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authorPavel Stupnikov <dp@dpointer.org>2020-12-16 23:23:12 +0300
committerGitHub <noreply@github.com>2020-12-16 21:23:12 +0100
commitd989fb516bf271bc59c97d7580b1b66d849a1c1b (patch)
tree36ef7c4d095f582cb6fb4c4d93ef3b71c631f308 /src
parent88f30f7fe774f1e8943b5f5bed0264ac3f5d3a7b (diff)
downloadopenttd-d989fb516bf271bc59c97d7580b1b66d849a1c1b.tar.xz
Change: send network error to the server before making an emergency save (#8387)
Diffstat (limited to 'src')
-rw-r--r--src/network/network_client.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 74b802f91..dc593eacd 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -217,10 +217,11 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
SendError(errorno);
}
+ this->CloseConnection(res);
+
ClientNetworkEmergencySave();
_switch_mode = SM_MENU;
- this->CloseConnection(res);
_networking = false;
}