diff options
author | yexo <yexo@openttd.org> | 2010-08-01 19:36:36 +0000 |
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committer | yexo <yexo@openttd.org> | 2010-08-01 19:36:36 +0000 |
commit | 99cb47a3825f370e19adacd1ad1e6241eccb99f9 (patch) | |
tree | 395d0bce297155d8071e5a761e9290f107ed248b /src | |
parent | ed4f806f1dcff2e10d2fdfb687e6bcebe9a81af3 (diff) | |
download | openttd-99cb47a3825f370e19adacd1ad1e6241eccb99f9.tar.xz |
(svn r20284) -Codechange: use ///< for single-line doxygen comments in the AI code
Diffstat (limited to 'src')
-rw-r--r-- | src/ai/api/ai_abstractlist.hpp | 24 | ||||
-rw-r--r-- | src/ai/api/ai_airport.hpp | 28 | ||||
-rw-r--r-- | src/ai/api/ai_basestation.hpp | 6 | ||||
-rw-r--r-- | src/ai/api/ai_cargo.hpp | 32 | ||||
-rw-r--r-- | src/ai/api/ai_company.hpp | 14 | ||||
-rw-r--r-- | src/ai/api/ai_error.hpp | 26 | ||||
-rw-r--r-- | src/ai/api/ai_event_types.hpp | 12 | ||||
-rw-r--r-- | src/ai/api/ai_group.hpp | 6 | ||||
-rw-r--r-- | src/ai/api/ai_industrytype.hpp | 4 | ||||
-rw-r--r-- | src/ai/api/ai_info_docs.hpp | 8 | ||||
-rw-r--r-- | src/ai/api/ai_log.hpp | 20 | ||||
-rw-r--r-- | src/ai/api/ai_map.hpp | 2 | ||||
-rw-r--r-- | src/ai/api/ai_marine.hpp | 6 | ||||
-rw-r--r-- | src/ai/api/ai_order.hpp | 44 | ||||
-rw-r--r-- | src/ai/api/ai_rail.cpp | 8 | ||||
-rw-r--r-- | src/ai/api/ai_rail.hpp | 50 | ||||
-rw-r--r-- | src/ai/api/ai_road.hpp | 18 | ||||
-rw-r--r-- | src/ai/api/ai_station.hpp | 12 | ||||
-rw-r--r-- | src/ai/api/ai_subsidy.hpp | 6 | ||||
-rw-r--r-- | src/ai/api/ai_tile.hpp | 80 | ||||
-rw-r--r-- | src/ai/api/ai_town.hpp | 30 | ||||
-rw-r--r-- | src/ai/api/ai_types.hpp | 34 | ||||
-rw-r--r-- | src/ai/api/ai_vehicle.hpp | 28 | ||||
-rw-r--r-- | src/ai/api/ai_waypoint.hpp | 6 |
24 files changed, 252 insertions, 252 deletions
diff --git a/src/ai/api/ai_abstractlist.hpp b/src/ai/api/ai_abstractlist.hpp index ab3b4925a..be20d03c6 100644 --- a/src/ai/api/ai_abstractlist.hpp +++ b/src/ai/api/ai_abstractlist.hpp @@ -28,8 +28,8 @@ public: /** Type of sorter */ enum SorterType { - SORT_BY_VALUE, //!< Sort the list based on the value of the item. - SORT_BY_ITEM, //!< Sort the list based on the item itself. + SORT_BY_VALUE, ///< Sort the list based on the value of the item. + SORT_BY_ITEM, ///< Sort the list based on the item itself. }; /** Sort ascending */ @@ -38,19 +38,19 @@ public: static const bool SORT_DESCENDING = false; private: - AIAbstractListSorter *sorter; //!< Sorting algorithm - SorterType sorter_type; //!< Sorting type - bool sort_ascending; //!< Whether to sort ascending or descending - bool initialized; //!< Whether an iteration has been started - int modifications; //!< Number of modification that has been done. To prevent changing data while valuating. + AIAbstractListSorter *sorter; ///< Sorting algorithm + SorterType sorter_type; ///< Sorting type + bool sort_ascending; ///< Whether to sort ascending or descending + bool initialized; ///< Whether an iteration has been started + int modifications; ///< Number of modification that has been done. To prevent changing data while valuating. public: - typedef std::set<int32> AIItemList; //!< The list of items inside the bucket - typedef std::map<int32, AIItemList> AIAbstractListBucket; //!< The bucket list per value - typedef std::map<int32, int32> AIAbstractListMap; //!< List per item + typedef std::set<int32> AIItemList; ///< The list of items inside the bucket + typedef std::map<int32, AIItemList> AIAbstractListBucket; ///< The bucket list per value + typedef std::map<int32, int32> AIAbstractListMap; ///< List per item - AIAbstractListMap items; //!< The items in the list - AIAbstractListBucket buckets; //!< The items in the list, sorted by value + AIAbstractListMap items; ///< The items in the list + AIAbstractListBucket buckets; ///< The items in the list, sorted by value protected: /** diff --git a/src/ai/api/ai_airport.hpp b/src/ai/api/ai_airport.hpp index f0c52bc45..d43eecafd 100644 --- a/src/ai/api/ai_airport.hpp +++ b/src/ai/api/ai_airport.hpp @@ -26,19 +26,19 @@ public: */ enum AirportType { /* Note: the values _are_ important as they represent an in-game value */ - AT_SMALL = 0, //!< The small airport. - AT_LARGE = 1, //!< The large airport. - AT_METROPOLITAN = 3, //!< The metropolitan airport. - AT_INTERNATIONAL = 4, //!< The international airport. - AT_COMMUTER = 5, //!< The commuter airport. - AT_INTERCON = 7, //!< The intercontinental airport. + AT_SMALL = 0, ///< The small airport. + AT_LARGE = 1, ///< The large airport. + AT_METROPOLITAN = 3, ///< The metropolitan airport. + AT_INTERNATIONAL = 4, ///< The international airport. + AT_COMMUTER = 5, ///< The commuter airport. + AT_INTERCON = 7, ///< The intercontinental airport. /* Next are the airports which only have helicopter platforms */ - AT_HELIPORT = 2, //!< The heliport. - AT_HELISTATION = 8, //!< The helistation. - AT_HELIDEPOT = 6, //!< The helidepot. + AT_HELIPORT = 2, ///< The heliport. + AT_HELISTATION = 8, ///< The helistation. + AT_HELIDEPOT = 6, ///< The helidepot. - AT_INVALID = 255, //!< Invalid airport. + AT_INVALID = 255, ///< Invalid airport. }; /** @@ -46,11 +46,11 @@ public: */ enum PlaneType { /* Note: the values _are_ important as they represent an in-game value */ - PT_HELICOPTER = 0, //!