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authorPatric Stout <truebrain@openttd.org>2021-08-17 13:35:29 +0200
committerGitHub <noreply@github.com>2021-08-17 13:35:29 +0200
commit6acf204d14343e67fdc01ae8c52044d0de20bbd2 (patch)
tree6fc2fec3880e18963033f1a2ea6adea30d996ef6 /src
parentb531a0c1cfa454a7e019b7b679d46585bd75839b (diff)
downloadopenttd-6acf204d14343e67fdc01ae8c52044d0de20bbd2.tar.xz
Fix: report reuse of invite-code and switch to local game-type (#9487)
This prevents two servers battling for the same invite-code. Now the last one wins.
Diffstat (limited to 'src')
-rw-r--r--src/lang/english.txt1
-rw-r--r--src/network/core/config.h2
-rw-r--r--src/network/core/tcp_coordinator.h7
-rw-r--r--src/network/network_coordinator.cpp10
4 files changed, 15 insertions, 5 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 551fd94cb..360f5637a 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -2285,6 +2285,7 @@ STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}The serv
STR_NETWORK_MESSAGE_KICKED :*** {RAW_STRING} was kicked. Reason: ({RAW_STRING})
STR_NETWORK_ERROR_COORDINATOR_REGISTRATION_FAILED :{WHITE}Server registration failed
+STR_NETWORK_ERROR_COORDINATOR_REUSE_OF_INVITE_CODE :{WHITE}Another server with the same invite-code registered itself. Switching to "local" game-type.
STR_NETWORK_ERROR_COORDINATOR_ISOLATED :{WHITE}Your server doesn't allow remote connections
STR_NETWORK_ERROR_COORDINATOR_ISOLATED_DETAIL :{WHITE}Other players won't be able to connect to your server
diff --git a/src/network/core/config.h b/src/network/core/config.h
index 0a6eaa4f7..a7493e817 100644
--- a/src/network/core/config.h
+++ b/src/network/core/config.h
@@ -50,7 +50,7 @@ static const uint16 COMPAT_MTU = 1460; ///< Numbe
static const byte NETWORK_GAME_ADMIN_VERSION = 1; ///< What version of the admin network do we use?
static const byte NETWORK_GAME_INFO_VERSION = 6; ///< What version of game-info do we use?
static const byte NETWORK_COMPANY_INFO_VERSION = 6; ///< What version of company info is this?
-static const byte NETWORK_COORDINATOR_VERSION = 5; ///< What version of game-coordinator-protocol do we use?
+static const byte NETWORK_COORDINATOR_VERSION = 6; ///< What version of game-coordinator-protocol do we use?
static const uint NETWORK_NAME_LENGTH = 80; ///< The maximum length of the server name and map name, in bytes including '\0'
static const uint NETWORK_COMPANY_NAME_LENGTH = 128; ///< The maximum length of the company name, in bytes including '\0'
diff --git a/src/network/core/tcp_coordinator.h b/src/network/core/tcp_coordinator.h
index dea61cdec..9f2731b7c 100644
--- a/src/network/core/tcp_coordinator.h
+++ b/src/network/core/tcp_coordinator.h
@@ -61,9 +61,10 @@ enum ConnectionType {
* The type of error from the Game Coordinator.
*/
enum NetworkCoordinatorErrorType {
- NETWORK_COORDINATOR_ERROR_UNKNOWN, ///< There was an unknown error.
- NETWORK_COORDINATOR_ERROR_REGISTRATION_FAILED, ///< Your request for registration failed.
- NETWORK_COORDINATOR_ERROR_INVALID_INVITE_CODE, ///< The invite code given is invalid.
+ NETWORK_COORDINATOR_ERROR_UNKNOWN, ///< There was an unknown error.
+ NETWORK_COORDINATOR_ERROR_REGISTRATION_FAILED, ///< Your request for registration failed.
+ NETWORK_COORDINATOR_ERROR_INVALID_INVITE_CODE, ///< The invite code given is invalid.
+ NETWORK_COORDINATOR_ERROR_REUSE_OF_INVITE_CODE, ///< The invite code is used by another (newer) server.
};
/** Base socket handler for all Game Coordinator TCP sockets. */
diff --git a/src/network/network_coordinator.cpp b/src/network/network_coordinator.cpp
index 6456ac9e8..006707c68 100644
--- a/src/network/network_coordinator.cpp
+++ b/src/network/network_coordinator.cpp
@@ -135,7 +135,6 @@ bool ClientNetworkCoordinatorSocketHandler::Receive_GC_ERROR(Packet *p)
return false;
case NETWORK_COORDINATOR_ERROR_REGISTRATION_FAILED:
- SetDParamStr(0, detail);
ShowErrorMessage(STR_NETWORK_ERROR_COORDINATOR_REGISTRATION_FAILED, STR_JUST_RAW_STRING, WL_ERROR);
/* To prevent that we constantly try to reconnect, switch to local game. */
@@ -159,6 +158,15 @@ bool ClientNetworkCoordinatorSocketHandler::Receive_GC_ERROR(Packet *p)
return true;
}
+ case NETWORK_COORDINATOR_ERROR_REUSE_OF_INVITE_CODE:
+ ShowErrorMessage(STR_NETWORK_ERROR_COORDINATOR_REUSE_OF_INVITE_CODE, STR_JUST_RAW_STRING, WL_ERROR);
+
+ /* To prevent that we constantly battle for the same invite-code, switch to local game. */
+ _settings_client.network.server_game_type = SERVER_GAME_TYPE_LOCAL;
+
+ this->CloseConnection();
+ return false;
+
default:
Debug(net, 0, "Invalid error type {} received from Game Coordinator", error);
this->CloseConnection();