WEST_BUILD = 2630;
+static const SpriteID SPR_HUGEHQ_SOUTH = 2631;
+static const SpriteID SPR_CONCRETE_GROUND = 1420;
+static const SpriteID SPR_STATUE_COMPANY = 2632;
+static const SpriteID SPR_BOUGHT_LAND = 4790;
+
+/* sprites for rail and rail stations*/
+static const SpriteID SPR_RAIL_SNOW_OFFSET = 26;
+static const SpriteID SPR_MONO_SNOW_OFFSET = 26;
+static const SpriteID SPR_MGLV_SNOW_OFFSET = 26;
+
+static const SpriteID SPR_ORIGINAL_SIGNALS_BASE = 1275;
+
+static const SpriteID SPR_RAIL_SINGLE_X = 1005;
+static const SpriteID SPR_RAIL_SINGLE_Y = 1006;
+static const SpriteID SPR_RAIL_SINGLE_NORTH = 1007;
+static const SpriteID SPR_RAIL_SINGLE_SOUTH = 1008;
+static const SpriteID SPR_RAIL_SINGLE_EAST = 1009;
+static const SpriteID SPR_RAIL_SINGLE_WEST = 1010;
+static const SpriteID SPR_RAIL_TRACK_Y = 1011;
+static const SpriteID SPR_RAIL_TRACK_X = 1012;
+static const SpriteID SPR_RAIL_TRACK_BASE = 1018;
+static const SpriteID SPR_RAIL_TRACK_N_S = 1035;
+static const SpriteID SPR_RAIL_TRACK_Y_SNOW = 1037;
+static const SpriteID SPR_RAIL_TRACK_X_SNOW = 1038;
+static const SpriteID SPR_RAIL_DEPOT_SE_1 = 1063;
+static const SpriteID SPR_RAIL_DEPOT_SE_2 = 1064;
+static const SpriteID SPR_RAIL_DEPOT_SW_1 = 1065;
+static const SpriteID SPR_RAIL_DEPOT_SW_2 = 1066;
+static const SpriteID SPR_RAIL_DEPOT_NE = 1067;
+static const SpriteID SPR_RAIL_DEPOT_NW = 1068;
+static const SpriteID SPR_RAIL_PLATFORM_Y_FRONT = 1069;
+static const SpriteID SPR_RAIL_PLATFORM_X_REAR = 1070;
+static const SpriteID SPR_RAIL_PLATFORM_Y_REAR = 1071;
+static const SpriteID SPR_RAIL_PLATFORM_X_FRONT = 1072;
+static const SpriteID SPR_RAIL_PLATFORM_BUILDING_X = 1073;
+static const SpriteID SPR_RAIL_PLATFORM_BUILDING_Y = 1074;
+static const SpriteID SPR_RAIL_PLATFORM_PILLARS_Y_FRONT = 1075;
+static const SpriteID SPR_RAIL_PLATFORM_PILLARS_X_REAR = 1076;
+static const SpriteID SPR_RAIL_PLATFORM_PILLARS_Y_REAR = 1077;
+static const SpriteID SPR_RAIL_PLATFORM_PILLARS_X_FRONT = 1078;
+static const SpriteID SPR_RAIL_ROOF_STRUCTURE_X_TILE_A = 1079; // First half of the roof structure
+static const SpriteID SPR_RAIL_ROOF_STRUCTURE_Y_TILE_A = 1080;
+static const SpriteID SPR_RAIL_ROOF_STRUCTURE_X_TILE_B = 1081; // Second half of the roof structure
+static const SpriteID SPR_RAIL_ROOF_STRUCTURE_Y_TILE_B = 1082;
+static const SpriteID SPR_RAIL_ROOF_GLASS_X_TILE_A = 1083; // First half of the roof glass
+static const SpriteID SPR_RAIL_ROOF_GLASS_Y_TILE_A = 1084;
+static const SpriteID SPR_RAIL_ROOF_GLASS_X_TILE_B = 1085; // second half of the roof glass
+static const SpriteID SPR_RAIL_ROOF_GLASS_Y_TILE_B = 1086;
+static const SpriteID SPR_MONO_SINGLE_X = 1087;
+static const SpriteID SPR_MONO_SINGLE_Y = 1088;
+static const SpriteID SPR_MONO_SINGLE_NORTH = 1089;
+static const SpriteID SPR_MONO_SINGLE_SOUTH = 1090;
+static const SpriteID SPR_MONO_SINGLE_EAST = 1091;
+static const SpriteID SPR_MONO_SINGLE_WEST = 1092;
+static const SpriteID SPR_MONO_TRACK_Y = 1093;
+static const SpriteID SPR_MONO_TRACK_BASE = 1100;
+static const SpriteID SPR_MONO_TRACK_N_S = 1117;
+static const SpriteID SPR_MGLV_SINGLE_X = 1169;
+static const SpriteID SPR_MGLV_SINGLE_Y = 1170;
+static const SpriteID SPR_MGLV_SINGLE_NORTH = 1171;
+static const SpriteID SPR_MGLV_SINGLE_SOUTH = 1172;
+static const SpriteID SPR_MGLV_SINGLE_EAST = 1173;
+static const SpriteID SPR_MGLV_SINGLE_WEST = 1174;
+static const SpriteID SPR_MGLV_TRACK_Y = 1175;
+static const SpriteID SPR_MGLV_TRACK_BASE = 1182;
+static const SpriteID SPR_MGLV_TRACK_N_S = 1199;
+static const SpriteID SPR_WAYPOINT_X_1 = SPR_OPENTTD_BASE + 78;
+static const SpriteID SPR_WAYPOINT_X_2 = SPR_OPENTTD_BASE + 79;
+static const SpriteID SPR_WAYPOINT_Y_1 = SPR_OPENTTD_BASE + 80;
+static const SpriteID SPR_WAYPOINT_Y_2 = SPR_OPENTTD_BASE + 81;
+
+static const uint16 OFFSET_TILEH_IMPOSSIBLE = 0;
+static const uint16 OFFSET_TILEH_1 = 14;
+static const uint16 OFFSET_TILEH_2 = 15;
+static const uint16 OFFSET_TILEH_3 = 22;
+static const uint16 OFFSET_TILEH_4 = 13;
+static const uint16 OFFSET_TILEH_6 = 21;
+static const uint16 OFFSET_TILEH_7 = 17;
+static const uint16 OFFSET_TILEH_8 = 12;
+static const uint16 OFFSET_TILEH_9 = 23;
+static const uint16 OFFSET_TILEH_11 = 18;
+static const uint16 OFFSET_TILEH_12 = 20;
+static const uint16 OFFSET_TILEH_13 = 19;
+static const uint16 OFFSET_TILEH_14 = 16;
+
+/* Track fences */
+static const SpriteID SPR_TRACK_FENCE_FLAT_X = 1301;
+static const SpriteID SPR_TRACK_FENCE_FLAT_Y = 1302;
+static const SpriteID SPR_TRACK_FENCE_FLAT_VERT = 1303;
+static const SpriteID SPR_TRACK_FENCE_FLAT_HORZ = 1304;
+static const SpriteID SPR_TRACK_FENCE_SLOPE_SW = 1305;
+static const SpriteID SPR_TRACK_FENCE_SLOPE_SE = 1306;
+static const SpriteID SPR_TRACK_FENCE_SLOPE_NE = 1307;
+static const SpriteID SPR_TRACK_FENCE_SLOPE_NW = 1308;
+
+/* Base sprites for elrail.
+ * Offsets via an enum are used so a complete list of absolute
+ * sprite numbers is unnecessary.
+ */
+static const SpriteID SPR_WIRE_BASE = SPR_ELRAIL_BASE + 0;
+static const SpriteID SPR_PYLON_BASE = SPR_ELRAIL_BASE + 28;
+
+/* sprites for roads */
+static const SpriteID SPR_ROAD_PAVED_STRAIGHT_Y = 1313;
+static const SpriteID SPR_ROAD_PAVED_STRAIGHT_X = 1314;
+
+/* sprites for airports and airfields*/
+/* Small airports are AIRFIELD, everything else is AIRPORT */
+static const SpriteID SPR_HELIPORT = 2633;
+static const SpriteID SPR_AIRPORT_APRON = 2634;
+static const SpriteID SPR_AIRPORT_AIRCRAFT_STAND = 2635;
+static const SpriteID SPR_AIRPORT_TAXIWAY_NS_WEST = 2636;
+static const SpriteID SPR_AIRPORT_TAXIWAY_EW_SOUTH = 2637;
+static const SpriteID SPR_AIRPORT_TAXIWAY_XING_SOUTH = 2638;
+static const SpriteID SPR_AIRPORT_TAXIWAY_XING_WEST = 2639;
+static const SpriteID SPR_AIRPORT_TAXIWAY_NS_CTR = 2640;
+static const SpriteID SPR_AIRPORT_TAXIWAY_XING_EAST = 2641;
+static const SpriteID SPR_AIRPORT_TAXIWAY_NS_EAST = 2642;
+static const SpriteID SPR_AIRPORT_TAXIWAY_EW_NORTH = 2643;
+static const SpriteID SPR_AIRPORT_TAXIWAY_EW_CTR = 2644;
+static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_A = 2645;
+static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_B = 2646;
+static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_C = 2647;
+static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_D = 2648;
+static const SpriteID SPR_AIRPORT_RUNWAY_END = 2649; // We should have different ends
+static const SpriteID SPR_AIRPORT_TERMINAL_A = 2650;
+static const SpriteID SPR_AIRPORT_TOWER = 2651;
+static const SpriteID SPR_AIRPORT_CONCOURSE = 2652;
+static const SpriteID SPR_AIRPORT_TERMINAL_B = 2653;
+static const SpriteID SPR_AIRPORT_TERMINAL_C = 2654;
+static const SpriteID SPR_AIRPORT_HANGAR_FRONT = 2655;
+static const SpriteID SPR_AIRPORT_HANGAR_REAR = 2656;
+static const SpriteID SPR_AIRFIELD_HANGAR_FRONT = 2657;
+static const SpriteID SPR_AIRFIELD_HANGAR_REAR = 2658;
+static const SpriteID SPR_AIRPORT_JETWAY_1 = 2659;
+static const SpriteID SPR_AIRPORT_JETWAY_2 = 2660;
+static const SpriteID SPR_AIRPORT_JETWAY_3 = 2661;
+static const SpriteID SPR_AIRPORT_PASSENGER_TUNNEL = 2662;
+static const SpriteID SPR_AIRPORT_FENCE_Y = 2663;