< A helicopter. - PT_SMALL_PLANE = 1, //!< A small plane. - PT_BIG_PLANE = 3, //!< A big plane. + PT_HELICOPTER = 0, ///< A helicopter. + PT_SMALL_PLANE = 1, ///< A small plane. + PT_BIG_PLANE = 3, ///< A big plane. - PT_INVALID = -1, //!< An invalid PlaneType + PT_INVALID = -1, ///< An invalid PlaneType }; /** diff --git a/src/ai/api/ai_basestation.hpp b/src/ai/api/ai_basestation.hpp index 4fe0af984..2e6bb9026 100644 --- a/src/ai/api/ai_basestation.hpp +++ b/src/ai/api/ai_basestation.hpp @@ -27,9 +27,9 @@ public: * the adjacent/distant join features are enabled. */ enum SpecialStationIDs { - STATION_NEW = 0xFFFD, //!< Build a new station - STATION_JOIN_ADJACENT = 0xFFFE, //!< Join an neighbouring station if one exists - STATION_INVALID = 0xFFFF, //!< Invalid station id. + STATION_NEW = 0xFFFD, ///< Build a new station + STATION_JOIN_ADJACENT = 0xFFFE, ///< Join an neighbouring station if one exists + STATION_INVALID = 0xFFFF, ///< Invalid station id. }; /** diff --git a/src/ai/api/ai_cargo.hpp b/src/ai/api/ai_cargo.hpp index f753ee317..819d0399a 100644 --- a/src/ai/api/ai_cargo.hpp +++ b/src/ai/api/ai_cargo.hpp @@ -25,28 +25,28 @@ public: * The classes of cargo (from newgrf_cargo.h). */ enum CargoClass { - CC_PASSENGERS = 1 << 0, //!< Passengers. Cargos of this class appear at bus stops. Cargos not of this class appear at truck stops. - CC_MAIL = 1 << 1, //!< Mail - CC_EXPRESS = 1 << 2, //!< Express cargo (Goods, Food, Candy, but also possible for passengers) - CC_ARMOURED = 1 << 3, //!< Armoured cargo (Valuables, Gold, Diamonds) - CC_BULK = 1 << 4, //!< Bulk cargo (Coal, Grain etc., Ores, Fruit) - CC_PIECE_GOODS = 1 << 5, //!< Piece goods (Livestock, Wood, Steel, Paper) - CC_LIQUID = 1 << 6, //!< Liquids (Oil, Water, Rubber) - CC_REFRIGERATED = 1 << 7, //!< Refrigerated cargo (Food, Fruit) - CC_HAZARDOUS = 1 << 8, //!< Hazardous cargo (Nuclear Fuel, Explosives, etc.) - CC_COVERED = 1 << 9, //!< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.) + CC_PASSENGERS = 1 << 0, ///< Passengers. Cargos of this class appear at bus stops. Cargos not of this class appear at truck stops. + CC_MAIL = 1 << 1, ///< Mail + CC_EXPRESS = 1 << 2, ///< Express cargo (Goods, Food, Candy, but also possible for passengers) + CC_ARMOURED = 1 << 3, ///< Armoured cargo (Valuables, Gold, Diamonds) + CC_BULK = 1 << 4, ///< Bulk cargo (Coal, Grain etc., Ores, Fruit) + CC_PIECE_GOODS = 1 << 5, ///< Piece goods (Livestock, Wood, Steel, Paper) + CC_LIQUID = 1 << 6, ///< Liquids (Oil, Water, Rubber) + CC_REFRIGERATED = 1 << 7, ///< Refrigerated cargo (Food, Fruit) + CC_HAZARDOUS = 1 << 8, ///< Hazardous cargo (Nuclear Fuel, Explosives, etc.) + CC_COVERED = 1 << 9, ///< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.) }; /** * The effects a cargo can have on a town. */ enum TownEffect { - TE_NONE = 0, //!< This cargo has no effect on a town - TE_PASSENGERS = 1, //!< This cargo supplies passengers to a town - TE_MAIL = 2, //!< This cargo supplies mail to a town - TE_GOODS = 3, //!< This cargo supplies goods to a town - TE_WATER = 4, //!< This cargo supplies water to a town - TE_FOOD = 5, //!< This cargo supplies food to a town + TE_NONE = 0, ///< This cargo has no effect on a town + TE_PASSENGERS = 1, ///< This cargo supplies passengers to a town + TE_MAIL = 2, ///< This cargo supplies mail to a town + TE_GOODS = 3, ///< This cargo supplies goods to a town + TE_WATER = 4, ///< This cargo supplies water to a town + TE_FOOD = 5, ///< This cargo supplies food to a town }; /** diff --git a/src/ai/api/ai_company.hpp b/src/ai/api/ai_company.hpp index 8ce792333..a4b52d9a7 100644 --- a/src/ai/api/ai_company.hpp +++ b/src/ai/api/ai_company.hpp @@ -23,17 +23,17 @@ public: /** Different constants related to CompanyID. */ enum CompanyID { - COMPANY_FIRST = 0, //!< The first available company. - COMPANY_LAST = ::MAX_COMPANIES, //!< The last available company. - COMPANY_SELF = 254, //!< Constant that gets resolved to the correct company index for your company. - COMPANY_INVALID = -1, //!< An invalid company. + COMPANY_FIRST = 0, ///< The first available company. + COMPANY_LAST = ::MAX_COMPANIES, ///< The last available company. + COMPANY_SELF = 254, ///< Constant that gets resolved to the correct company index for your company. + COMPANY_INVALID = -1, ///< An invalid company. }; /** Possible genders for company presidents. */ enum Gender { - GENDER_MALE, //!< A male person. - GENDER_FEMALE, //!< A female person. - GENDER_INVALID = -1, //!< An invalid gender. + GENDER_MALE, ///< A male person. + GENDER_FEMALE, ///< A female person. + GENDER_INVALID = -1, ///< An invalid gender. }; /** diff --git a/src/ai/api/ai_error.hpp b/src/ai/api/ai_error.hpp index af76ffeda..607eafbf4 100644 --- a/src/ai/api/ai_error.hpp +++ b/src/ai/api/ai_error.hpp @@ -49,19 +49,19 @@ public: * All categories errors can be divided in. */ enum ErrorCategories { - ERR_CAT_NONE = 0, //!< Error messages not related to any category. - ERR_CAT_GENERAL, //!< Error messages related to general things. - ERR_CAT_VEHICLE, //!< Error messages related to building / maintaining vehicles. - ERR_CAT_STATION, //!< Error messages related to building / maintaining stations. - ERR_CAT_BRIDGE, //!