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authorrubidium <rubidium@openttd.org>2010-01-17 16:52:35 +0000
committerrubidium <rubidium@openttd.org>2010-01-17 16:52:35 +0000
commit736c12f6ae31f2f2a47085df3f81631d1a7c9419 (patch)
tree224a42a396f01ba6cb8b7a6b2e247f6be7d205a1 /src
parentfdf89f9e8ebddde50e67e0b79874c5c749116bc9 (diff)
downloadopenttd-736c12f6ae31f2f2a47085df3f81631d1a7c9419.tar.xz
(svn r18848) -Fix (r18838): the original accelaration got broken
Diffstat (limited to 'src')
-rw-r--r--src/train_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 56c006440..61f01891c 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -2941,7 +2941,7 @@ int Train::UpdateSpeed()
switch (_settings_game.vehicle.train_acceleration_model) {
default: NOT_REACHED();
- case TAM_ORIGINAL: accel = this->acceleration * (this->GetAccelerationStatus() == AM_BRAKE) ? -4 : 2; break;
+ case TAM_ORIGINAL: accel = this->acceleration * (this->GetAccelerationStatus() == AM_BRAKE ? -4 : 2); break;
case TAM_REALISTIC:
this->max_speed = this->GetCurrentMaxSpeed();
accel = this->GetAcceleration();