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authorfrosch <frosch@openttd.org>2010-09-25 21:57:52 +0000
committerfrosch <frosch@openttd.org>2010-09-25 21:57:52 +0000
commit611e9862266e9982ef58cec7c3151744488e5883 (patch)
treecc0548f04f0768f023eaa05bab7939c8fe7f8d44 /src
parente0b3b1ffe749c46a0c1999984919f61d52ae03fe (diff)
downloadopenttd-611e9862266e9982ef58cec7c3151744488e5883.tar.xz
(svn r20847) -Codechange: Split most of GetEngineLivery() into a separate GetEngineLiveryScheme() function.
Diffstat (limited to 'src')
-rw-r--r--src/vehicle.cpp171
-rw-r--r--src/vehicle_func.h2
2 files changed, 90 insertions, 83 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 642a78023..f27017a1f 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -1454,107 +1454,112 @@ bool CanBuildVehicleInfrastructure(VehicleType type)
/**
- * Determines the livery for a vehicle.
+ * Determines the #LiveryScheme for a vehicle.
* @param engine_type EngineID of the vehicle
- * @param company Owner of the vehicle
* @param parent_engine_type EngineID of the front vehicle. INVALID_VEHICLE if vehicle is at front itself.
* @param v the vehicle. NULL if in purchase list etc.
- * @param livery_setting The livery settings to use for acquiring the livery information.
- * @return livery to use
+ * @return livery scheme to use
*/
-const Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, byte livery_setting)
+LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_type, const Vehicle *v)
{
- const Company *c = Company::Get(company);
- LiveryScheme scheme = LS_DEFAULT;
CargoID cargo_type = v == NULL ? (CargoID)CT_INVALID : v->cargo_type;
+ const Engine *e = Engine::Get(engine_type);
+ switch (e->type) {
+ default: NOT_REACHED();
+ case VEH_TRAIN:
+ if (v != NULL && parent_engine_type != INVALID_ENGINE && (UsesWagonOverride(v) || (Train::From(v)->IsArticulatedPart() && e->u.rail.railveh_type != RAILVEH_WAGON))) {
+ /* Wagonoverrides use the colour scheme of the front engine.
+ * Articulated parts use the colour scheme of the first part. (Not supported for articulated wagons) */
+ engine_type = parent_engine_type;
+ e = Engine::Get(engine_type);
+ /* Note: Luckily cargo_type is not needed for engines */
+ }
- /* The default livery is always available for use, but its in_use flag determines
- * whether any _other_ liveries are in use. */
- if (c->livery[LS_DEFAULT].in_use && (livery_setting == LIT_ALL || (livery_setting == LIT_COMPANY && company == _local_company))) {
- /* Determine the livery scheme to use */
- const Engine *e = Engine::Get(engine_type);
- switch (e->type) {
- default: NOT_REACHED();
- case VEH_TRAIN: {
- if (v != NULL && parent_engine_type != INVALID_ENGINE && (UsesWagonOverride(v) || (Train::From(v)->IsArticulatedPart() && e->u.rail.railveh_type != RAILVEH_WAGON))) {
- /* Wagonoverrides use the colour scheme of the front engine.
- * Articulated parts use the colour scheme of the first part. (Not supported for articulated wagons) */
- engine_type = parent_engine_type;
- e = Engine::Get(engine_type);
- /* Note: Luckily cargo_type is not needed for engines */
- }
-
- if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
- if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
- if (e->u.rail.railveh_type == RAILVEH_WAGON) {
- if (!CargoSpec::Get(cargo_type)->is_freight) {
- if (parent_engine_type == INVALID_ENGINE) {
- scheme = LS_PASSENGER_WAGON_STEAM;
- } else {
- switch (RailVehInfo(parent_engine_type)->engclass) {
- default: NOT_REACHED();
- case EC_STEAM: scheme = LS_PASSENGER_WAGON_STEAM; break;
- case EC_DIESEL: scheme = LS_PASSENGER_WAGON_DIESEL; break;
- case EC_ELECTRIC: scheme = LS_PASSENGER_WAGON_ELECTRIC; break;
- case EC_MONORAIL: scheme = LS_PASSENGER_WAGON_MONORAIL; break;
- case EC_MAGLEV: scheme = LS_PASSENGER_WAGON_MAGLEV; break;
- }
- }
+ if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
+ if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
+ if (e->u.rail.railveh_type == RAILVEH_WAGON) {
+ if (!CargoSpec::Get(cargo_type)->is_freight) {
+ if (parent_engine_type == INVALID_ENGINE) {
+ return LS_PASSENGER_WAGON_STEAM;
} else {
- scheme = LS_FREIGHT_WAGON;
+ switch (RailVehInfo(parent_engine_type)->engclass) {
+ default: NOT_REACHED();
+ case EC_STEAM: return LS_PASSENGER_WAGON_STEAM;
+ case EC_DIESEL: return LS_PASSENGER_WAGON_DIESEL;
+ case EC_ELECTRIC: return LS_PASSENGER_WAGON_ELECTRIC;
+ case EC_MONORAIL: return LS_PASSENGER_WAGON_MONORAIL;
+ case EC_MAGLEV: return LS_PASSENGER_WAGON_MAGLEV;
+ }
}
} else {
- bool is_mu = HasBit(e->info.misc_flags, EF_RAIL_IS_MU);
-
- switch (e->u.rail.engclass) {
- default: NOT_REACHED();
- case EC_STEAM: scheme = LS_STEAM; break;
- case EC_DIESEL: scheme = is_mu ? LS_DMU : LS_DIESEL; break;