< Error messages related to building / removing bridges. - ERR_CAT_TUNNEL, //!< Error messages related to building / removing tunnels. - ERR_CAT_TILE, //!< Error messages related to raising / lowering and demolishing tiles. - ERR_CAT_SIGN, //!< Error messages related to building / removing signs. - ERR_CAT_RAIL, //!< Error messages related to building / maintaining rails. - ERR_CAT_ROAD, //!< Error messages related to building / maintaining roads. - ERR_CAT_ORDER, //!< Error messages related to managing orders. - ERR_CAT_MARINE, //!< Error messages related to building / removing ships, docks and channels. - ERR_CAT_WAYPOINT, //!< Error messages related to building / maintaining waypoints. + ERR_CAT_NONE = 0, ///< Error messages not related to any category. + ERR_CAT_GENERAL, ///< Error messages related to general things. + ERR_CAT_VEHICLE, ///< Error messages related to building / maintaining vehicles. + ERR_CAT_STATION, ///< Error messages related to building / maintaining stations. + ERR_CAT_BRIDGE, ///< Error messages related to building / removing bridges. + ERR_CAT_TUNNEL, ///< Error messages related to building / removing tunnels. + ERR_CAT_TILE, ///< Error messages related to raising / lowering and demolishing tiles. + ERR_CAT_SIGN, ///< Error messages related to building / removing signs. + ERR_CAT_RAIL, ///< Error messages related to building / maintaining rails. + ERR_CAT_ROAD, ///< Error messages related to building / maintaining roads. + ERR_CAT_ORDER, ///< Error messages related to managing orders. + ERR_CAT_MARINE, ///< Error messages related to building / removing ships, docks and channels. + ERR_CAT_WAYPOINT, ///< Error messages related to building / maintaining waypoints. /** * DO NOT USE! The error bitsize determines how many errors can be stored in diff --git a/src/ai/api/ai_event_types.hpp b/src/ai/api/ai_event_types.hpp index a58fd0ebb..826b93950 100644 --- a/src/ai/api/ai_event_types.hpp +++ b/src/ai/api/ai_event_types.hpp @@ -28,12 +28,12 @@ public: * The reasons for vehicle crashes */ enum CrashReason { - CRASH_TRAIN, //!< Two trains collided - CRASH_RV_LEVEL_CROSSING, //!< Road vehicle got under a train - CRASH_RV_UFO, //!< Road vehicle got under a landing ufo - CRASH_PLANE_LANDING, //!< Plane crashed on landing - CRASH_AIRCRAFT_NO_AIRPORT, //!< Aircraft crashed after it found not a single airport for landing - CRASH_FLOODED, //!< Vehicle was flooded + CRASH_TRAIN, ///< Two trains collided + CRASH_RV_LEVEL_CROSSING, ///< Road vehicle got under a train + CRASH_RV_UFO, ///< Road vehicle got under a landing ufo + CRASH_PLANE_LANDING, ///< Plane crashed on landing + CRASH_AIRCRAFT_NO_AIRPORT, ///< Aircraft crashed after it found not a single airport for landing + CRASH_FLOODED, ///< Vehicle was flooded }; /** diff --git a/src/ai/api/ai_group.hpp b/src/ai/api/ai_group.hpp index adfd93df9..0a3aa9f08 100644 --- a/src/ai/api/ai_group.hpp +++ b/src/ai/api/ai_group.hpp @@ -27,9 +27,9 @@ public: */ enum GroupID { /* Values are important, as they represent the internal state of the game (see group_type.h). */ - GROUP_ALL = 0xFFFD, //!< All vehicles are in this group. - GROUP_DEFAULT = 0xFFFE, //!< Vehicles not put in any other group are in this one. - GROUP_INVALID = 0xFFFF, //!< An invalid group id. + GROUP_ALL = 0xFFFD, ///< All vehicles are in this group. + GROUP_DEFAULT = 0xFFFE, ///< Vehicles not put in any other group are in this one. + GROUP_INVALID = 0xFFFF, ///< An invalid group id. }; /** diff --git a/src/ai/api/ai_industrytype.hpp b/src/ai/api/ai_industrytype.hpp index 68705f6e8..94f8d1705 100644 --- a/src/ai/api/ai_industrytype.hpp +++ b/src/ai/api/ai_industrytype.hpp @@ -27,8 +27,8 @@ public: * Special IndustryTypes. */ enum SpecialIndustryType { - INDUSTRYTYPE_UNKNOWN = 0xFE, //!< Unknown/unspecific industrytype. (Usable for AIRail::BuildNewGRFRailStation()) - INDUSTRYTYPE_TOWN = 0xFF, //!< No industry, but town. (Usable for AIRail::BuildNewGRFRailStation()) + INDUSTRYTYPE_UNKNOWN = 0xFE, ///< Unknown/unspecific industrytype. (Usable for AIRail::BuildNewGRFRailStation()) + INDUSTRYTYPE_TOWN = 0xFF, ///< No industry, but town. (Usable for AIRail::BuildNewGRFRailStation()) }; /** diff --git a/src/ai/api/ai_info_docs.hpp b/src/ai/api/ai_info_docs.hpp index 50b91fd2e..8eb54d3c1 100644 --- a/src/ai/api/ai_info_docs.hpp +++ b/src/ai/api/ai_info_docs.hpp @@ -182,10 +182,10 @@ public: /** Miscellaneous flags for AI settings. */ enum AIConfigFlags { - AICONFIG_NONE, //!< Normal setting. - AICONFIG_RANDOM, //!< When randomizing the AI, pick any value between min_value and max_value. - AICONFIG_BOOLEAN, //!< This value is a boolean (either 0 (false) or 1 (true) ). - AICONFIG_INGAME, //!< This setting can be changed while the AI is running. + AICONFIG_NONE, ///< Normal setting. + AICONFIG_RANDOM, ///< When randomizing the AI, pick any value between min_value and max_value. + AICONFIG_BOOLEAN, ///< This value is a boolean (either 0 (false) or 1 (true) ). + AICONFIG_INGAME, ///< This setting can be changed while the AI is running. }; /** diff --git a/src/ai/api/ai_log.hpp b/src/ai/api/ai_log.hpp index 7fc4df7a0..641059fbc 100644 --- a/src/ai/api/ai_log.hpp +++ b/src/ai/api/ai_log.hpp @@ -31,11 +31,11 @@ public: * This has no use for you, as AI writer. */ enum AILogType { - LOG_SQ_ERROR = 0, //!