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author | matthijs <matthijs@openttd.org> | 2013-02-14 11:06:01 +0000 |
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committer | matthijs <matthijs@openttd.org> | 2013-02-14 11:06:01 +0000 |
commit | 97decad0616ad7f0c3eed902d0cb338fbd6a81c0 (patch) | |
tree | e9d8e5967cdd37510ae8f1b14a0e979d363cf1be /src | |
parent | b9b2b019c9679700faf0fab9ac19c91739cca88f (diff) | |
download | openttd-97decad0616ad7f0c3eed902d0cb338fbd6a81c0.tar.xz |
(svn r24991) -Doc: Clarify comments regarding settings macros.
Diffstat (limited to 'src')
-rw-r--r-- | src/table/settings.h.preamble | 24 |
1 files changed, 17 insertions, 7 deletions
diff --git a/src/table/settings.h.preamble b/src/table/settings.h.preamble index 75e93e26f..33345bb71 100644 --- a/src/table/settings.h.preamble +++ b/src/table/settings.h.preamble @@ -20,14 +20,24 @@ static size_t ConvertLandscape(const char *value); /** * Settings-macro usage: * The list might look daunting at first, but is in general easy to understand. - * We have two types of list: + * The macros can be grouped depending on where the config variable is + * stored: * 1. SDTG_something - * 2. SDT_something - * The 'G' stands for global, so this is the one you will use for a - * SettingDescGlobVarList section meaning global variables. The other uses a - * Base/Offset and runtime variable selection mechanism, known from the saveload - * convention (it also has global so it should not be hard). - * Now there are a lot of types. Easy ones are: + * These are for global variables, so this is the one you will use + * for a #SettingDescGlobVarList section. Here 'var' refers to a + * global variable. + * 2. SDTC_something + * These are for client-only variables. Here the 'var' refers to an + * entry inside _settings_client. + * 3. SDT_something + * Thse are for members in the struct described by the current + * #SettingDesc list / .ini file. Here, 'base' specifies type of the + * struct while 'var' points out the member of the struct (the actual + * struct to store it in is implicitely defined by the #SettingDesc + * list / .ini file preamble the entry is in). + * + * The something part defines the type of variable to store. There are a + * lot of types. Easy ones are: * - VAR: any number type, 'type' field specifies what number. eg int8 or uint32 * - BOOL: a boolean number type * - STR: a string or character. 'type' field specifies what string. Normal, string, or quoted |