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author | PeterN <peter@fuzzle.org> | 2019-03-25 20:01:55 +0000 |
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committer | GitHub <noreply@github.com> | 2019-03-25 20:01:55 +0000 |
commit | 698241e16e12bdb03cdc90bdf3d5a6ff631ae309 (patch) | |
tree | db342641b53c9a95ab69f80eaf731906b0a6acc9 /src | |
parent | a4073895aeb0ceedd965ed691c2888500a542612 (diff) | |
download | openttd-698241e16e12bdb03cdc90bdf3d5a6ff631ae309.tar.xz |
Fix #7410: Sign position/width not set on initial creation. (#7413)
Sign width was only updated when the text was changed. This seems to work for player-placed
signs as there is always a rename operation, however AIs can create a sign with text in one
go, in which case the width was never set.
Diffstat (limited to 'src')
-rw-r--r-- | src/signs_cmd.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/signs_cmd.cpp b/src/signs_cmd.cpp index 69fde2559..e094e9e0f 100644 --- a/src/signs_cmd.cpp +++ b/src/signs_cmd.cpp @@ -58,6 +58,7 @@ CommandCost CmdPlaceSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 if (!StrEmpty(text)) { si->name = stredup(text); } + si->UpdateVirtCoord(); _viewport_sign_kdtree.Insert(ViewportSignKdtreeItem::MakeSign(si->index)); InvalidateWindowData(WC_SIGN_LIST, 0, 0); _new_sign_id = si->index; |