< Squirrel printed an error. - LOG_ERROR = 1, //!< User printed an error. - LOG_SQ_INFO = 2, //!< Squirrel printed some info. - LOG_WARNING = 3, //!< User printed some warning. - LOG_INFO = 4, //!< User printed some info. + LOG_SQ_ERROR = 0, ///< Squirrel printed an error. + LOG_ERROR = 1, ///< User printed an error. + LOG_SQ_INFO = 2, ///< Squirrel printed some info. + LOG_WARNING = 3, ///< User printed some warning. + LOG_INFO = 4, ///< User printed some info. }; /** @@ -43,11 +43,11 @@ public: * This has no use for you, as AI writer. */ struct LogData { - char **lines; //!< The log-lines. - AILog::AILogType *type; //!< Per line, which type of log it was. - int count; //!< Total amount of log-lines possible. - int pos; //!< Current position in lines. - int used; //!< Total amount of used log-lines. + char **lines; ///< The log-lines. + AILog::AILogType *type; ///< Per line, which type of log it was. + int count; ///< Total amount of log-lines possible. + int pos; ///< Current position in lines. + int used; ///< Total amount of used log-lines. }; #endif /* EXPORT_SKIP */ diff --git a/src/ai/api/ai_map.hpp b/src/ai/api/ai_map.hpp index 66fa4f54e..5aba3722f 100644 --- a/src/ai/api/ai_map.hpp +++ b/src/ai/api/ai_map.hpp @@ -20,7 +20,7 @@ */ class AIMap : public AIObject { public: - static const int TILE_INVALID = (int)INVALID_TILE; //!< Invalid TileIndex. + static const int TILE_INVALID = (int)INVALID_TILE; ///< Invalid TileIndex. static const char *GetClassName() { return "AIMap"; } diff --git a/src/ai/api/ai_marine.hpp b/src/ai/api/ai_marine.hpp index 19bc4b1d9..a1a0a092e 100644 --- a/src/ai/api/ai_marine.hpp +++ b/src/ai/api/ai_marine.hpp @@ -37,9 +37,9 @@ public: * Types of water-related objects in the game. */ enum BuildType { - BT_DOCK, //!< Build a dock - BT_DEPOT, //!< Build a ship depot - BT_BUOY, //!< Build a buoy + BT_DOCK, ///< Build a dock + BT_DEPOT, ///< Build a ship depot + BT_BUOY, ///< Build a buoy }; /** diff --git a/src/ai/api/ai_order.hpp b/src/ai/api/ai_order.hpp index 36e536f59..2c80f31ab 100644 --- a/src/ai/api/ai_order.hpp +++ b/src/ai/api/ai_order.hpp @@ -87,13 +87,13 @@ public: */ enum OrderCondition { /* Order _is_ important, as it's based on OrderConditionVariable in order_type.h. */ - OC_LOAD_PERCENTAGE, //!< Skip based on the amount of load, value is in tons. - OC_RELIABILITY, //!< Skip based on the reliability, value is percent (0..100). - OC_MAX_SPEED, //!< Skip based on the maximum speed, value is in OpenTTD's internal speed unit, see AIEngine::GetMaxSpeed. - OC_AGE, //!< Skip based on the age, value is in years. - OC_REQUIRES_SERVICE, //!< Skip when the vehicle requires service, no value. - OC_UNCONDITIONALLY, //!< Always skip, no compare function, no value. - OC_INVALID = -1, //!< An invalid condition, do not use. + OC_LOAD_PERCENTAGE, ///< Skip based on the amount of load, value is in tons. + OC_RELIABILITY, ///< Skip based on the reliability, value is percent (0..100). + OC_MAX_SPEED, ///< Skip based on the maximum speed, value is in OpenTTD's internal speed unit, see AIEngine::GetMaxSpeed. + OC_AGE, ///< Skip based on the age, value is in years. + OC_REQUIRES_SERVICE, ///< Skip when the vehicle requires service, no value. + OC_UNCONDITIONALLY, ///< Always skip, no compare function, no value. + OC_INVALID = -1, ///< An invalid condition, do not use. }; /** @@ -101,29 +101,29 @@ public: */ enum CompareFunction { /* Order _is_ important, as it's based on OrderConditionComparator in order_type.h. */ - CF_EQUALS, //!< Skip if both values are equal - CF_NOT_EQUALS, //!< Skip if both values are not equal - CF_LESS_THAN, //!< Skip if the value is less than the limit - CF_LESS_EQUALS, //!< Skip if the value is less or equal to the limit - CF_MORE_THAN, //!< Skip if the value is more than the limit - CF_MORE_EQUALS, //!< Skip if the value is more or equal to the limit - CF_IS_TRUE, //!< Skip if the variable is true - CF_IS_FALSE, //!< Skip if the variable is false - CF_INVALID = -1, //!< Invalid compare function, do not use. + CF_EQUALS, ///< Skip if both values are equal + CF_NOT_EQUALS, ///< Skip if both values are not equal + CF_LESS_THAN, ///< Skip if the value is less than the limit + CF_LESS_EQUALS, ///< Skip if the value is less or equal to the limit + CF_MORE_THAN, ///< Skip if the value is more than the limit + CF_MORE_EQUALS, ///< Skip if the value is more or equal to the limit + CF_IS_TRUE, ///< Skip if the variable is true + CF_IS_FALSE, ///< Skip if the variable is false + CF_INVALID = -1, ///< Invalid compare function, do not use. }; /** Different constants related to the OrderPosition */ enum OrderPosition { - ORDER_CURRENT = 0xFF, //!< Constant that gets resolved to the current order. - ORDER_INVALID = -1, //!< An invalid order. + ORDER_CURRENT = 0xFF, ///< Constant that gets resolved to the current order. + ORDER_INVALID = -1, ///< An invalid order. }; /** Where to stop trains in a station that's longer than the train */ enum StopLocation { - STOPLOCATION_NEAR, //!< Stop the train as soon as it's completely in the station - STOPLOCATION_MIDDLE, //!< Stop the train in the middle of the station - STOPLOCATION_FAR, //!