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authorfrosch <frosch@openttd.org>2010-07-12 19:36:06 +0000
committerfrosch <frosch@openttd.org>2010-07-12 19:36:06 +0000
commitdcd605a9a93e9492f15766ba78e6793ee35490f3 (patch)
tree517d5afb19d3de3f3a810e3c6b348cabbd87b742 /src
parent0a026ff41fe054d40f02d138dcbe6e8ed8240fa1 (diff)
downloadopenttd-dcd605a9a93e9492f15766ba78e6793ee35490f3.tar.xz
(svn r20133) -Revert (r20130): Vehicles could deadlock themself in roadstops.
Diffstat (limited to 'src')
-rw-r--r--src/roadveh_cmd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 8c6ba78eb..63bc8f41f 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -1506,7 +1506,7 @@ again:
/* Vehicle is at the stop position (at a bay) in a road stop.
* Note, if vehicle is loading/unloading it has already been handled,
* so if we get here the vehicle has just arrived or is just ready to leave. */
- if (v->current_order.ShouldStopAtStation(v, st->index)) {
+ if (!v->current_order.IsType(OT_LEAVESTATION)) {
/* Vehicle has arrived at a bay in a road stop */
if (IsDriveThroughStopTile(v->tile)) {
@@ -1538,7 +1538,7 @@ again:
v->cur_speed = 0;
return false;
}
- if (v->current_order.IsType(OT_LEAVESTATION)) v->current_order.Free();
+ v->current_order.Free();
}
if (IsStandardRoadStopTile(v->tile)) rs->SetEntranceBusy(true);