+static const SpriteID SPR_AIRPORT_FENCE_X = 2664;
+static const SpriteID SPR_AIRFIELD_TERM_A = 2665;
+static const SpriteID SPR_AIRFIELD_TERM_B = 2666;
+static const SpriteID SPR_AIRFIELD_TERM_C_GROUND = 2667;
+static const SpriteID SPR_AIRFIELD_TERM_C_BUILD = 2668;
+static const SpriteID SPR_AIRFIELD_APRON_A = 2669;
+static const SpriteID SPR_AIRFIELD_APRON_B = 2670;
+static const SpriteID SPR_AIRFIELD_APRON_C = 2671;
+static const SpriteID SPR_AIRFIELD_APRON_D = 2672;
+static const SpriteID SPR_AIRFIELD_RUNWAY_NEAR_END = 2673;
+static const SpriteID SPR_AIRFIELD_RUNWAY_MIDDLE = 2674;
+static const SpriteID SPR_AIRFIELD_RUNWAY_FAR_END = 2675;
+static const SpriteID SPR_AIRFIELD_WIND_1 = 2676;
+static const SpriteID SPR_AIRFIELD_WIND_2 = 2677;
+static const SpriteID SPR_AIRFIELD_WIND_3 = 2678;
+static const SpriteID SPR_AIRFIELD_WIND_4 = 2679;
+static const SpriteID SPR_AIRPORT_RADAR_1 = 2680;
+static const SpriteID SPR_AIRPORT_RADAR_2 = 2681;
+static const SpriteID SPR_AIRPORT_RADAR_3 = 2682;
+static const SpriteID SPR_AIRPORT_RADAR_4 = 2683;
+static const SpriteID SPR_AIRPORT_RADAR_5 = 2684;
+static const SpriteID SPR_AIRPORT_RADAR_6 = 2685;
+static const SpriteID SPR_AIRPORT_RADAR_7 = 2686;
+static const SpriteID SPR_AIRPORT_RADAR_8 = 2687;
+static const SpriteID SPR_AIRPORT_RADAR_9 = 2688;
+static const SpriteID SPR_AIRPORT_RADAR_A = 2689;
+static const SpriteID SPR_AIRPORT_RADAR_B = 2690;
+static const SpriteID SPR_AIRPORT_RADAR_C = 2691;
+static const SpriteID SPR_AIRPORT_HELIPAD = SPR_OPENTTD_BASE + 86;
+static const SpriteID SPR_AIRPORT_HELIDEPOT_OFFICE = 2095;
+
+/* Road Stops
+ * Road stops have a ground tile and 3 buildings, one on each side
+ * (except the side where the entry is). These are marked _A _B and _C */
+static const SpriteID SPR_BUS_STOP_NE_GROUND = 2692;
+static const SpriteID SPR_BUS_STOP_SE_GROUND = 2693;
+static const SpriteID SPR_BUS_STOP_SW_GROUND = 2694;
+static const SpriteID SPR_BUS_STOP_NW_GROUND = 2695;
+static const SpriteID SPR_BUS_STOP_NE_BUILD_A = 2696;
+static const SpriteID SPR_BUS_STOP_SE_BUILD_A = 2697;
+static const SpriteID SPR_BUS_STOP_SW_BUILD_A = 2698;
+static const SpriteID SPR_BUS_STOP_NW_BUILD_A = 2699;
+static const SpriteID SPR_BUS_STOP_NE_BUILD_B = 2700;
+static const SpriteID SPR_BUS_STOP_SE_BUILD_B = 2701;
+static const SpriteID SPR_BUS_STOP_SW_BUILD_B = 2702;
+static const SpriteID SPR_BUS_STOP_NW_BUILD_B = 2703;
+static const SpriteID SPR_BUS_STOP_NE_BUILD_C = 2704;
+static const SpriteID SPR_BUS_STOP_SE_BUILD_C = 2705;
+static const SpriteID SPR_BUS_STOP_SW_BUILD_C = 2706;
+static const SpriteID SPR_BUS_STOP_NW_BUILD_C = 2707;
+static const SpriteID SPR_TRUCK_STOP_NE_GROUND = 2708;
+static const SpriteID SPR_TRUCK_STOP_SE_GROUND = 2709;
+static const SpriteID SPR_TRUCK_STOP_SW_GROUND = 2710;
+static const SpriteID SPR_TRUCK_STOP_NW_GROUND = 2711;
+static const SpriteID SPR_TRUCK_STOP_NE_BUILD_A = 2712;
+static const SpriteID SPR_TRUCK_STOP_SE_BUILD_A = 2713;
+static const SpriteID SPR_TRUCK_STOP_SW_BUILD_A = 2714;
+static const SpriteID SPR_TRUCK_STOP_NW_BUILD_A = 2715;
+static const SpriteID SPR_TRUCK_STOP_NE_BUILD_B = 2716;
+static const SpriteID SPR_TRUCK_STOP_SE_BUILD_B = 2717;
+static const SpriteID SPR_TRUCK_STOP_SW_BUILD_B = 2718;
+static const SpriteID SPR_TRUCK_STOP_NW_BUILD_B = 2719;
+static const SpriteID SPR_TRUCK_STOP_NE_BUILD_C = 2720;
+static const SpriteID SPR_TRUCK_STOP_SE_BUILD_C = 2721;
+static const SpriteID SPR_TRUCK_STOP_SW_BUILD_C = 2722;
+static const SpriteID SPR_TRUCK_STOP_NW_BUILD_C = 2723;
+
+/* Sprites for docks
+ * Docks consist of two tiles, the sloped one and the flat one */
+static const SpriteID SPR_DOCK_SLOPE_NE = 2727;
+static const SpriteID SPR_DOCK_SLOPE_SE = 2728;
+static const SpriteID SPR_DOCK_SLOPE_SW = 2729;
+static const SpriteID SPR_DOCK_SLOPE_NW = 2730;
+static const SpriteID SPR_DOCK_FLAT_X = 2731; // for NE and SW
+static const SpriteID SPR_DOCK_FLAT_Y = 2732; // for NW and SE
+static const SpriteID SPR_BUOY = 4076; // XXX this sucks, because it displays wrong stuff on canals
+
+/* Sprites for road */
+static const SpriteID SPR_ROAD_Y = 1332;
+static const SpriteID SPR_ROAD_X = 1333;
+static const SpriteID SPR_ROAD_Y_SNOW = 1351;
+static const SpriteID SPR_ROAD_X_SNOW = 1352;
+
+static const SpriteID SPR_EXCAVATION_X = 1414;
+static const SpriteID SPR_EXCAVATION_Y = 1415;
+
+/* Landscape sprites */
+static const SpriteID SPR_FLAT_BARE_LAND = 3924;
+static const SpriteID SPR_FLAT_1_THIRD_GRASS_TILE = 3943;
+static const SpriteID SPR_FLAT_2_THIRD_GRASS_TILE = 3962;
+static const SpriteID SPR_FLAT_GRASS_TILE = 3981;
+static const SpriteID SPR_FLAT_ROUGH_LAND = 4000;
+static const SpriteID SPR_FLAT_ROUGH_LAND_1 = 4019;
+static const SpriteID SPR_FLAT_ROUGH_LAND_2 = 4020;
+static const SpriteID SPR_FLAT_ROUGH_LAND_3 = 4021;
+static const SpriteID SPR_FLAT_ROUGH_LAND_4 = 4022;
+static const SpriteID SPR_FLAT_ROCKY_LAND_1 = 4023;
+static const SpriteID SPR_FLAT_ROCKY_LAND_2 = 4042;
+static const SpriteID SPR_FLAT_WATER_TILE = 4061;
+static const SpriteID SPR_FLAT_1_QUART_SNOW_DESERT_TILE = 4493;
+static const SpriteID SPR_FLAT_2_QUART_SNOW_DESERT_TILE = 4512;
+static const SpriteID SPR_FLAT_3_QUART_SNOW_DESERT_TILE = 4531;
+static const SpriteID SPR_FLAT_SNOW_DESERT_TILE = 4550;
+
+/* Hedge, Farmland-fence sprites */
+static const SpriteID SPR_HEDGE_BUSHES = 4090;
+static const SpriteID SPR_HEDGE_BUSHES_WITH_GATE = 4096;
+static const SpriteID SPR_HEDGE_FENCE = 4102;
+static const SpriteID SPR_HEDGE_BLOOMBUSH_YELLOW = 4108;
+static const SpriteID SPR_HEDGE_BLOOMBUSH_RED = 4114;
+static const SpriteID SPR_HEDGE_STONE = 4120;
+
+/* Farmland sprites, only flat tiles listed, various stages */
+static const SpriteID SPR_FARMLAND_BARE = 4126;
+static const SpriteID SPR_FARMLAND_STATE_1 = 4145;
+static const SpriteID SPR_FARMLAND_STATE_2 = 4164;
+static const SpriteID SPR_FARMLAND_STATE_3 = 4183;
+static const SpriteID SPR_FARMLAND_STATE_4 = 4202;
+static const SpriteID SPR_FARMLAND_STATE_5 = 4221;
+static const SpriteID SPR_FARMLAND_STATE_6 = 4240;
+static const SpriteID SPR_FARMLAND_STATE_7 = 4259;
+static const SpriteID SPR_FARMLAND_HAYPACKS = 4278;
+
+/* Water-related sprites */
+static const SpriteID SPR_SHIP_DEPOT_SE_FRONT = 4070;
+static const SpriteID SPR_SHIP_DEPOT_SW_FRONT = 4071;
+static const SpriteID SPR_SHIP_DEPOT_NW = 4072;
+static const SpriteID SPR_SHIP_DEPOT_NE = 4073;
+static const SpriteID SPR_SHIP_DEPOT_SE_REAR = 4074;
+static const SpriteID SPR_SHIP_DEPOT_SW_REAR = 4075;
+/* here come sloped water sprites */
+static const SpriteID SPR_WATER_SLOPE_Y_UP = SPR_CANALS_BASE + 0; // Water flowing negative Y direction
+static const SpriteID SPR_WATER_SLOPE_X_DOWN = SPR_CANALS_BASE + 1; // positive X
+static const SpriteID SPR_WATER_SLOPE_X_UP = SPR_CANALS_BASE + 2; // negative X
+static const SpriteID SPR_WATER_SLOPE_Y_DOWN = SPR_CANALS_BASE + 3; // positive Y
+/* sprites for the shiplifts
+ * there are 4 kinds of shiplifts, each of them is 3 tiles long.
+ * the four kinds are running in the X and Y direction and
+ * are "lowering" either in the "+" or the "-" direction.