< Stop the train at the far end of the station - STOPLOCATION_INVALID = -1, //!< An invalid stop location + STOPLOCATION_NEAR, ///< Stop the train as soon as it's completely in the station + STOPLOCATION_MIDDLE, ///< Stop the train in the middle of the station + STOPLOCATION_FAR, ///< Stop the train at the far end of the station + STOPLOCATION_INVALID = -1, ///< An invalid stop location }; /** diff --git a/src/ai/api/ai_rail.cpp b/src/ai/api/ai_rail.cpp index 51c9b04cf..4443120cc 100644 --- a/src/ai/api/ai_rail.cpp +++ b/src/ai/api/ai_rail.cpp @@ -361,12 +361,12 @@ static uint32 SimulateDrag(TileIndex from, TileIndex tile, TileIndex *to) * from a specific direction. */ struct AIRailSignalData { - Track track; //!< The track that will be taken to travel. - Trackdir trackdir; //!< The Trackdir belonging to that track. - uint signal_cycles; //!< How many times the signal should be cycled in order to build it in the correct direction. + Track track; ///< The track that will be taken to travel. + Trackdir trackdir; ///< The Trackdir belonging to that track. + uint signal_cycles; ///< How many times the signal should be cycled in order to build it in the correct direction. }; -static const int NUM_TRACK_DIRECTIONS = 3; //!< The number of directions you can go when entering a tile. +static const int NUM_TRACK_DIRECTIONS = 3; ///< The number of directions you can go when entering a tile. /** * List information about the trackdir and number of needed cycles for building signals when diff --git a/src/ai/api/ai_rail.hpp b/src/ai/api/ai_rail.hpp index 4517aa4d0..79f12d215 100644 --- a/src/ai/api/ai_rail.hpp +++ b/src/ai/api/ai_rail.hpp @@ -48,7 +48,7 @@ public: */ enum RailType { /* Note: the values _are_ important as they represent an in-game value */ - RAILTYPE_INVALID = 0xFF, //!< Invalid RailType. + RAILTYPE_INVALID = 0xFF, ///< Invalid RailType. }; /** @@ -56,13 +56,13 @@ public: */ enum RailTrack { /* Note: the values _are_ important as they represent an in-game value */ - RAILTRACK_NE_SW = 1 << 0, //!< Track along the x-axis (north-east to south-west). - RAILTRACK_NW_SE = 1 << 1, //!< Track along the y-axis (north-west to south-east). - RAILTRACK_NW_NE = 1 << 2, //!< Track in the upper corner of the tile (north). - RAILTRACK_SW_SE = 1 << 3, //!< Track in the lower corner of the tile (south). - RAILTRACK_NW_SW = 1 << 4, //!< Track in the left corner of the tile (west). - RAILTRACK_NE_SE = 1 << 5, //!< Track in the right corner of the tile (east). - RAILTRACK_INVALID = 0xFF, //!< Flag for an invalid track. + RAILTRACK_NE_SW = 1 << 0, ///< Track along the x-axis (north-east to south-west). + RAILTRACK_NW_SE = 1 << 1, ///< Track along the y-axis (north-west to south-east). + RAILTRACK_NW_NE = 1 << 2, ///< Track in the upper corner of the tile (north). + RAILTRACK_SW_SE = 1 << 3, ///< Track in the lower corner of the tile (south). + RAILTRACK_NW_SW = 1 << 4, ///< Track in the left corner of the tile (west). + RAILTRACK_NE_SE = 1 << 5, ///< Track in the right corner of the tile (east). + RAILTRACK_INVALID = 0xFF, ///< Flag for an invalid track. }; /** @@ -70,29 +70,29 @@ public: */ enum SignalType { /* Note: the values _are_ important as they represent an in-game value */ - SIGNALTYPE_NORMAL = 0, //!< Normal signal. - SIGNALTYPE_ENTRY = 1, //!< Entry presignal. - SIGNALTYPE_EXIT = 2, //!< Exit signal. - SIGNALTYPE_COMBO = 3, //!< Combo signal. - SIGNALTYPE_PBS = 4, //!< Normal PBS signal. - SIGNALTYPE_PBS_ONEWAY = 5, //!< No-entry PBS signal. - SIGNALTYPE_TWOWAY = 8, //!< Bit mask for twoway signal. - SIGNALTYPE_NORMAL_TWOWAY = SIGNALTYPE_NORMAL | SIGNALTYPE_TWOWAY, //!< Normal twoway signal. - SIGNALTYPE_ENTRY_TWOWAY = SIGNALTYPE_ENTRY | SIGNALTYPE_TWOWAY, //!< Entry twoway signal. - SIGNALTYPE_EXIT_TWOWAY = SIGNALTYPE_EXIT | SIGNALTYPE_TWOWAY, //!< Exit twoway signal. - SIGNALTYPE_COMBO_TWOWAY = SIGNALTYPE_COMBO | SIGNALTYPE_TWOWAY, //!< Combo twoway signal. - SIGNALTYPE_NONE = 0xFF, //!< No signal. + SIGNALTYPE_NORMAL = 0, ///< Normal signal. + SIGNALTYPE_ENTRY = 1, ///< Entry presignal. + SIGNALTYPE_EXIT = 2, ///< Exit signal. + SIGNALTYPE_COMBO = 3, ///< Combo signal. + SIGNALTYPE_PBS = 4, ///< Normal PBS signal. + SIGNALTYPE_PBS_ONEWAY = 5, ///< No-entry PBS signal. + SIGNALTYPE_TWOWAY = 8, ///< Bit mask for twoway signal. + SIGNALTYPE_NORMAL_TWOWAY = SIGNALTYPE_NORMAL | SIGNALTYPE_TWOWAY, ///< Normal twoway signal. + SIGNALTYPE_ENTRY_TWOWAY = SIGNALTYPE_ENTRY | SIGNALTYPE_TWOWAY, ///< Entry twoway signal. + SIGNALTYPE_EXIT_TWOWAY = SIGNALTYPE_EXIT | SIGNALTYPE_TWOWAY, ///< Exit twoway signal. + SIGNALTYPE_COMBO_TWOWAY = SIGNALTYPE_COMBO | SIGNALTYPE_TWOWAY, ///< Combo twoway signal. + SIGNALTYPE_NONE = 0xFF, ///< No signal. }; /** * Types of rail-related objects in the game. */ enum BuildType { - BT_TRACK, //!< Build a track - BT_SIGNAL, //!< Build a signal - BT_DEPOT, //!< Build a depot - BT_STATION, //!< Build a station - BT_WAYPOINT, //!< Build a rail waypoint + BT_TRACK, ///< Build a track + BT_SIGNAL, ///< Build a signal + BT_DEPOT, ///< Build a depot + BT_STATION, ///< Build a station + BT_WAYPOINT, ///< Build a rail waypoint }; /** diff --git a/src/ai/api/ai_road.hpp b/src/ai/api/ai_road.hpp index 0e71095e6..705a316f3 100644 --- a/src/ai/api/ai_road.hpp +++ b/src/ai/api/ai_road.hpp @@ -49,28 +49,28 @@ public: */ enum RoadType { /* Values are important, as they represent the internal state of the game. */ - ROADTYPE_ROAD = 0, //!