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authorrubidium <rubidium@openttd.org>2007-03-17 11:36:04 +0000
committerrubidium <rubidium@openttd.org>2007-03-17 11:36:04 +0000
commit50b2088674b5835aaab3985d7dcc7473c1a3b08c (patch)
tree287f1391a600cfd916be1d6a412e6f232945aba4 /src
parent92486ac980175b06fc22f2456d78737ead6eabfa (diff)
downloadopenttd-50b2088674b5835aaab3985d7dcc7473c1a3b08c.tar.xz
(svn r9266) -Codechange: unify the retrieval of the base paths a little more.
Diffstat (limited to 'src')
-rw-r--r--src/fileio.cpp83
-rw-r--r--src/fileio.h2
-rw-r--r--src/openttd.cpp2
-rw-r--r--src/os2.cpp49
-rw-r--r--src/unix.cpp57
-rw-r--r--src/video/cocoa_v.mm16
-rw-r--r--src/win32.cpp2
7 files changed, 82 insertions, 129 deletions
diff --git a/src/fileio.cpp b/src/fileio.cpp
index c77eb269e..3e718e6da 100644
--- a/src/fileio.cpp
+++ b/src/fileio.cpp
@@ -12,6 +12,7 @@
#include "debug.h"
#include "fios.h"
#ifndef WIN32
+#include <unistd.h>
#include <sys/stat.h>
#endif
@@ -258,24 +259,98 @@ void AppendPathSeparator(char *buf, size_t buflen)
}
}
+#if defined(WIN32) || defined(WINCE)
+/**
+ * Determine the base (personal dir and game data dir) paths
+ * @param exe the path to the executable
+ */
+extern void DetermineBasePaths(const char *exe);
+#else /* defined(WIN32) || defined(WINCE) */
+
+/**
+ * Changes the working directory to the path of the give executable.
+ * For OSX application bundles '.app' is the required extension of the bundle,
+ * so when we crop the path to there, when can remove the name of the bundle
+ * in the same way we remove the name from the executable name.
+ * @param exe the path to the executable
+ */
+void ChangeWorkingDirectory(const char *exe)
+{
+#ifdef WITH_COCOA
+ char *app_bundle = strchr(exe, '.');
+ while (app_bundle != NULL && strncasecmp(app_bundle, ".app", 4) != 0) app_bundle = strchr(&app_bundle[1], '.');
+
+ if (app_bundle != NULL) app_bundle[0] = '\0';
+#endif /* WITH_COCOA */
+ char *s = strrchr(exe, PATHSEPCHAR);
+ if (s != NULL) {
+ *s = '\0';
+ chdir(exe);
+ *s = PATHSEPCHAR;
+ }
+#ifdef WITH_COCOA
+ if (app_bundle != NULL) app_bundle[0] = '.';
+#endif /* WITH_COCOA */
+}
+
/**
* Determine the base (personal dir and game data dir) paths
- * @note defined in the OS related files (os2.cpp, win32.cpp, unix.cpp etc)
+ * @param exe the path to the executable
*/
-extern void DetermineBasePaths();
+void DetermineBasePaths(const char *exe)
+{
+ /* Change the working directory to enable doubleclicking in UIs */
+ ChangeWorkingDirectory(exe);
+
+ _paths.game_data_dir = MallocT<char>(MAX_PATH);
+ ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
+#if defined(SECOND_DATA_DIR)
+ _paths.second_data_dir = MallocT<char>(MAX_PATH);
+ ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
+#endif
+
+#if defined(USE_HOMEDIR)
+ const char *homedir = getenv("HOME");
+
+ if (homedir == NULL) {
+ const struct passwd *pw = getpwuid(getuid());
+ if (pw != NULL) homedir = pw->pw_dir;
+ }
+
+ _paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
+#else /* not defined(USE_HOMEDIR) */
+ _paths.personal_dir = MallocT<char>(MAX_PATH);
+ ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
+
+ /* check if absolute or relative path */
+ const char *s = strchr(_paths.personal_dir, PATHSEPCHAR);
+
+ /* add absolute path */
+ if (s == NULL || _paths.personal_dir != s) {
+ getcwd(_paths.personal_dir, MAX_PATH);
+ AppendPathSeparator(_paths.personal_dir, MAX_PATH);
+ ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
+ }
+#endif /* defined(USE_HOMEDIR) */
+
+ AppendPathSeparator(_paths.personal_dir, MAX_PATH);
+ AppendPathSeparator(_paths.game_data_dir, MAX_PATH);
+}
+#endif /* defined(WIN32) || defined(WINCE) */
/**
* Acquire the base paths (personal dir and game data dir),
* fill all other paths (save dir, autosave dir etc) and
* make the save and scenario directories.