+ * the three tiles are the center tile (where the slope is)
+ * and a bottom and a top tile */
+static const SpriteID SPR_SHIPLIFT_BASE = SPR_CANALS_BASE + 4;
+static const SpriteID SPR_SHIPLIFT_Y_UP_CENTER_REAR = SPR_CANALS_BASE + 4;
+static const SpriteID SPR_SHIPLIFT_X_DOWN_CENTER_REAR = SPR_CANALS_BASE + 5;
+static const SpriteID SPR_SHIPLIFT_X_UP_CENTER_REAR = SPR_CANALS_BASE + 6;
+static const SpriteID SPR_SHIPLIFT_Y_DOWN_CENTER_REAR = SPR_CANALS_BASE + 7;
+static const SpriteID SPR_SHIPLIFT_Y_UP_CENTER_FRONT = SPR_CANALS_BASE + 8;
+static const SpriteID SPR_SHIPLIFT_X_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 9;
+static const SpriteID SPR_SHIPLIFT_X_UP_CENTER_FRONT = SPR_CANALS_BASE + 10;
+static const SpriteID SPR_SHIPLIFT_Y_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 11;
+static const SpriteID SPR_SHIPLIFT_Y_UP_BOTTOM_REAR = SPR_CANALS_BASE + 12;
+static const SpriteID SPR_SHIPLIFT_X_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 13;
+static const SpriteID SPR_SHIPLIFT_X_UP_BOTTOM_REAR = SPR_CANALS_BASE + 14;
+static const SpriteID SPR_SHIPLIFT_Y_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 15;
+static const SpriteID SPR_SHIPLIFT_Y_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 16;
+static const SpriteID SPR_SHIPLIFT_X_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 17;
+static const SpriteID SPR_SHIPLIFT_X_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 18;
+static const SpriteID SPR_SHIPLIFT_Y_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 19;
+static const SpriteID SPR_SHIPLIFT_Y_UP_TOP_REAR = SPR_CANALS_BASE + 20;
+static const SpriteID SPR_SHIPLIFT_X_DOWN_TOP_REAR = SPR_CANALS_BASE + 21;
+static const SpriteID SPR_SHIPLIFT_X_UP_TOP_REAR = SPR_CANALS_BASE + 22;
+static const SpriteID SPR_SHIPLIFT_Y_DOWN_TOP_REAR = SPR_CANALS_BASE + 23;
+static const SpriteID SPR_SHIPLIFT_Y_UP_TOP_FRONT = SPR_CANALS_BASE + 24;
+static const SpriteID SPR_SHIPLIFT_X_DOWN_TOP_FRONT = SPR_CANALS_BASE + 25;
+static const SpriteID SPR_SHIPLIFT_X_UP_TOP_FRONT = SPR_CANALS_BASE + 26;
+static const SpriteID SPR_SHIPLIFT_Y_DOWN_TOP_FRONT = SPR_CANALS_BASE + 27;
+static const SpriteID SPR_CANAL_DIKES_BASE = SPR_CANALS_BASE + 52;
+
+/* Sprites for tunnels and bridges */
+static const SpriteID SPR_TUNNEL_ENTRY_REAR_RAIL = 2365;
+static const SpriteID SPR_TUNNEL_ENTRY_REAR_MONO = 2373;
+static const SpriteID SPR_TUNNEL_ENTRY_REAR_MAGLEV = 2381;
+static const SpriteID SPR_TUNNEL_ENTRY_REAR_ROAD = 2389;
+
+/* Level crossings */
+static const SpriteID SPR_CROSSING_OFF_X_RAIL = 1370;
+static const SpriteID SPR_CROSSING_OFF_X_MONO = 1382;
+static const SpriteID SPR_CROSSING_OFF_X_MAGLEV = 1394;
+
+/* bridge type sprites */
+static const SpriteID SPR_PILLARS_BASE = SPR_OPENTTD_BASE + 14;
+
+/* Wooden bridge (type 0) */
+static const SpriteID SPR_BTWDN_RAIL_Y_REAR = 2545;
+static const SpriteID SPR_BTWDN_RAIL_X_REAR = 2546;
+static const SpriteID SPR_BTWDN_ROAD_Y_REAR = 2547;
+static const SpriteID SPR_BTWDN_ROAD_X_REAR = 2548;
+static const SpriteID SPR_BTWDN_Y_FRONT = 2549;
+static const SpriteID SPR_BTWDN_X_FRONT = 2550;
+static const SpriteID SPR_BTWDN_Y_PILLAR = 2551;
+static const SpriteID SPR_BTWDN_X_PILLAR = 2552;
+static const SpriteID SPR_BTWDN_MONO_Y_REAR = 4360;
+static const SpriteID SPR_BTWDN_MONO_X_REAR = 4361;
+static const SpriteID SPR_BTWDN_MGLV_Y_REAR = 4400;
+static const SpriteID SPR_BTWDN_MGLV_X_REAR = 4401;
+/* ramps */
+static const SpriteID SPR_BTWDN_ROAD_RAMP_Y_DOWN = 2529;
+static const SpriteID SPR_BTWDN_ROAD_RAMP_X_DOWN = 2530;
+static const SpriteID SPR_BTWDN_ROAD_RAMP_X_UP = 2531; // for some weird reason the order is swapped
+static const SpriteID SPR_BTWDN_ROAD_RAMP_Y_UP = 2532; // between X and Y.
+static const SpriteID SPR_BTWDN_ROAD_Y_SLOPE_UP = 2533;
+static const SpriteID SPR_BTWDN_ROAD_X_SLOPE_UP = 2534;
+static const SpriteID SPR_BTWDN_ROAD_Y_SLOPE_DOWN = 2535;
+static const SpriteID SPR_BTWDN_ROAD_X_SLOPE_DOWN = 2536;
+static const SpriteID SPR_BTWDN_RAIL_RAMP_Y_DOWN = 2537;
+static const SpriteID SPR_BTWDN_RAIL_RAMP_X_DOWN = 2538;
+static const SpriteID SPR_BTWDN_RAIL_RAMP_X_UP = 2539; // for some weird reason the order is swapped
+static const SpriteID SPR_BTWDN_RAIL_RAMP_Y_UP = 2540; // between X and Y.
+static const SpriteID SPR_BTWDN_RAIL_Y_SLOPE_UP = 2541;
+static const SpriteID SPR_BTWDN_RAIL_X_SLOPE_UP = 2542;
+static const SpriteID SPR_BTWDN_RAIL_Y_SLOPE_DOWN = 2543;
+static const SpriteID SPR_BTWDN_RAIL_X_SLOPE_DOWN = 2544;
+static const SpriteID SPR_BTWDN_MONO_RAMP_Y_DOWN = 4352;
+static const SpriteID SPR_BTWDN_MONO_RAMP_X_DOWN = 4353;
+static const SpriteID SPR_BTWDN_MONO_RAMP_X_UP = 4354; // for some weird reason the order is swapped
+static const SpriteID SPR_BTWDN_MONO_RAMP_Y_UP = 4355; // between X and Y.
+static const SpriteID SPR_BTWDN_MONO_Y_SLOPE_UP = 4356;
+static const SpriteID SPR_BTWDN_MONO_X_SLOPE_UP = 4357;
+static const SpriteID SPR_BTWDN_MONO_Y_SLOPE_DOWN = 4358;
+static const SpriteID SPR_BTWDN_MONO_X_SLOPE_DOWN = 4359;
+static const SpriteID SPR_BTWDN_MGLV_RAMP_Y_DOWN = 4392;
+static const SpriteID SPR_BTWDN_MGLV_RAMP_X_DOWN = 4393;
+static const SpriteID SPR_BTWDN_MGLV_RAMP_X_UP = 4394; // for some weird reason the order is swapped
+static const SpriteID SPR_BTWDN_MGLV_RAMP_Y_UP = 4395; // between X and Y.
+static const SpriteID SPR_BTWDN_MGLV_Y_SLOPE_UP = 4396;
+static const SpriteID SPR_BTWDN_MGLV_X_SLOPE_UP = 4397;
+static const SpriteID SPR_BTWDN_MGLV_Y_SLOPE_DOWN = 4398;
+static const SpriteID SPR_BTWDN_MGLV_X_SLOPE_DOWN = 4399;
+
+/* Steel Girder with arches
+ * BTSGA == Bridge Type Steel Girder Arched
+ * This is bridge type number 2 */
+static const SpriteID SPR_BTSGA_RAIL_X_REAR = 2499;
+static const SpriteID SPR_BTSGA_RAIL_Y_REAR = 2500;
+static const SpriteID SPR_BTSGA_ROAD_X_REAR = 2501;
+static const SpriteID SPR_BTSGA_ROAD_Y_REAR = 2502;
+static const SpriteID SPR_BTSGA_X_FRONT = 2503;
+static const SpriteID SPR_BTSGA_Y_FRONT = 2504;
+static const SpriteID SPR_BTSGA_X_PILLAR = 2505;
+static const SpriteID SPR_BTSGA_Y_PILLAR = 2506;
+static const SpriteID SPR_BTSGA_MONO_X_REAR = 4324;
+static const SpriteID SPR_BTSGA_MONO_Y_REAR = 4325;
+static const SpriteID SPR_BTSGA_MGLV_X_REAR = 4364;
+static const SpriteID SPR_BTSGA_MGLV_Y_REAR = 4365;
+
+/* BTSUS == Suspension bridge
+ * TILE_* denotes the different tiles a suspension bridge
+ * can have
+ * TILE_A and TILE_B are the "beginnings" and "ends" of the
+ * suspension system. they have small rectangluar endcaps
+ * TILE_C and TILE_D look almost identical to TILE_A and
+ * TILE_B, but they do not have the "endcaps". They form the
+ * middle part
+ * TILE_E is a condensed configuration of two pillars. while they
+ * are usually 2 pillars apart, they only have 1 pillar separation
+ * here
+ * TILE_F is an extended configuration of pillars. they are
+ * plugged in when pillars should be 3 tiles apart
+ */
+static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_A = 2453;
+static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_B = 2454;
+static const SpriteID SPR_BTSUS_Y_FRONT_TILE_A = 2455;
+static const SpriteID SPR_BTSUS_Y_FRONT_TILE_B = 2456;
+static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_D = 2457;
+static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_C = 2458;
+static const SpriteID SPR_BTSUS_Y_FRONT_TILE_D = 2459;
+static const SpriteID SPR_BTSUS_Y_FRONT_TILE_C = 2460;
+static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_A = 2461;
+static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_B = 2462;
+static const SpriteID SPR_BTSUS_X_FRONT_TILE_A = 2463;
+static const SpriteID SPR_BTSUS_X_FRONT_TILE_B = 2464;
+static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_D = 2465;
+static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_C = 2466;
+static const SpriteID SPR_BTSUS_X_FRONT_TILE_D = 2467;
+static const SpriteID SPR_BTSUS_X_FRONT_TILE_C = 2468;
+static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_A = 2469;
+static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_B = 2470;
+static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_D = 2471;
+static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_C = 2472;
+static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_A = 2473;
+static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_B = 2474;
+static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_D = 2475;
+static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_C = 2476;
+static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_A = 2477;