< Build road objects. - ROADTYPE_TRAM = 1, //!< Build tram objects. + ROADTYPE_ROAD = 0, ///< Build road objects. + ROADTYPE_TRAM = 1, ///< Build tram objects. - ROADTYPE_INVALID = -1, //!< Invalid RoadType. + ROADTYPE_INVALID = -1, ///< Invalid RoadType. }; /** * Type of road station. */ enum RoadVehicleType { - ROADVEHTYPE_BUS, //!< Build objects useable for busses and passenger trams - ROADVEHTYPE_TRUCK, //!< Build objects useable for trucks and cargo trams + ROADVEHTYPE_BUS, ///< Build objects useable for busses and passenger trams + ROADVEHTYPE_TRUCK, ///< Build objects useable for trucks and cargo trams }; /** * Types of road-related objects in the game. */ enum BuildType { - BT_ROAD, //!< Build a piece of road - BT_DEPOT, //!< Build a road depot - BT_BUS_STOP, //!< Build a bus stop - BT_TRUCK_STOP, //!< Build a truck stop + BT_ROAD, ///< Build a piece of road + BT_DEPOT, ///< Build a road depot + BT_BUS_STOP, ///< Build a bus stop + BT_TRUCK_STOP, ///< Build a truck stop }; /** diff --git a/src/ai/api/ai_station.hpp b/src/ai/api/ai_station.hpp index 79ad99537..9a8abf7fc 100644 --- a/src/ai/api/ai_station.hpp +++ b/src/ai/api/ai_station.hpp @@ -46,12 +46,12 @@ public: */ enum StationType { /* Values are important, as they represent the internal state of the game. */ - STATION_TRAIN = 0x01, //!< Train station - STATION_TRUCK_STOP = 0x02, //!< Truck station - STATION_BUS_STOP = 0x04, //!< Bus station - STATION_AIRPORT = 0x08, //!< Airport - STATION_DOCK = 0x10, //!< Dock - STATION_ANY = 0x1F, //!< All station types + STATION_TRAIN = 0x01, ///< Train station + STATION_TRUCK_STOP = 0x02, ///< Truck station + STATION_BUS_STOP = 0x04, ///< Bus station + STATION_AIRPORT = 0x08, ///< Airport + STATION_DOCK = 0x10, ///< Dock + STATION_ANY = 0x1F, ///< All station types }; /** diff --git a/src/ai/api/ai_subsidy.hpp b/src/ai/api/ai_subsidy.hpp index 799242d44..a15c39e7d 100644 --- a/src/ai/api/ai_subsidy.hpp +++ b/src/ai/api/ai_subsidy.hpp @@ -27,9 +27,9 @@ public: * @note The list of values may grow in future. */ enum SubsidyParticipantType { - SPT_INDUSTRY = 0, //!< Subsidy participant is an industry - SPT_TOWN = 1, //!< Subsidy participant is a town - SPT_INVALID = 0xFF, //!< Invalid/unknown participant type + SPT_INDUSTRY = 0, ///< Subsidy participant is an industry + SPT_TOWN = 1, ///< Subsidy participant is a town + SPT_INVALID = 0xFF, ///< Invalid/unknown participant type }; /** diff --git a/src/ai/api/ai_tile.hpp b/src/ai/api/ai_tile.hpp index 1d34b4f02..5b6854931 100644 --- a/src/ai/api/ai_tile.hpp +++ b/src/ai/api/ai_tile.hpp @@ -48,10 +48,10 @@ public: * Enumeration for corners of tiles. */ enum Corner { - CORNER_W = 0, //!< West corner - CORNER_S = 1, //!< South corner - CORNER_E = 2, //!< East corner - CORNER_N = 3, //!< North corner + CORNER_W = 0, ///< West corner + CORNER_S = 1, ///< South corner + CORNER_E = 2, ///< East corner + CORNER_N = 3, ///< North corner CORNER_INVALID = 0xFF, }; @@ -65,29 +65,29 @@ public: */ enum Slope { /* Values are important, as they represent the internal state of the game. */ - SLOPE_FLAT = 0x00, //!< A flat tile - SLOPE_W = 1 << CORNER_W, //!< The west corner of the tile is raised - SLOPE_S = 1 << CORNER_S, //!< The south corner of the tile is raised - SLOPE_E = 1 << CORNER_E, //!< The east corner of the tile is raised - SLOPE_N = 1 << CORNER_N, //!< The north corner of the tile is raised - SLOPE_STEEP = 0x10, //!< Indicates the slope is steep (The corner opposite of the not-raised corner is raised two times) - SLOPE_NW = SLOPE_N | SLOPE_W, //!< North and west corner are raised - SLOPE_SW = SLOPE_S | SLOPE_W, //!< South and west corner are raised - SLOPE_SE = SLOPE_S | SLOPE_E, //!< South and east corner are raised - SLOPE_NE = SLOPE_N | SLOPE_E, //!< North and east corner are raised - SLOPE_EW = SLOPE_E | SLOPE_W, //!< East and west corner are raised - SLOPE_NS = SLOPE_N | SLOPE_S, //!< North and south corner are raised - SLOPE_ELEVATED = SLOPE_N | SLOPE_E | SLOPE_S | SLOPE_W, //!< Bit mask containing all 'simple' slopes. Does not appear as a slope. - SLOPE_NWS = SLOPE_N | SLOPE_W | SLOPE_S, //!< North, west and south corner are raised - SLOPE_WSE = SLOPE_W | SLOPE_S | SLOPE_E, //!< West, south and east corner are raised - SLOPE_SEN = SLOPE_S | SLOPE_E | SLOPE_N, //!< South, east and north corner are raised - SLOPE_ENW = SLOPE_E | SLOPE_N | SLOPE_W, //!< East, north and west corner are raised - SLOPE_STEEP_W = SLOPE_STEEP | SLOPE_NWS, //!< A steep slope falling to east (from west) - SLOPE_STEEP_S = SLOPE_STEEP | SLOPE_WSE, //!< A steep slope falling to north (from south) - SLOPE_STEEP_E = SLOPE_STEEP | SLOPE_SEN, //!< A steep slope falling to west (from east) - SLOPE_STEEP_N = SLOPE_STEEP | SLOPE_ENW, //!< A steep slope falling to south (from north) - - SLOPE_INVALID = 0xFFFF, //!