+ * @param exe the path to the executable
* @todo for save_dir, autosave_dir, scenario_dir and heightmap_dir the
* assumption is that there is no path separator, however for gm_dir
* lang_dir and data_dir that assumption is made.
* This inconsistency should be resolved.
*/
-void DeterminePaths()
+void DeterminePaths(const char *exe)
{
- DetermineBasePaths();
+ DetermineBasePaths(exe);
_paths.save_dir = str_fmt("%ssave", _paths.personal_dir);
_paths.autosave_dir = str_fmt("%s" PATHSEP "autosave", _paths.save_dir);
diff --git a/src/fileio.h b/src/fileio.h
index bae8940e9..c3db610d7 100644
--- a/src/fileio.h
+++ b/src/fileio.h
@@ -21,6 +21,6 @@ bool FioCheckFileExists(const char *filename);
void FioCreateDirectory(const char *filename);
void AppendPathSeparator(char *buf, size_t buflen);
-void DeterminePaths();
+void DeterminePaths(const char *exe);
#endif /* FILEIO_H */
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 3e5bd0bd8..57e99a71a 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -433,7 +433,7 @@ int ttd_main(int argc, char *argv[])
}
}
- DeterminePaths();
+ DeterminePaths(argv[0]);
CheckExternalFiles();
#if defined(UNIX) && !defined(__MORPHOS__)
diff --git a/src/os2.cpp b/src/os2.cpp
index 627c26f57..25b82a36c 100644
--- a/src/os2.cpp
+++ b/src/os2.cpp
@@ -122,18 +122,6 @@ bool FiosIsHiddenFile(const struct dirent *ent)
return ent->d_name[0] == '.';
}
-
-static void ChangeWorkingDirectory(char *exe)
-{
- char *s = strrchr(exe, PATHSEPCHAR);
-
- if (s != NULL) {
- *s = '\0';
- chdir(exe);
- *s = PATHSEPCHAR;
- }
-}
-
void ShowInfo(const unsigned char *str)
{
HAB hab;
@@ -178,43 +166,6 @@ int CDECL main(int argc, char* argv[])
return ttd_main(argc, argv);
}
-void DetermineBasePaths()
-{
- _paths.game_data_dir = MallocT<char>(MAX_PATH);
- ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
-#if defined(SECOND_DATA_DIR)
- _paths.second_data_dir = MallocT<char>(MAX_PATH);
- ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
-#endif
-
-#if defined(USE_HOMEDIR)
- const char *homedir = getenv("HOME");
-
- if (homedir == NULL) {
- const struct passwd *pw = getpwuid(getuid());
- if (pw != NULL) homedir = pw->pw_dir;
- }
-
- _paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
-#else /* not defined(USE_HOMEDIR) */
- _paths.personal_dir = MallocT<char>(MAX_PATH);
- ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
-
- /* check if absolute or relative path */
- const char *s = strchr(_paths.personal_dir, PATHSEPCHAR);
-
- /* add absolute path */
- if (s == NULL || _paths.personal_dir != s) {
- getcwd(_paths.personal_dir, MAX_PATH);
- AppendPathSeparator(_paths.personal_dir, MAX_PATH);
- ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
- }
-#endif /* defined(USE_HOMEDIR) */
-
- AppendPathSeparator(_paths.personal_dir, MAX_PATH);
- AppendPathSeparator(_paths.game_data_dir, MAX_PATH);
-}
-
/**
* Insert a chunk of text from the clipboard onto the textbuffer. Get TEXT clipboard
* and append this up to the maximum length (either absolute or screenlength). If maxlength
diff --git a/src/unix.cpp b/src/unix.cpp
index ba428a504..eebf4c2d2 100644
--- a/src/unix.cpp
+++ b/src/unix.cpp
@@ -7,7 +7,6 @@
#include "string.h"
#include "table/strings.h"
#include "variables.h"
-#include "fileio.h"
#include <dirent.h>
#include <unistd.h>
@@ -101,18 +100,6 @@ bool FiosIsHiddenFile(const struct dirent *ent)
return ent->d_name[0] == '.';
}
-#if defined(__BEOS__) || defined(__linux__)
