diff options
author | rubidium <rubidium@openttd.org> | 2008-07-06 11:08:40 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-07-06 11:08:40 +0000 |
commit | 3a793ceea95edefc878531bc67e1bc4a6116a9b0 (patch) | |
tree | 7a34f2cdc4f3963847cbcad8729e0ccfa69bc724 /src | |
parent | 22249a7317753816ba56618e753e0ddf6a29551a (diff) | |
download | openttd-3a793ceea95edefc878531bc67e1bc4a6116a9b0.tar.xz |
(svn r13678) -Fix (r13677): electric trains from pre elrail savegames would get stopped on load.
Diffstat (limited to 'src')
-rw-r--r-- | src/openttd.cpp | 19 | ||||
-rw-r--r-- | src/vehicle.cpp | 24 | ||||
-rw-r--r-- | src/vehicle_base.h | 1 |
3 files changed, 24 insertions, 20 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index 28280d864..3c33f571b 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1265,6 +1265,8 @@ static bool InitializeWindowsAndCaches() } } + InitializeVehicleCaches(); + SetCachedEngineCounts(); /* Towns have a noise controlled number of airports system @@ -1382,16 +1384,6 @@ bool AfterLoadGame() /* reinit the landscape variables (landscape might have changed) */ InitializeLandscapeVariables(true); - /* from version 38 we have optional elrails, since we cannot know the - * preference of a user, let elrails enabled; it can be disabled manually */ - if (CheckSavegameVersion(38)) _settings_game.vehicle.disable_elrails = false; - - /* Do the same as when elrails were enabled/disabled manually just now. - * This needs to be done before AfterLoadVehicles because that relies on - * the compatible railtypes and such to be correct. */ - SettingsDisableElrail(_settings_game.vehicle.disable_elrails); - InitializeRailGUI(); - /* Update all vehicles */ AfterLoadVehicles(true); @@ -1963,6 +1955,13 @@ bool AfterLoadGame() } } + /* from version 38 we have optional elrails, since we cannot know the + * preference of a user, let elrails enabled; it can be disabled manually */ + if (CheckSavegameVersion(38)) _settings_game.vehicle.disable_elrails = false; + /* do the same as when elrails were enabled/disabled manually just now */ + SettingsDisableElrail(_settings_game.vehicle.disable_elrails); + InitializeRailGUI(); + /* From version 53, the map array was changed for house tiles to allow * space for newhouses grf features. A new byte, m7, was also added. */ if (CheckSavegameVersion(53)) { diff --git a/src/vehicle.cpp b/src/vehicle.cpp index bda5efefd..ff904aeb9 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -275,17 +275,8 @@ void AfterLoadVehicles(bool clear_te_id) } FOR_ALL_VEHICLES(v) { - assert(v->first != NULL); + assert(v->First() != NULL); - if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) { - if (IsFrontEngine(v)) v->u.rail.last_speed = v->cur_speed; // update displayed train speed - TrainConsistChanged(v); - } else if (v->type == VEH_ROAD && IsRoadVehFront(v)) { - RoadVehUpdateCache(v); - } - } - - FOR_ALL_VEHICLES(v) { switch (v->type) { case VEH_ROAD: v->u.road.roadtype = HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD; @@ -321,6 +312,19 @@ void AfterLoadVehicles(bool clear_te_id) } } +void InitializeVehicleCaches() +{ + Vehicle *v; + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) { + if (IsFrontEngine(v)) v->u.rail.last_speed = v->cur_speed; // update displayed train speed + TrainConsistChanged(v); + } else if (v->type == VEH_ROAD && IsRoadVehFront(v)) { + RoadVehUpdateCache(v); + } + } +} + Vehicle::Vehicle() { this->type = VEH_INVALID; diff --git a/src/vehicle_base.h b/src/vehicle_base.h index 0defc9566..c7b09b88b 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -191,6 +191,7 @@ DECLARE_OLD_POOL(Vehicle, Vehicle, 9, 125) struct SaveLoad; extern const SaveLoad *GetVehicleDescription(VehicleType vt); extern void AfterLoadVehicles(bool clear_te_id); +extern void InitializeVehicleCaches(); struct LoadgameState; extern bool LoadOldVehicle(LoadgameState *ls, int num); |