< An invalid slope + SLOPE_FLAT = 0x00, ///< A flat tile + SLOPE_W = 1 << CORNER_W, ///< The west corner of the tile is raised + SLOPE_S = 1 << CORNER_S, ///< The south corner of the tile is raised + SLOPE_E = 1 << CORNER_E, ///< The east corner of the tile is raised + SLOPE_N = 1 << CORNER_N, ///< The north corner of the tile is raised + SLOPE_STEEP = 0x10, ///< Indicates the slope is steep (The corner opposite of the not-raised corner is raised two times) + SLOPE_NW = SLOPE_N | SLOPE_W, ///< North and west corner are raised + SLOPE_SW = SLOPE_S | SLOPE_W, ///< South and west corner are raised + SLOPE_SE = SLOPE_S | SLOPE_E, ///< South and east corner are raised + SLOPE_NE = SLOPE_N | SLOPE_E, ///< North and east corner are raised + SLOPE_EW = SLOPE_E | SLOPE_W, ///< East and west corner are raised + SLOPE_NS = SLOPE_N | SLOPE_S, ///< North and south corner are raised + SLOPE_ELEVATED = SLOPE_N | SLOPE_E | SLOPE_S | SLOPE_W, ///< Bit mask containing all 'simple' slopes. Does not appear as a slope. + SLOPE_NWS = SLOPE_N | SLOPE_W | SLOPE_S, ///< North, west and south corner are raised + SLOPE_WSE = SLOPE_W | SLOPE_S | SLOPE_E, ///< West, south and east corner are raised + SLOPE_SEN = SLOPE_S | SLOPE_E | SLOPE_N, ///< South, east and north corner are raised + SLOPE_ENW = SLOPE_E | SLOPE_N | SLOPE_W, ///< East, north and west corner are raised + SLOPE_STEEP_W = SLOPE_STEEP | SLOPE_NWS, ///< A steep slope falling to east (from west) + SLOPE_STEEP_S = SLOPE_STEEP | SLOPE_WSE, ///< A steep slope falling to north (from south) + SLOPE_STEEP_E = SLOPE_STEEP | SLOPE_SEN, ///< A steep slope falling to west (from east) + SLOPE_STEEP_N = SLOPE_STEEP | SLOPE_ENW, ///< A steep slope falling to south (from north) + + SLOPE_INVALID = 0xFFFF, ///< An invalid slope }; /** @@ -95,26 +95,26 @@ public: */ enum TransportType { /* Values are important, as they represent the internal state of the game. */ - TRANSPORT_RAIL = 0, //!< Tile with rail. - TRANSPORT_ROAD = 1, //!< Tile with road. - TRANSPORT_WATER = 2, //!< Tile with navigable waterways. - TRANSPORT_AIR = 3, //!< Tile with airport. + TRANSPORT_RAIL = 0, ///< Tile with rail. + TRANSPORT_ROAD = 1, ///< Tile with road. + TRANSPORT_WATER = 2, ///< Tile with navigable waterways. + TRANSPORT_AIR = 3, ///< Tile with airport. - TRANSPORT_INVALID = -1, //!< Tile without any transport type. + TRANSPORT_INVALID = -1, ///< Tile without any transport type. }; /** * Get the base cost for building/clearing several things. */ enum BuildType { - BT_FOUNDATION, //!< Build a foundation under something - BT_TERRAFORM, //!< Terraform - BT_BUILD_TREES, //!< Build trees - BT_CLEAR_GRASS, //!< Clear a tile with just grass - BT_CLEAR_ROUGH, //!< Clear a rough tile - BT_CLEAR_ROCKY, //!< Clear a tile with rocks - BT_CLEAR_FIELDS, //!< Clear a tile with farm fields - BT_CLEAR_HOUSE, //!< Clear a tile with a house + BT_FOUNDATION, ///< Build a foundation under something + BT_TERRAFORM, ///< Terraform + BT_BUILD_TREES, ///< Build trees + BT_CLEAR_GRASS, ///< Clear a tile with just grass + BT_CLEAR_ROUGH, ///< Clear a rough tile + BT_CLEAR_ROCKY, ///< Clear a tile with rocks + BT_CLEAR_FIELDS, ///< Clear a tile with farm fields + BT_CLEAR_HOUSE, ///< Clear a tile with a house }; /** diff --git a/src/ai/api/ai_town.hpp b/src/ai/api/ai_town.hpp index d59dd9261..68119aee0 100644 --- a/src/ai/api/ai_town.hpp +++ b/src/ai/api/ai_town.hpp @@ -79,16 +79,16 @@ public: * Different ratings one could have in a town. */ enum TownRating { - TOWN_RATING_NONE, //!< The company got no rating in the town. - TOWN_RATING_APPALLING, //!< The company got an appalling rating in the town . - TOWN_RATING_VERY_POOR, //!< The company got an very poor rating in the town. - TOWN_RATING_POOR, //!< The company got an poor rating in the town. - TOWN_RATING_MEDIOCRE, //!< The company got an mediocre rating in the town. - TOWN_RATING_GOOD, //!< The company got an good rating in the town. - TOWN_RATING_VERY_GOOD, //!< The company got an very good rating in the town. - TOWN_RATING_EXCELLENT, //!< The company got an excellent rating in the town. - TOWN_RATING_OUTSTANDING, //!< The company got an outstanding rating in the town. - TOWN_RATING_INVALID = -1, //!< The town rating for invalid towns/companies. + TOWN_RATING_NONE, ///< The company got no rating in the town. + TOWN_RATING_APPALLING, ///< The company got an appalling rating in the town . + TOWN_RATING_VERY_POOR, ///< The company got an very poor rating in the town. + TOWN_RATING_POOR, ///< The company got an poor rating in the town. + TOWN_RATING_MEDIOCRE, ///< The company got an mediocre rating in the town. + TOWN_RATING_GOOD, ///< The company got an good rating in the town. + TOWN_RATING_VERY_GOOD, ///< The company got an very good rating in the town. + TOWN_RATING_EXCELLENT, ///< The company got an excellent rating in the town. + TOWN_RATING_OUTSTANDING, ///< The company got an outstanding rating in the town. + TOWN_RATING_INVALID = -1, ///< The town rating for invalid towns/companies. }; /** @@ -96,11 +96,11 @@ public: */ enum RoadLayout { /* Order IS important, as it matches an in-game value */ - ROAD_LAYOUT_ORIGINAL, //!< Original algorithm (min. 1 distance between roads). - ROAD_LAYOUT_BETTER_ROADS, //!< Extended original algorithm (min. 2 distance between roads). - ROAD_LAYOUT_2x2, //!< Geometric 2x2 grid algorithm - ROAD_LAYOUT_3x3, //!< Geometric 3x3 grid algorithm - ROAD_LAYOUT_INVALID = -1, //!