+static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_B = 2478;
+static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_D = 2479;
+static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_C = 2480;
+static const SpriteID SPR_BTSUS_X_PILLAR_TILE_A = 2481;
+static const SpriteID SPR_BTSUS_X_PILLAR_TILE_B = 2482;
+static const SpriteID SPR_BTSUS_X_PILLAR_TILE_D = 2483;
+static const SpriteID SPR_BTSUS_X_PILLAR_TILE_C = 2484;
+static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_E = 2485;
+static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_E = 2486;
+static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_E = 2487;
+static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_E = 2488;
+static const SpriteID SPR_BTSUS_Y_FRONT_TILE_E = 2489;
+static const SpriteID SPR_BTSUS_X_FRONT_TILE_E = 2490;
+static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_E = 2491;
+static const SpriteID SPR_BTSUS_X_PILLAR_TILE_E = 2492;
+static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_F = 2493;
+static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_F = 2494;
+static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_F = 2495;
+static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_F = 2496;
+static const SpriteID SPR_BTSUS_X_FRONT = 2497;
+static const SpriteID SPR_BTSUS_Y_FRONT = 2498;
+static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_A = 4334;
+static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_B = 4335;
+static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_D = 4336;
+static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_C = 4337;
+static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_A = 4338;
+static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_B = 4339;
+static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_D = 4340;
+static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_C = 4341;
+static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_E = 4342;
+static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_E = 4343;
+static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_F = 4344;
+static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_F = 4345;
+static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_A = 4374;
+static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_B = 4375;
+static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_D = 4376;
+static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_C = 4377;
+static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_A = 4378;
+static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_B = 4379;
+static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_D = 4380;
+static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_C = 4381;
+static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_E = 4382;
+static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_E = 4383;
+static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_F = 4384;
+static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_F = 4385;
+
+/* cantilever bridges
+ * They have three different kinds of tiles:
+ * END(ing), MID(dle), BEG(ginning) */
+static const SpriteID SPR_BTCAN_RAIL_X_BEG = 2507;
+static const SpriteID SPR_BTCAN_RAIL_X_MID = 2508;
+static const SpriteID SPR_BTCAN_RAIL_X_END = 2509;
+static const SpriteID SPR_BTCAN_RAIL_Y_END = 2510;
+static const SpriteID SPR_BTCAN_RAIL_Y_MID = 2511;
+static const SpriteID SPR_BTCAN_RAIL_Y_BEG = 2512;
+static const SpriteID SPR_BTCAN_ROAD_X_BEG = 2513;
+static const SpriteID SPR_BTCAN_ROAD_X_MID = 2514;
+static const SpriteID SPR_BTCAN_ROAD_X_END = 2515;
+static const SpriteID SPR_BTCAN_ROAD_Y_END = 2516;
+static const SpriteID SPR_BTCAN_ROAD_Y_MID = 2517;
+static const SpriteID SPR_BTCAN_ROAD_Y_BEG = 2518;
+static const SpriteID SPR_BTCAN_X_FRONT_BEG = 2519;
+static const SpriteID SPR_BTCAN_X_FRONT_MID = 2520;
+static const SpriteID SPR_BTCAN_X_FRONT_END = 2521;
+static const SpriteID SPR_BTCAN_Y_FRONT_END = 2522;
+static const SpriteID SPR_BTCAN_Y_FRONT_MID = 2523;
+static const SpriteID SPR_BTCAN_Y_FRONT_BEG = 2524;
+static const SpriteID SPR_BTCAN_X_PILLAR_BEG = 2525;
+static const SpriteID SPR_BTCAN_X_PILLAR_MID = 2526;
+static const SpriteID SPR_BTCAN_Y_PILLAR_MID = 2527;
+static const SpriteID SPR_BTCAN_Y_PILLAR_BEG = 2528;
+static const SpriteID SPR_BTCAN_MONO_X_BEG = 4346;
+static const SpriteID SPR_BTCAN_MONO_X_MID = 4347;
+static const SpriteID SPR_BTCAN_MONO_X_END = 4348;
+static const SpriteID SPR_BTCAN_MONO_Y_END = 4349;
+static const SpriteID SPR_BTCAN_MONO_Y_MID = 4350;
+static const SpriteID SPR_BTCAN_MONO_Y_BEG = 4351;
+static const SpriteID SPR_BTCAN_MGLV_X_BEG = 4386;
+static const SpriteID SPR_BTCAN_MGLV_X_MID = 4387;
+static const SpriteID SPR_BTCAN_MGLV_X_END = 4388;
+static const SpriteID SPR_BTCAN_MGLV_Y_END = 4389;
+static const SpriteID SPR_BTCAN_MGLV_Y_MID = 4390;
+static const SpriteID SPR_BTCAN_MGLV_Y_BEG = 4391;
+
+/* little concrete bridge */
+static const SpriteID SPR_BTCON_RAIL_X = 2493;
+static const SpriteID SPR_BTCON_RAIL_Y = 2494;
+static const SpriteID SPR_BTCON_ROAD_X = 2495;
+static const SpriteID SPR_BTCON_ROAD_Y = 2496;
+static const SpriteID SPR_BTCON_X_FRONT = 2497;
+static const SpriteID SPR_BTCON_Y_FRONT = 2498;
+static const SpriteID SPR_BTCON_X_PILLAR = 2505;
+static const SpriteID SPR_BTCON_Y_PILLAR = 2506;
+static const SpriteID SPR_BTCON_MONO_X = 4344;
+static const SpriteID SPR_BTCON_MONO_Y = 4345;
+static const SpriteID SPR_BTCON_MGLV_X = 4384;
+static const SpriteID SPR_BTCON_MGLV_Y = 4385;
+
+/* little steel girder bridge */
+static const SpriteID SPR_BTGIR_RAIL_X = 2553;
+static const SpriteID SPR_BTGIR_RAIL_Y = 2554;
+static const SpriteID SPR_BTGIR_ROAD_X = 2555;
+static const SpriteID SPR_BTGIR_ROAD_Y = 2556;
+static const SpriteID SPR_BTGIR_X_FRONT = 2557;
+static const SpriteID SPR_BTGIR_Y_FRONT = 2558;
+static const SpriteID SPR_BTGIR_X_PILLAR = 2505;
+static const SpriteID SPR_BTGIR_Y_PILLAR = 2506;
+static const SpriteID SPR_BTGIR_MONO_X = 4362;
+static const SpriteID SPR_BTGIR_MONO_Y = 4363;
+static const SpriteID SPR_BTGIR_MGLV_X = 4402;
+static const SpriteID SPR_BTGIR_MGLV_Y = 4403;
+
+/* tubular bridges
+ * tubular bridges have 3 kinds of tiles:
+ * a start tile (with only half a tube on the far side, marked _BEG
+ * a middle tile (full tunnel), marked _MID
+ * and an end tile (half a tube on the near side, maked _END
+ */
+static const SpriteID SPR_BTTUB_X_FRONT_BEG = 2559;
+static const SpriteID SPR_BTTUB_X_FRONT_MID = 2560;
+static const SpriteID SPR_BTTUB_X_FRONT_END = 2561;
+static const SpriteID SPR_BTTUB_Y_FRONT_END = 2562;
+static const SpriteID SPR_BTTUB_Y_FRONT_MID = 2563;
+static const SpriteID SPR_BTTUB_Y_FRONT_BEG = 2564;
+static const SpriteID SPR_BTTUB_X_PILLAR_BEG = 2565;
+static const SpriteID SPR_BTTUB_X_PILLAR_MID = 2566;
+static const SpriteID SPR_BTTUB_Y_PILLAR_MID = 2567;
+static const SpriteID SPR_BTTUB_Y_PILLAR_BEG = 2568;
+static const SpriteID SPR_BTTUB_X_RAIL_REAR_BEG = 2569;
+static const SpriteID SPR_BTTUB_X_RAIL_REAR_MID = 2570;
+static const SpriteID SPR_BTTUB_X_RAIL_REAR_END = 2571;
+static const SpriteID SPR_BTTUB_Y_RAIL_REAR_BEG = 2572;
+static const SpriteID SPR_BTTUB_Y_RAIL_REAR_MID = 2573;
+static const SpriteID SPR_BTTUB_Y_RAIL_REAR_END = 2574;
+static const SpriteID SPR_BTTUB_X_ROAD_REAR_BEG = 2575;
+static const SpriteID SPR_BTTUB_X_ROAD_REAR_MID = 2576;
+static const SpriteID SPR_BTTUB_X_ROAD_REAR_END = 2577;
+static const SpriteID SPR_BTTUB_Y_ROAD_REAR_BEG = 2578;
+static const SpriteID SPR_BTTUB_Y_ROAD_REAR_MID = 2579;
+static const SpriteID SPR_BTTUB_Y_ROAD_REAR_END = 2580;
+static const SpriteID SPR_BTTUB_X_MONO_REAR_BEG = 2581;
+static const SpriteID SPR_BTTUB_X_MONO_REAR_MID = 2582;
+static const SpriteID SPR_BTTUB_X_MONO_REAR_END = 2583;
+static const SpriteID SPR_BTTUB_Y_MONO_REAR_BEG = 2584;
+static const SpriteID SPR_BTTUB_Y_MONO_REAR_MID = 2585;
+static const SpriteID SPR_BTTUB_Y_MONO_REAR_END = 2586;
+static const SpriteID SPR_BTTUB_X_MGLV_REAR_BEG = 2587;
+static const SpriteID SPR_BTTUB_X_MGLV_REAR_MID = 2588;
+static const SpriteID SPR_BTTUB_X_MGLV_REAR_END = 2589;
+static const SpriteID SPR_BTTUB_Y_MGLV_REAR_BEG = 2590;
+static const SpriteID SPR_BTTUB_Y_MGLV_REAR_MID = 2591;
+static const SpriteID SPR_BTTUB_Y_MGLV_REAR_END = 2592;
+
+
+/* ramps (for all bridges except wood and tubular?)*/
+static const SpriteID SPR_BTGEN_RAIL_X_SLOPE_DOWN = 2437;
+static const SpriteID SPR_BTGEN_RAIL_X_SLOPE_UP = 2438;