-static void ChangeWorkingDirectory(char *exe)
-{
- char *s = strrchr(exe, '/');
- if (s != NULL) {
- *s = '\0';
- chdir(exe);
- *s = '/';
- }
-}
-#endif
-
void ShowInfo(const char *str)
{
fprintf(stderr, "%s\n", str);
@@ -131,7 +118,6 @@ void ShowOSErrorBox(const char *buf)
}
#ifdef WITH_COCOA
-void cocoaSetWorkingDirectory();
void cocoaSetupAutoreleasePool();
void cocoaReleaseAutoreleasePool();
#endif
@@ -146,15 +132,9 @@ int CDECL main(int argc, char* argv[])
if (argc >= 2 && strncmp(argv[1], "-psn", 4) == 0) {
argv[1] = NULL;
argc = 1;
- cocoaSetWorkingDirectory();
}
#endif
- // change the working directory to enable doubleclicking in UIs
-#if defined(__BEOS__) || defined(__linux__)
- ChangeWorkingDirectory(argv[0]);
-#endif
-
_random_seeds[1][1] = _random_seeds[1][0] = _random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
SeedMT(_random_seeds[0][1]);
@@ -169,43 +149,6 @@ int CDECL main(int argc, char* argv[])
return ret;
}
-void DetermineBasePaths()
-{
- _paths.game_data_dir = MallocT<char>(MAX_PATH);
- ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
-#if defined(SECOND_DATA_DIR)
- _paths.second_data_dir = MallocT<char>(MAX_PATH);
- ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
-#endif
-
-#if defined(USE_HOMEDIR)
- const char *homedir = getenv("HOME");
-
- if (homedir == NULL) {
- const struct passwd *pw = getpwuid(getuid());
- if (pw != NULL) homedir = pw->pw_dir;
- }
-
- _paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
-#else /* not defined(USE_HOMEDIR) */
- _paths.personal_dir = MallocT<char>(MAX_PATH);
- ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
-
- /* check if absolute or relative path */
- const char *s = strchr(_paths.personal_dir, PATHSEPCHAR);
-
- /* add absolute path */
- if (s == NULL || _paths.personal_dir != s) {
- getcwd(_paths.personal_dir, MAX_PATH);
- AppendPathSeparator(_paths.personal_dir, MAX_PATH);
- ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
- }
-#endif /* defined(USE_HOMEDIR) */
-
- AppendPathSeparator(_paths.personal_dir, MAX_PATH);
- AppendPathSeparator(_paths.game_data_dir, MAX_PATH);
-}
-
bool InsertTextBufferClipboard(Textbuf *tb)
{
return false;
diff --git a/src/video/cocoa_v.mm b/src/video/cocoa_v.mm
index d4ae4c3e0..b8193e902 100644
--- a/src/video/cocoa_v.mm
+++ b/src/video/cocoa_v.mm
@@ -2047,22 +2047,6 @@ void CocoaDialog(const char* title, const char* message, const char* buttonLabel
_cocoa_video_dialog = false;
}
-
-/* This is needed since OS X applications are started with the working dir set to / when double-clicked */
-void cocoaSetWorkingDirectory()
-{
- char parentdir[MAXPATHLEN];
- int chdir_ret;
- CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
- CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
- if (CFURLGetFileSystemRepresentation(url2, true, (unsigned char*)parentdir, MAXPATHLEN)) {
- chdir_ret = chdir(parentdir); /* chdir to the binary app's parent */
- assert(chdir_ret == 0);
- }
- CFRelease(url);
- CFRelease(url2);
-}
-
/* These are called from main() to prevent a _NSAutoreleaseNoPool error when
* exiting before the cocoa video driver has been loaded
*/
diff --git a/src/win32.cpp b/src/win32.cpp
index 04f41602d..19f465d31 100644
--- a/src/win32.cpp
+++ b/src/win32.cpp
@@ -943,7 +943,7 @@ void GetCurrentDirectoryW(int length, wchar_t *path)
}
#endif
-void DetermineBasePaths()
+void DetermineBasePaths(const char *exe)
{
_paths.personal_dir = _paths.game_data_dir = MallocT<char>(MAX_PATH);
#if defined(UNICODE)