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authorMichael Lutz <michi@icosahedron.de>2021-02-03 22:43:06 +0100
committerMichael Lutz <michi@icosahedron.de>2021-02-13 22:21:17 +0100
commit965ce1294726427bf31da33bb5c7650773f8aada (patch)
tree508286c554e90e8e8296a69116c65224515cea0b /src
parent42af13c141eb74f63e58827f8a33e7f66d7d829a (diff)
downloadopenttd-965ce1294726427bf31da33bb5c7650773f8aada.tar.xz
Codechange: [OSX] Use newer mouse tracking API.
Diffstat (limited to 'src')
-rw-r--r--src/video/cocoa/cocoa_v.mm2
-rw-r--r--src/video/cocoa/cocoa_wnd.h16
-rw-r--r--src/video/cocoa/cocoa_wnd.mm101
3 files changed, 40 insertions, 79 deletions
diff --git a/src/video/cocoa/cocoa_v.mm b/src/video/cocoa/cocoa_v.mm
index ef30519ea..185f28c84 100644
--- a/src/video/cocoa/cocoa_v.mm
+++ b/src/video/cocoa/cocoa_v.mm
@@ -495,7 +495,7 @@ bool VideoDriver_Cocoa::MakeWindow(int width, int height)
/* Create wrapper view for text input. */
NSRect view_frame = [ this->window contentRectForFrameRect:[ this->window frame ] ];
- this->cocoaview = [ [ OTTD_CocoaView alloc ] initWithFrame:view_frame andDriver:this ];
+ this->cocoaview = [ [ OTTD_CocoaView alloc ] initWithFrame:view_frame ];
if (this->cocoaview == nil) {
DEBUG(driver, 0, "Could not create the text wrapper view.");
this->setup = false;
diff --git a/src/video/cocoa/cocoa_wnd.h b/src/video/cocoa/cocoa_wnd.h
index 744a65786..449b457af 100644
--- a/src/video/cocoa/cocoa_wnd.h
+++ b/src/video/cocoa/cocoa_wnd.h
@@ -32,20 +32,8 @@ extern NSString *OTTDMainLaunchGameEngine;
- (void)appDidUnhide:(NSNotification*)note;
@end
-/** Subclass of NSView to fix Quartz rendering and mouse awareness */
-@interface OTTD_CocoaView : NSView <NSTextInputClient> {
- VideoDriver_Cocoa *driver;
-}
-- (instancetype)initWithFrame:(NSRect)frameRect andDriver:(VideoDriver_Cocoa *)drv;
-
-- (BOOL)acceptsFirstResponder;
-- (void)setTrackingRect;
-- (void)clearTrackingRect;
-- (void)resetCursorRects;
-- (void)viewWillMoveToWindow:(NSWindow *)win;
-- (void)viewDidMoveToWindow;
-- (void)mouseEntered:(NSEvent *)theEvent;
-- (void)mouseExited:(NSEvent *)theEvent;
+/** Subclass of NSView to support mouse awareness and text input. */
+@interface OTTD_CocoaView : NSView <NSTextInputClient>
@end
/** Delegate for our NSWindow to send ask for quit on close */
diff --git a/src/video/cocoa/cocoa_wnd.mm b/src/video/cocoa/cocoa_wnd.mm
index ac6d35dd2..8f72836cc 100644
--- a/src/video/cocoa/cocoa_wnd.mm
+++ b/src/video/cocoa/cocoa_wnd.mm
@@ -112,7 +112,9 @@ static const char *Utf8AdvanceByUtf16Units(const char *str, NSUInteger count)
auto *drv = static_cast<VideoDriver_Cocoa *>(VideoDriver::GetInstance());
/* Setup cursor for the current _game_mode. */
- [ drv->window invalidateCursorRectsForView:[ drv->window contentView ] ];
+ NSEvent *e = [ [ NSEvent alloc ] init ];
+ [ drv->cocoaview cursorUpdate:e ];
+ [ e release ];
/* Hand off to main application code. */
drv->GameLoop();
@@ -330,6 +332,25 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
}
/**
+ * Initialize event system for the application rectangle
+ */
+- (instancetype)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag driver:(VideoDriver_Cocoa *)drv
+{
+ if (self = [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ]) {
+ /* Make our window subclass receive these application notifications */
+ [ [ NSNotificationCenter defaultCenter ] addObserver:self
+ selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
+
+ [ [ NSNotificationCenter defaultCenter ] addObserver:self
+ selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
+
+ self->driver = drv;
+ }
+
+ return self;
+}
+
+/**
* Minimize the window
*/
- (void)miniaturize:(id)sender
@@ -383,38 +404,10 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
{
driver->active = true;
}
-/**
- * Initialize event system for the application rectangle
- */
-- (instancetype)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag driver:(VideoDriver_Cocoa *)drv
-{
- if (self = [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ]) {
- /* Make our window subclass receive these application notifications */
- [ [ NSNotificationCenter defaultCenter ] addObserver:self
- selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
-
- [ [ NSNotificationCenter defaultCenter ] addObserver:self
- selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
-
- self->driver = drv;
- }
-
- return self;
-}
@end
-@implementation OTTD_CocoaView {
- NSTrackingRectTag trackingtag;
-}
-
-- (instancetype)initWithFrame:(NSRect)frameRect andDriver:(VideoDriver_Cocoa *)drv
-{
- if (self = [ super initWithFrame:frameRect ]) {
- self->driver = drv;
- }
- return self;
-}
+@implementation OTTD_CocoaView
/**
* Allow to handle events
@@ -432,46 +425,26 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
}
}
-/**
- * Define the rectangle where we draw our application window
- */
-- (void)setTrackingRect
+/** Update mouse cursor to use for this view. */
+- (void)cursorUpdate:(NSEvent *)event
{
- NSPoint loc = [ self convertPoint:[ [ self window ] mouseLocationOutsideOfEventStream ] fromView:nil ];
- BOOL inside = ([ self hitTest:loc ]==self);
- if (inside) [ [ self window ] makeFirstResponder:self ];
- trackingtag = [ self addTrackingRect:[ self visibleRect ] owner:self userData:nil assumeInside:inside ];
+ [ (_game_mode == GM_BOOTSTRAP ? [ NSCursor arrowCursor ] : [ NSCursor clearCocoaCursor ]) set ];
}
-/**
- * Return responsibility for the application window to system
- */
-- (void)clearTrackingRect
-{
- [ self removeTrackingRect:trackingtag ];
-}
-/**
- * Declare responsibility for the cursor within our application rect
- */
-- (void)resetCursorRects
-{
- [ super resetCursorRects ];
- [ self clearTrackingRect ];
- [ self setTrackingRect ];
- [ self addCursorRect:[ self bounds ] cursor:(_game_mode == GM_BOOTSTRAP ? [ NSCursor arrowCursor ] : [ NSCursor clearCocoaCursor ]) ];
-}
-/**
- * Prepare for moving the application window
- */
+
- (void)viewWillMoveToWindow:(NSWindow *)win
{
- if (!win && [ self window ]) [ self clearTrackingRect ];
+ for (NSTrackingArea *a in [ self trackingAreas ]) {
+ [ self removeTrackingArea:a ];
+ }
}
-/**
- * Restore our responsibility for our application window after moving
- */
+
- (void)viewDidMoveToWindow
{
- if ([ self window ]) [ self setTrackingRect ];
+ /* Install mouse tracking area. */
+ NSTrackingAreaOptions track_opt = NSTrackingInVisibleRect | NSTrackingActiveInActiveApp | NSTrackingMouseEnteredAndExited | NSTrackingCursorUpdate;
+ NSTrackingArea *track = [ [ NSTrackingArea alloc ] initWithRect:[ self bounds ] options:track_opt owner:self userInfo:nil ];
+ [ self addTrackingArea:track ];
+ [ track release ];
}
/**
* Make OpenTTD aware that it has control over the mouse
@@ -485,7 +458,7 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
*/
- (void)mouseExited:(NSEvent *)theEvent
{
- if (driver->window != nil) UndrawMouseCursor();
+ if ([ self window ] != nil) UndrawMouseCursor();
_cursor.in_window = false;
}