+static const SpriteID SPR_BTGEN_RAIL_Y_SLOPE_DOWN = 2439;
+static const SpriteID SPR_BTGEN_RAIL_Y_SLOPE_UP = 2440;
+static const SpriteID SPR_BTGEN_RAIL_RAMP_X_UP = 2441;
+static const SpriteID SPR_BTGEN_RAIL_RAMP_X_DOWN = 2442;
+static const SpriteID SPR_BTGEN_RAIL_RAMP_Y_UP = 2443;
+static const SpriteID SPR_BTGEN_RAIL_RAMP_Y_DOWN = 2444;
+static const SpriteID SPR_BTGEN_ROAD_X_SLOPE_DOWN = 2445;
+static const SpriteID SPR_BTGEN_ROAD_X_SLOPE_UP = 2446;
+static const SpriteID SPR_BTGEN_ROAD_Y_SLOPE_DOWN = 2447;
+static const SpriteID SPR_BTGEN_ROAD_Y_SLOPE_UP = 2448;
+static const SpriteID SPR_BTGEN_ROAD_RAMP_X_UP = 2449;
+static const SpriteID SPR_BTGEN_ROAD_RAMP_X_DOWN = 2450;
+static const SpriteID SPR_BTGEN_ROAD_RAMP_Y_UP = 2451;
+static const SpriteID SPR_BTGEN_ROAD_RAMP_Y_DOWN = 2452;
+static const SpriteID SPR_BTGEN_MONO_X_SLOPE_DOWN = 4326;
+static const SpriteID SPR_BTGEN_MONO_X_SLOPE_UP = 4327;
+static const SpriteID SPR_BTGEN_MONO_Y_SLOPE_DOWN = 4328;
+static const SpriteID SPR_BTGEN_MONO_Y_SLOPE_UP = 4329;
+static const SpriteID SPR_BTGEN_MONO_RAMP_X_UP = 4330;
+static const SpriteID SPR_BTGEN_MONO_RAMP_X_DOWN = 4331;
+static const SpriteID SPR_BTGEN_MONO_RAMP_Y_UP = 4332;
+static const SpriteID SPR_BTGEN_MONO_RAMP_Y_DOWN = 4333;
+static const SpriteID SPR_BTGEN_MGLV_X_SLOPE_DOWN = 4366;
+static const SpriteID SPR_BTGEN_MGLV_X_SLOPE_UP = 4367;
+static const SpriteID SPR_BTGEN_MGLV_Y_SLOPE_DOWN = 4368;
+static const SpriteID SPR_BTGEN_MGLV_Y_SLOPE_UP = 4369;
+static const SpriteID SPR_BTGEN_MGLV_RAMP_X_UP = 4370;
+static const SpriteID SPR_BTGEN_MGLV_RAMP_X_DOWN = 4371;
+static const SpriteID SPR_BTGEN_MGLV_RAMP_Y_UP = 4372;
+static const SpriteID SPR_BTGEN_MGLV_RAMP_Y_DOWN = 4373;
+
+/* Vehicle view sprites */
+static const SpriteID SPR_CENTRE_VIEW_VEHICLE = 683;
+static const SpriteID SPR_SEND_TRAIN_TODEPOT = 685;
+static const SpriteID SPR_SEND_ROADVEH_TODEPOT = 686;
+static const SpriteID SPR_SEND_AIRCRAFT_TODEPOT = 687;
+static const SpriteID SPR_SEND_SHIP_TODEPOT = 688;
+
+static const SpriteID SPR_IGNORE_SIGNALS = 689;
+static const SpriteID SPR_SHOW_ORDERS = 690;
+static const SpriteID SPR_SHOW_VEHICLE_DETAILS = 691;
+static const SpriteID SPR_REFIT_VEHICLE = 692;
+static const SpriteID SPR_FORCE_VEHICLE_TURN = 715;
+
+/* Vehicle sprite-flags (red/green) */
+static const SpriteID SPR_FLAG_VEH_STOPPED = 3090;
+static const SpriteID SPR_FLAG_VEH_RUNNING = 3091;
+
+static const SpriteID SPR_VEH_BUS_SW_VIEW = 3097;
+static const SpriteID SPR_VEH_BUS_SIDE_VIEW = 3098;
+
+/* Rotor sprite numbers */
+static const SpriteID SPR_ROTOR_STOPPED = 3901;
+static const SpriteID SPR_ROTOR_MOVING_1 = 3902;
+static const SpriteID SPR_ROTOR_MOVING_3 = 3904;
+
+/* Town/house sprites */
+static const SpriteID SPR_LIFT = 1443;
+
+/* used in town_land.h
+ * CNST1..3 = Those are the different stages of construction
+ * The last 2 hexas correspond to the type of building it represent, if any */
+static const SpriteID SPR_CNST1_TALLOFFICE_00 = 1421;
+static const SpriteID SPR_CNST2_TALLOFFICE_00 = 1422;
+static const SpriteID SPR_CNST3_TALLOFFICE_00 = 1423;
+static const SpriteID SPR_GROUND_TALLOFFICE_00 = 1424;
+static const SpriteID SPR_BUILD_TALLOFFICE_00 = 1425; // temperate
+static const SpriteID SPR_CNST1_OFFICE_01 = 1426;
+static const SpriteID SPR_CNST2_OFFICE_01 = 1427;
+static const SpriteID SPR_BUILD_OFFICE_01 = 1428; // temperate
+static const SpriteID SPR_GROUND_OFFICE_01 = 1429;
+static const SpriteID SPR_CNST1_SMLBLCKFLATS_02 = 1430; // Small Block of Flats
+static const SpriteID SPR_CNST2_SMLBLCKFLATS_02 = 1431;
+static const SpriteID SPR_BUILD_SMLBLCKFLATS_02 = 1432; // temperate
+static const SpriteID SPR_GROUND_SMLBLCKFLATS_02 = 1433;
+static const SpriteID SPR_CNST1_TEMPCHURCH = 1434;
+static const SpriteID SPR_CNST2_TEMPCHURCH = 1435;
+static const SpriteID SPR_BUILD_TEMPCHURCH = 1436;
+static const SpriteID SPR_GROUND_TEMPCHURCH = 1437;
+static const SpriteID SPR_CNST1_LARGEOFFICE_04 = 1440;
+static const SpriteID SPR_CNST2_LARGEOFFICE_04 = 1441;
+static const SpriteID SPR_BUILD_LARGEOFFICE_04 = 1442; // temperate, sub-arctic, subtropical
+static const SpriteID SPR_BUILD_LARGEOFFICE_04_SNOW = 4569; // same, with snow
+/* These are in fact two houses for the same houseID. so V1 and V2 */
+static const SpriteID SPR_CNST1_TOWNHOUSE_06_V1 = 1444;
+static const SpriteID SPR_CNST2_TOWNHOUSE_06_V1 = 1445;
+static const SpriteID SPR_BUILD_TOWNHOUSE_06_V1 = 1446; // 1st variation
+static const SpriteID SPR_GRND_TOWNHOUSE_06_V1 = 1447;
+static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2 = 1501; // used as ground, but is stage1
+static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2_P = 1502; // pipes extensions for previous
+static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2_G = 1503; // Ground of cnst stage 2
+static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2 = 1504; // real cnst stage 2
+static const SpriteID SPR_GRND_TOWNHOUSE_06_V2 = 1505;
+static const SpriteID SPR_BUILD_TOWNHOUSE_06_V2 = 1506; // 2nd variation
+static const SpriteID SPR_CNST1_HOTEL_07_NW = 1448;
+static const SpriteID SPR_CNST2_HOTEL_07_NW = 1449;
+static const SpriteID SPR_BUILD_HOTEL_07_NW = 1450;
+static const SpriteID SPR_CNST1_HOTEL_07_SE = 1451;
+static const SpriteID SPR_CNST2_HOTEL_07_SE = 1452;
+static const SpriteID SPR_BUILD_HOTEL_07_SE = 1453;
+static const SpriteID SPR_STATUE_HORSERIDER_09 = 1454;
+static const SpriteID SPR_FOUNTAIN_0A = 1455;
+static const SpriteID SPR_PARKSTATUE_0B = 1456;
+static const SpriteID SPR_PARKALLEY_0C = 1457;
+static const SpriteID SPR_CNST1_OFFICE_0D = 1458;
+static const SpriteID SPR_CNST2_OFFICE_0D = 1459;
+static const SpriteID SPR_BUILD_OFFICE_0D = 1460;
+static const SpriteID SPR_CNST1_SHOPOFFICE_0E = 1461;
+static const SpriteID SPR_CNST2_SHOPOFFICE_0E = 1462;
+static const SpriteID SPR_BUILD_SHOPOFFICE_0E = 1463;
+static const SpriteID SPR_CNST1_SHOPOFFICE_0F = 1464;
+static const SpriteID SPR_CNST2_SHOPOFFICE_0F = 1465;
+static const SpriteID SPR_BUILD_SHOPOFFICE_0F = 1466;
+
+/* Easter egg/disaster sprites */
+static const SpriteID SPR_BLIMP = 3905; // Zeppelin
+static const SpriteID SPR_BLIMP_CRASHING = 3906;
+static const SpriteID SPR_BLIMP_CRASHED = 3907;
+static const SpriteID SPR_UFO_SMALL_SCOUT = 3908; // XCOM - UFO Defense
+static const SpriteID SPR_UFO_SMALL_SCOUT_DARKER = 3909;
+static const SpriteID SPR_SUB_SMALL_NE = 3910; // Silent Service
+static const SpriteID SPR_SUB_SMALL_SE = 3911;
+static const SpriteID SPR_SUB_SMALL_SW = 3912;
+static const SpriteID SPR_SUB_SMALL_NW = 3913;
+static const SpriteID SPR_SUB_LARGE_NE = 3914;
+static const SpriteID SPR_SUB_LARGE_SE = 3915;
+static const SpriteID SPR_SUB_LARGE_SW = 3916;
+static const SpriteID SPR_SUB_LARGE_NW = 3917;
+static const SpriteID SPR_F_15 = 3918; // F-15 Strike Eagle
+static const SpriteID SPR_F_15_FIRING = 3919;
+static const SpriteID SPR_UFO_HARVESTER = 3920; // XCOM - UFO Defense
+static const SpriteID SPR_XCOM_SKYRANGER = 3921;
+static const SpriteID SPR_AH_64A = 3922; // Gunship
+static const SpriteID SPR_AH_64A_FIRING = 3923;
+
+/* main_gui.c */
+static const SpriteID SPR_IMG_TERRAFORM_UP = 694;
+static const SpriteID SPR_IMG_TERRAFORM_DOWN = 695;
+static const SpriteID SPR_IMG_DYNAMITE = 703;
+static const SpriteID SPR_IMG_ROCKS = 4084;
+static const SpriteID SPR_IMG_LIGHTHOUSE_DESERT = 4085; // XXX - is Desert image on the desert-climate
+static const SpriteID SPR_IMG_TRANSMITTER = 4086;
+static const SpriteID SPR_IMG_LEVEL_LAND = SPR_OPENTTD_BASE + 91;
+static const SpriteID SPR_IMG_BUILD_CANAL = SPR_OPENTTD_BASE + 88;
+static const SpriteID SPR_IMG_BUILD_RIVER = SPR_OPENTTD_BASE + 136;
+static const SpriteID SPR_IMG_BUILD_LOCK = SPR_CANALS_BASE + 64;
+static const SpriteID SPR_IMG_PAUSE = 726;
+static const SpriteID SPR_IMG_FASTFORWARD = SPR_OPENTTD_BASE + 90;
+static const SpriteID SPR_IMG_SETTINGS = 751;
+static const SpriteID SPR_IMG_SAVE = 724;
+static const SpriteID SPR_IMG_SMALLMAP = 708;
+static const SpriteID SPR_IMG_TOWN = 4077;
+static const SpriteID SPR_IMG_SUBSIDIES = 679;
+static const SpriteID SPR_IMG_COMPANY_LIST = 1299;
+static const SpriteID SPR_IMG_COMPANY_FINANCE = 737;
+static const SpriteID SPR_IMG_COMPANY_GENERAL = 743;
+static const SpriteID SPR_IMG_GRAPHS = 745;
+static const SpriteID SPR_IMG_COMPANY_LEAGUE = 684;
+static const SpriteID SPR_IMG_SHOW_COUNTOURS = 738;
+static const SpriteID SPR_IMG_SHOW_VEHICLES = 739;
+static const SpriteID SPR_IMG_SHOW_ROUTES = 740;
+static const SpriteID SPR_IMG_INDUSTRY = 741;