< The layout for invalid towns. + ROAD_LAYOUT_ORIGINAL, ///< Original algorithm (min. 1 distance between roads). + ROAD_LAYOUT_BETTER_ROADS, ///< Extended original algorithm (min. 2 distance between roads). + ROAD_LAYOUT_2x2, ///< Geometric 2x2 grid algorithm + ROAD_LAYOUT_3x3, ///< Geometric 3x3 grid algorithm + ROAD_LAYOUT_INVALID = -1, ///< The layout for invalid towns. }; /** diff --git a/src/ai/api/ai_types.hpp b/src/ai/api/ai_types.hpp index 197391d84..2eb629aba 100644 --- a/src/ai/api/ai_types.hpp +++ b/src/ai/api/ai_types.hpp @@ -83,24 +83,24 @@ #include <squirrel.h> /* Define all types here, so we don't have to include the whole _type.h maze */ -typedef uint BridgeType; //!< Internal name, not of any use for you. -typedef byte CargoID; //!< The ID of a cargo. -class CommandCost; //!< The cost of a command. -typedef uint16 EngineID; //!< The ID of an engine. -typedef uint16 GroupID; //!< The ID of a group. -typedef uint16 IndustryID; //!< The ID of an industry. -typedef uint8 IndustryType; //!< The ID of an industry-type. -typedef OverflowSafeInt64 Money; //!< Money, stored in a 32bit/64bit safe way. For AIs money is always in pounds. -typedef uint16 SignID; //!< The ID of a sign. -typedef uint16 StationID; //!< The ID of a station. -typedef uint16 StringID; //!< The ID of a string. -typedef uint16 SubsidyID; //!< The ID of a subsidy. -typedef uint32 TileIndex; //!< The ID of a tile (just named differently). -typedef uint16 TownID; //!< The ID of a town. -typedef uint16 VehicleID; //!< The ID of a vehicle. +typedef uint BridgeType; ///< Internal name, not of any use for you. +typedef byte CargoID; ///< The ID of a cargo. +class CommandCost; ///< The cost of a command. +typedef uint16 EngineID; ///< The ID of an engine. +typedef uint16 GroupID; ///< The ID of a group. +typedef uint16 IndustryID; ///< The ID of an industry. +typedef uint8 IndustryType; ///< The ID of an industry-type. +typedef OverflowSafeInt64 Money; ///< Money, stored in a 32bit/64bit safe way. For AIs money is always in pounds. +typedef uint16 SignID; ///< The ID of a sign. +typedef uint16 StationID; ///< The ID of a station. +typedef uint16 StringID; ///< The ID of a string. +typedef uint16 SubsidyID; ///< The ID of a subsidy. +typedef uint32 TileIndex; ///< The ID of a tile (just named differently). +typedef uint16 TownID; ///< The ID of a town. +typedef uint16 VehicleID; ///< The ID of a vehicle. /* Types we defined ourself, as the OpenTTD core doesn't have them (yet) */ -typedef uint AIErrorType; //!< The types of errors inside the NoAI framework. -typedef BridgeType BridgeID; //!< The ID of a bridge. +typedef uint AIErrorType; ///< The types of errors inside the NoAI framework. +typedef BridgeType BridgeID; ///< The ID of a bridge. #endif /* AI_TYPES_HPP */ diff --git a/src/ai/api/ai_vehicle.hpp b/src/ai/api/ai_vehicle.hpp index c7ee91857..24bc8b4f2 100644 --- a/src/ai/api/ai_vehicle.hpp +++ b/src/ai/api/ai_vehicle.hpp @@ -75,28 +75,28 @@ public: */ enum VehicleType { /* Order IS important, as it now matches the internal state of the game for vehicle type */ - VT_RAIL, //!< Rail type vehicle. - VT_ROAD, //!< Road type vehicle (bus / truck). - VT_WATER, //!< Water type vehicle. - VT_AIR, //!< Air type vehicle. - VT_INVALID = 0xFF, //!< Invalid vehicle type. + VT_RAIL, ///< Rail type vehicle. + VT_ROAD, ///< Road type vehicle (bus / truck). + VT_WATER, ///< Water type vehicle. + VT_AIR, ///< Air type vehicle. + VT_INVALID = 0xFF, ///< Invalid vehicle type. }; /** * The different states a vehicle can be in. */ enum VehicleState { - VS_RUNNING, //!< The vehicle is currently running. - VS_STOPPED, //!< The vehicle is stopped manually. - VS_IN_DEPOT, //!< The vehicle is stopped in the depot. - VS_AT_STATION, //!< The vehicle is stopped at a station and is currently loading or unloading. - VS_BROKEN, //!< The vehicle has broken down and will start running again in a while. - VS_CRASHED, //!< The vehicle is crashed (and will never run again). - - VS_INVALID = 0xFF, //!< An invalid vehicle state. + VS_RUNNING, ///< The vehicle is currently running. + VS_STOPPED, ///< The vehicle is stopped manually. + VS_IN_DEPOT, ///< The vehicle is stopped in the depot. + VS_AT_STATION, ///< The vehicle is stopped at a station and is currently loading or unloading. + VS_BROKEN, ///< The vehicle has broken down and will start running again in a while. + VS_CRASHED, ///< The vehicle is crashed (and will never run again). + + VS_INVALID = 0xFF, ///< An invalid vehicle state. }; - static const int VEHICLE_INVALID = -1; //!< Invalid VehicleID. + static const int VEHICLE_INVALID = -1; ///< Invalid VehicleID. /** * Checks whether the given vehicle is valid and owned by you. diff --git a/src/ai/api/ai_waypoint.hpp b/src/ai/api/ai_waypoint.hpp index 030bb08c2..2bbb0f4a4 100644 --- a/src/ai/api/ai_waypoint.hpp +++ b/src/ai/api/ai_waypoint.hpp @@ -28,9 +28,9 @@ public: */ enum WaypointType { /* Values are important, as they represent the internal state of the game. */ - WAYPOINT_RAIL = 0x01, //!< Rail waypoint - WAYPOINT_BUOY = 0x10, //!< Buoy - WAYPOINT_ANY = 0x11, //!< All waypoint types + WAYPOINT_RAIL = 0x01, ///< Rail waypoint + WAYPOINT_BUOY = 0x10, ///< Buoy + WAYPOINT_ANY = 0x11, ///< All waypoint types }; /** |