- case EC_ELECTRIC: scheme = is_mu ? LS_EMU : LS_ELECTRIC; break;
- case EC_MONORAIL: scheme = LS_MONORAIL; break;
- case EC_MAGLEV: scheme = LS_MAGLEV; break;
- }
+ return LS_FREIGHT_WAGON;
}
- break;
- }
-
- case VEH_ROAD: {
- /* Always use the livery of the front */
- if (v != NULL && parent_engine_type != INVALID_ENGINE) {
- engine_type = parent_engine_type;
- e = Engine::Get(engine_type);
- cargo_type = v->First()->cargo_type;
+ } else {
+ bool is_mu = HasBit(e->info.misc_flags, EF_RAIL_IS_MU);
+
+ switch (e->u.rail.engclass) {
+ default: NOT_REACHED();
+ case EC_STEAM: return LS_STEAM;
+ case EC_DIESEL: return is_mu ? LS_DMU : LS_DIESEL;
+ case EC_ELECTRIC: return is_mu ? LS_EMU : LS_ELECTRIC;
+ case EC_MONORAIL: return LS_MONORAIL;
+ case EC_MAGLEV: return LS_MAGLEV;
}
- if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
- if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
+ }
- /* Important: Use Tram Flag of front part. Luckily engine_type refers to the front part here. */
- if (HasBit(e->info.misc_flags, EF_ROAD_TRAM)) {
- /* Tram */
- scheme = IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_PASSENGER_TRAM : LS_FREIGHT_TRAM;
- } else {
- /* Bus or truck */
- scheme = IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_BUS : LS_TRUCK;
- }
- break;
+ case VEH_ROAD:
+ /* Always use the livery of the front */
+ if (v != NULL && parent_engine_type != INVALID_ENGINE) {
+ engine_type = parent_engine_type;
+ e = Engine::Get(engine_type);
+ cargo_type = v->First()->cargo_type;
}
+ if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
+ if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
- case VEH_SHIP: {
- if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
- if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
- scheme = IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_PASSENGER_SHIP : LS_FREIGHT_SHIP;
- break;
+ /* Important: Use Tram Flag of front part. Luckily engine_type refers to the front part here. */
+ if (HasBit(e->info.misc_flags, EF_ROAD_TRAM)) {
+ /* Tram */
+ return IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_PASSENGER_TRAM : LS_FREIGHT_TRAM;
+ } else {
+ /* Bus or truck */
+ return IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_BUS : LS_TRUCK;
}
- case VEH_AIRCRAFT: {
- switch (e->u.air.subtype) {
- case AIR_HELI: scheme = LS_HELICOPTER; break;
- case AIR_CTOL: scheme = LS_SMALL_PLANE; break;
- case AIR_CTOL | AIR_FAST: scheme = LS_LARGE_PLANE; break;
- }
- break;
+ case VEH_SHIP:
+ if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
+ if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
+ return IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_PASSENGER_SHIP : LS_FREIGHT_SHIP;
+
+ case VEH_AIRCRAFT:
+ switch (e->u.air.subtype) {
+ case AIR_HELI: return LS_HELICOPTER;
+ case AIR_CTOL: return LS_SMALL_PLANE;
+ case AIR_CTOL | AIR_FAST: return LS_LARGE_PLANE;
+ default: NOT_REACHED();
}
- }
+ }
+}
+
+/**
+ * Determines the livery for a vehicle.
+ * @param engine_type EngineID of the vehicle
+ * @param company Owner of the vehicle
+ * @param parent_engine_type EngineID of the front vehicle. INVALID_VEHICLE if vehicle is at front itself.
+ * @param v the vehicle. NULL if in purchase list etc.
+ * @param livery_setting The livery settings to use for acquiring the livery information.
+ * @return livery to use
+ */
+const Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, byte livery_setting)
+{
+ const Company *c = Company::Get(company);
+ LiveryScheme scheme = LS_DEFAULT;
+
+ /* The default livery is always available for use, but its in_use flag determines
+ * whether any _other_ liveries are in use. */
+ if (c->livery[LS_DEFAULT].in_use && (livery_setting == LIT_ALL || (livery_setting == LIT_COMPANY && company == _local_company))) {
+ /* Determine the livery scheme to use */
+ scheme = GetEngineLiveryScheme(engine_type, parent_engine_type, v);
/* Switch back to the default scheme if the resolved scheme is not in use */
if (!c->livery[scheme].in_use) scheme = LS_DEFAULT;
diff --git a/src/vehicle_func.h b/src/vehicle_func.h
index ac6834b3f..75f44035c 100644
--- a/src/vehicle_func.h
+++ b/src/vehicle_func.h
@@ -21,6 +21,7 @@
#include "newgrf_config.h"
#include "company_type.h"
#include "track_type.h"
+#include "livery.h"
#define is_custom_sprite(x) (x >= 0xFD)
#define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD)
@@ -91,6 +92,7 @@ static inline bool IsCompanyBuildableVehicleType(const BaseVehicle *v)
return IsCompanyBuildableVehicleType(v->type);
}
+LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_type, const Vehicle *v);
const struct Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, byte livery_setting);
/**