+static const SpriteID SPR_IMG_PLANTTREES = 742;
+static const SpriteID SPR_IMG_TRAINLIST = 731;
+static const SpriteID SPR_IMG_TRUCKLIST = 732;
+static const SpriteID SPR_IMG_SHIPLIST = 733;
+static const SpriteID SPR_IMG_AIRPLANESLIST = 734;
+static const SpriteID SPR_IMG_ZOOMIN = 735;
+static const SpriteID SPR_IMG_ZOOMOUT = 736;
+static const SpriteID SPR_IMG_BUILDRAIL = 727;
+static const SpriteID SPR_IMG_BUILDROAD = 728;
+static const SpriteID SPR_IMG_BUILDWATER = 729;
+static const SpriteID SPR_IMG_BUILDAIR = 730;
+static const SpriteID SPR_IMG_LANDSCAPING = 4083;
+static const SpriteID SPR_IMG_MUSIC = 713;
+static const SpriteID SPR_IMG_MESSAGES = 680;
+static const SpriteID SPR_IMG_QUERY = 723;
+static const SpriteID SPR_IMG_SIGN = 4082;
+static const SpriteID SPR_IMG_BUY_LAND = 4791;
+
+/* OPEN TRANSPORT TYCOON in gamescreen */
+static const SpriteID SPR_OTTD_O = 4842;
+static const SpriteID SPR_OTTD_P = 4841;
+static const SpriteID SPR_OTTD_E = SPR_OPENTTD_BASE + 12;
+static const SpriteID SPR_OTTD_D = SPR_OPENTTD_BASE + 13;
+static const SpriteID SPR_OTTD_N = 4839;
+static const SpriteID SPR_OTTD_T = 4836;
+static const SpriteID SPR_OTTD_R = 4837;
+static const SpriteID SPR_OTTD_A = 4838;
+static const SpriteID SPR_OTTD_S = 4840;
+static const SpriteID SPR_OTTD_Y = 4843;
+static const SpriteID SPR_OTTD_C = 4844;
+
+static const SpriteID SPR_HIGHSCORE_CHART_BEGIN = 4804;
+static const SpriteID SPR_TYCOON_IMG1_BEGIN = 4814;
+static const SpriteID SPR_TYCOON_IMG2_BEGIN = 4824;
+
+/* Industry sprites */
+static const SpriteID SPR_IT_SUGAR_MINE_SIEVE = 4775;
+static const SpriteID SPR_IT_SUGAR_MINE_CLOUDS = 4784;
+static const SpriteID SPR_IT_SUGAR_MINE_PILE = 4780;
+static const SpriteID SPR_IT_TOFFEE_QUARRY_TOFFEE = 4766;
+static const SpriteID SPR_IT_TOFFEE_QUARRY_SHOVEL = 4767;
+static const SpriteID SPR_IT_BUBBLE_GENERATOR_SPRING = 4746;
+static const SpriteID SPR_IT_BUBBLE_GENERATOR_BUBBLE = 4747;
+static const SpriteID SPR_IT_TOY_FACTORY_STAMP_HOLDER = 4717;
+static const SpriteID SPR_IT_TOY_FACTORY_STAMP = 4718;
+static const SpriteID SPR_IT_TOY_FACTORY_CLAY = 4719;
+static const SpriteID SPR_IT_TOY_FACTORY_ROBOT = 4720;
+static const SpriteID SPR_IT_POWER_PLANT_TRANSFORMERS = 2054;
+
+/* small icons of cargo available in station waiting*/
+static const SpriteID SPR_CARGO_PASSENGER = 4297;
+static const SpriteID SPR_CARGO_COAL = 4298;
+static const SpriteID SPR_CARGO_MAIL = 4299;
+static const SpriteID SPR_CARGO_OIL = 4300;
+static const SpriteID SPR_CARGO_LIVESTOCK = 4301;
+static const SpriteID SPR_CARGO_GOODS = 4302;
+static const SpriteID SPR_CARGO_GRAIN = 4303;
+static const SpriteID SPR_CARGO_WOOD = 4304;
+static const SpriteID SPR_CARGO_IRON_ORE = 4305;
+static const SpriteID SPR_CARGO_STEEL = 4306;
+static const SpriteID SPR_CARGO_VALUES_GOLD = 4307; // shared between temperate and arctic
+static const SpriteID SPR_CARGO_FRUIT = 4308;
+static const SpriteID SPR_CARGO_COPPER_ORE = 4309;
+static const SpriteID SPR_CARGO_WATERCOLA = 4310; // shared between desert and toyland
+static const SpriteID SPR_CARGO_DIAMONDS = 4311;
+static const SpriteID SPR_CARGO_FOOD = 4312;
+static const SpriteID SPR_CARGO_PAPER = 4313;
+static const SpriteID SPR_CARGO_RUBBER = 4314;
+static const SpriteID SPR_CARGO_CANDY = 4315;
+static const SpriteID SPR_CARGO_SUGAR = 4316;
+static const SpriteID SPR_CARGO_TOYS = 4317;
+static const SpriteID SPR_CARGO_COTTONCANDY = 4318;
+static const SpriteID SPR_CARGO_FIZZYDRINK = 4319;
+static const SpriteID SPR_CARGO_TOFFEE = 4320;
+static const SpriteID SPR_CARGO_BUBBLES = 4321;
+static const SpriteID SPR_CARGO_PLASTIC = 4322;
+static const SpriteID SPR_CARGO_BATTERIES = 4323;
+
+/* Effect vehicles */
+static const SpriteID SPR_BULLDOZER_NE = 1416;
+static const SpriteID SPR_BULLDOZER_SE = 1417;
+static const SpriteID SPR_BULLDOZER_SW = 1418;
+static const SpriteID SPR_BULLDOZER_NW = 1419;
+
+static const SpriteID SPR_SMOKE_0 = 2040;
+static const SpriteID SPR_SMOKE_1 = 2041;
+static const SpriteID SPR_SMOKE_2 = 2042;
+static const SpriteID SPR_SMOKE_3 = 2043;
+static const SpriteID SPR_SMOKE_4 = 2044;
+
+static const SpriteID SPR_DIESEL_SMOKE_0 = 3073;
+static const SpriteID SPR_DIESEL_SMOKE_1 = 3074;
+static const SpriteID SPR_DIESEL_SMOKE_2 = 3075;
+static const SpriteID SPR_DIESEL_SMOKE_3 = 3076;
+static const SpriteID SPR_DIESEL_SMOKE_4 = 3077;
+static const SpriteID SPR_DIESEL_SMOKE_5 = 3078;
+
+static const SpriteID SPR_STEAM_SMOKE_0 = 3079;
+static const SpriteID SPR_STEAM_SMOKE_1 = 3080;
+static const SpriteID SPR_STEAM_SMOKE_2 = 3081;
+static const SpriteID SPR_STEAM_SMOKE_3 = 3082;
+static const SpriteID SPR_STEAM_SMOKE_4 = 3083;
+
+static const SpriteID SPR_ELECTRIC_SPARK_0 = 3084;
+static const SpriteID SPR_ELECTRIC_SPARK_1 = 3085;
+static const SpriteID SPR_ELECTRIC_SPARK_2 = 3086;
+static const SpriteID SPR_ELECTRIC_SPARK_3 = 3087;
+static const SpriteID SPR_ELECTRIC_SPARK_4 = 3088;
+static const SpriteID SPR_ELECTRIC_SPARK_5 = 3089;
+
+static const SpriteID SPR_CHIMNEY_SMOKE_0 = 3701;
+static const SpriteID SPR_CHIMNEY_SMOKE_1 = 3702;
+static const SpriteID SPR_CHIMNEY_SMOKE_2 = 3703;
+static const SpriteID SPR_CHIMNEY_SMOKE_3 = 3704;
+static const SpriteID SPR_CHIMNEY_SMOKE_4 = 3705;
+static const SpriteID SPR_CHIMNEY_SMOKE_5 = 3706;
+static const SpriteID SPR_CHIMNEY_SMOKE_6 = 3707;
+static const SpriteID SPR_CHIMNEY_SMOKE_7 = 3708;
+
+static const SpriteID SPR_EXPLOSION_LARGE_0 = 3709;
+static const SpriteID SPR_EXPLOSION_LARGE_1 = 3710;
+static const SpriteID SPR_EXPLOSION_LARGE_2 = 3711;
+static const SpriteID SPR_EXPLOSION_LARGE_3 = 3712;
+static const SpriteID SPR_EXPLOSION_LARGE_4 = 3713;
+static const SpriteID SPR_EXPLOSION_LARGE_5 = 3714;
+static const SpriteID SPR_EXPLOSION_LARGE_6 = 3715;
+static const SpriteID SPR_EXPLOSION_LARGE_7 = 3716;
+static const SpriteID SPR_EXPLOSION_LARGE_8 = 3717;
+static const SpriteID SPR_EXPLOSION_LARGE_9 = 3718;
+static const SpriteID SPR_EXPLOSION_LARGE_A = 3719;
+static const SpriteID SPR_EXPLOSION_LARGE_B = 3720;
+static const SpriteID SPR_EXPLOSION_LARGE_C = 3721;
+static const SpriteID SPR_EXPLOSION_LARGE_D = 3722;
+static const SpriteID SPR_EXPLOSION_LARGE_E = 3723;
+static const SpriteID SPR_EXPLOSION_LARGE_F = 3724;
+
+static const SpriteID SPR_EXPLOSION_SMALL_0 = 3725;
+static const SpriteID SPR_EXPLOSION_SMALL_1 = 3726;
+static const SpriteID SPR_EXPLOSION_SMALL_2 = 3727;
+static const SpriteID SPR_EXPLOSION_SMALL_3 = 3728;
+static const SpriteID SPR_EXPLOSION_SMALL_4 = 3729;
+static const SpriteID SPR_EXPLOSION_SMALL_5 = 3730;
+static const SpriteID SPR_EXPLOSION_SMALL_6 = 3731;
+static const SpriteID SPR_EXPLOSION_SMALL_7 = 3732;
+static const SpriteID SPR_EXPLOSION_SMALL_8 = 3733;
+static const SpriteID SPR_EXPLOSION_SMALL_9 = 3734;
+static const SpriteID SPR_EXPLOSION_SMALL_A = 3735;
+static const SpriteID SPR_EXPLOSION_SMALL_B = 3736;
+
+static const SpriteID SPR_BREAKDOWN_SMOKE_0 = 3737;
+static const SpriteID SPR_BREAKDOWN_SMOKE_1 = 3738;
+static const SpriteID SPR_BREAKDOWN_SMOKE_2 = 3739;
+static const SpriteID SPR_BREAKDOWN_SMOKE_3 = 3740;
+
+static const SpriteID SPR_BUBBLE_0 = 4748;
+static const SpriteID SPR_BUBBLE_1 = 4749;
+static const SpriteID SPR_BUBBLE_2 = 4750;
+static const SpriteID SPR_BUBBLE_GENERATE_0 = 4751;
+static const SpriteID SPR_BUBBLE_GENERATE_1 = 4752;
+static const SpriteID SPR_BUBBLE_GENERATE_2 = 4753;
+static const SpriteID SPR_BUBBLE_GENERATE_3 = 4754;
+static const SpriteID SPR_BUBBLE_BURST_0 = 4755;
+static const SpriteID SPR_BUBBLE_BURST_1 = 4756;
+static const SpriteID SPR_BUBBLE_BURST_2 = 4757;
+static const SpriteID SPR_BUBBLE_ABSORB_0 = 4758;
+static const SpriteID SPR_BUBBLE_ABSORB_1 = 4759;
+static const SpriteID SPR_BUBBLE_ABSORB_2 = 4760;
+static const SpriteID SPR_BUBBLE_ABSORB_3 = 4761;
+static const SpriteID SPR_BUBBLE_ABSORB_4 = 4762;
+
+/* Electrified rail build menu */
+static const SpriteID SPR_BUILD_NS_ELRAIL = SPR_ELRAIL_BASE + 36;
+static const SpriteID SPR_BUILD_X_ELRAIL = SPR_ELRAIL_BASE + 37;
+static const SpriteID SPR_BUILD_EW_ELRAIL = SPR_ELRAIL_BASE + 38;
+static const SpriteID SPR_BUILD_Y_ELRAIL = SPR_ELRAIL_BASE + 39;
+static const SpriteID SPR_BUILD_TUNNEL_ELRAIL = SPR_ELRAIL_BASE + 44;
+
+/* airport_gui.c */
+static const SpriteID SPR_IMG_AIRPORT = 744;
+
+/* dock_gui.c */
+static const SpriteID SPR_IMG_SHIP_DEPOT = 748;
+static const SpriteID SPR_IMG_SHIP_DOCK = 746;
+static const SpriteID SPR_IMG_BOUY = 693;
+static const SpriteID SPR_IMG_AQUEDUCT = SPR_OPENTTD_BASE + 145;
+
+/* music_gui.c */
+static const SpriteID SPR_IMG_SKIP_TO_PREV = 709;
