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authorrubidium42 <rubidium@openttd.org>2021-06-21 18:29:21 +0200
committerPatric Stout <github@truebrain.nl>2021-06-26 20:28:34 +0200
commitcdf9caf8eae152d81ef17ed6c7f56e52d07dbe3f (patch)
tree70530c706f83b652b47ca061f6a31e70b3e9b237 /src
parent0013673fafc74034df77ce0588ea6d568f120b45 (diff)
downloadopenttd-cdf9caf8eae152d81ef17ed6c7f56e52d07dbe3f.tar.xz
Codechange: [Network] Remove overload on NetworkValidateClientName
Rename the zero-parameter NetworkValidateClientName to NetworkValidateOurClientName to make it clearer it is performed on our client name, and to make it a non-overloaded function to aid with the variant being added a few commits later
Diffstat (limited to 'src')
-rw-r--r--src/network/network.cpp2
-rw-r--r--src/network/network_client.cpp2
-rw-r--r--src/network/network_func.h2
-rw-r--r--src/network/network_gui.cpp4
4 files changed, 5 insertions, 5 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index a407d0d83..930404872 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -795,7 +795,7 @@ bool NetworkClientConnectGame(const std::string &connection_string, CompanyID de
std::string resolved_connection_string = ParseGameConnectionString(connection_string, NETWORK_DEFAULT_PORT, &join_as).GetAddressAsString(false);
if (!_network_available) return false;
- if (!NetworkValidateClientName()) return false;
+ if (!NetworkValidateOurClientName()) return false;
_network_join.connection_string = resolved_connection_string;
_network_join.company = join_as;
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index e4b60873f..779ffe6fd 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -1338,7 +1338,7 @@ bool NetworkValidateClientName(std::string &client_name)
* See \c NetworkValidateClientName(char*) for details about the functionality.
* @return True iff the client name is valid.
*/
-bool NetworkValidateClientName()
+bool NetworkValidateOurClientName()
{
return NetworkValidateClientName(_settings_client.network.client_name);
}
diff --git a/src/network/network_func.h b/src/network/network_func.h
index ec27d4b78..0dd9328eb 100644
--- a/src/network/network_func.h
+++ b/src/network/network_func.h
@@ -36,7 +36,7 @@ extern StringList _network_ban_list;
byte NetworkSpectatorCount();
bool NetworkIsValidClientName(const std::string_view client_name);
-bool NetworkValidateClientName();
+bool NetworkValidateOurClientName();
bool NetworkValidateClientName(std::string &client_name);
bool NetworkValidateServerName(std::string &server_name);
void NetworkUpdateClientName(const std::string &client_name);
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 04303e7ac..52819660d 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -1263,7 +1263,7 @@ static WindowDesc _network_start_server_window_desc(
static void ShowNetworkStartServerWindow()
{
- if (!NetworkValidateClientName()) return;
+ if (!NetworkValidateOurClientName()) return;
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
@@ -1557,7 +1557,7 @@ static WindowDesc _network_lobby_window_desc(
*/
static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
{
- if (!NetworkValidateClientName()) return;
+ if (!NetworkValidateOurClientName()) return;
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);