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authorTyler Trahan <tyler@tylertrahan.com>2021-04-02 04:13:27 -0400
committerGitHub <noreply@github.com>2021-04-02 10:13:27 +0200
commitadb9fa3b36cf1031591363dcd3b6f591fd485ab0 (patch)
treec4a60aac18320d45c01629f348b8471e11379bce /src
parentbde5396d118371c16db57cfd2ad0b15e4e606cd3 (diff)
downloadopenttd-adb9fa3b36cf1031591363dcd3b6f591fd485ab0.tar.xz
Feature: Press ctrl to build diagonal rivers in Scenario Editor (#8880)
Diffstat (limited to 'src')
-rw-r--r--src/dock_gui.cpp4
-rw-r--r--src/lang/english.txt2
-rw-r--r--src/water_cmd.cpp22
3 files changed, 20 insertions, 8 deletions
diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp
index d676bf8b9..850b9d3f3 100644
--- a/src/dock_gui.cpp
+++ b/src/dock_gui.cpp
@@ -170,7 +170,7 @@ struct BuildDocksToolbarWindow : Window {
case WID_DT_RIVER: // Build river button (in scenario editor)
if (_game_mode != GM_EDITOR) return;
- HandlePlacePushButton(this, WID_DT_RIVER, SPR_CURSOR_RIVER, HT_RECT);
+ HandlePlacePushButton(this, WID_DT_RIVER, SPR_CURSOR_RIVER, HT_RECT | HT_DIAGONAL);
break;
case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
@@ -247,7 +247,7 @@ struct BuildDocksToolbarWindow : Window {
DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcPlaySound_CONSTRUCTION_WATER);
break;
case DDSP_CREATE_RIVER:
- DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcPlaySound_CONSTRUCTION_WATER);
+ DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER | (_ctrl_pressed ? 1 << 2 : 0), CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcPlaySound_CONSTRUCTION_WATER);
break;
default: break;
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 9f43788e5..e55fcba1a 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -2531,7 +2531,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build sh
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint. Shift toggles building/showing cost estimate
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Build aqueduct. Shift toggles building/showing cost estimate
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead
-STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers
+STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers. Ctrl selects the area diagonally
# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp
index 6a3b73065..731954c2e 100644
--- a/src/water_cmd.cpp
+++ b/src/water_cmd.cpp
@@ -437,7 +437,9 @@ bool RiverModifyDesertZone(TileIndex tile, void *)
* @param tile end tile of stretch-dragging
* @param flags type of operation
* @param p1 start tile of stretch-dragging
- * @param p2 waterclass to build. sea and river can only be built in scenario editor
+ * @param p2 various bitstuffed data
+ * bits 0-1: waterclass to build. sea and river can only be built in scenario editor
+ * bit 2: Whether to use the Orthogonal (0) or Diagonal (1) iterator.
* @param text unused
* @return the cost of this operation or an error
*/
@@ -449,13 +451,23 @@ CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
/* Outside of the editor you can only build canals, not oceans */
if (wc != WATER_CLASS_CANAL && _game_mode != GM_EDITOR) return CMD_ERROR;
- TileArea ta(tile, p1);
-
/* Outside the editor you can only drag canals, and not areas */
- if (_game_mode != GM_EDITOR && ta.w != 1 && ta.h != 1) return CMD_ERROR;
+ if (_game_mode != GM_EDITOR) {
+ TileArea ta(tile, p1);
+ if (ta.w != 1 && ta.h != 1) return CMD_ERROR;
+ }
CommandCost cost(EXPENSES_CONSTRUCTION);
- TILE_AREA_LOOP(tile, ta) {
+
+ std::unique_ptr<TileIterator> iter;
+ if (HasBit(p2, 2)) {
+ iter = std::make_unique<DiagonalTileIterator>(tile, p1);
+ } else {
+ iter = std::make_unique<OrthogonalTileIterator>(tile, p1);
+ }
+
+ for (; *iter != INVALID_TILE; ++(*iter)) {
+ TileIndex tile = *iter;
CommandCost ret;
Slope slope = GetTileSlope(tile);