+static const SpriteID SPR_IMG_SKIP_TO_NEXT = 710;
+static const SpriteID SPR_IMG_STOP_MUSIC = 711;
+static const SpriteID SPR_IMG_PLAY_MUSIC = 712;
+
+/* road_gui.c */
+static const SpriteID SPR_IMG_ROAD_Y_DIR = 1309;
+static const SpriteID SPR_IMG_ROAD_X_DIR = 1310;
+static const SpriteID SPR_IMG_AUTOROAD = SPR_OPENTTD_BASE + 82;
+static const SpriteID SPR_IMG_ROAD_DEPOT = 1295;
+static const SpriteID SPR_IMG_BUS_STATION = 749;
+static const SpriteID SPR_IMG_TRUCK_BAY = 750;
+static const SpriteID SPR_IMG_BRIDGE = 2594;
+static const SpriteID SPR_IMG_ROAD_TUNNEL = 2429;
+static const SpriteID SPR_IMG_REMOVE = 714;
+static const SpriteID SPR_IMG_ROAD_ONE_WAY = SPR_OPENTTD_BASE + 134;
+static const SpriteID SPR_IMG_TRAMWAY_Y_DIR = SPR_TRAMWAY_BASE + 0;
+static const SpriteID SPR_IMG_TRAMWAY_X_DIR = SPR_TRAMWAY_BASE + 1;
+static const SpriteID SPR_IMG_AUTOTRAM = SPR_OPENTTD_BASE + 84;
+
+/* rail_gui.c */
+static const SpriteID SPR_IMG_RAIL_NS = 1251;
+static const SpriteID SPR_IMG_RAIL_NE = 1252;
+static const SpriteID SPR_IMG_RAIL_EW = 1253;
+static const SpriteID SPR_IMG_RAIL_NW = 1254;
+static const SpriteID SPR_IMG_AUTORAIL = SPR_OPENTTD_BASE + 53;
+static const SpriteID SPR_IMG_AUTOELRAIL = SPR_OPENTTD_BASE + 57;
+static const SpriteID SPR_IMG_AUTOMONO = SPR_OPENTTD_BASE + 63;
+static const SpriteID SPR_IMG_AUTOMAGLEV = SPR_OPENTTD_BASE + 69;
+
+static const SpriteID SPR_IMG_WAYPOINT = SPR_OPENTTD_BASE + 76;
+
+static const SpriteID SPR_IMG_DEPOT_RAIL = 1294;
+static const SpriteID SPR_IMG_DEPOT_ELRAIL = SPR_OPENTTD_BASE + 61;
+static const SpriteID SPR_IMG_DEPOT_MONO = SPR_OPENTTD_BASE + 67;
+static const SpriteID SPR_IMG_DEPOT_MAGLEV = SPR_OPENTTD_BASE + 73;
+
+static const SpriteID SPR_IMG_RAIL_STATION = 1298;
+static const SpriteID SPR_IMG_RAIL_SIGNALS = 1291;
+
+static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_NORM = 1287;
+static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_ENTRY = SPR_SIGNALS_BASE + 12;
+static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_EXIT = SPR_SIGNALS_BASE + 28;
+static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_COMBO = SPR_SIGNALS_BASE + 44;
+static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_PBS = SPR_SIGNALS_BASE + 124;
+static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_PBS_OWAY = SPR_SIGNALS_BASE + 140;
+static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_NORM = SPR_SIGNALS_BASE + 60;
+static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_ENTRY = SPR_SIGNALS_BASE + 76;
+static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_EXIT = SPR_SIGNALS_BASE + 92;
+static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_COMBO = SPR_SIGNALS_BASE + 108;
+static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_PBS = SPR_SIGNALS_BASE + 188;
+static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_PBS_OWAY= SPR_SIGNALS_BASE + 204;
+static const SpriteID SPR_IMG_SIGNAL_CONVERT = SPR_OPENTTD_BASE + 135;
+
+static const SpriteID SPR_IMG_TUNNEL_RAIL = 2430;
+static const SpriteID SPR_IMG_TUNNEL_MONO = 2431;
+static const SpriteID SPR_IMG_TUNNEL_MAGLEV = 2432;
+
+static const SpriteID SPR_IMG_CONVERT_RAIL = SPR_OPENTTD_BASE + 55;
+static const SpriteID SPR_IMG_CONVERT_ELRAIL = SPR_OPENTTD_BASE + 59;
+static const SpriteID SPR_IMG_CONVERT_MONO = SPR_OPENTTD_BASE + 65;
+static const SpriteID SPR_IMG_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 71;
+
+/* intro_gui.c, genworld_gui.c */
+static const SpriteID SPR_SELECT_TEMPERATE = 4882;
+static const SpriteID SPR_SELECT_TEMPERATE_PUSHED = 4883;
+static const SpriteID SPR_SELECT_SUB_ARCTIC = 4884;
+static const SpriteID SPR_SELECT_SUB_ARCTIC_PUSHED = 4885;
+static const SpriteID SPR_SELECT_SUB_TROPICAL = 4886;
+static const SpriteID SPR_SELECT_SUB_TROPICAL_PUSHED = 4887;
+static const SpriteID SPR_SELECT_TOYLAND = 4888;
+static const SpriteID SPR_SELECT_TOYLAND_PUSHED = 4889;
/** Cursor sprite numbers */
-enum CursorSprite {
- /* Terraform
- * Cursors */
- SPR_CURSOR_MOUSE = 0,
- SPR_CURSOR_ZZZ = 1,
- SPR_CURSOR_BOUY = 702,
- SPR_CURSOR_QUERY = 719,
- SPR_CURSOR_HQ = 720,
- SPR_CURSOR_SHIP_DEPOT = 721,
- SPR_CURSOR_SIGN = 722,
-
- SPR_CURSOR_TREE = 2010,
- SPR_CURSOR_BUY_LAND = 4792,
- SPR_CURSOR_LEVEL_LAND = SPR_OPENTTD_BASE + 92,
-
- SPR_CURSOR_TOWN = 4080,
- SPR_CURSOR_INDUSTRY = 4081,
- SPR_CURSOR_ROCKY_AREA = 4087,
- SPR_CURSOR_LIGHTHOUSE = 4088,
- SPR_CURSOR_TRANSMITTER = 4089,
-
- /* airport cursors */
- SPR_CURSOR_AIRPORT = 2724,
-
- /* dock cursors */
- SPR_CURSOR_DOCK = 3668,
- SPR_CURSOR_CANAL = SPR_OPENTTD_BASE + 89,
- SPR_CURSOR_LOCK = SPR_OPENTTD_BASE + 87,
- SPR_CURSOR_RIVER = SPR_OPENTTD_BASE + 137,
- SPR_CURSOR_AQUEDUCT = SPR_OPENTTD_BASE + 146,
-
- /* shared road & rail cursors */
- SPR_CURSOR_BRIDGE = 2593,
-
- /* rail cursors */
- SPR_CURSOR_NS_TRACK = 1263,
- SPR_CURSOR_SWNE_TRACK = 1264,
- SPR_CURSOR_EW_TRACK = 1265,
- SPR_CURSOR_NWSE_TRACK = 1266,
-
- SPR_CURSOR_NS_MONO = 1267,
- SPR_CURSOR_SWNE_MONO = 1268,
- SPR_CURSOR_EW_MONO = 1269,
- SPR_CURSOR_NWSE_MONO = 1270,
-
- SPR_CURSOR_NS_MAGLEV = 1271,
- SPR_CURSOR_SWNE_MAGLEV = 1272,
- SPR_CURSOR_EW_MAGLEV = 1273,
- SPR_CURSOR_NWSE_MAGLEV = 1274,
-
- SPR_CURSOR_NS_ELRAIL = SPR_ELRAIL_BASE + 40,
- SPR_CURSOR_SWNE_ELRAIL = SPR_ELRAIL_BASE + 41,
- SPR_CURSOR_EW_ELRAIL = SPR_ELRAIL_BASE + 42,
- SPR_CURSOR_NWSE_ELRAIL = SPR_ELRAIL_BASE + 43,
-
- SPR_CURSOR_RAIL_STATION = 1300,
-
- SPR_CURSOR_TUNNEL_RAIL = 2434,
- SPR_CURSOR_TUNNEL_ELRAIL = SPR_ELRAIL_BASE + 45,
- SPR_CURSOR_TUNNEL_MONO = 2435,
- SPR_CURSOR_TUNNEL_MAGLEV = 2436,
-
- SPR_CURSOR_AUTORAIL = SPR_OPENTTD_BASE + 54,
- SPR_CURSOR_AUTOELRAIL = SPR_OPENTTD_BASE + 58,
- SPR_CURSOR_AUTOMONO = SPR_OPENTTD_BASE + 64,
- SPR_CURSOR_AUTOMAGLEV = SPR_OPENTTD_BASE + 70,
-
- SPR_CURSOR_WAYPOINT = SPR_OPENTTD_BASE + 77,
-
- SPR_CURSOR_RAIL_DEPOT = 1296,
- SPR_CURSOR_ELRAIL_DEPOT = SPR_OPENTTD_BASE + 62,
- SPR_CURSOR_MONO_DEPOT = SPR_OPENTTD_BASE + 68,
- SPR_CURSOR_MAGLEV_DEPOT = SPR_OPENTTD_BASE + 74,
-
- SPR_CURSOR_CONVERT_RAIL = SPR_OPENTTD_BASE + 56,
- SPR_CURSOR_CONVERT_ELRAIL = SPR_OPENTTD_BASE + 60,
- SPR_CURSOR_CONVERT_MONO = SPR_OPENTTD_BASE + 66,
- SPR_CURSOR_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 72,
-
- /* road cursors */
- SPR_CURSOR_ROAD_NESW = 1311,
- SPR_CURSOR_ROAD_NWSE = 1312,
- SPR_CURSOR_AUTOROAD = SPR_OPENTTD_BASE + 83,
- SPR_CURSOR_TRAMWAY_NESW = SPR_TRAMWAY_BASE + 2,
- SPR_CURSOR_TRAMWAY_NWSE = SPR_TRAMWAY_BASE + 3,
- SPR_CURSOR_AUTOTRAM = SPR_OPENTTD_BASE + 85,
-
- SPR_CURSOR_ROAD_DEPOT = 1297,
- SPR_CURSOR_BUS_STATION = 2725,
- SPR_CURSOR_TRUCK_STATION = 2726,
- SPR_CURSOR_ROAD_TUNNEL = 2433,
-
- SPR_CURSOR_CLONE_TRAIN = SPR_OPENTTD_BASE + 110,
- SPR_CURSOR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 111,
- SPR_CURSOR_CLONE_SHIP = SPR_OPENTTD_BASE + 112,
- SPR_CURSOR_CLONE_AIRPLANE = SPR_OPENTTD_BASE + 113,
-};
+
+/* Terraform
+ * Cursors */
+static const CursorID SPR_CURSOR_MOUSE = 0;
+static const CursorID SPR_CURSOR_ZZZ = 1;
+static const CursorID SPR_CURSOR_BOUY = 702;
+static const CursorID SPR_CURSOR_QUERY = 719;
+static const CursorID SPR_CURSOR_HQ = 720;
+static const CursorID SPR_CURSOR_SHIP_DEPOT = 721;
+static const CursorID SPR_CURSOR_SIGN = 722;
+
+static const CursorID SPR_CURSOR_TREE = 2010;
+static const CursorID SPR_CURSOR_BUY_LAND = 4792;
+static const CursorID SPR_CURSOR_LEVEL_LAND = SPR_OPENTTD_BASE + 92;
+
+static const CursorID SPR_CURSOR_TOWN = 4080;
+static const CursorID SPR_CURSOR_INDUSTRY = 4081;
+static const CursorID SPR_CURSOR_ROCKY_AREA = 4087;
+static const CursorID SPR_CURSOR_LIGHTHOUSE = 4088;
+static const CursorID SPR_CURSOR_TRANSMITTER = 4089;
+
+/* airport cursors */
+static const CursorID SPR_CURSOR_AIRPORT = 2724;
+
+/* dock cursors */
+static const CursorID SPR_CURSOR_DOCK = 3668;
+static const CursorID SPR_CURSOR_CANAL = SPR_OPENTTD_BASE + 89;
+static const CursorID SPR_CURSOR_LOCK = SPR_OPENTTD_BASE + 87;
+static const CursorID SPR_CURSOR_RIVER = SPR_OPENTTD_BASE + 137;
+static const CursorID SPR_CURSOR_AQUEDUCT = SPR_OPENTTD_BASE + 146;
+
+/* shared road & rail cursors */
+static const CursorID SPR_CURSOR_BRIDGE = 2593;
+
+/* rail cursors */
+static const CursorID SPR_CURSOR_NS_TRACK = 1263;
+static const CursorID SPR_CURSOR_SWNE_TRACK = 1264;
+static const CursorID SPR_CURSOR_EW_TRACK = 1265;
+static const CursorID SPR_CURSOR_NWSE_TRACK = 1266;
+
+static const CursorID SPR_CURSOR_NS_MONO = 1267;
+static const CursorID SPR_CURSOR_SWNE_MONO = 1268;
+static const CursorID SPR_CURSOR_EW_MONO = 1269;
+static const CursorID SPR_CURSOR_NWSE_MONO = 1270;
+
+static const CursorID SPR_CURSOR_NS_MAGLEV = 1271;
+static const CursorID SPR_CURSOR_SWNE_MAGLEV = 1272;
+static const CursorID SPR_CURSOR_EW_MAGLEV = 1273;
+static const CursorID SPR_CURSOR_NWSE_MAGLEV = 1274;
+
+static const CursorID SPR_CURSOR_NS_ELRAIL = SPR_ELRAIL_BASE + 40;
+static const CursorID SPR_CURSOR_SWNE_ELRAIL = SPR_ELRAIL_BASE + 41;
+static const CursorID SPR_CURSOR_EW_ELRAIL = SPR_ELRAIL_BASE + 42;
+static const CursorID SPR_CURSOR_NWSE_ELRAIL = SPR_ELRAIL_BASE + 43;
+
+static const CursorID SPR_CURSOR_RAIL_STATION = 1300;
+
+static const CursorID SPR_CURSOR_TUNNEL_RAIL = 2434;
+static const CursorID SPR_CURSOR_TUNNEL_ELRAIL = SPR_ELRAIL_BASE + 45;
+static const CursorID SPR_CURSOR_TUNNEL_MONO = 2435;
+static const CursorID SPR_CURSOR_TUNNEL_MAGLEV = 2436;
+
+static const CursorID SPR_CURSOR_AUTORAIL = SPR_OPENTTD_BASE + 54;
+static const CursorID SPR_CURSOR_AUTOELRAIL = SPR_OPENTTD_BASE + 58;
+static const CursorID SPR_CURSOR_AUTOMONO = SPR_OPENTTD_BASE + 64;
+static const CursorID SPR_CURSOR_AUTOMAGLEV = SPR_OPENTTD_BASE + 70;
+
+static const CursorID SPR_CURSOR_WAYPOINT = SPR_OPENTTD_BASE + 77;
+
+static const CursorID SPR_CURSOR_RAIL_DEPOT = 1296;
+static const CursorID SPR_CURSOR_ELRAIL_DEPOT = SPR_OPENTTD_BASE + 62;
+static const CursorID SPR_CURSOR_MONO_DEPOT = SPR_OPENTTD_BASE + 68;
+static const CursorID SPR_CURSOR_MAGLEV_DEPOT = SPR_OPENTTD_BASE + 74;
+
+static const CursorID SPR_CURSOR_CONVERT_RAIL = SPR_OPENTTD_BASE + 56;
+static const CursorID SPR_CURSOR_CONVERT_ELRAIL = SPR_OPENTTD_BASE + 60;
+static const CursorID SPR_CURSOR_CONVERT_MONO = SPR_OPENTTD_BASE + 66;
+static const CursorID SPR_CURSOR_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 72;
+
+/* road cursors */
+static const CursorID SPR_CURSOR_ROAD_NESW = 1311;
+static const CursorID SPR_CURSOR_ROAD_NWSE = 1312;
+static const CursorID SPR_CURSOR_AUTOROAD = SPR_OPENTTD_BASE + 83;
+static const CursorID SPR_CURSOR_TRAMWAY_NESW = SPR_TRAMWAY_BASE + 2;
+static const CursorID SPR_CURSOR_TRAMWAY_NWSE = SPR_TRAMWAY_BASE + 3;
+static const CursorID SPR_CURSOR_AUTOTRAM = SPR_OPENTTD_BASE + 85;
+
+static const CursorID SPR_CURSOR_ROAD_DEPOT = 1297;
+static const CursorID SPR_CURSOR_BUS_STATION = 2725;
+static const CursorID SPR_CURSOR_TRUCK_STATION = 2726;
+static const CursorID SPR_CURSOR_ROAD_TUNNEL = 2433;
+
+static const CursorID SPR_CURSOR_CLONE_TRAIN = SPR_OPENTTD_BASE + 110;
+static const CursorID SPR_CURSOR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 111;
+static const CursorID SPR_CURSOR_CLONE_SHIP = SPR_OPENTTD_BASE + 112;
+static const CursorID SPR_CURSOR_CLONE_AIRPLANE = SPR_OPENTTD_BASE + 113;
/** Animation macro in table/animcursors.h (_animcursors[]) */
enum AnimCursors {
@@ -1465,67 +1463,53 @@ assert_compile( TRANSPARENT_BIT != RECOLOUR_BIT );
assert_compile( (1 << TRANSPARENT_BIT & PALETTE_MASK) == 0);
assert_compile( (1 << RECOLOUR_BIT & PALETTE_MASK) == 0 );
-enum Recolouring {
- PALETTE_RECOLOUR_START = 0x307,
-};
-
-static const SpriteID PALETTE_CRASH = 0x324;
-static const SpriteID PAL_NONE = 0;
-
- /* note: these numbers are already the modified once the renderer needs.
- * the actual sprite number is the upper 16 bits of the number */
-
- /** Here a puslating red tile is drawn if you try to build a wrong tunnel or raise/lower land where it is not possible */
-static const SpriteID PALETTE_TILE_RED_PULSATING = 0x303;
- /** makes a square red. is used when removing rails or other stuff */
-static const SpriteID PALETTE_SEL_TILE_RED = 0x304;
- /** This draws a blueish square (catchment areas for example) */
-static const SpriteID PALETTE_SEL_TILE_BLUE = 0x305;
- /* 0x306 is a real sprite (the little dot you get when you try to raise/lower a corner of the map
- * here the colour switches begin
- * use this if you add stuff to the value, so that the resulting colour
- * is not a fixed value.
- * NOTE THAT THE SWITCH 0x8000 is NOT present in _TO_COLOURS yet! */
-enum PaletteSprites {
- PALETTE_TO_DARK_BLUE = 0x307,
- PALETTE_TO_PALE_GREEN = 0x308,
- PALETTE_TO_PINK = 0x309,
- PALETTE_TO_YELLOW = 0x30A,
- PALETTE_TO_RED = 0x30B,
- PALETTE_TO_LIGHT_BLUE = 0x30C,
- PALETTE_TO_GREEN = 0x30D,
- PALETTE_TO_DARK_GREEN = 0x30E,
- PALETTE_TO_BLUE = 0x30F,
- PALETTE_TO_CREAM = 0x310,
- /* maybe don't use as company colour because it doesn't display in the graphs? */
- PALETTE_TO_MAUVE = 0x311,
- PALETTE_TO_PURPLE = 0x312,
- PALETTE_TO_ORANGE = 0x313,
- PALETTE_TO_BROWN = 0x314,
- PALETTE_TO_GREY = 0x315,
- PALETTE_TO_WHITE = 0x316,
- /* sets colour to bare land stuff, for rail and road (and crossings) */
- PALETTE_TO_BARE_LAND = 0x317,
- /* XXX is 318-31A really not used? */
- PALETTE_TO_STRUCT_BLUE = 0x31B,
- /* structure colour to something brownish (for the cantilever bridges for example) */
- PALETTE_TO_STRUCT_BROWN = 0x31C,
- PALETTE_TO_STRUCT_WHITE = 0x31D,
- /* sets bridge or structure to red, little concrete one and cantilever use this one for example */
- PALETTE_TO_STRUCT_RED = 0x31E,
- PALETTE_TO_STRUCT_GREEN = 0x31F,
- PALETTE_TO_STRUCT_CONCRETE = 0x320, // Sets the suspension bridge to concrete, also other strucutures use it
- PALETTE_TO_STRUCT_YELLOW = 0x321, // Sets the bridge colour to yellow (suspension and tubular)
- PALETTE_TO_TRANSPARENT = 0x322, // This sets the sprite to transparent
- /* This is used for changing the tubular bridges to the silicon display, or some grayish colour */
- PALETTE_TO_STRUCT_GREY = 0x323,
-
- /* XXX - const - PALETTE_CRASH = 0x324, // this changes stuff to the "crash colour"
- * XXX another place where structures are coloured.
- * I'm not sure which colours these are */
- PALETTE_59E = 0x59E,
- PALETTE_59F = 0x59F,
-};
+static const PaletteID PAL_NONE = 0;
+/** Here a pulsating red tile is drawn if you try to build a wrong tunnel or raise/lower land where it is not possible */
+static const PaletteID PALETTE_TILE_RED_PULSATING = 0x303;
+/** makes a square red. is used when removing rails or other stuff */
+static const PaletteID PALETTE_SEL_TILE_RED = 0x304;
+/** This draws a blueish square (catchment areas for example) */
+static const PaletteID PALETTE_SEL_TILE_BLUE = 0x305;
+
+static const PaletteID PALETTE_RECOLOUR_START = 0x307;
+static const PaletteID PALETTE_TO_DARK_BLUE = 0x307;
+static const PaletteID PALETTE_TO_PALE_GREEN = 0x308;
+static const PaletteID PALETTE_TO_PINK = 0x309;
+static const PaletteID PALETTE_TO_YELLOW = 0x30A;
+static const PaletteID PALETTE_TO_RED = 0x30B;
+static const PaletteID PALETTE_TO_LIGHT_BLUE = 0x30C;
+static const PaletteID PALETTE_TO_GREEN = 0x30D;
+static const PaletteID PALETTE_TO_DARK_GREEN = 0x30E;
+static const PaletteID PALETTE_TO_BLUE = 0x30F;
+static const PaletteID PALETTE_TO_CREAM = 0x310;
+/* maybe don't use as company colour because it doesn't display in the graphs? */
+static const PaletteID PALETTE_TO_MAUVE = 0x311;
+static const PaletteID PALETTE_TO_PURPLE = 0x312;
+static const PaletteID PALETTE_TO_ORANGE = 0x313;
+static const PaletteID PALETTE_TO_BROWN = 0x314;
+static const PaletteID PALETTE_TO_GREY = 0x315;
+static const PaletteID PALETTE_TO_WHITE = 0x316;
+/* sets colour to bare land stuff, for rail and road (and crossings) */
+static const PaletteID PALETTE_TO_BARE_LAND = 0x317;
+/* XXX is 318-31A really not used? */
+static const PaletteID PALETTE_TO_STRUCT_BLUE = 0x31B;
+/* structure colour to something brownish (for the cantilever bridges for example) */
+static const PaletteID PALETTE_TO_STRUCT_BROWN = 0x31C;
+static const PaletteID PALETTE_TO_STRUCT_WHITE = 0x31D;
+/* sets bridge or structure to red, little concrete one and cantilever use this one for example */
+static const PaletteID PALETTE_TO_STRUCT_RED = 0x31E;
+static const PaletteID PALETTE_TO_STRUCT_GREEN = 0x31F;
+static const PaletteID PALETTE_TO_STRUCT_CONCRETE = 0x320; // Sets the suspension bridge to concrete, also other strucutures use it
+static const PaletteID PALETTE_TO_STRUCT_YELLOW = 0x321; // Sets the bridge colour to yellow (suspension and tubular)
+static const PaletteID PALETTE_TO_TRANSPARENT = 0x322; // This sets the sprite to transparent
+/* This is used for changing the tubular bridges to the silicon display, or some grayish colour */
+static const PaletteID PALETTE_TO_STRUCT_GREY = 0x323;
+static const PaletteID PALETTE_CRASH = 0x324;
+
+/* XXX another place where structures are coloured.
+ * I'm not sure which colours these are */
+static const PaletteID PALETTE_59E = 0x59E;
+static const PaletteID PALETTE_59F = 0x59F;
#endif /* SPRITES_H */